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user:loggy:randomevents [2021/01/27 18:14] doggo formatting and some small tweaks for clarity |
user:loggy:randomevents [2021/06/04 12:43] loggy |
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- | ====== Random Events ======= | + | ====== |
**Generating Random Events** | **Generating Random Events** | ||
* Events are considered on a nation-by-nation basis, for every nation that is in the game. | * Events are considered on a nation-by-nation basis, for every nation that is in the game. | ||
- | * Each nation in the game gets a total of four(!) checks. | + | * Each nation in the game gets a total of four checks. |
* Check 1 has a //base event rate// of 15. | * Check 1 has a //base event rate// of 15. | ||
* Check 2 has a //base event rate// of (owned provinces*3)+2. | * Check 2 has a //base event rate// of (owned provinces*3)+2. | ||
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* Then min(calculated event rate and (current turn number * 5)) is used as the final event rate. | * Then min(calculated event rate and (current turn number * 5)) is used as the final event rate. | ||
* The event rate is divided by 2 if random events are rare. | * The event rate is divided by 2 if random events are rare. | ||
- | * If this is check 4(!), divide the event rate by 2 again. | + | * If this is check 4, divide the event rate by 2. Both these divisions can happen after each other. |
* If (random number 0-99) < calculated event rate, generate an event. | * If (random number 0-99) < calculated event rate, generate an event. | ||
* The game then determines: | * The game then determines: | ||
* If the event is good or bad. | * If the event is good or bad. | ||
* A random province where the event occurs. | * A random province where the event occurs. | ||
- | * If the province isn't in your dominion, the luck scale is set to 0, even if you have a scale of greater than 0. | ||
* If the event is bad, the game checks every unit on the map to see if any are in the targeted province and have a fortune teller ability | * If the event is bad, the game checks every unit on the map to see if any are in the targeted province and have a fortune teller ability | ||
*If yes, the game then rolls for this ability. | *If yes, the game then rolls for this ability. | ||
- | * The event is then triggered. | + | * The event is then triggered. |
- | * If this was check 1-3(!), the game rolls again, checking the next consecutive number. | + | * If this was check 1-3, the game rolls again, checking the next consecutive number. |
- | * If this was check 4(!), random event rolls are completed. | + | * If this was check 4, random event rolls are completed. |
**Determining Good or Bad Events** | **Determining Good or Bad Events** | ||
* Whether an event is good or bad depends on the following calculation: | * Whether an event is good or bad depends on the following calculation: | ||
* Luck scale in a province * the global luck "event is good" value. | * Luck scale in a province * the global luck "event is good" value. | ||
- | * //Note//: If the province is not under you dominion, | + | * //Note//: If the province is not under friendly |
* If (random number 0-99) < (random number 0-99) -- the "event is good" %, the event is good. | * If (random number 0-99) < (random number 0-99) -- the "event is good" %, the event is good. |