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user:loggy:misc [2023/06/22 19:39] loggy lure/seduction |
user:loggy:misc [2023/12/12 13:05] (current) loggy digging for the apostasy bug |
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* ?? | * ?? | ||
+ | * A bad result that is mindless lowers your paths to F4A4W4E4S3D4N3B4 if any of them were higher than that | ||
+ | * Even when you fail both and die, you still get transformed into something, which feebleminds you or applies the path limiting above anyway. | ||
+ | * %%The chance of getting a pathboost in percent is (can't push you above X10) is ((10 - drain scale) * attuned percentage * 10)/100. Magic scales count for negative drain. Attuned values are a chassis attribute, for instance cave drakes have 50% earth attuned.%% | ||
* Spell interruption chance in percent is interruptdamage + 25 + (damage*100)/ | * Spell interruption chance in percent is interruptdamage + 25 + (damage*100)/ | ||
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* Seduction: two map commander orders (72, seduction; 58: corruptor) do this. | * Seduction: two map commander orders (72, seduction; 58: corruptor) do this. | ||
* Get a commander to target. This looks properly randomised (builds a list on the stack and then picks one randomly). This respects Scale Walls. Sneaking commanders are not valid targets, as many players probably know from experience. | * Get a commander to target. This looks properly randomised (builds a list on the stack and then picks one randomly). This respects Scale Walls. Sneaking commanders are not valid targets, as many players probably know from experience. | ||
- | * If dream seduction, penbase = 13 + (pen bonus from items, bless etc), moralebase = 10 | + | * If dream seduction, penbase = 13 + (pen bonus from items, bless etc), moralebase = <value of dream seduction> |
* If nondream seduction (overwrites dream if you give a unit both), penbase = 99, moralebase = <value of seduction ability> | * If nondream seduction (overwrites dream if you give a unit both), penbase = 99, moralebase = <value of seduction ability> | ||
* If the unit is female (including via cat charm): | * If the unit is female (including via cat charm): | ||
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* Regular assassination: | * Regular assassination: | ||
* Seduction/ | * Seduction/ | ||
+ | * Looks like Jorogumo' | ||
+ | |||
+ | * A side's " | ||
+ | |||
+ | | ||
+ | | ||
+ | | ||
+ | | ||
+ | | ||
+ | * This is really confusing, but it's maybe the basis of the one commander and their retinue line? | ||
+ | * 1x 10hp guy, 100hp of retinue | ||
+ | * real=110 | ||
+ | * tempflag1 = 100 | ||
+ | * permanent = 10 | ||
+ | * The conditionis true, so tempflag1=10 | ||
+ | * actual total = 20 | ||
+ | * pd (temp flag=3) contribute hp/4 rounded up | ||
+ | * slaves contribute hp/2 rounded up | ||
+ | |||
+ | Blastsquare (and the apostasy bug) | ||
+ | * A = size points in square + open 2d6 | ||
+ | * A gets 999 added if battle enchant/ | ||
+ | * If spell doesn' | ||
+ | * %%B = (2 - victim fatigue/20 rounded down) + open 2d6%% | ||
+ | * Get your shield defence/ | ||
+ | * If spec has either "flail spec" 4 or AN 128, shield defence/ | ||
+ | * Calc effective shield prot: fetch the value, if spec has AP, halve it, if spell is AN or ignores shields then this is zero. | ||
+ | * If spec has neither flail spec 4 or AN 128, and the victim is standing on a fort wall | ||
+ | * If shield defence/ | ||
+ | * If shield prot was less than 30, set it to 30. Then, if the effect was AP, half it. (this seemingly introduces an order of operations bug - if you have a prot 36 shield vs AP, you'll use the wall bonus instead despite it being worse) | ||
+ | * If you have air shield, there' | ||
+ | * If A < B, the victim avoids all damage. | ||
+ | * If A < (B + the shield' | ||
FIXME look at what sets the assassination flag, very likely there is a bug in the spells that don't use it (which will cause casting AI to not have the reduced buff preference) | FIXME look at what sets the assassination flag, very likely there is a bug in the spells that don't use it (which will cause casting AI to not have the reduced buff preference) |