user:loggy:indepspells
Loggy's Independent Spells reverse engineering notes
Pretender chassis and things with effect 0x1e0 (I theorise this is #indepspells the mod command) use their own logic that gets spells up to a given research level. For pretender chassis, this is 7. Everything else seems to be hardcoded to chassis.
I'm not sure what lets other throne defenders cast things like Horde of Skeletons or make big elementals.
Fixed Spell Lists
Sorceress#344 (grey robe version)
- Blindness
- Mind Burn
- Dust to Dust
- Petrify
- Decay
- Sleep
- Tangle Vines
Wind Master#93
- Wind Guide
- Orb Lightning
- Shock Wave
- Generics
Cloud Mage#92
- Shocking Grasp
- Resist Lightning
- Mistform
- Charge Body
Circle Master#95
- Raise Skeletons
- Agony
- Pain Transfer
- Summon Imp [this spell does not exist so probably does not function as intended]
- Generics
Conjurer#94
- Animate Skeleton
- Dust to Dust
- Hand of Dust
Azure Initiate#96 and Azure Mage#97
- Cold Resistance
- Breath of Winter
- Desiccation
- Resist Fire
- Quickness
- Cold Blast
Adept of Pyriphlegeton#99
- Fire Fend
- Flame Bolt
- Holy Pyre
- Fireball
- Generics
Pyromancer#98
- Fire Resistance
- Fire Darts
- Burning Hands
Hydromancer#103
- Cold Bolt
- Cold Blast
- Summon Water Power
- Sailors' Death
- Water Strike
- Water Shield
- Water Ward
Woodhenge Druid#105
- Barkskin
- Heal
- Strength of Giants
- Sleep
Shadow Seer#106
- Enslave Mind
- Stellar Cascades
- Magic Duel
Bloodhenge Druid#122
- Barkskin
- Poison Touch
- Sleep Cloud
- Poison Cloud
- Agony
- Maggots
- Sabbath Master
- Sabbath Slave
- Blood Rain
- Resist Poison
Cyclops#156
- Hand of Death
- Wither Bones
- Drain Life
- Soul Vortex
- Disintegrate
- Resist Magic
- Ironskin
Shaman#170 [lizard]
- Curse
- Barkskin
Lich#178, Master Lich#179
- Raise Dead
- Raise Skeletons
- Hand of Death
- Ghost Grip
- Terror
- Cloud of Death
- Wither Bones
- Undead Horde
- Bane Fire
- Wind of Death
Harab Seraph#252
- Hand of Death
- Raise Dead
- Animate Skeletons
Wight Mage#299
- Raise Dead
- Raise Skeletons
- Hand of Dust
- Decay
Wizards (both #302 and #312, blue and red robes)
- Combustion
- Quickness
- Dust to Dust
- Stoneskin
- Barkskin
- Leprosy
- Panic
- Summon Imp
- Mind Burn
- Desiccation
- Fire Blast
- Geyser
- Fire Resistance
- Cold Bolt
- Lightning Bolt
- Shock Wave
- Earth Meld
Ice Druid#309
- Breath of Winter
- Numbness
- Dust to Dust
- Cold Bolt
- Cold Blast
Necromancer#310
- Raise Dead
- Raise Skeletons
- Hand of Death
- Ghost Grip
- Dust to Dust
Shaman (prophet shape lizard)#321
- Mass Protection
- Sleep Cloud
- Paralyze
- Generics
Spectral Mage#329
- Hand of Death
- Soul Slay
- Resist Magic
- Magic Duel
- Enslave Mind
- Curse
- Astral Shield
- Nether Bolt
- Burning Hands
- Magma Bolts
- Ghost Grip
- Eagle Eyes
- Earth Grip
- Shocking Grasp
- Orb Lightning
- Fire Shield
Starspawn#332
- Enslave Mind
- Soul Slay
- Magic Duel
- Curse
- Sleep
Illusionist#341
- Phantasmal Army
- Phantasmal Warrior
- False Horror
- Ghost Wolves
- Mistform
- Mirror Image
- Mists of Deception
- Generics
"Generics": Everything not mentioned elsewhere
This list is manual and may miss some possible things included above. Technically it will apply to ANYTHING with ID 1-343.
- Adept of the Silver Order
- Adept of the Iron Order
- Adept of the Golden Order
- Hydromancer
- Woodhenge Druid
- Bloodhenge Druid
- Shaman
- Lich
- Wizard (blue robe)
- Ice Druid
- Necromancer
- Wizard? (red robe)
- Spectral Mage
- Sorcerer
- Crystal Mage
- Illusionist
- Moon Mage
- Sorceress (blue robe)
- Sorceress (grey robe)
- Wind Master
- Cloud Mage
- Circle Master
- Conjurer
- Azure Initiate
- Azure Mage
- Adept of Pyriphlegeton
- Pyromancer
- Shadow Seer
- Cyclops
Fire
- Phoenix Power
- Combustion
- Flame Bolt
- Flare
- Bonds of Fire
Air
- Mirror Image
- False Fetters
- Shock Wave
- Lightning Bolt
Water
- Summon Water Power
- Ice Shield
- Slime
- Geyser
- Cold Bolt
- Numbness
- Water Strike
Earth
- Summon Earthpower
- Stoneskin
- Earth Might
- Earth Grip
- Fists of Iron
- Legions of Steel
Astral
- Personal Luck
- Star Fires
- Astral Shield
- Mind Burn
Death
- Decay
- Weakness
- Animate Skeleton
- Raise Dead
Nature
- Tangle Vines
- Personal Regeneration
- Vine Arrow
- Sleep Cloud
- Panic
Blood
- Summon Imp [this spell does not exist so probably does not function as intended]
- Agony
- Leeching Touch
Great Mother#606, Lord of Fertility#965
- Strength of Gaia
- Summon Earthpower
- Tangle Vines
- Sleep
- Sleep Cloud
- Wild Growth
- Charm
- Dust to Dust
All Amazon sorceresses and priests
- Fire Darts
- Shocking Grasp
- Charge Body
- Desiccation
- Cold Bolt
- Mind Burn
- Dust to Dust
- Decay
- Barkskin
- Tangle Vines
- Blood Boil
Thalassa, Queen of the Sea#359
- Summon Water Power
- Summon Water Elemental
- Summon Lesser Water Elemental
- Water Ward
- Water Shield
- Water Strike
- Generics
Fire Lord#389
- Burning Hands
- Immolation
- Fire Blast
- Generics
Vampire Lord#404, Mound Fiend#439
- Terror
- Summon Imp
- Raise Skeletons
- Raise Dead
- Drain Life
- Generics
Harvester of Sorrows#491
- Soul Slay
- Luck
- Hand of Death
- Terror
- Generics
Troll King#519, Sea King#580
- Earthquake
- Fists of Iron
- Sailors' Death
- Cold Blast
- Water Shield
- Water Strike
- Shark Attack
- Generics
Divine Mummy#778
- Disintegrate
- Dust to Dust
- Raise Skeletons
- Raise Dead
- Hand of Death
- Ghost Grip
- Terror
- Phoenix Pyre
- Astral Fires
Lamia Queen#609
- Terror
- Decay
- Sleep
- Luck
Treelord#621
- Howl
- Tangle Vines
- Wild Growth
Intor Vadul, Ancient Mandragora#641
- Tangle Vines
- Ghost Grip
- Wild Growth
- Resist Poison
- Sleep Cloud
- Regeneration
- Dust to Dust
- Wither Bones
- Mass Regeneration
- Sleep
- Terror
Other units between 641 and 779
Likely
- Troll Mage
- Warrior Mage
- Vastness
- Earth Might
- Mind Burn
- Ghost Wolves
- False Fetters
Lord of the Hunt#780
- Vine Arrow
- Howl
- Haste
- Growing Fury
- Wild Growth
- Strength of Gaia
- Panic
Kappa Mage#1530
- Quickness
- Cold Bolt
- Water Strike
user/loggy/indepspells.txt · Last modified: by loggy
