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Loggy's Indie Generation notes, for thrones

Game version: 6.29

I'm looking specifically at throne defenders. Going through the whole lot would take quite a while but maybe I'll do it eventually, but this gets tedious very quickly.

Preamble that's common to other indie generation as well

(Side note: some numbers in this section were changed in dom 6)

NOTE that "IS" = INDIE STRENGTH, as in the game setting, modified by all of the below that apply to this province

(Any later modifications to population like those caused by generating certain undead poptypes won't be taken into account)

10000+ pop, +1
15000+ pop, +1
20000+ pop, +1
3500- pop, -1
1500- pop, -1
throne: add 3 * throne level

As with most things, round down after every division unless stated otherwise. So (IS/2) at indie strength 5 is 2.

XdY+ denotes exploding dice. XdY denotes non-exploding dice.

Each unit entry noted here tries to spawn in a new squad. Due to the commander squad limit, some of these might never actually show up in game.

Give items and Gems

Every time there is a mention of "quality number" for commanders, it is referring to this.

For each magic path the commander has:

  • Roll closed (pathlevel)d(quality + 1), add this to gems
  • If this is blood, get an extra (exploding d4) -1

Then, do each of the following rolls independently, and each which succeeds gives the commander one non-nation restricted item of the listed construction levels.

Any line that ends up with a chance of over 100% will never give more than one item. Any random item the commander can't hold (due to lacking the slot type or they are all full of other items) gets discarded and the roll is wasted.

  • (quality*20) - 60)% - construction 7 item
  • (quality*20) - 60)% - construction 5 item
  • (quality*10) - 20)% - construction 5 item
  • (quality*5)% - construction 3 item
  • (quality*20) - 40)% - construction 3 item
  • (quality-3) * 50)% - construction 3 item
  • (quality*10)% - construction 1 item

Thrones

Throne defenders spawn in addition to the "natural" indies of a province.

Land

The process:

  • If level 2 throne, 15% chance to generate using level 3 generation functions.
  • If throne is flagged "evil" or a 10% chance, use the evil function.
  • If throne is flagged "wild" or a 10% chance, use the wild function.
  • Otherwise, use the standard function.

This means:

  • Level 3 thrones ignore evil/wild and will always use the level 3 type.
  • Level 2 evil thrones are 15% to be level 3, 85% to be evil type
  • Level 2 wild thrones are 15% to be level 3, 8.5% to be evil type, 76.5% to be wild type
  • Other level 2 thrones are 15% to be level 3, 8.5% to be evil type, 7.65% to be wild type, 68.85% to be standard
  • Level 1 evil thrones are always evil type
  • Level 1 wild thrones are 10% wild, 90% evil
  • Other level 1 thrones are 10% evil, 9% wild, 81% standard

Standard

  • 1/9 for:
    • Wizard of High Magics#312 with F set to 4, quality 2, (1dIS+)-1 Heavy Infantry#40 bodyguards
    • Wizard of High Magics#312, quality 2, (1dIS+)-1 Heavy Infantry#40 bodyguards
    • Wizard of High Magics#302, quality 2, (1dIS+)-1 Heavy Infantry#40 bodyguards
    • Wizard of High Magics#302, quality 2, (1dIS+)-1 Heavy Infantry#40 bodyguards
  • 1/9 for:
    • Sorcerer#339, quality 2, (1dIS+)-1 Heavy Infantry#40 bodyguards
    • Circle Master#95, quality 2, (1dIS+)-1 Heavy Infantry#40 bodyguards
    • Conjurer#94, quality 1, (1dIS+)-1 Heavy Infantry#40 bodyguards
    • Conjurer#94, quality 1, (1dIS+)-1 Heavy Infantry#40 bodyguards
  • 1/9 for:
    • Sorcerer#339, quality 2, (1dIS+)-1 Heavy Infantry#40 bodyguards
    • Wizard of High Magics#302, quality 2, (1dIS+)-1 Heavy Infantry#40 bodyguards
    • Wizard of High Magics#312, quality 2, (1dIS+)-1 Heavy Infantry#40 bodyguards
  • 1/9 for:
    • Sorceress#343 with D set to 3, quality 2, (1dIS+)-1 Heavy Infantry#40 bodyguards
    • ISd6+ Warrior Illusion#297
    • Black Sorceress#344, quality 2, (1dIS+)-1 Heavy Infantry#40 bodyguards
  • 1/9 for:
    • Lore Master#479 with S set to 3, quality 2, (1dIS+)-1 Light Infantry#29 bodyguards
    • ISd6+ Light Infantry#29
    • ISd6+ Archer#33
    • 5x Sage#148, quality 1, (1dIS+)-1 Light Infantry#29 bodyguards
  • 1/9 for:
    • Dreamwood Enchanter#338 with G set to 2, quality 3, (1dIS+)-1 Light Cavalry#26 bodyguards
    • ISd2+ Sprite#592
    • Dreamwood Enchanter#338, quality 2, (1dIS+)-1 Light Cavalry#26 bodyguards
    • (IS*10)% chance for:
      • Dreamwood Enchanter#338, quality 2, (1dIS+)-1 Light Cavalry#26 bodyguards
      • 2d6+ Sprite#592
  • 1/9 for:
    • Veiled Enchantress#3489 with G set to 3, quality 2, (1dIS+)-1 Light Cavalry#26 bodyguards
    • Sleeper#559, quality 3
    • Two independent (IS*10)% chances, each that succeeds adds:
      • Veiled Enchantress#3489, quality 2, (1dIS+)-1 Light Cavalry#26 bodyguards
  • 2/9 for:
    • Make 6 rolls of the following:
      • There is a (10*(10-IS)) percent chance to lose a roll without spawning anything.
      • Otherwise, select one of the following at equal odds:
        • Wizard of Fire and Flame#3493, quality 2 with 1 Fire Drake#523 under its leadership (NOT a bodyguard)
        • Wizard of the Earth#3494, quality 2 with 1 Cave Drake#522 bodyguard, and 1dIS+ Cave Drake#522 troops
        • Wizard of Ice and Water#3495, quality 2 with 1 Ice Drake#579 as non-bodyguard troop
        • Wizard of Storm and Thunder#3496, quality 2 with (1dIS+)-1 Light Cavalry#26 bodyguards and 2dIS+ Wyvern#520 non-bodyguard troops
        • Wizard of the Stars#3497, quality 2 with (1dIS+)-1 Light Cavalry#26 bodyguards
        • Wizard of Many Colors#3498, quality 2 with (1dIS+)-1 Light Cavalry#26 bodyguards
        • Wizard of Dark Arts#3499, quality 2, with (1dIS+)-1 Longdead#194 bodyguards, and ISd6+ Longdead#194 non-bodyguard troops

Evil

  • 1/6 for:
    • Sorcerer#339, quality 1, (1dIS+)-1 Heavy Infantry#40 bodyguards
    • Circle Master#95, quality 1, (1dIS+)-1 Heavy Infantry#40 bodyguards
    • Conjurer#94, quality 1, (1dIS+)-1 Heavy Infantry#40 bodyguards
    • Conjurer#94, quality 1, (1dIS+)-1 Heavy Infantry#40 bodyguards
  • 1/6 for:
    • Wight Mage#229 with D set to 3, quality 2, (1dIS+)-1 Heavy Infantry#40 bodyguards
    • (IS*2)d6+ Longdead#191 troops
    • Necromancer#310, quality 1, (1dIS+)-1 Heavy Infantry#40 bodyguards
    • (IS*2)d12+ Soulless#197 troops
  • 1/6 for:
    • Vampire Lord#404, quality 2, (1dIS+)-1 Heavy Infantry#40 bodyguards
    • ISd12+ Vampire#405 troops
    • Vampire#405 commander
    • (IS*2)d12+ Thrall#1022 troops
  • 1/6 for:
    • Lich#178 with D set to 5, quality 3, (1dIS+)-1 Longdead#191 bodyguards
    • (IS*3)d12+ Soulless#197 troops
    • Mound King#190 commander
    • (IS*2)d12+ Longdead#191 troops
    • ISd12+ Longdead Horseman#189 troops
  • 1/6 for:
    • Mound Fiend#439, quality 1, (1dIS+)-1 Heavy Infantry#40 bodyguards
    • (IS*2)d12+ Longdead#191 troops
    • (IS*2)d12+ Ghoul#198 troops
  • 1/6 for:
    • Spectral Mage#329 with +1 D, quality 2, 1d2 Ghost#566 bodyguards
    • ISd6+ Longdead#191 troops
    • ISd6+ Longdead#195 troops
    • Spectral Mage#329, quality 1
    • ISd6+ Longdead#191 troops
    • Spectral Mage#329, quality 1
    • ISd6+ Longdead#195 troops
    • Make two independent rolls, add this for any that succeed: if IS > closed d8:
      • Spectral Mage#329, quality 1
      • ISd6+ Longdead#191 troops

Wild

  • 1/8 for:
    • Arch Druid#270 with N set to 4 and E set to 2, quality 1, (1dIS+)-1 Bear Tribe Warrior#1592 bodyguards
    • (IS*2)d12+ Boar#549 troops
    • Woodhenge Druid#105, quality 1, (1dIS+)-1 Bear Tribe Warrior#1592 bodyguards
    • (IS*2)d12+ Vine Man#361 troops
    • Woodhenge Druid#105, quality 1, (1dIS+)-1 Bear Tribe Warrior#1592 bodyguards
    • (IS*2)d12+ Deer#2228 troops
  • 1/8 for:
    • Whisperwood Enchantress#363, quality 2, (1dIS+)-1 Heavy Infantry#40 bodyguards
    • ISd6+ Vine Ogre#362
    • Whisperwood Enchantress#363, quality 1, (1dIS+)-1 Heavy Infantry#40 bodyguards
    • Faydream Enchantress#364, quality 1, (1dIS+)-1 Heavy Infantry#40 bodyguards
    • Ettin#488 commander, quality 1
  • 1/8 for:
    • Blood Guard#1353 commander, quality 1, (1dIS+)-1 Heavy Infantry#40 bodyguards
    • (IS*2)d6+ Vine Ogre#362
    • Dryad#2187, quality 1, (1dIS+)-1 Heavy Infantry#40 bodyguards
    • (IS*2)d12+ Centaur Warrior#1704
  • 1/8 for:
    • Animist#552, D set to 3, quality 1, (1dIS+)-1 Vine Man#361 bodyguards
    • (IS*3)d12+ Vine Man#361
    • Animist#552, quality 1, (1dIS+)-1 Vine Man#361 bodyguards
    • (IS*2)d12+ Boar#549
  • 1/8 for:
    • Wormwood Witch#2358, D set to 3, quality 1, (1dIS+)-1 Heavy Infantry#40 bodyguards
    • (IS*2)d12+ Manikin#313
    • ISd12+ Warrior Illusion#297
    • Black Witch#2361, quality 1, (1dIS+)-1 Heavy Infantry#40 bodyguards
    • (IS*3)d12+ Vine Man#361
  • 1/8 for:
    • Troll Seithberender#2221, quality 2, 1 Forest Troll#2219 bodyguard
    • ISd12+ Forest Troll#2219 troops
    • Troll Shaman#2220, quality 1
    • ISd12+ Forest Troll#2219 troops
  • 1/8 for:
    • Yaksha#1329, quality 1, 2d(IS+2)+ Guhyaka#1326 troops
    • Yakshini#1330, quality 1, 2d(IS+2)+ Yavana Archer#1328 troops
  • 1/8 for:
    • Jigami#2089, quality 1, (1dIS+)-1 Pikeneer#289 bodyguards
    • (IS*2)d12+ Yamabushi#1248 troops

Level 3

  • 1/10 for:
    • Great Mother#606, N set to d3+4, E set to d3+3, quality 4, 5 Vine Man#361 bodyguards
    • (IS*2)d6+ Vine Ogre#362 troops
    • (IS*2)d6+ Vine Man#361 troops
    • (IS*2)d6+ Earth Gnome#561 troops
    • Ivy King#931, quality 1, 5 Vine Man#361 bodyguards
  • 1/10 for:
    • Titan of Heaven#602, A set to d3+5, E set to d3+2, quality 4, (1dIS+)-1 Heavy Infantry#40 bodyguards
    • (IS*2)d6+ Icarid#1082 troops
    • (IS*2)d6+ Spring Hawk#513 troops
    • IS+8 Gryphon#2131 troops
  • 1/10 for:
    • Neter of Kings#2446, S set to d3+3, W set to d3+2, F set to d3+2, quality 4, (1d(IS/2)+)-1 Heavy Infantry#39 bodyguards
    • ISd8+ Clayman#817 troops
    • ISd6+ Fire Snake#814 troops
    • IS+5 Fire Drake#523 troops
  • 1/10 for:
    • Annunaki of the Sky#1372, A set to d3+6, quality 4, 5 Enkidu Soldier#2172 bodyguards
    • (IS*2)d6 Enkidu Soldier#2172 troops
    • (IS*2)d6 Enkidu Archer#2163 troops
    • (IS*2)d6 Spring Hawk#513 troops
    • [At some point these almost certainly run into the squad limit and these spawn attempts will fail]
    • IS+5 Gryphon#2131 troops
    • IS+5 Great Eagle#1381 troops
  • 1/10 for:
    • Monolith#657, E set to d3+3, N set to d3+2, S set to d3+3, quality 4
    • 50% chance for:
      • d3 Horned Serpent#403 bodyguards
      • ISd3+ Kithaironic Lion#514 troops
    • If you didn't get the serpents/lions, instead you get:
      • d3 Vine Ogre#362 bodyguards
      • (IS/2)d2+ Manticore#2130 troops
    • ((IS+1)/2)d4+ Watcher#768 troops
  • 1/10 for:
    • Annunaki of the Underworld#2438 "Allatu", D set to d3+6, quality 4, 5 Shadow#2125 bodyguards
    • (IS*2)d6+ Shade Beast#442 troops
    • (IS*2)d6+ Shade#676 troops
    • (IS*2)d10+ Shadow#2125 troops
    • Shade Lord#843, D set to 3
    • (IS*2)d6+ Shade#676 troops
  • 1/10 for:
    • Sphinx#2138, S set to d3+3, G set to d3+2, F set to d3+1, quality 4
    • ISd8+ Kithaironic Lion#514
    • ISd8+ Fire Snake#814
    • Sorcerer of the Sands#2245 commander
    • ISd10+ Shadow#2125
    • ISd6+ Dust Walker#1981
  • 1/10 for:
    • Solar Serpent#2792, F set to d3+5, quality 4
      • What I think this is doing: 25% chance to set a random path from AWE to d3+2
    • (IS*2)d8+ Fire Snake#814
    • ISd8+ Horned Serpent#403
    • Flame Spirit#2626, quality 1
    • ISd8+ Will o the Wisp#527
    • ISd6+ Scorpion Beast#524
  • 1/10 for:
    • Annunaki of the Morning Star#1374, A set to d3+2, E set to d3+2, S set to d3+3, quality 4, 1 Hill Giant#2230 bodyguard
    • [possible squad limit may mean some of these unit types don't appear]
    • (IS*2)d6+ Enkidu Soldier#2172
    • (IS*2)d6+ Enkidu Archer#2163
    • (IS*2)d6+ Spring Hawk#513
    • (IS*2)d6+ Fall Bear#512
    • Umu-apkallu#2966, quality 2, 5 Vine Ogre#362 bodyguards
    • IS+9 Living Statue#474
  • 1/10 for:
    • Linnormr#2801, W set to d3+3, D set to d3+3
    • ISd6+ Swamp Drake#2196
    • (IS*2)d6+ Shade Beast#442
    • Troll Seithberender#2221, quality 2, 5 Forest Troll#2219 bodyguards
    • Troll Shaman#2220, quality 1, 1 Forest Troll#2219 bodyguard

Underwater

  • 1/5 for:
    • Hydromancer#103, quality 2, (1d(IS/2)+)-1 Triton Guard#175 bodyguards
    • Hydromancer#103, quality 1, (1d(IS/2)+)-1 Triton Guard#175 bodyguards
  • 1/5 for:
    • Azure Initiate#96, quality 2, 1 War Shambler#1684 bodyguard
    • 3x Azure Initiate#96, quality 1, (1d(IS/2)+)-1 Ichtyid Warrior#975 bodyguards
  • 1/5 for:
    • 3x Amber Clan Mage#1417, quality 1, (1d(IS/2)+)-1 Amber Clan Guard#1419 bodyguards
  • 1/5 for:
    • Mind Lord#1521, quality 2, (1dIS+)-1 Shambler Thrall#425 bodyguards
    • (IS*2)d6+ Shambler Thrall#425 troops
    • (IS*4)d6+ Slave Trooper#335 troops
    • Slave Mage#1518 commander
  • 1/5 for:
    • Mind Lord#1521, +1W, quality 1, d5 Sea Dog#1064 bodyguards
    • ISd6+ Ichtyid Warrior#975 troops
    • Mind Lord#1521, quality 1
    • ISd6+ Ichtyid#974 troops
    • If IS > closed d8:
      • Mind Lord#1521, quality 1, 1 Leocampus#1063 bodyguard
      • ISd4+ Ichtyid Warrior#975 troops
    • Two independent rolls, spawn this for any that succeed: if IS > closed d8:
      • Mind Lord#1521, quality 1
user/loggy/indies-thrones.1758554711.txt.gz · Last modified: 2025/09/22 15:25 by loggy