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vanarus-ma [2022/06/19 15:02]
joste [Magic Access]
vanarus-ma [2023/11/10 12:08] (current)
reinc ↷ Links adapted because of a move operation
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 Vanarus is the predecessor of Bogarus. It is a nation of ruling Vanir that have subjugated and Vanarus is the predecessor of Bogarus. It is a nation of ruling Vanir that have subjugated and
 intermingled themselves with the previous rulers of the land. Kievan Rus' is one of the sources here, but intermingled themselves with the previous rulers of the land. Kievan Rus' is one of the sources here, but
-I've also used the Chuds, a people that appears in the myths of various peoples from the eastern Baltic+I've also used the Chudes, a people that appears in the myths of various peoples from the eastern Baltic
 seaboard. I haven't found very much on the Chuds, so they are mostly my creation. The "Pine of Skulls,"  seaboard. I haven't found very much on the Chuds, so they are mostly my creation. The "Pine of Skulls," 
 shape-shifting and shamanic bear cult practices fit the nation. These features, as well as the Thunder shape-shifting and shamanic bear cult practices fit the nation. These features, as well as the Thunder
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 Starets and mages of the late era. "// --Illwinter \\ \\ Starets and mages of the late era. "// --Illwinter \\ \\
  
-When the Vanir entered the land of Rus in between the Early & Middle Ages, they were simply exploring & looking to trade. However, conflict between them and the local Humans & Chudes over a sacred site spiraled into war. The Vanir won the initial battles, founding the city of Novgård at that site. When the Humans & Chudes allied to push the Vanir back into the sea, the Vanir subdued the Humans with their illusions & superior strength, forcing the Chudes to fight the Humans as well. Then came the Black Knights of Ulm, who were certainly there to conquer. In the face of a greater threat, Novgård & Rus rallied together, defeating the Ulmic invasion. From there, the Kingdom of Vanarus was formed, led by the precious few Vanir that were remaining. As a result of this chaotic period, the Chudes had fallen behind the Humans in terms of numbers, but they still held a bit of their former prestige.+When the Vanir entered the land of Rus in between the Early & Middle Ages, they were simply exploring & looking to trade. However, conflict between them and the local Humans & Chuds over a sacred site spiraled into war. The Vanir won the initial battles, founding the city of Novgård at that site. When the Humans & Chudes allied to push the Vanir back into the sea, the Vanir subdued the Humans with their illusions & superior strength, forcing the Chudes to fight the Humans as well. Then came the Black Knights of Ulm, who were certainly there to conquer. In the face of a greater threat, Novgård & Rus rallied together, defeating the Ulmic invasion. From there, the Kingdom of Vanarus was formed, led by the precious few Vanir that were remaining. As a result of this chaotic period, the Chudes had fallen behind the Humans in terms of numbers, but they still held a bit of their former prestige.
  
 ===== General Overview ===== ===== General Overview =====
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 ^  Race                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  ^  Military                                                                          Magic Access                                                                                                                                                                                                                                                                                                                                                                                                                                              ^  Priests                                                                                                                  ^  Buildings                                                                     ^ ^  Race                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  ^  Military                                                                          Magic Access                                                                                                                                                                                                                                                                                                                                                                                                                                              ^  Priests                                                                                                                  ^  Buildings                                                                     ^
-| {{:misc:scales:cold.png?14&nolink}} Prefers Cold 2 \\ {{:abilities:snow_move.png?15&nolink}} [[Snow-Move]]\\ **Humans** \\ {{:abilities:Resist_cold.png?20&nolink}} [[Cold Resistance]] (3)\\ **Chudes** \\ {{:abilities:Resist_cold.png?20&nolink}} [[Cold Resistance]] (5)\\ Above Human HP, Attack Skill, Strength, and MR\\ **Vanir** \\ {{:abilities:Resist_cold.png?20&nolink}} [[Cold Resistance]] (3)\\ {{:abilities:glamour.png?20&nolink}} [[Glamour]]\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (65)  |  All Infantry \\ Berserkers \\ Large Skinshifters \\ Sacred Elves \\ Lousy Range  | {{path>A3}} (rare 4) \\ {{path>D2}} (rare 3) \\ {{path>B2}} (rare 3) \\ {{path>F2}} \\ {{path>W2}} \\ {{path>N2}} \\ {{path>E1}} \\ **National Summons**\\ {{path>A2S2}} (Requires {{path>S3}})\\ {{path>A2S1N3}} (Requires {{path>N4}} )\\ {{path>A2W1E2N4}} (Requires {{path>N6}})\\ {{path>A3S1N2}} (Requires {{path>A4}}) \\ {{path>W1D1}} (Requires {{path>W1D1}})\\ {{path>W3N1}} (Requires {{path>W2}})\\ {{path>W3E1N2}} (Requires {{path>W3E1}})  |  Average ({{path>H2}}) \\ {{:abilities:stealth.png?15&nolink}} Stealthy \\ Summonable {{path>H3}} (Requires {{path>S2}})  | {{:misc:gui:castle.png?20&nolink}} Standard Forts \\ Forest Wizards & Witches  |+| {{:misc:scales:cold.png?14&nolink}} Prefers Cold 2 \\ {{:abilities:snow_move.png?15&nolink}} [[Snow-Move]]\\ **Humans** \\ {{:abilities:Resist_cold.png?20&nolink}} [[Cold Resistance]] (3)\\ **Chudes** \\ {{:abilities:Resist_cold.png?20&nolink}} [[Cold Resistance]] (5)\\ Above Human HP, Attack Skill, Strength, and MR\\ **Vanir** \\ {{:abilities:Resist_cold.png?20&nolink}} [[Cold Resistance]] (3)\\ {{:abilities:glamour.png?20&nolink}} [[Glamour]]\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (65)  |  All Infantry \\ Berserkers \\ Large Skinshifters \\ Sacred Elves \\ Lousy Range  | {{path>A3}} (rare 4) \\ {{path>D2}} (rare 3) \\ {{path>B2}} (rare 3) \\ {{path>F2}} \\ {{path>W2}} \\ {{path>N2}} \\ {{path>E1}} \\ **National Summons**\\ {{path>A2S2}} (Requires {{path>S3}})\\ {{path>A2S1N3}} (Requires {{path>N4}} )\\ {{path>A2W1E2N4}} (Requires {{path>N6}})\\ {{path>A3S1N2}} (Requires {{path>A4}}) \\ {{path>W1D1}} (Requires {{path>W1D1}})\\ {{path>W3N1}} (Requires {{path>W2}})\\ {{path>W3E1N2}} (Requires {{path>W3E1}})  |  Average ({{path>H2}}) \\ {{:abilities:stealth.png?15&nolink}} Stealthy \\ Summonable {{path>H3}} (Requires {{path>S2}}) \\ Can perform blood sacrifices  | {{:misc:gui:castle.png?20&nolink}} Standard Forts \\ Forest Wizards & Witches  |
  
    
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 | {{:nations:ma:vanarus:Vanarusian_Jarl.png?30&nolink}}   | **??Vanarusian Jarl??**\\ {{:misc:gui:gold.png?15&nolink}} 90\\ {{:misc:gui:resources.png?15&nolink}} 13\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                | {{:abilities:sacred.png?20&nolink}}[[sacred]] \\ {{:abilities:Resist_cold.png?20&nolink}}[[cold Resistance]] (3) \\ {{:abilities:snow_move.png?15&nolink}} [[Snow-Move]]\\                                                                                                                                                                                                                                               | Bigger 80ld leader. \\ The Chud Jarl is 30 more gold to be a warrior priest with better stats. \\ \\ The Chud's higher Magic Resistance and Morale prevents an army from crumbling by sniping him.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            | | {{:nations:ma:vanarus:Vanarusian_Jarl.png?30&nolink}}   | **??Vanarusian Jarl??**\\ {{:misc:gui:gold.png?15&nolink}} 90\\ {{:misc:gui:resources.png?15&nolink}} 13\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                | {{:abilities:sacred.png?20&nolink}}[[sacred]] \\ {{:abilities:Resist_cold.png?20&nolink}}[[cold Resistance]] (3) \\ {{:abilities:snow_move.png?15&nolink}} [[Snow-Move]]\\                                                                                                                                                                                                                                               | Bigger 80ld leader. \\ The Chud Jarl is 30 more gold to be a warrior priest with better stats. \\ \\ The Chud's higher Magic Resistance and Morale prevents an army from crumbling by sniping him.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |
 | {{:nations:ma:vanarus:chud_jarl.png?30&nolink}}         | **??Chud Jarl??**\\ {{:misc:gui:gold.png?15&nolink}} 120\\ {{:misc:gui:resources.png?15&nolink}} 13\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                     | {{path>H1}} \\ {{:abilities:sacred.png?20&nolink}}[[sacred]] \\ {{:abilities:Resist_cold.png?20&nolink}}[[cold Resistance]] (5) \\ {{:abilities:snow_move.png?15&nolink}} [[Snow-Move]]\\                                                                                                                                                                                                                                | :::                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          | | {{:nations:ma:vanarus:chud_jarl.png?30&nolink}}         | **??Chud Jarl??**\\ {{:misc:gui:gold.png?15&nolink}} 120\\ {{:misc:gui:resources.png?15&nolink}} 13\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                     | {{path>H1}} \\ {{:abilities:sacred.png?20&nolink}}[[sacred]] \\ {{:abilities:Resist_cold.png?20&nolink}}[[cold Resistance]] (5) \\ {{:abilities:snow_move.png?15&nolink}} [[Snow-Move]]\\                                                                                                                                                                                                                                | :::                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |
-| {{:nations:ma:vanarus:Vyedma.png?30&nolink}}            | **??Vyedma??**\\ {{:misc:gui:gold.png?15&nolink}} 135\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ Forest Rec Only                                      | {{path>W1E1N1,100%FAWN}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:stealthy.png?15&nolink}}[[stealthy]] (40) \\ {{:abilities:Resist_cold.png?20&nolink}}[[cold Resistance]] (3) \\ {{:abilities:supply_bonus.png?20&nolink}}[[supply Bonus]] (10) \\ {{:abilities:inept_researcher.png?20&nolink}}[[inept researcher]] (2)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest survival]]\\ [[Female]]  | The mages from the forests (even without a fort) with a wide path spread like the ??Imperial Alchemist?? of [[t-ien-ch-i-ma#MA T'ien Ch'i]], but are cheaper and not cap only. \\ Their stealth allows for sneak attacks. \\ They start with 1 in Earth and Nature, with 1 in 4 getting Nature 2 that can be boosted to {{path>N3}} or 4 in combat with ??Strength of Gaia?? and ??Thistle Mace??. \\ \\ Vyedma is the cheaper of the two and starts with 1 path in water. Gives you a 1 in 4 chance for {{path>W2}}. Even if you don't get that random, she is still a water mage by giving her boosters and gems. She is a guaranteed water fluffer:  ??Mossbody??, ??Quickness?? with a booster like the ??Water Bracelet??. \\  Only needs a ??Thistle Mace?? in hand to cast ??Foul Vapors??, and the person to turn to for ??Bone Melter??, ??Freezing Mist??, and ??Acid Rain??. \\ \\ The Vyedun can be more important, starting with both fire and air instead of water. 3 in 4 are level 2 in a path (Fire, Air, or Nature). Get good cross evocations like ??Sulphur Haze?? and ??Geyser?? \\  +| {{:nations:ma:vanarus:Vyedma.png?30&nolink}}            | **??Vyedma??**\\ {{:misc:gui:gold.png?15&nolink}} 135\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ {{:misc:gui:forest.png?20&nolink}} Forest Rec Only                                      | {{path>W1E1N1,100%FAWN}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:stealthy.png?15&nolink}}[[stealthy]] (40) \\ {{:abilities:Resist_cold.png?20&nolink}}[[cold Resistance]] (3) \\ {{:abilities:snow_move.png?15&nolink}} [[Snow-Move]] \\ {{:abilities:supply_bonus.png?20&nolink}}[[supply Bonus]] (10) \\ {{:abilities:inept_researcher.png?20&nolink}}[[inept researcher]] (2)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest survival]]\\ [[Female]]  | The mages from the forests (even without a fort) with a wide path spread like the ??Imperial Alchemist?? of [[t-ien-ch-i-ma#MA T'ien Ch'i]], but are cheaper and not cap only. \\ Their stealth allows for sneak attacks. \\ They start with 1 in Earth and Nature, with 1 in 4 getting Nature 2 that can be boosted to {{path>N3}} or 4 in combat with ??Strength of Gaia?? and ??Thistle Mace??. \\ \\ Vyedma is the cheaper of the two and starts with 1 path in water. Gives you a 1 in 4 chance for {{path>W2}}. Even if you don't get that random, she is still a water mage by giving her boosters (??Water Bracelet??and gems. She is a guaranteed water fluffer:  ??Mossbody??, ??Quickness??. \\  Only needs a ??Thistle Mace?? in hand to cast ??Foul Vapors??, and the person to turn to for ??Bone Melter??. \\ \\ The Vyedun can be more important, starting with both fire and air instead of water. 3 in 4 are level 2 in a path (Fire, Air, or Nature). Has easier access to cross evocations like ??Sulphur Haze?? and ??Magma Eruption??\\ \\ Both can potentially do cross evocations such as ??Geyser??, ??Freezing Mist??, ??Acid Rain??.
-| {{:nations:ma:vanarus:Vyedun.png?30&nolink}}            | **??Vyedun??**\\ {{:misc:gui:gold.png?15&nolink}} 155\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ Forest Rec Only                                      | {{path>F1A1E1N1,100%FAWN}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:stealthy.png?15&nolink}}[[stealthy]] (40) \\ {{:abilities:Resist_cold.png?20&nolink}}[[cold Resistance]] (3) \\ {{:abilities:supply_bonus.png?20&nolink}}[[supply Bonus]] (10) \\ {{:abilities:inept_researcher.png?20&nolink}}[[inept researcher]] (2)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest survival]]             | :::                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |+| {{:nations:ma:vanarus:Vyedun.png?30&nolink}}            | **??Vyedun??**\\ {{:misc:gui:gold.png?15&nolink}} 155\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ {{:misc:gui:forest.png?20&nolink}} Forest Rec Only                                      | {{path>F1A1E1N1,100%FAWN}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:stealthy.png?15&nolink}}[[stealthy]] (40) \\ {{:abilities:Resist_cold.png?20&nolink}}[[cold Resistance]] (3) \\ {{:abilities:snow_move.png?15&nolink}} [[Snow-Move]] \\ {{:abilities:supply_bonus.png?20&nolink}}[[supply Bonus]] (10) \\ {{:abilities:inept_researcher.png?20&nolink}}[[inept researcher]] (2)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest survival]]             | :::                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |
 | {{:nations:ma:vanarus:Vanarusian_sage.png?30&nolink}}   | **??Vanarusian Sage??**\\ {{:misc:gui:gold.png?15&nolink}} 165\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                               | {{path>A1,100%FAEN,100%ADB}} {{:misc:gui:research.png?15&nolink}} 15\\  {{:abilities:Resist_cold.png?20&nolink}}[[cold Resistance]] (3) \\  {{:abilities:adept_researcher.png?20&nolink}}[[adept researcher]] (4) \\ {{:abilities:snow_move.png?15&nolink}} [[Snow-Move]]\\                                                                                                                                              | Your fast researchers who get a large spread of different paths. Their first random is of the old Rus magic, while the second comes from the Vanir. Most of the crosspaths they don't get are covered by the forest mages or ??Vanabog??s. \\ \\ Many are air 2 mages, few are even {{path>A3}} for casting ??Storm?? and more. Few are Fire/Death that can decay the enemy. \\  \\ Though not cheap, 1 in 3 are blood mages for [[blood hunting]] and create [[communions]] which makes better use of their paths later in the game.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            | | {{:nations:ma:vanarus:Vanarusian_sage.png?30&nolink}}   | **??Vanarusian Sage??**\\ {{:misc:gui:gold.png?15&nolink}} 165\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                               | {{path>A1,100%FAEN,100%ADB}} {{:misc:gui:research.png?15&nolink}} 15\\  {{:abilities:Resist_cold.png?20&nolink}}[[cold Resistance]] (3) \\  {{:abilities:adept_researcher.png?20&nolink}}[[adept researcher]] (4) \\ {{:abilities:snow_move.png?15&nolink}} [[Snow-Move]]\\                                                                                                                                              | Your fast researchers who get a large spread of different paths. Their first random is of the old Rus magic, while the second comes from the Vanir. Most of the crosspaths they don't get are covered by the forest mages or ??Vanabog??s. \\ \\ Many are air 2 mages, few are even {{path>A3}} for casting ??Storm?? and more. Few are Fire/Death that can decay the enemy. \\  \\ Though not cheap, 1 in 3 are blood mages for [[blood hunting]] and create [[communions]] which makes better use of their paths later in the game.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |
 | {{:nations:ma:vanarus:Vanabog.png?30&nolink}}           | **??Vanabog??**\\ {{:misc:gui:gold.png?15&nolink}} 335\\ {{:misc:gui:resources.png?15&nolink}} 20 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>A2D1B1H2,100%FADB,10%FADB}} {{:misc:gui:research.png?15&nolink}} 15\\ {{:abilities:sacred.png?20&nolink}}[[sacred]] \\ {{:abilities:glamour.png?20&nolink}}[[glamour]] \\  {{:abilities:stealthy.png?15&nolink}}[[stealthy]] (65) \\ [[Mounted]]                                                                                                                                                                  | Like many in the Van lines, he is your Viking Elf Lord Thug and master of Air, Death and Blood.\\ If he is not raiding enemy lands, he is back home, forging, Raising Undead, or summoning Demons. \\ \\ In combat that Glamour and ability to ??Cloud Trapeze?? allows for surprise raids. \\ \\ Air is known for its thugging power, access to Fire and ??Skull of Fire?? also allows for army wipe evocations, ??Fire Shield??, ??Phoenix Pyre?? and Bane Fire. The death randoms also spam undead and conjure ??Wailing Winds?? by spending an extra [[gems#gem]] with a ??Skull Staff??                                                                                                                                                                                                                                                                                                                                                                                                                                 | | {{:nations:ma:vanarus:Vanabog.png?30&nolink}}           | **??Vanabog??**\\ {{:misc:gui:gold.png?15&nolink}} 335\\ {{:misc:gui:resources.png?15&nolink}} 20 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>A2D1B1H2,100%FADB,10%FADB}} {{:misc:gui:research.png?15&nolink}} 15\\ {{:abilities:sacred.png?20&nolink}}[[sacred]] \\ {{:abilities:glamour.png?20&nolink}}[[glamour]] \\  {{:abilities:stealthy.png?15&nolink}}[[stealthy]] (65) \\ [[Mounted]]                                                                                                                                                                  | Like many in the Van lines, he is your Viking Elf Lord Thug and master of Air, Death and Blood.\\ If he is not raiding enemy lands, he is back home, forging, Raising Undead, or summoning Demons. \\ \\ In combat that Glamour and ability to ??Cloud Trapeze?? allows for surprise raids. \\ \\ Air is known for its thugging power, access to Fire and ??Skull of Fire?? also allows for army wipe evocations, ??Fire Shield??, ??Phoenix Pyre?? and Bane Fire. The death randoms also spam undead and conjure ??Wailing Winds?? by spending an extra [[gems#gem]] with a ??Skull Staff??                                                                                                                                                                                                                                                                                                                                                                                                                                 |
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 | {{:nations:ma:vanarus:Vanarusian_Hirdman_3.png?nolink}}  | **??Vanarusian Hirdman#2348??** \\ {{:misc:gui:gold.png?15&nolink}} 12\\ {{:misc:gui:resources.png?15&nolink}} 19 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 14                                        | {{:abilities:coldresistance.png?15&nolink}} [[Cold Resistance]] (3)\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]                                                                                                                                                                                                                                                                                                                | Hirdman with greater Attack and Defense skill. More balanced in offensive and defensive capabilities compared to the other two Hirdmen.                                                                                                                                                                                                                                                                                      | | {{:nations:ma:vanarus:Vanarusian_Hirdman_3.png?nolink}}  | **??Vanarusian Hirdman#2348??** \\ {{:misc:gui:gold.png?15&nolink}} 12\\ {{:misc:gui:resources.png?15&nolink}} 19 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 14                                        | {{:abilities:coldresistance.png?15&nolink}} [[Cold Resistance]] (3)\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]                                                                                                                                                                                                                                                                                                                | Hirdman with greater Attack and Defense skill. More balanced in offensive and defensive capabilities compared to the other two Hirdmen.                                                                                                                                                                                                                                                                                      |
 | {{:nations:ma:vanarus:Vanarusian_Berserker.png?nolink}}  | **??Vanarusian Berserker??** \\ {{:misc:gui:gold.png?15&nolink}} 15\\ {{:misc:gui:resources.png?15&nolink}} 17 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21                                           | {{:abilities:ambidextrous.png?15&nolink}} [[ambidextrous]] (1)\\ {{:abilities:berserker.png?15&nolink}} [[berserker]] (2)\\ {{:abilities:coldresistance.png?15&nolink}} [[Cold Resistance]] (3)\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]                                                                                                                                                                                    | Your DPS guy, being an armored Berserker with a sword and an axe.\\ Doesn't get that shield prot but benefits when mixed in with shielded infantry for survivability while helping them grind down the enemy. \\ Their faster movement means that they should still be behind a shieldwall so that they don't run past them.                                                                                                                                    | | {{:nations:ma:vanarus:Vanarusian_Berserker.png?nolink}}  | **??Vanarusian Berserker??** \\ {{:misc:gui:gold.png?15&nolink}} 15\\ {{:misc:gui:resources.png?15&nolink}} 17 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21                                           | {{:abilities:ambidextrous.png?15&nolink}} [[ambidextrous]] (1)\\ {{:abilities:berserker.png?15&nolink}} [[berserker]] (2)\\ {{:abilities:coldresistance.png?15&nolink}} [[Cold Resistance]] (3)\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]                                                                                                                                                                                    | Your DPS guy, being an armored Berserker with a sword and an axe.\\ Doesn't get that shield prot but benefits when mixed in with shielded infantry for survivability while helping them grind down the enemy. \\ Their faster movement means that they should still be behind a shieldwall so that they don't run past them.                                                                                                                                    |
-| {{:nations:ma:vanarus:chud_hirdman.png?nolink}}          | **??Chud Hirdman??** \\ {{:misc:gui:gold.png?15&nolink}} 35\\ {{:misc:gui:resources.png?15&nolink}} 21 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 28                                                   | {{:abilities:ambidextrous.png?20&nolink}} [[ambidextrous]] (2)\\ {{:abilities:berserker.png?20&nolink}} [[berserker]] (2)\\ {{:abilities:coldresistance.png?15&nolink}} [[Cold Resistance]] (5)\\ {{:abilities:snow_move.png?20&nolink}} [[Snow Move]]                                                                                                                                                                                    | Successors of the ??Chud Berserker??s. Higher damage and protection than the ??Vanarusian Berserker??.\\ They make expansion easier, though they are a bit pricey. Will likely slow down the armies they are with.                                                                                                                                                                                                            |+| {{:nations:ma:vanarus:chud_hirdman.png?nolink}}          | **??Chud Hirdman??** \\ {{:misc:gui:gold.png?15&nolink}} 35\\ {{:misc:gui:resources.png?15&nolink}} 21 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 28                                                   | {{:abilities:ambidextrous.png?20&nolink}} [[ambidextrous]] (2)\\ {{:abilities:berserker.png?20&nolink}} [[berserker]] (2)\\ {{:abilities:coldresistance.png?15&nolink}} [[Cold Resistance]] (5)\\ {{:abilities:snow_move.png?20&nolink}} [[Snow Move]]                                                                                                                                                                                    | Successors of the ??Chud Berserker??s. Higher stats and protection than the ??Vanarusian Berserker??.\\ They make expansion easier, though are a bit pricey. Will likely slow down the armies they are with.                                                                                                                                                                                                            |
 | {{:nations:ma:vanarus:Oath-bound.png?30&nolink}}         | **??Oath-Bound??**\\ {{:misc:gui:gold.png?15&nolink}} 35\\ {{:misc:gui:resources.png?15&nolink}} 22 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 25\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:sacred.png?20&nolink}}[[sacred]] \\ {{:abilities:bodyguard.png?20&nolink}} [[bodyguard]](3) \\ {{:abilities:coldresistance.png?15&nolink}} [[Cold Resistance]] (3)\\ {{:abilities:glamour.png?20&nolink}}[[glamour]] \\ {{:abilities:stealthy.png?15&nolink}}[[stealthy]] (65) \\ {{:abilities:snow_move.png?20&nolink}} [[Snow Move]]                                                                                       | Sacred Elfs going sword and board. Are Hard to kill. Also useful for protecting your mages. \\ As expanders, they will take fewer casualties than Chuds while being able to take a blessing. Like the ??Chud Hirdman??, they are slow on the march.                                                                                                                                              | | {{:nations:ma:vanarus:Oath-bound.png?30&nolink}}         | **??Oath-Bound??**\\ {{:misc:gui:gold.png?15&nolink}} 35\\ {{:misc:gui:resources.png?15&nolink}} 22 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 25\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:sacred.png?20&nolink}}[[sacred]] \\ {{:abilities:bodyguard.png?20&nolink}} [[bodyguard]](3) \\ {{:abilities:coldresistance.png?15&nolink}} [[Cold Resistance]] (3)\\ {{:abilities:glamour.png?20&nolink}}[[glamour]] \\ {{:abilities:stealthy.png?15&nolink}}[[stealthy]] (65) \\ {{:abilities:snow_move.png?20&nolink}} [[Snow Move]]                                                                                       | Sacred Elfs going sword and board. Are Hard to kill. Also useful for protecting your mages. \\ As expanders, they will take fewer casualties than Chuds while being able to take a blessing. Like the ??Chud Hirdman??, they are slow on the march.                                                                                                                                              |
 | {{:nations:ma:vanarus:chud_skinshifter.png?nolink}}      | **??Chud Skinshifter#2352??** \\ {{gold}} 40 \\ {{:misc:gui:resources.png?15&nolink}} 5  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 33 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only            | {{:abilities:coldresistance.png?15&nolink}} [[Cold Resistance]] (5)\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]] \\ {{:abilities:berserker.png?15&nolink}}[[Berserker]] (+1)\\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] \\ [[Wounded Shape]]: (??Werebear#2351?? | Like the EA Skinshifter but suffers that standard demystifying, losing its sacred status and has a weaker Berserk.\\ Now cheaper buying cost, don't have to create a blessing for them, but higher upkeep. \\ \\ Still needs support even though they hit hard and get more HP in bear form. \\  Benefits greatly from casting ??Regeneration??, but their lack of protection makes them more of a tool to be used carefully against tough enemies.  | | {{:nations:ma:vanarus:chud_skinshifter.png?nolink}}      | **??Chud Skinshifter#2352??** \\ {{gold}} 40 \\ {{:misc:gui:resources.png?15&nolink}} 5  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 33 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only            | {{:abilities:coldresistance.png?15&nolink}} [[Cold Resistance]] (5)\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]] \\ {{:abilities:berserker.png?15&nolink}}[[Berserker]] (+1)\\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] \\ [[Wounded Shape]]: (??Werebear#2351?? | Like the EA Skinshifter but suffers that standard demystifying, losing its sacred status and has a weaker Berserk.\\ Now cheaper buying cost, don't have to create a blessing for them, but higher upkeep. \\ \\ Still needs support even though they hit hard and get more HP in bear form. \\  Benefits greatly from casting ??Regeneration??, but their lack of protection makes them more of a tool to be used carefully against tough enemies.  |
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 **Elements** **Elements**
-  * {{path>F2}} on ??Vanabog??s, {{path>F7}} via ??Skull of Fire?? (??Vanarusian Sage??), ??Flame Helmet?? (??Flame Spirit??), [[Elemental Royalty#kings of Elemental fire|King of Elemental fire]] (expensive!)+  * {{path>F2}} on ??Vyedun??s, {{path>F7}} via ??Skull of Fire?? (??Vanarusian Sage??/??Vanabog??), ??Flame Helmet?? (??Flame Spirit??), [[Elemental Royalty#kings of Elemental fire|King of Elemental fire]] (expensive!)
   * {{path>A3}} on ??Vanabog??s or ??Vanarusian Sage??s, {{path>A7}} via ??Winged Helmet?? ([[empowerment]]), ??Bag of Winds?? and [[Elemental Royalty#Queens of Elemental Air|Queen of Elemental Air]] (expensive!)   * {{path>A3}} on ??Vanabog??s or ??Vanarusian Sage??s, {{path>A7}} via ??Winged Helmet?? ([[empowerment]]), ??Bag of Winds?? and [[Elemental Royalty#Queens of Elemental Air|Queen of Elemental Air]] (expensive!)
   * {{path>W2}} on ??Vyedma??s, {{path>W7}} via ??Water Bracelet??, ??Robe of the Sea??, ??Vodyanoy??, [[Elemental Royalty#Queens of Elemental Water|Queen of Elemental water]]   * {{path>W2}} on ??Vyedma??s, {{path>W7}} via ??Water Bracelet??, ??Robe of the Sea??, ??Vodyanoy??, [[Elemental Royalty#Queens of Elemental Water|Queen of Elemental water]]
-  * {{path>E1}} on ??Vyedma??s or ??Vyedun??s, {{path>E3}} via ??Earth Boots?? ([[empowerment]]), ??Troll King?? (expensive!)+  * {{path>E1}} on ??Vanarusian Sage??s, ??Vyedma??s or ??Vyedun??s, {{path>E6}} via ??Earth Boots?? and ??Blood Stone?? ([[empowerment]]), ??Troll King?? and [[Elemental Royalty#Kings of Elemental Earth|King of Elemental Earth]] (expensive!)
  
 **Sorceries** **Sorceries**
   * No {{misc:magic:astral.png?14&nolink}} astral magic, {{path>S3}} via {{path>S2}} (indie, pretender, [[empowerment]]) ??Starshine Skullcap?? on ??Gamayun??.   * No {{misc:magic:astral.png?14&nolink}} astral magic, {{path>S3}} via {{path>S2}} (indie, pretender, [[empowerment]]) ??Starshine Skullcap?? on ??Gamayun??.
-  * {{path>D2}} on ??Vanabog??s, {{path>D3}} via a ??Skull Staff??, {{path>D5}} via a ??Skull Staff??, ??Baba Yaga - Hag?? ([[empowerment]]), ??Skullface?? on ??Lich??  +  * {{path>D2}} on ??Vanabog??s, {{path>D3}} via a ??Skull Staff??, {{path>D5}} via a ??Skull Staff??, ??Baba Yaga - Hag?? ([[empowerment]]), ??Skullface?? on ??Lich?? (expensive!) 
-  * {{path>N2}} on ??Vyedma??s or ??Vyedun??s, {{path>N8}} via ??Thistle Mace??, ??Moonvine Bracelet?? (??Cload Vila?? or ??Mountain Vila??), ??Treelord's Staff??, ??The Copper Arm?? on ??Leshiy?? (expensive!)+  * {{path>N2}} on ??Vyedma??s or ??Vyedun??s, {{path>N8}} via ??Thistle Mace??, ??Moonvine Bracelet?? (??Cloud Vila?? or ??Mountain Vila??), ??Treelord's Staff??, ??The Copper Arm?? on ??Leshiy?? (expensive!)
   * {{path>B2}} on ??Vanabog??s, as much {{misc:magic:blood.png?14&nolink}}blood as required via empowering and boosters.   * {{path>B2}} on ??Vanabog??s, as much {{misc:magic:blood.png?14&nolink}}blood as required via empowering and boosters.
 ==== National Spells ==== ==== National Spells ====
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   ***??Contact Leshiy??** Conjure 8, {{path>N6}} {{gems>60N}}, ({{:nations:ea:rus:Leshiy.png?nolink}} ??Leshiy?? ??Leshiy#1950??) Forest only. Takes a lot of climbing to get a nature mage that can be potalty {{path>N7}} while in forests. Only get so someone, not your pretender can hold up ??Gift of Health?? or ??Enchanted Forests??    ***??Contact Leshiy??** Conjure 8, {{path>N6}} {{gems>60N}}, ({{:nations:ea:rus:Leshiy.png?nolink}} ??Leshiy?? ??Leshiy#1950??) Forest only. Takes a lot of climbing to get a nature mage that can be potalty {{path>N7}} while in forests. Only get so someone, not your pretender can hold up ??Gift of Health?? or ??Enchanted Forests?? 
  
-====Combat Magic====+====Notable Generic Magic==== 
 +===Combat Magic===
  
 Get Sages and Forest mages with wide path spreads, Lots of air, thug elf on horses, some Sabbath mages, some good summable mages in Gamayun. Get Sages and Forest mages with wide path spreads, Lots of air, thug elf on horses, some Sabbath mages, some good summable mages in Gamayun.
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 A tactic in the late middlegame is during a big battle is ??Blood Rain?? and ??Wailing Winds?? to moral route mortal units.  A tactic in the late middlegame is during a big battle is ??Blood Rain?? and ??Wailing Winds?? to moral route mortal units. 
-====Ritual Magic====+===Ritual Magic===
  
 You Have many National Summons.  You Have many National Summons. 
  
-Your one of the few nations to benefit from ??Summon Flame Spirit?? as your evocator and ??Raging Hearts??.+Your are one of the few nations to benefit from ??Summon Flame Spirit?? as your evocator and ??Raging Hearts??.
  
 Having a Van, makes use of ??Cloud Trapeze??. with ??Aupex?? to boost your precious air gem income.  Having a Van, makes use of ??Cloud Trapeze??. with ??Aupex?? to boost your precious air gem income. 
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 You do have good death even before Baba Yaga. ??Corpse Construct?? and ??Draug?? for chaff. ??Londead Archer??s to pain someone when you have ??Wind Guide??. ??Ziz?? to siege ??Mound Fiend?? for more undead chaff. At higher death ??Wraith Lord??s is logical with your normal research priorities. You do have good death even before Baba Yaga. ??Corpse Construct?? and ??Draug?? for chaff. ??Londead Archer??s to pain someone when you have ??Wind Guide??. ??Ziz?? to siege ??Mound Fiend?? for more undead chaff. At higher death ??Wraith Lord??s is logical with your normal research priorities.
  
-some sages get crosses with Earth and Natue, but your best blood is crossing it with air. With ??Storm Demon??s and messing up capitals with ??Wrath of Pazuzu??.+some sages get crossed with Earth and Nature, but your best blood is crossing it with air. With ??Storm Demon??s and messing up capitals with ??Wrath of Pazuzu??.
 ====Magic Items==== ====Magic Items====
  
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 ====Example Pretender Builds==== ====Example Pretender Builds====
 //List some example pretender builds. Try to use the following format to keep authorship and pretender design rationale clear.// //List some example pretender builds. Try to use the following format to keep authorship and pretender design rationale clear.//
 +
 +**Deives of the Sun**: awake, Order 3, Growth scales, above average dominion strength, Blood 3 at least, the rest may vary, but normally take Heat 1, Misfortune 1, Magic 0 or lower. The idea is to start blood hunting early, in order to start producing Soul Contracts early and en masse. Deives of the Sun reduces unrest in her province by 10 per turn without population loss, so does your Order 3 scales and good dominion candles. She also produces 2 fire gems per turn, in addition to the "free" blood slaves thanks to unrest reduction, which creates a significant discount towards forging Soul Contracts or towards empowering other commanders in Fire/Blood. Growth scales should offset population loss from blood hunting/patrolling, although the intention of this build is to patrol as little as possible. Vanabogs can have Death 2 or 3, meaning they can lead a lot of Devils. Vanabogs also can have Blood 2 or 3, as well as Fire 1, making them into good blood hunters or Soul Contract producers in the latter case. Chud Skinshifters can handle the early expansion. Since you will be using Chud Skinshifters and then Devils, a bless is not necessary.
  
 =====See More===== =====See More=====
-youtube of someone discussing the nation \\ + 
-guide page on steam??\\ +[[vanarus-guide| Reinc's Vanarus Guide (WIP)]]
-forum thread or AAR+
  
 {{template>nationindex}} {{template>nationindex}}
  
 {{tag>nation stub ma-nation}} {{tag>nation stub ma-nation}}
vanarus-ma.1655650979.txt.gz · Last modified: 2022/06/19 15:02 by joste