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user:loggy:randomevents [2021/01/27 18:19]
loggy
user:loggy:randomevents [2022/04/16 14:19] (current)
loggy I forgot scales were internally flipped
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-====== Random Events =======+====== Loggy'Random Events reverse engineering notes =======
 **Generating Random Events** **Generating Random Events**
   * Events are considered on a nation-by-nation basis, for every nation that is in the game.   * Events are considered on a nation-by-nation basis, for every nation that is in the game.
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       * Luck scale in a province * the global luck "event is good" value.        * Luck scale in a province * the global luck "event is good" value. 
           * //Note//: If the province is not under friendly dominion, any positive luck scales are ignored and 0 is used instead.           * //Note//: If the province is not under friendly dominion, any positive luck scales are ignored and 0 is used instead.
-      * If (random number 0-99) < (random number 0-99) -- the "event is good" %, the event is good. +      * If (random number 0-99) < 50 + the "event is good" %, the event is good.  
 +        * IE: neutral scales is 50/50, misfortune 3 is 80% bad and 20% good
user/loggy/randomevents.1611771548.txt.gz · Last modified: 2021/01/27 18:19 by loggy