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utgard-la [2022/03/28 16:27]
joste [Units]
utgard-la [2024/07/09 05:08] (current)
johnnydown Add Dom5 version marker
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- +[[dom6/utgard-la|{{:wiki:dom5_version.png?100 }}]]{{ :nations:flags:la_utgard.png?nolink|}}
- +
-{{:nations:la:ul,:flag_utgard.png?nolink |}} +
-{{ :nations:la:utgard:flag_utgard.png?nolink|}}+
 ======LA Utgård, Well of Urd  ======  ======LA Utgård, Well of Urd  ====== 
 //Utgård is a land of bitter winters and cool summers. It was once Jotunheim, the home of giants. But with the coming //Utgård is a land of bitter winters and cool summers. It was once Jotunheim, the home of giants. But with the coming
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 The witches and wolf-sorcerors of Utgård province-wide access to {{:misc:magic:astral.png?20&nolink}}  {{:misc:magic:nature.png?20&nolink}} {{:misc:magic:bood.png?20&nolink}} {{:misc:magic:water.png?20&nolink}} and {{:misc:magic:death.png?20&nolink}} Magic at every Laboratory Fort, although they have the low magic skills typical of the Late Age.  The witches and wolf-sorcerors of Utgård province-wide access to {{:misc:magic:astral.png?20&nolink}}  {{:misc:magic:nature.png?20&nolink}} {{:misc:magic:bood.png?20&nolink}} {{:misc:magic:water.png?20&nolink}} and {{:misc:magic:death.png?20&nolink}} Magic at every Laboratory Fort, although they have the low magic skills typical of the Late Age. 
  
-Utgård has a high hit point, high damage, capital-only sacred, but no out-of-capital sacred troops. This gives some incentive to have an bless focused on the early game if any bless is desired. Sacred ??Jotun Jarl?? leaders lead troops and can even be geared up, but unlike many nations **Utgård recruited mages are not sacred**. Instead, Utgård can win fights using their numerous mages. Utgård witches can mass ??Communion Slave?? to their ??Norna?? ??Communion Master?? to power combat magic, and Utgård can bring to bear powerful {{magicpath:path_b.png?nolink|}} spells fueled by excellent blood hunters like the ??Jotun Skratti??, which can transform into a blood sniffing werewolf (the werewolf loses one point of {{magicpath:path_b.png?nolink|}} but gains {{abilities:blood_searcher.png?nolink|}}]). +Utgård has a high hit point, high damage, capital-only sacred, but no out-of-capital sacred troops. This gives some incentive to have bless focused on the early game if any blessing is desired. Sacred ??Jotun Jarl?? leaders lead troops and can even be geared up, but unlike many nations **Utgård recruited mages are not sacred**. Instead, Utgård can win fights using their numerous mages. Utgård witches can mass ??Communion Slave?? to their ??Norna?? ??Communion Master?? to power combat magic, and Utgård can bring to bear powerful {{:misc:magic:blood.png?20&nolink}} spells fueled by excellent blood hunters like the ??Jotun Skratti??, which can transform into a blood sniffing werewolf (the werewolf loses one point of {{:misc:magic:blood.png?20&nolink}} but gains {{abilities:blood_searcher.png?nolink|}} [[blood searcher]]). 
  
-On top of having good access to blood hunting, Utgård national spells include the ??Illwinter??, which causes {{cold}} to spread around the world, bringing unrest and a new Niefel Giant recruitment option. Their special {{magicpath:path_n.png?nolink|}} and {{magicpath:path_d.png?nolink|}} [[Conjuration]] spells give their armies the flexibility to add animal and undead forces to shore up their numbers. +On top of having good access to blood hunting, Utgård national spells include the ??Illwinter??, which causes {{cold}} to spread around the world, bringing unrest and a new Niefel Giant recruitment option. Their special {{:misc:magic:nature.png?20&nolink}} and {{:misc:magic:death.png?20&nolink}} [[Conjuration]] spells give their armies the flexibility to add animal and undead forces to shore up their numbers. 
  
 If a Pretender can manage the giant-sized appetite and upkeep of their forces, Utgård will be a force for their lesser neighbors to fear. If a Pretender can manage the giant-sized appetite and upkeep of their forces, Utgård will be a force for their lesser neighbors to fear.
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 Being the descendants of Frost Giants, Utgård has a national preference for +1 Cold. Their longdead ??reanimation?? will mix in ??longdead Giant?? with normal undead.  Being the descendants of Frost Giants, Utgård has a national preference for +1 Cold. Their longdead ??reanimation?? will mix in ??longdead Giant?? with normal undead. 
  
-^ Races                                                                                                                                                                                                                                                                                           ^ Troops                                                                                                 ^ **Magic**                                                                                                                                                                                                                                                                                                                                                               ^ **Priests**                                                           ^ **Buildings**                     ^ +^ Races                                                                                                                                                                                                                                                                                           ^ Troops                                                                                                 ^ **Magic**                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               ^ **Priests**                                                           ^ **Buildings**                     ^ 
-| **Frost Giants**:\\ {{:abilities:snow_move.png?20&nolink}}[[snow-move]] \\ {{:abilities:coldresistance.png?15&nolink}} Cold Resistance (15) \\ {{:abilities:vulnerability_shock.png?15&nolink}} Shock Vulnerable (5) \\ Unit Size 4\\ \\ **Humans** and **Hags**:\\ Normal Baseline Statistics  | Giant Heavy Infantry\\ Sacred Giant Berserkers \\ Boulder-Throwing Siege Giants\\ Human Support/Chaff  | {{magicpath:path_b.png?10&nolink}} Blood (3,Rare 4)\\ {{magicpath:path_s.png?10&nolink}} Astral (3,Rare 4)\\ {{magicpath:path_d.png?10&nolink}} Death (3,Rare 4)\\ {{magicpath:path_n.png?10&nolink}} Nature (2,Rare 3)\\ {{magicpath:path_w.png?10&nolink}} Water(2)\\ \\ 25% chance to get level 3 for Death, Astral and Blood. 2.5% for 3 Nature. Water maxes at 2.  | One {{path>H2}} Commander\\ Best Leadership Commander is {{path>H1}}  | Giant Fortresses hold extra food  |+| **Frost Giants**:\\ {{:abilities:snow_move.png?20&nolink}}[[snow-move]] \\ {{:abilities:coldresistance.png?15&nolink}} Cold Resistance (15) \\ {{:abilities:vulnerability_shock.png?15&nolink}} Shock Vulnerable (5) \\ Unit Size 4\\ \\ **Humans** and **Hags**:\\ Normal Baseline Statistics  | Giant Heavy Infantry\\ Sacred Giant Berserkers \\ Boulder-Throwing Siege Giants\\ Human Support/Chaff  | {{:misc:magic:blood.png?20&nolink}} Blood (uncommon 3)\\ {{:misc:magic:astral.png?20&nolink}} Astral (uncommon 3, Rare 4)\\ {{:misc:magic:death.png?20&nolink}} Death (uncommon 3, Rare 4)\\ {{:misc:magic:nature.png?20&nolink}} Nature (uncommon 2, Rare 3)\\ {{:misc:magic:water.png?20&nolink}} Water (uncommon 2)\\ \\ 25% chance to get level 3 for Death, Astral and Blood. 2.5% for 3 Nature. Water maxes at 2.\\ \\ **Heroes:** {{path>A4}}, {{path>W3}}, {{path>S4}}, {{path>D4}}, {{path>N4}}\\ \\ **Summoned Dwarf:** {{path>A4E3}}: {{path>F2}}, or {{path>W2}}, or {{path>D2}}, or {{path>N2}}  | One {{path>H2}} Commander\\ Best Leadership Commander is {{path>H1}}  | Giant Fortresses hold extra food  |
  
 ==== Capital Special Sites ==== ==== Capital Special Sites ====
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 The priests are only mediocre, as Utgard has no access to {{path>H3}} priests and, while not expensive they come without any special properties, although they are quite durable compared to human priests. The priests are only mediocre, as Utgard has no access to {{path>H3}} priests and, while not expensive they come without any special properties, although they are quite durable compared to human priests.
-Similarly, their commanders do not stand out, as the highest leadership commanders only have 80. Notable though is the ??Jotun Jarl?? for being an {{path>H1}} Priest as well as a decent leader, enabling him to lead smaller groups of sacred units early on.+Similarly, their commanders do not stand out, as the highest leadership commanders only have 80. Notable though is the ??Jotun Jarl?? and ??Gode?? for being an {{path>H1}} Priest as well as a decent leader, enabling him to lead smaller groups of sacred units early on.
  
-Utgard's mages are more focused on sorcery paths, gaining good access to Death, Nature and Blood Magic, and some Astral, while the ??Jotun Skratti?? adds strong water magic. Skrattir is also the star unit when it comes to the commanders of Jotunheim, as they perform very well in different roles. They are shapeshifters and gain 10% regeneration in werewolf form, which makes them very good thugs with some equipment. This ability also enables turbo communions, which is one of the strong suits of Utgard, especially with how cheap.+Utgard's mages are more focused on sorcery paths, gaining good access to Death, Nature and Blood Magic, and some Astral, while the ??Jotun Skratti#3432?? adds strong water magic. Skrattir is also the star unit when it comes to the commanders of Jotunheim, as they perform very well in different roles. They are shapeshifters and gain 10% regeneration in werewolf form, which makes them very good thugs with some equipment. This ability also enables turbo communions, which is one of the strong suits of Utgard, especially with how cheap ??Seithkona?? are.
  
  
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 | {{:nations:la:utgard:jotun_jarl.png?nolink}}     | **??Jotun Jarl??** \\ {{gold}} 130\\ {{:misc:gui:resources.png?15&nolink}} 41 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                              | {{path>H1}}\\ {{:abilities:sacred.png?20&nolink}} [[sacred]] \\ {{:abilities:snow_move.png?20&nolink}}[[snow-move]] \\ {{:abilities:resist_cold.png?20&nolink}} [[resist cold]](15) \\  {{:abilities:vulnerability_shock.png?20&nolink}} [[shock vulnerability]](5) \\                                                                                                                                                                                              | Decent Priest commander with 80ld.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 | | {{:nations:la:utgard:jotun_jarl.png?nolink}}     | **??Jotun Jarl??** \\ {{gold}} 130\\ {{:misc:gui:resources.png?15&nolink}} 41 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                              | {{path>H1}}\\ {{:abilities:sacred.png?20&nolink}} [[sacred]] \\ {{:abilities:snow_move.png?20&nolink}}[[snow-move]] \\ {{:abilities:resist_cold.png?20&nolink}} [[resist cold]](15) \\  {{:abilities:vulnerability_shock.png?20&nolink}} [[shock vulnerability]](5) \\                                                                                                                                                                                              | Decent Priest commander with 80ld.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |
 | {{:nations:la:utgard:norna.png?nolink}}          | **??Norna??**\\ {{gold}} 210\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>S2D2N1,100%SDNB,10%SDNB}}{{:misc:gui:research.png?20&nolink}} 11 \\ {{:abilities:supply_bonus.png?20&nolink}} [[supply bonus]](10) \\ {{:abilities:death_curse.png?20&nolink}} [[Death Curse]] \\ {{:abilities:spirit_sight.png?20&nolink}} [[spirit sight]] \\ {{:abilities:fortune_teller.png?20&nolink}} [[Fortune Teller]](20%)\\ [[female]]                                                                                                             | She is one of your ritual and communion masters.\\ Can be a {{path>S3,D3,N2}}  or get 1 in blood.\\ They bring in big astral, Death, and nature to the battlefield.\\ the 1 in Blood is useful as she has crosspath spells with the other magics she knows.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        | | {{:nations:la:utgard:norna.png?nolink}}          | **??Norna??**\\ {{gold}} 210\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>S2D2N1,100%SDNB,10%SDNB}}{{:misc:gui:research.png?20&nolink}} 11 \\ {{:abilities:supply_bonus.png?20&nolink}} [[supply bonus]](10) \\ {{:abilities:death_curse.png?20&nolink}} [[Death Curse]] \\ {{:abilities:spirit_sight.png?20&nolink}} [[spirit sight]] \\ {{:abilities:fortune_teller.png?20&nolink}} [[Fortune Teller]](20%)\\ [[female]]                                                                                                             | She is one of your ritual and communion masters.\\ Can be a {{path>S3,D3,N2}}  or get 1 in blood.\\ They bring in big astral, Death, and nature to the battlefield.\\ the 1 in Blood is useful as she has crosspath spells with the other magics she knows.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |
-| {{:nations:la:utgard:jotun_skratti.png?nolink}}  | **??Jotun Skratti#3432??** \\ {{gold}} 220\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4                                       | {{path>W1B2,100%WDNB}}\\ {{:abilities:sacred.png?20&nolink}} [[sacred]] \\ {{:abilities:snow_move.png?20&nolink}}[[snow-move]] \\ {{:abilities:forestsurvival.png?20&nolink}} [[Forest Survival]]  \\ {{:abilities:resist_cold.png?20&nolink}} [[resist cold]](15) \\  {{:abilities:vulnerability_shock.png?20&nolink}} [[shock vulnerability]](5) \\ {{:abilities:shapechanger.png?20&nolink}} [[Shapechanger]] (??Jotun Werewolf#3430?? and ??Jotun Wolf#3431?? | The Star of Utgård commander lineup. Skratti are shapeshifters and gain 10% [[regeneration]] in werewolf form, which enables them to be good thugs with only minor investment on items. Also, they give you reliable access to {{path>W2}} and {{path>B3}} and the {{path>N1}} randoms can be equipped with a ??Thistle Mace?? to cast ??Foul Vapors?? once you have access to ??Serpents Blessing?? or ??Purifying blood??.\\ On top of that they are extremely good communion slaves for turbo communions. with the baseline 10% in ww form + a master casting ??Personal Regeneration?? + potentially a shroud (if you happen to have a regen bless) can easily bring the skratti up to30% regeneration. This way 4 Skratti can support an unholy amount of  Seithkona spamming skeletons and casting other spells for an infinite amount of time. \\ If you feel that´s still not enough you can add in ??Soul Vortex?? and put some trolls, or sacred giants(if you have regen bless) on guard commander around the skratti.  |+| {{:nations:la:utgard:jotun_skratti.png?nolink}}  | **??Jotun Skratti#3432??** \\ {{gold}} 220\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4                                       | {{path>W1B2,100%WDNB}}\\ {{:abilities:snow_move.png?20&nolink}}[[snow-move]] \\ {{:abilities:forestsurvival.png?20&nolink}} [[Forest Survival]]  \\ {{:abilities:resist_cold.png?20&nolink}} [[resist cold]](15) \\  {{:abilities:vulnerability_shock.png?20&nolink}} [[shock vulnerability]](5) \\ {{:abilities:shapechanger.png?20&nolink}} [[Shapechanger]] (??Jotun Werewolf#3430?? and ??Jotun Wolf#3431?? | The Star of Utgård commander lineup. Skratti are shapeshifters and gain 10% [[regeneration]] in werewolf form, which enables them to be good thugs with only minor investment on items. Also, they give you reliable access to {{path>W2}} and {{path>B3}} and the {{path>N1}} randoms can be equipped with a ??Thistle Mace?? to cast ??Foul Vapors?? once you have access to ??Serpents Blessing?? or ??Purifying blood??.\\ On top of that they are extremely good communion slaves for turbo communions. with the baseline 10% in ww form + a master casting ??Personal Regeneration?? + potentially a shroud (if you happen to have a regen bless) can easily bring the skratti up to 30% regeneration. This way 4 Skratti can support an unholy amount of  Seithkona spamming skeletons and casting other spells for an infinite amount of time. \\ If you feel that´s still not enough you can add in ??Soul Vortex?? and put some trolls, or sacred giants(if you have regen bless) on guard commander around the skratti.  |
  
 ==== Troops ==== ==== Troops ====
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 The addition to Humans in the LA, let you build cheaper, more reliable army chaff, and if mixed with giants, reduce the penalty that enemy harassment inflicts.  The addition to Humans in the LA, let you build cheaper, more reliable army chaff, and if mixed with giants, reduce the penalty that enemy harassment inflicts. 
  
-^ Sprite                                                 ^ Unit Name                                                                                                                                                                             ^ Special Attributes                                                                                                                                                                                                                                                                                                                                                                    ^ Comments                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       +^ Sprite                                                 ^ Unit Name                                                                                                                                                                             ^ Special Attributes                                                                                                                                                                                                                                                                                                                                                                    ^ Comments                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          
-| {{:nations:la:utgard:huskarl.png?nolink}}              | **??Huskarl#837??** \\ {{gold}} 10\\ {{:misc:gui:resources.png?15&nolink}} 12 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                      |                                                                                                                                                                                                                                                                                                                                                                                       | light Human chaff that pepper the rare lightly armour enemy with javelins.\\ Axes deal more damages while Spears repel and ignore the repel of shorter weapons.\\ Get better on mass if you add fire to your communions. \\ Overall has a poor match up with most other late age units and indies, best use is being the cheepest shinguards for your giants.                                                                                                                                  +| {{:nations:la:utgard:huskarl.png?nolink}}              | **??Huskarl#837??** \\ {{gold}} 10\\ {{:misc:gui:resources.png?15&nolink}} 12 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                      |                                                                                                                                                                                                                                                                                                                                                                                       | light Human chaff that pepper the rare lightly armour enemy with javelins.\\ Axes deal more damages while Spears repel and ignore the repel of shorter weapons.\\ Get better on mass if you add fire to your communions. \\ Overall has a poor match-up with most other late-age units and indies, the best use is being the cheapest shinguards for your giants.                                                                                                                                 
-| {{:nations:la:utgard:huskarl_2.png?nolink}}            | **??Huskarl#838??** \\ {{gold}} 10\\ {{:misc:gui:resources.png?15&nolink}} 12 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                      |                                                                                                                                                                                                                                                                                                                                                                                       | :::                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            +| {{:nations:la:utgard:huskarl_2.png?nolink}}            | **??Huskarl#838??** \\ {{gold}} 10\\ {{:misc:gui:resources.png?15&nolink}} 12 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                      |                                                                                                                                                                                                                                                                                                                                                                                       | :::                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               
-| {{:nations:la:utgard:human_godihuskarl.png?nolink}}    | **??Human Godihuskarl#3436??** \\ {{gold}} 10\\ {{:misc:gui:resources.png?15&nolink}} 20 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                                                                                                                                                                                                                                                                                                                                                                                                 | Medium Human Chaff.\\ Wear more armour than Huskarls for 10 more {{:misc:gui:resources.png?15&nolink}} but have no javelins.\\ Better at line holding and do slightly better against crossbows.                                                                                                                                                                                                                                                                                                +| {{:nations:la:utgard:human_godihuskarl.png?nolink}}    | **??Human Godihuskarl#3436??** \\ {{gold}} 10\\ {{:misc:gui:resources.png?15&nolink}} 20 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                                                                                                                                                                                                                                                                                                                                                                                                 | Medium Human Chaff.\\ Wear more armour than Huskarls for 10 more {{:misc:gui:resources.png?15&nolink}} but have no javelins.\\ Better at line holding and do slightly better against crossbows.                                                                                                                                                                                                                                                                                                   
-| {{:nations:la:utgard:human_godihuskarl_2.png?nolink}}  | **??Human Godihuskarl#3437??** \\ {{gold}} 10\\ {{:misc:gui:resources.png?15&nolink}} 20 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                                                                                                                                                                                                                                                                                                                                                                                                 | :::                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            +| {{:nations:la:utgard:human_godihuskarl_2.png?nolink}}  | **??Human Godihuskarl#3437??** \\ {{gold}} 10\\ {{:misc:gui:resources.png?15&nolink}} 20 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                                                                                                                                                                                                                                                                                                                                                                                                 | :::                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               
-| {{:nations:la:utgard:human_hirdman.png?nolink}}        | **??Human Hirdman#3438??** \\ {{gold}} 13\\ {{:misc:gui:resources.png?15&nolink}} 22 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 16                                              |                                                                                                                                                                                                                                                                                                                                                                                       more elite version of the Human Godihuskarl.\\ Holds the line better with their higher defense Skill.\\ Make for better giant shin guards                                                                                                                                                                                                                                                                                                                                                      +| {{:nations:la:utgard:human_hirdman.png?nolink}}        | **??Human Hirdman#3438??** \\ {{gold}} 13\\ {{:misc:gui:resources.png?15&nolink}} 22 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 16                                              |                                                                                                                                                                                                                                                                                                                                                                                       More elite version of the Human Godihuskarl.\\ Holds the line better with their higher defense Skill.\\ Make for better giant shin guards                                                                                                                                                                                                                                                                                                                                                         
-| {{:nations:la:utgard:jotun_bondi.png?nolink}}          | **??Jotun Bondi??** \\ {{gold}} 20\\ {{:misc:gui:resources.png?15&nolink}} 15 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 11                                                     | {{:abilities:snow_move.png?20&nolink}} [[snow-move]] \\ {{:abilities:resist_cold.png?20&nolink}} [[resist cold]](15) \\  {{:abilities:vulnerability_shock.png?20&nolink}} [[shock vulnerability]](5)                                                                                                                                                                                  | cheap hard hitting frontline option, with mediocre protection and combat skills                                                                                                                                                                                                                                                                                                                                                                                                                +| {{:nations:la:utgard:jotun_bondi.png?nolink}}          | **??Jotun Bondi??** \\ {{gold}} 20\\ {{:misc:gui:resources.png?15&nolink}} 15 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 11                                                     | {{:abilities:snow_move.png?20&nolink}} [[snow-move]] \\ {{:abilities:resist_cold.png?20&nolink}} [[resist cold]](15) \\  {{:abilities:vulnerability_shock.png?20&nolink}} [[shock vulnerability]](5)                                                                                                                                                                                  | Cheap hard-hitting frontline option, with mediocre protection and combat skills                                                                                                                                                                                                                                                                                                                                                                                                                   
-| {{:nations:la:utgard:jotun_javelinist.png?nolink}}     | **??Jotun Javelinist??** \\ {{gold}} 30\\ {{:misc:gui:resources.png?15&nolink}} 17 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 17                                                | {{:abilities:snow_move.png?20&nolink}} [[snow-move]] \\ {{:abilities:resist_cold.png?20&nolink}} [[resist cold]](15) \\  {{:abilities:vulnerability_shock.png?20&nolink}} [[shock vulnerability]](5)                                                                                                                                                                                  | good unit for early expansion and decent throughout the game. Their high damage Javelins are capable of thinning out the enemy frontline before the melee engagement. Besides that, they are similar to the Jotun Bondi with slightly better stats                                                                                                                                                                                                                                             +| {{:nations:la:utgard:jotun_javelinist.png?nolink}}     | **??Jotun Javelinist??** \\ {{gold}} 30\\ {{:misc:gui:resources.png?15&nolink}} 17 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 17                                                | {{:abilities:snow_move.png?20&nolink}} [[snow-move]] \\ {{:abilities:resist_cold.png?20&nolink}} [[resist cold]](15) \\  {{:abilities:vulnerability_shock.png?20&nolink}} [[shock vulnerability]](5)                                                                                                                                                                                  | Good unit for early expansion and decent throughout the game. \\ Their high damage Javelins are capable of thinning out the enemy frontline before the melee engagement.\\ Besides that, they are similar to the Jotun Bondi with slightly better stats                                                                                                                                                                                                                                           
-| {{:nations:la:utgard:jotun_spearman.png?nolink}}       | **??Jotun Spearman??** \\ {{gold}} 30\\ {{:misc:gui:resources.png?15&nolink}} 39 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 17                                                  | {{:abilities:snow_move.png?20&nolink}} [[snow-move]] \\ {{:abilities:resist_cold.png?20&nolink}} [[resist cold]](15) \\  {{:abilities:vulnerability_shock.png?20&nolink}} [[shock vulnerability]](5)                                                                                                                                                                                  | good line holders with decently high protection, Often enough to only take minor chip or no damage from most human chaff of the age. but with fairly high resource costs and mediocre combat skills \\ Spearmen better [[repel]] chance due to their length, who can still put out some damage.\\ Axeman is similar to the spearman but sacrificing the spear repel for higher damage with their axe, with human armor being usually high enough in the late age for this to not be overkill. +| {{:nations:la:utgard:jotun_spearman.png?nolink}}       | **??Jotun Spearman??** \\ {{gold}} 30\\ {{:misc:gui:resources.png?15&nolink}} 39 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 17                                                  | {{:abilities:snow_move.png?20&nolink}} [[snow-move]] \\ {{:abilities:resist_cold.png?20&nolink}} [[resist cold]](15) \\  {{:abilities:vulnerability_shock.png?20&nolink}} [[shock vulnerability]](5)                                                                                                                                                                                  | good line holders with decently high protection, Often enough to only take minor chips or no damage from most human chaff of the age. but with fairly high resource costs and mediocre combat skills \\ Spearmen better [[repel]] chance due to their length, who can still put out some damage.\\ Axeman is similar to the spearman but sacrificing the spear repel for higher damage with their axe, with human armor being usually high enough in the late age for this to not be overkill. 
-| {{:nations:la:utgard:jotun_axeman.png?nolink}}         | **??Jotun Axeman??** \\ {{gold}} 30\\ {{:misc:gui:resources.png?15&nolink}} 39 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 17                                                    | {{:abilities:snow_move.png?20&nolink}} [[snow-move]] \\ {{:abilities:resist_cold.png?20&nolink}} [[resist cold]](15) \\  {{:abilities:vulnerability_shock.png?20&nolink}} [[shock vulnerability]](5)                                                                                                                                                                                  | :::                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            +| {{:nations:la:utgard:jotun_axeman.png?nolink}}         | **??Jotun Axeman??** \\ {{gold}} 30\\ {{:misc:gui:resources.png?15&nolink}} 39 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 17                                                    | {{:abilities:snow_move.png?20&nolink}} [[snow-move]] \\ {{:abilities:resist_cold.png?20&nolink}} [[resist cold]](15) \\  {{:abilities:vulnerability_shock.png?20&nolink}} [[shock vulnerability]](5)                                                                                                                                                                                  | :::                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               
-| {{:nations:la:utgard:jotun_hurler.png?nolink}}         | **??Jotun Hurler??** \\ {{gold}} 30\\ {{:misc:gui:resources.png?15&nolink}} 11 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 17                                                    | {{:abilities:snow_move.png?20&nolink}} [[snow-move]] \\ {{:abilities:resist_cold.png?20&nolink}} [[resist cold]](15) \\  {{:abilities:vulnerability_shock.png?20&nolink}} [[shock vulnerability]](5) \\  {{:abilities:siege_bonus.png?20&nolink}} [[siege bonus]](5)                                                                                                                  | If they hit with their stones they likely get a kill, but the range is fairly low and they only have two shots. After this, they can somewhat hold their own in melee but are strictly worse than other options for this purpose with only 6 Defence Skill and no shield, which also makes them vulnerable to opposing missile fire. The main use is as siege chaff, where they truly shine.                                                                                                   +| {{:nations:la:utgard:jotun_hurler.png?nolink}}         | **??Jotun Hurler??** \\ {{gold}} 30\\ {{:misc:gui:resources.png?15&nolink}} 11 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 17                                                    | {{:abilities:snow_move.png?20&nolink}} [[snow-move]] \\ {{:abilities:resist_cold.png?20&nolink}} [[resist cold]](15) \\  {{:abilities:vulnerability_shock.png?20&nolink}} [[shock vulnerability]](5) \\  {{:abilities:siege_bonus.png?20&nolink}} [[siege bonus]](5)                                                                                                                  | If they hit with their stones they likely get a kill, but the range is fairly low and they only have two shots. After this, they can somewhat hold their own in melee but are strictly worse than other options for this purpose with only 6 Defence Skill and no shield, which also makes them vulnerable to opposing missile fire. The main use is as siege chaff, where they truly shine.                                                                                                      
-| {{:nations:la:utgard:jotun_huskarl.png?nolink}}        | **??Jotun Huskarl??** \\ {{gold}} 35\\ {{:misc:gui:resources.png?15&nolink}} 21 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 20                                                   | {{:abilities:snow_move.png?20&nolink}} [[snow-move]] \\ {{:abilities:resist_cold.png?20&nolink}} [[resist cold]](15) \\  {{:abilities:vulnerability_shock.png?20&nolink}} [[shock vulnerability]](5) \\  {{:abilities:bodyguard.png?20&nolink}} [[bodyguard]](1)                                                                                                                      | The cheapest of the Giant bodyguards, with slightly better stats than the linemen. They are sum-what spamable but their light armour resigned them to protecting mages.                                                                                                                                                                                                                                                                                                                        +| {{:nations:la:utgard:jotun_huskarl.png?nolink}}        | **??Jotun Huskarl??** \\ {{gold}} 35\\ {{:misc:gui:resources.png?15&nolink}} 21 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 20                                                   | {{:abilities:snow_move.png?20&nolink}} [[snow-move]] \\ {{:abilities:resist_cold.png?20&nolink}} [[resist cold]](15) \\  {{:abilities:vulnerability_shock.png?20&nolink}} [[shock vulnerability]](5) \\  {{:abilities:bodyguard.png?20&nolink}} [[bodyguard]](1)                                                                                                                      | The cheapest of the Giant bodyguards, with slightly better stats than the linemen. They are sum-what spamable but their light armour resigned them to protecting mages.                                                                                                                                                                                                                                                                                                                           
-| {{:nations:la:utgard:godihuskarl.png?nolink}}          | **??Godihuskarl??** \\ {{gold}} 40\\ {{:misc:gui:resources.png?15&nolink}} 31 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}}  24                                                    | {{:abilities:snow_move.png?20&nolink}} [[snow-move]] \\ {{:abilities:resist_cold.png?20&nolink}} [[resist cold]](15) \\  {{:abilities:vulnerability_shock.png?20&nolink}} [[shock vulnerability]](5) \\  {{:abilities:bodyguard.png?20&nolink}} [[bodyguard]](1)                                                                                                                      | more expensive Huskarl has a Spear for Repels and a javelin.\\ Better at bodyguard work since assassins don't expect ranged attacks.                                                                                                                                                                                                                                                                                                                                                           +| {{:nations:la:utgard:godihuskarl.png?nolink}}          | **??Godihuskarl??** \\ {{gold}} 40\\ {{:misc:gui:resources.png?15&nolink}} 31 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}}  24                                                    | {{:abilities:snow_move.png?20&nolink}} [[snow-move]] \\ {{:abilities:resist_cold.png?20&nolink}} [[resist cold]](15) \\  {{:abilities:vulnerability_shock.png?20&nolink}} [[shock vulnerability]](5) \\  {{:abilities:bodyguard.png?20&nolink}} [[bodyguard]](1)                                                                                                                      | The more expensive Huskarl has a Spear for Repels and a javelin.\\ Better at bodyguard work since assassins don't expect ranged attacks.                                                                                                                                                                                                                                                                                                                                                          
-| {{:nations:la:utgard:jotun_hirdman.png?nolink}}        | **??Jotun Hirdman??** \\ {{gold}} 50\\ {{:misc:gui:resources.png?15&nolink}} 41 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 31                                                   | {{:abilities:snow_move.png?20&nolink}} [[snow-move]] \\ {{:abilities:resist_cold.png?20&nolink}} [[resist cold]](15) \\  {{:abilities:vulnerability_shock.png?20&nolink}} [[shock vulnerability]](5) \\  {{:abilities:bodyguard.png?20&nolink}} [[bodyguard]](1)                                                                                                                      | Expensive, but have good stats. If you have the gold you can make a small and elite giant army that is easy to point buff.                                                                                                                                                                                                                                                                                                                                                                     | +| {{:nations:la:utgard:jotun_hirdman.png?nolink}}        | **??Jotun Hirdman??** \\ {{gold}} 50\\ {{:misc:gui:resources.png?15&nolink}} 41 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 31                                                   | {{:abilities:snow_move.png?20&nolink}} [[snow-move]] \\ {{:abilities:resist_cold.png?20&nolink}} [[resist cold]](15) \\  {{:abilities:vulnerability_shock.png?20&nolink}} [[shock vulnerability]](5) \\  {{:abilities:bodyguard.png?20&nolink}} [[bodyguard]](1)                                                                                                                      | Expensive, but have good stats. \\ If you have the gold you can make a small and elite giant army that is easy to point buff.                                                                                                                                                                                                                                                                                                                                                                     | 
-| {{:nations:la:utgard:garmhirding.png?nolink}}          | **??Garmhirding??** \\ {{gold}} 55\\ {{:misc:gui:resources.png?15&nolink}} 9 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 28\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:sacred.png?20&nolink}} [[sacred]] \\ {{:abilities:snow_move.png?20&nolink}}[[snow-move]] \\ {{:abilities:forestsurvival.png?20&nolink}} [[Forest Survival]]  \\ {{:abilities:resist_cold.png?20&nolink}} [[resist cold]](15) \\  {{:abilities:vulnerability_shock.png?20&nolink}} [[shock vulnerability]](5) \\ {{:abilities:berserker.png?20&nolink}} [[berserker]](2)  | The werewolf finally drained out of them leaving them an angry giant with big axes. \\ In the Crossbow age, they serve the role of armor destroyers in addition to gaining a blessing.\\ Relatively Cheap giving its HP and single model killing power.\\ Need to be used as specialists as they don't do well against high defense skills or with good attack density enemies that can hit hard back.                                                                                         |+| {{:nations:la:utgard:garmhirding.png?nolink}}          | **??Garmhirding??** \\ {{gold}} 55\\ {{:misc:gui:resources.png?15&nolink}} 9 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 28\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:sacred.png?20&nolink}} [[sacred]] \\ {{:abilities:snow_move.png?20&nolink}}[[snow-move]] \\ {{:abilities:forestsurvival.png?20&nolink}} [[Forest Survival]]  \\ {{:abilities:resist_cold.png?20&nolink}} [[resist cold]](15) \\  {{:abilities:vulnerability_shock.png?20&nolink}} [[shock vulnerability]](5) \\ {{:abilities:berserker.png?20&nolink}} [[berserker]](2)  | The werewolf finally drained out of them leaving them an angry giant with big axes. \\ In the Crossbow age, they serve the role of armor destroyers in addition to gaining a blessing.\\ Relatively Cheap giving its HP and single model killing power.\\ Need to be used as specialists as they don't do well against high defense skills or with good attack density enemies that can hit hard back.                                                                                            |
  
 ==== Heroes ==== ==== Heroes ====
Line 115: Line 112:
  
 ==== National Spells ==== ==== National Spells ====
 +
 +**Combat**
 +
 +Niefelheim does not have any national combat spells.
 +
 +**Rituals**
 +
  
 **??Sloth of Bears??**: Conj3 {{gems>8N}} {{path>N2}} ({{:nations:ea:niefelheim:great_bear.png?20&nolink}} ??Great Bear??x10+) Large balls of HP for nature gems and you already have plenty of that.\\ **??Sloth of Bears??**: Conj3 {{gems>8N}} {{path>N2}} ({{:nations:ea:niefelheim:great_bear.png?20&nolink}} ??Great Bear??x10+) Large balls of HP for nature gems and you already have plenty of that.\\
  
-**??Summon Glosos??** Conj 3 {{gems>13D}} {{path>D2}} ({{:nations:la:vaettiheim:gloso.png?20&nolink}} ??Gloso??x9). Trampling sacred poisonus Stealthy boars with a Heat aura. Trampling can curvent some very high prot values like from [[Ulm(LA)|Ulm]] plus Heat aura can help expand into Hot nations that though they could counter {{cold}} with {{heat}} scales. \\ A Skratti can lead some in a small stealth raider squad. +**??Summon Glosos??** Conj 3 {{gems>13D}} {{path>D2}} ({{:nations:la:vaettiheim:gloso.png?20&nolink}} ??Gloso??x9). [[trample|Trampling]] [[sacred]] poisonous [[stealthy]] boars with a [[heat aura]]. Trampling can circumvent some very high prot values like from [[Ulm(LA)|Ulm]]plus heat aura can help expand into Hot nations that thought they could counter {{cold}} with {{heat}} scales. \\ A Skratti can lead some in a small stealth raider squad. 
  
 **??Awaken Jotun Draugar??:** Conj4 {{gems>15D}} {{path>D2}} ( {{:nations:ea:niefelheim:jotun_Draug.png?20&nolink}} ??Jotun Draug??x3) summon undead giants with [[fear]] and [[chill aura]] and hit harder when at half heath. Situational pick over summoning 5 ??Wight??s, with Jotun Draug better at the grind game.\\ **??Awaken Jotun Draugar??:** Conj4 {{gems>15D}} {{path>D2}} ( {{:nations:ea:niefelheim:jotun_Draug.png?20&nolink}} ??Jotun Draug??x3) summon undead giants with [[fear]] and [[chill aura]] and hit harder when at half heath. Situational pick over summoning 5 ??Wight??s, with Jotun Draug better at the grind game.\\
  
-**??Brood of Garm??**: Conj4 {{gems>10N}} {{path>N2}} ({{:nations:ea:niefelheim:jotun_wolf.png?20&nolink}} ??Jotun Wolf??x5) Damage Dealing Wolfs with [[Fear]]. Useful to supplement your numbers during early war. \\  +**??Brood of Garm??**: Conj4 {{gems>10N}} {{path>N2}} ({{:nations:ea:niefelheim:jotun_wolf.png?20&nolink}} ??Jotun Wolf??x5) Damage Dealing Wolfs with [[fear]]. Useful to supplement your numbers during an early war. \\  
  
-**??Summon Dwarf of the Four Directions??:** Conj8 {{gems>62A}} {{path>A4E3}}. [[Summon Dwarf of the Four Directions]].  Shared between the Jotun and Vanir nations. Summon one of the four Dwarf smiths. You would have to get a pretender to cast it, but you get a strong {{path>A4E3,200%FWDE}} caster and forger for your troubles at the cost (or benefit) of some ??hurricane??s ravaging the world. Your unlikely to summon all four, but having them all missing benefits only the Vanir line the most. \\+**??Summon Dwarf of the Four Directions??:** Conj8 {{gems>62A}} {{path>A4E3}}. [[Summon Dwarf of the Four Directions]].  Shared between the Jotun and Vanir nations. Summon one of the four Dwarf smiths. You would have to get a pretender to cast it, but you get a strong {{path>A4E3,200%FWDE}} caster and forger for your troubles at the cost (or benefit) of some ??hurricane??s ravaging the world. You’re unlikely to summon all four, but having them all missing benefits only the Vanir line the most. \\
  
-**??Seith Curse??**: Thaum5 {{gems>3D}} {{path>D1S1}}.Inflict a [[Curse]] on a target and the caster. Situational but is way to better deal with a thug by increasing its chances to pile up [[affliction]]. \\+**??Seith Curse??**: Thaum5 {{gems>3D}} {{path>D1S1}}.Inflict a [[Curse]] on a target and the caster. Situational but is way to better deal with a thug by increasing its chances to pile up [[affliction]]. \\
  
-**[[Illwinter]]**: Blood6 {{gems>120B}} {{path>B5W3}}. Cheap for what a blood global. Something to end a game with. Cause the world grows colder, increases unrest slowly, and enemies get raided by Niefel Giants and Jotun Wolfes. \\  +**??Illwinter??**: Blood6 {{gems>120B}} {{path>B5W3}}. Cheap for what a blood global. Something to end a game with. Cause the world grows colder, increases unrest slowly, and enemies get raided by Niefel Giants and Jotun Wolfes. \\  
  
  
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 //This is also a good place to point out notable magic weaknesses, such as a lack of nature access making a nation vulnerable to Foul Vapors.// //This is also a good place to point out notable magic weaknesses, such as a lack of nature access making a nation vulnerable to Foul Vapors.//
 +
 +**Combat**
  
 ??Shadow Blast?? ??Shadow Blast??
 +
 +**Ritual Magic**
 ====Magic Items==== ====Magic Items====
 //List and describe any unique national items or discounts in this section, discuss and compare with similar generic items. //List and describe any unique national items or discounts in this section, discuss and compare with similar generic items.
utgard-la.1648484865.txt.gz · Last modified: 2022/03/28 16:27 by joste