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utgard-la [2022/06/20 16:22]
nunda flag and some typos fixed
utgard-la [2022/11/12 15:11]
joste [Notable Generic Magic]
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 ==== National Spells ==== ==== National Spells ====
 +
 +**Combat**
 +
 +Niefelheim does not have any national combat spells.
 +
 +**Rituals**
 +
  
 **??Sloth of Bears??**: Conj3 {{gems>8N}} {{path>N2}} ({{:nations:ea:niefelheim:great_bear.png?20&nolink}} ??Great Bear??x10+) Large balls of HP for nature gems and you already have plenty of that.\\ **??Sloth of Bears??**: Conj3 {{gems>8N}} {{path>N2}} ({{:nations:ea:niefelheim:great_bear.png?20&nolink}} ??Great Bear??x10+) Large balls of HP for nature gems and you already have plenty of that.\\
  
-**??Summon Glosos??** Conj 3 {{gems>13D}} {{path>D2}} ({{:nations:la:vaettiheim:gloso.png?20&nolink}} ??Gloso??x9). Trampling sacred poisonus Stealthy boars with a Heat aura. Trampling can curvent some very high prot values like from [[Ulm(LA)|Ulm]] plus Heat aura can help expand into Hot nations that though they could counter {{cold}} with {{heat}} scales. \\ A Skratti can lead some in a small stealth raider squad. +**??Summon Glosos??** Conj 3 {{gems>13D}} {{path>D2}} ({{:nations:la:vaettiheim:gloso.png?20&nolink}} ??Gloso??x9). [[trample|Trampling]] [[sacred]] poisonous [[stealthy]] boars with a [[heat aura]]. Trampling can circumvent some very high prot values like from [[Ulm(LA)|Ulm]]plus heat aura can help expand into Hot nations that thought they could counter {{cold}} with {{heat}} scales. \\ A Skratti can lead some in a small stealth raider squad. 
  
 **??Awaken Jotun Draugar??:** Conj4 {{gems>15D}} {{path>D2}} ( {{:nations:ea:niefelheim:jotun_Draug.png?20&nolink}} ??Jotun Draug??x3) summon undead giants with [[fear]] and [[chill aura]] and hit harder when at half heath. Situational pick over summoning 5 ??Wight??s, with Jotun Draug better at the grind game.\\ **??Awaken Jotun Draugar??:** Conj4 {{gems>15D}} {{path>D2}} ( {{:nations:ea:niefelheim:jotun_Draug.png?20&nolink}} ??Jotun Draug??x3) summon undead giants with [[fear]] and [[chill aura]] and hit harder when at half heath. Situational pick over summoning 5 ??Wight??s, with Jotun Draug better at the grind game.\\
  
-**??Brood of Garm??**: Conj4 {{gems>10N}} {{path>N2}} ({{:nations:ea:niefelheim:jotun_wolf.png?20&nolink}} ??Jotun Wolf??x5) Damage Dealing Wolfs with [[Fear]]. Useful to supplement your numbers during early war. \\  +**??Brood of Garm??**: Conj4 {{gems>10N}} {{path>N2}} ({{:nations:ea:niefelheim:jotun_wolf.png?20&nolink}} ??Jotun Wolf??x5) Damage Dealing Wolfs with [[fear]]. Useful to supplement your numbers during an early war. \\  
  
-**??Summon Dwarf of the Four Directions??:** Conj8 {{gems>62A}} {{path>A4E3}}. [[Summon Dwarf of the Four Directions]].  Shared between the Jotun and Vanir nations. Summon one of the four Dwarf smiths. You would have to get a pretender to cast it, but you get a strong {{path>A4E3,200%FWDE}} caster and forger for your troubles at the cost (or benefit) of some ??hurricane??s ravaging the world. Your unlikely to summon all four, but having them all missing benefits only the Vanir line the most. \\+**??Summon Dwarf of the Four Directions??:** Conj8 {{gems>62A}} {{path>A4E3}}. [[Summon Dwarf of the Four Directions]].  Shared between the Jotun and Vanir nations. Summon one of the four Dwarf smiths. You would have to get a pretender to cast it, but you get a strong {{path>A4E3,200%FWDE}} caster and forger for your troubles at the cost (or benefit) of some ??hurricane??s ravaging the world. You’re unlikely to summon all four, but having them all missing benefits only the Vanir line the most. \\
  
-**??Seith Curse??**: Thaum5 {{gems>3D}} {{path>D1S1}}.Inflict a [[Curse]] on a target and the caster. Situational but is way to better deal with a thug by increasing its chances to pile up [[affliction]]. \\+**??Seith Curse??**: Thaum5 {{gems>3D}} {{path>D1S1}}.Inflict a [[Curse]] on a target and the caster. Situational but is way to better deal with a thug by increasing its chances to pile up [[affliction]]. \\
  
-**[[Illwinter]]**: Blood6 {{gems>120B}} {{path>B5W3}}. Cheap for what a blood global. Something to end a game with. Cause the world grows colder, increases unrest slowly, and enemies get raided by Niefel Giants and Jotun Wolfes. \\  +**??Illwinter??**: Blood6 {{gems>120B}} {{path>B5W3}}. Cheap for what a blood global. Something to end a game with. Cause the world grows colder, increases unrest slowly, and enemies get raided by Niefel Giants and Jotun Wolfes. \\  
  
  
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 //This is also a good place to point out notable magic weaknesses, such as a lack of nature access making a nation vulnerable to Foul Vapors.// //This is also a good place to point out notable magic weaknesses, such as a lack of nature access making a nation vulnerable to Foul Vapors.//
 +
 +**Combat**
  
 ??Shadow Blast?? ??Shadow Blast??
 +
 +**Ritual Magic**
 ====Magic Items==== ====Magic Items====
 //List and describe any unique national items or discounts in this section, discuss and compare with similar generic items. //List and describe any unique national items or discounts in this section, discuss and compare with similar generic items.
utgard-la.txt · Last modified: 2022/11/12 15:11 by joste