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user:records-of-failure [2021/11/10 14:27] naaira [Nation Analysis] |
user:records-of-failure [2021/11/14 14:29] (current) naaira [Records of Failure] |
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I hope to give an honest account of a game that I failed. As people come to lavish every detail of my failure I will incorporate any useful feedback I receive into this AAR. Happy reading. | I hope to give an honest account of a game that I failed. As people come to lavish every detail of my failure I will incorporate any useful feedback I receive into this AAR. Happy reading. | ||
- | <WRAP box 800px center> | + | <WRAP box 670px> |
==== Records_of_drainage on Immersion ==== | ==== Records_of_drainage on Immersion ==== | ||
- | <WRAP column | + | <WRAP column |
**Nation:** MA Vanarus \\ | **Nation:** MA Vanarus \\ | ||
**No. of players:** 12 \\ | **No. of players:** 12 \\ | ||
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===== Pretender Design ===== | ===== Pretender Design ===== | ||
+ | When I joined the game I had a few goals in mind: | ||
+ | * I wanted to practice being more aggressive in the early game. My goal was to be in a war around turn 14, using my ??Vyedma?? to pointbuff with Alteration 3 magic. | ||
+ | * I did not want to do a lot of diplomacy, favoring loose understandings above NAPs. I would try to go for 1v1s preferably. | ||
+ | * I wanted a decent bless and not only rely on scales troops. | ||
+ | |||
Going into the game I wanted to use the ?? | Going into the game I wanted to use the ?? | ||
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</ | </ | ||
<WRAP box 800px center> ==== Failure #2: No Magic Weapons ==== | <WRAP box 800px center> ==== Failure #2: No Magic Weapons ==== | ||
- | With the dual-wielding berserkers magic weapons is not mandatory on Vanarus, since the berserkers will have an attack density of 6 per square so they can bypass ??Body Ethereal?? more easily than most. However, missing both Fire Resistance | + | With the dual-wielding berserkers magic weapons is not mandatory on Vanarus, since the berserkers will have an attack density of 6 per square so they can bypass ??Body Ethereal?? more easily than most. However, missing both Fire Resistance |
</ | </ | ||
In hindsight I should have realized what the Oath-Bound are - really high-value blockers - and built around that. I should have picked up Fire Resistance, Magic Weapons and maybe even more Defense. Johnny' | In hindsight I should have realized what the Oath-Bound are - really high-value blockers - and built around that. I should have picked up Fire Resistance, Magic Weapons and maybe even more Defense. Johnny' | ||
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This was my starting position: | This was my starting position: | ||
Picture of starting position | Picture of starting position | ||
- | <WRAP box 800px center> ==== Failure #3: Vanilla map ==== | + | <WRAP box 800px center> ==== Failure #3: Vanilla map and map settings |
- | What can I say? I hate vanilla map making. | + | What can I say? I hate vanilla map making. |
+ | </ | ||
+ | |||
+ | Expansion went really smoothly using mainly ?? | ||
+ | |||
+ | {{ : | ||
+ | |||
+ | Despite some rivers that just would not freeze and a bit of backtracking because of low-connection provinces in the south by turn 12 I had 21 provinces. | ||
+ | |||
+ | {{ : | ||
+ | |||
+ | <WRAP box 800px center> ==== Failure #4: Infrastructure delay ==== | ||
+ | I was swimming in gold but did not have a lot of infrastructure in place yet. By turn 12 I still had two turns left on my second fort and I just could not find a good place to build my third fort. I did not want to build any coastal forts because of Ys being located very close by. I also wanted to keep forests clear of forts and make sure I did not drain forests completely of resources so I could recruit my forest mages... but all of that led to a delay in infrastructure which in turn might have delayed my early game timings.</ | ||
+ | |||
+ | Despite the delays in getting up forts, I still felt very satisfied about my early game. Getting 21 provinces by turn 12 in a multiplayer game is above expectations, | ||
+ | |||
+ | ===== Early diplomacy and picking my first war ===== | ||
+ | As my scouts gave me more information of the world I began to get a picture of who my neighbors were. My coastal position meant that I was faced with three choices: | ||
+ | <WRAP group 800px center centeralign> | ||
+ | <WRAP column third>{{ : | ||
+ | <WRAP column third>{{ : | ||
+ | <WRAP column third>{{ : | ||
+ | |||
+ | My scouting suggested that Pythium had had a rough expansion phase and was significantly smaller than me. Asphodel had not done spectacularly either, but on the other hand the prospect of taking control of his population-depleted lands was not an attractive prospect. In the end I decided to attack Na'Ba. My reasoning was three-fold: | ||
+ | * Na'Ba just gets more and more cancerous with time. With excellent high-path mages, good magic diversity, decent summons and the potential for ?? | ||
+ | * I had fought the player before and knew I would be in for a challenge. It just seemed more fun. | ||
+ | * The Thrones placement in the game meant that any contender would have to go to the belt of land north of Na'Ba where Ashdod resides. I could approach that land either from the north through Pythium or west through Na' | ||
+ | |||
+ | With that in mind I reached out to Asphodel and Pythium and declared my intention of not attacking them at this stage. When Na'Ba reached out to settle borders and asked for a NAP I answered ambiguously. The stage was set for a war with Na' | ||
+ | |||
+ | |||
+ | <WRAP box 800px center> ==== Mistake #4: Picking First War Target ==== | ||
+ | While there were plenty of reasons to go to war with Na'Ba I missed some key reasons **not** to go to war with them. | ||
+ | * Remember my bless? No fire resistance was a fatal vulnerability in my lineup that Na' | ||
+ | * Na' | ||
+ | * Geography was awkward with a mountain range that meant that my initial movement would be very predictable. | ||
+ | * The delay in infrastructure meant that I did not have the research advantage I was banking on to win my first war. As I discovered much too soon, Na'Ba was never behind in research to any significant degree. They might even have had the lead. | ||
+ | |||
+ | What I should have done is attack Pythium instead. They looked weaker with a much smaller expansion, were closer to my cap, had fewer answers to what I could bring. Had I set out to win the game at any cost I should have accepted the NAP from Na'Ba and gone north, researched the Fire resistance buffing spells and my midgame suit of magic like Wailing Winds. | ||
+ | |||
+ | .... or I should have played the diplo game and formed a coalition against Na'Ba. | ||
+ | </ | ||
+ | |||
+ | ===== Analyzing my opponent ===== | ||
+ | So let's have a look at my opponent nation. Na'Ba is one of the more powerful nations in MA with some amazing tricks up its sleeve once it gets its research online. I have played it two times before using a build similar to [[150-proof-guide-to-na-ba-by-baalz|Baalz' | ||
+ | <WRAP box 800px center> | ||
+ | ==== Na'Ba Strength and Weaknessess ==== | ||
+ | <WRAP column half> | ||
+ | * **Amazing mages with high paths:** | ||
+ | * ?? | ||
+ | * ??Sahir??, | ||
+ | * ??Hermit Sahir?? | ||
+ | * Decent half-giant scales troops: | ||
+ | * ??' | ||
+ | * ??' | ||
+ | * Foreign recruit options: | ||
+ | * Great mobility and lots of stealth | ||
+ | * Vision: ??Nabaean Scout?? | ||
+ | * Scaling | ||
+ | * Blood potential | ||
+ | * Decent summons | ||
</ | </ | ||
+ | <WRAP column half> | ||
+ | **Weaknesses** | ||
+ | * Research-reliant | ||
+ | * Mages need to "come online" | ||
+ | * Weak early game | ||
+ | * Mediocre sacreds: | ||
+ | * {{path> | ||
+ | </ |