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vanarus-ma [2023/01/26 17:35]
nunda [Commanders] snow move added by a patch
vanarus-ma [2023/11/10 12:08] (current)
reinc ↷ Links adapted because of a move operation
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 ^  Race                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  ^  Military                                                                          Magic Access                                                                                                                                                                                                                                                                                                                                                                                                                                              ^  Priests                                                                                                                  ^  Buildings                                                                     ^ ^  Race                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  ^  Military                                                                          Magic Access                                                                                                                                                                                                                                                                                                                                                                                                                                              ^  Priests                                                                                                                  ^  Buildings                                                                     ^
-| {{:misc:scales:cold.png?14&nolink}} Prefers Cold 2 \\ {{:abilities:snow_move.png?15&nolink}} [[Snow-Move]]\\ **Humans** \\ {{:abilities:Resist_cold.png?20&nolink}} [[Cold Resistance]] (3)\\ **Chudes** \\ {{:abilities:Resist_cold.png?20&nolink}} [[Cold Resistance]] (5)\\ Above Human HP, Attack Skill, Strength, and MR\\ **Vanir** \\ {{:abilities:Resist_cold.png?20&nolink}} [[Cold Resistance]] (3)\\ {{:abilities:glamour.png?20&nolink}} [[Glamour]]\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (65)  |  All Infantry \\ Berserkers \\ Large Skinshifters \\ Sacred Elves \\ Lousy Range  | {{path>A3}} (rare 4) \\ {{path>D2}} (rare 3) \\ {{path>B2}} (rare 3) \\ {{path>F2}} \\ {{path>W2}} \\ {{path>N2}} \\ {{path>E1}} \\ **National Summons**\\ {{path>A2S2}} (Requires {{path>S3}})\\ {{path>A2S1N3}} (Requires {{path>N4}} )\\ {{path>A2W1E2N4}} (Requires {{path>N6}})\\ {{path>A3S1N2}} (Requires {{path>A4}}) \\ {{path>W1D1}} (Requires {{path>W1D1}})\\ {{path>W3N1}} (Requires {{path>W2}})\\ {{path>W3E1N2}} (Requires {{path>W3E1}})  |  Average ({{path>H2}}) \\ {{:abilities:stealth.png?15&nolink}} Stealthy \\ Summonable {{path>H3}} (Requires {{path>S2}})  | {{:misc:gui:castle.png?20&nolink}} Standard Forts \\ Forest Wizards & Witches  |+| {{:misc:scales:cold.png?14&nolink}} Prefers Cold 2 \\ {{:abilities:snow_move.png?15&nolink}} [[Snow-Move]]\\ **Humans** \\ {{:abilities:Resist_cold.png?20&nolink}} [[Cold Resistance]] (3)\\ **Chudes** \\ {{:abilities:Resist_cold.png?20&nolink}} [[Cold Resistance]] (5)\\ Above Human HP, Attack Skill, Strength, and MR\\ **Vanir** \\ {{:abilities:Resist_cold.png?20&nolink}} [[Cold Resistance]] (3)\\ {{:abilities:glamour.png?20&nolink}} [[Glamour]]\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (65)  |  All Infantry \\ Berserkers \\ Large Skinshifters \\ Sacred Elves \\ Lousy Range  | {{path>A3}} (rare 4) \\ {{path>D2}} (rare 3) \\ {{path>B2}} (rare 3) \\ {{path>F2}} \\ {{path>W2}} \\ {{path>N2}} \\ {{path>E1}} \\ **National Summons**\\ {{path>A2S2}} (Requires {{path>S3}})\\ {{path>A2S1N3}} (Requires {{path>N4}} )\\ {{path>A2W1E2N4}} (Requires {{path>N6}})\\ {{path>A3S1N2}} (Requires {{path>A4}}) \\ {{path>W1D1}} (Requires {{path>W1D1}})\\ {{path>W3N1}} (Requires {{path>W2}})\\ {{path>W3E1N2}} (Requires {{path>W3E1}})  |  Average ({{path>H2}}) \\ {{:abilities:stealth.png?15&nolink}} Stealthy \\ Summonable {{path>H3}} (Requires {{path>S2}}) \\ Can perform blood sacrifices  | {{:misc:gui:castle.png?20&nolink}} Standard Forts \\ Forest Wizards & Witches  |
  
    
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 //List some example pretender builds. Try to use the following format to keep authorship and pretender design rationale clear.// //List some example pretender builds. Try to use the following format to keep authorship and pretender design rationale clear.//
  
-**//Deives of the Sun: awake, Order 3, Growth scales, above average dominion strength, Blood 3 at least, the rest may vary, but normally take Heat 1, Misfortune 1, Magic 0 or lower.//** The idea is to start blood hunting early, in order to start producing Soul Contracts early and en masse. Deives of the Sun reduces unrest in her province by 10 per turn without population loss, so does your Order 3 scales and good dominion candles. She also produces 2 fire gems per turn, in addition to the "free" blood slaves thanks to unrest reduction, which creates a significant discount towards forging Soul Contracts or towards empowering other commanders in Fire/Blood. Growth scales should offset population loss from blood hunting/patrolling, although the intention of this build is to patrol as little as possible. Vanabogs can have Death 2 or 3, meaning they can lead a lot of Devils. Vanabogs also can have Blood 2 or 3, as well as Fire 1, making them into good blood hunters or Soul Contract producers in the latter case. Chud Skinshifters can handle the early expansion. Since you will be using Chud Skinshifters and then Devils, a bless is not necessary.+**Deives of the Sun**: awake, Order 3, Growth scales, above average dominion strength, Blood 3 at least, the rest may vary, but normally take Heat 1, Misfortune 1, Magic 0 or lower. The idea is to start blood hunting early, in order to start producing Soul Contracts early and en masse. Deives of the Sun reduces unrest in her province by 10 per turn without population loss, so does your Order 3 scales and good dominion candles. She also produces 2 fire gems per turn, in addition to the "free" blood slaves thanks to unrest reduction, which creates a significant discount towards forging Soul Contracts or towards empowering other commanders in Fire/Blood. Growth scales should offset population loss from blood hunting/patrolling, although the intention of this build is to patrol as little as possible. Vanabogs can have Death 2 or 3, meaning they can lead a lot of Devils. Vanabogs also can have Blood 2 or 3, as well as Fire 1, making them into good blood hunters or Soul Contract producers in the latter case. Chud Skinshifters can handle the early expansion. Since you will be using Chud Skinshifters and then Devils, a bless is not necessary. 
 =====See More===== =====See More=====
-youtube of someone discussing the nation \\ + 
-guide page on steam??\\ +[[vanarus-guide| Reinc's Vanarus Guide (WIP)]]
-forum thread or AAR+
  
 {{template>nationindex}} {{template>nationindex}}
  
 {{tag>nation stub ma-nation}} {{tag>nation stub ma-nation}}
vanarus-ma.1674754527.txt.gz · Last modified: 2023/01/26 17:35 by nunda