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user:loggy:morale [2023/04/21 18:39]
loggy maybe a more human readable section
user:loggy:morale [2023/04/21 18:51]
loggy
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 If a squad makes a morale check, it routs if... If a squad makes a morale check, it routs if...
    4 (unless bad case, then zero) + average morale + ([original squad size / 2] + [num alive members * 5])/original squad size + DRN < 14 + DRN    4 (unless bad case, then zero) + average morale + ([original squad size / 2] + [num alive members * 5])/original squad size + DRN < 14 + DRN
 +   
 +In any case, the morale problems values of all squad members are set back to zero, regardless of the check result or if a check was even made.
        
 === Other Notes === === Other Notes ===
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 The overflow thing was simply that morale problems would overflow (become -32768) once passing 32767. In theory it would be possible to have used this to avoid making a morale check, but due to the incremental morale problems you got when blasting squads with fear this would probably have required your opponent to tactically kill all the guys with 10k+ while all the overflowed squad members were fine with it all. Good luck to them on that one. The overflow thing was simply that morale problems would overflow (become -32768) once passing 32767. In theory it would be possible to have used this to avoid making a morale check, but due to the incremental morale problems you got when blasting squads with fear this would probably have required your opponent to tactically kill all the guys with 10k+ while all the overflowed squad members were fine with it all. Good luck to them on that one.
 +
 +5.60 simply makes it not exceed 25k any more. 25k isn't really significant though, as for all but the most insane intents and purposes anything over 10k may as well be the same...
user/loggy/morale.txt ยท Last modified: 2023/04/21 18:51 by loggy