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vanheim-ma [2021/02/28 03:07]
nuke [Pretender]
vanheim-ma [2022/06/20 16:24] (current)
nunda flag added
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 +{{ :nations:flags:ma_vanheim.png?nolink|}}
 ====== MA Vanheim, Arrival of Man  ======  ====== MA Vanheim, Arrival of Man  ====== 
 ===== Lore ===== ===== Lore =====
  
-It's elves and ponies+These are all nations sprung from old Norse myth. The Poetic Edda and some later tales, combined with general conceptions of Iron Age Scandinavia, are the main sources. Vanir, Aesir and Giants are ancient antagonists in these myths. The Aesir, being perceived as gods, have been made pretenders in Dominions. Not that Vanir weren't, but they seem less so than the Aesir in most instances. As with most nations of supernatural origin, it seems fitting that their magic fades with each passing age as humans become more and more numerous. Niefelheim, Jotunheim, and Utgård are part of the history of a single nation through the ages. Vanheim, 
 +Helheim and Midgård also share a common ancestry and development. In the middle era Helheim 
 +merges with Vanheim and disappears as an independent nation. Only the valkyries remain as reminders of the legacy of Helheim. -Illwinter
  
-FIXME+Vanheim is a land of misty moors and bitter forests. Humans compose most of the population, but the rulers of the land belong to a tall and innately magical race known as the Vanir. The Vanir once fought the giants of Jotunheim, but with the coming of man, they have turned their attention elsewhere. Now only a precious few of the Vanir remain and humans are no longer slaves. Humans compose the basic infantry units of Vanheim. The Vanir have blessed some loyal 
 +humans with superior fighting skills and the ability to enter a state of wild rage or wolven shape. The Vanir are masters of illusion who fight while mounted on exceptionally fast horses. Female Vanir are called Valkyries and have the ability to fly. This ability was a gift from a dead god who used them as messengers of death. During those days, blood was sacrificed. The old ways have not been used in ages, but still the oldest of the Vanir remember how to sate nature with blood. The Vanir are very skilled sailors and can sail the oceans. -Illwinter
 ===== General Overview ===== ===== General Overview =====
  
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 ==== Weaknesses ==== ==== Weaknesses ====
  
-Vanheim lacks the end game paths that can help transform a strong position in the mid game to a winning position in the end game. All Vanheim gets with regard to the big end game paths is D1 and B2. They have no astral, limited blood (on expensive hunters), very low levels of Death magic and no Nature magic. A bit less of a problem now that you can with a bit of luck get access to B3 naturally.+Vanheim lacks the end game paths that can help transform a strong position in the mid game to a winning position in the end game. All Vanheim gets with regard to the big end game paths is {{path>D1}} and {{path>B2}}. They have no astral, limited blood (on expensive hunters), very low levels of Death magic and no Nature magic. A bit less of a problem now that you can with a bit of luck get access to {{path>B3}} naturally.
  
 Aside from your dwarves, all your mages are sacred meaning you will need temples and labs in every fort if you are going to produce them. Your forts are really expensive (your only fort that costs less than 1k gold is a Swamp fort) so you will need plenty of gold. Aside from your dwarves, all your mages are sacred meaning you will need temples and labs in every fort if you are going to produce them. Your forts are really expensive (your only fort that costs less than 1k gold is a Swamp fort) so you will need plenty of gold.
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 FIXME add the site pics FIXME add the site pics
  
-The Temple Marsh                                                                   ^  Empoisoners Guild                          +Valhalla                                                                                                                                                                                                                                             ^  The Halls of Andvare                                                                                                                                                                                  
-| Enables recruitment of ??Some Guy??. \\ Generates {{gems>2D2N1W}} per turn. FIXME  | Enables recruitment of ??Some Guy??. FIXME  |+| Enables recruitment of: \\ {{:nations:ma:vanheim:van.png?25&nolink }} ??Van?? \\ {{:nations:ma:vanheim:Valkyrie.png?25&nolink }} ??Valkyrie?? \\ {{:nations:ma:vanheim:Vanadrott.png?25&nolink }} ??Vanadrott??. \\ Generates {{gems>2A}} per turn.  | Enables recruitment of:\\ {{:nations:ma:vanheim:Dwarven_Smith.png?25&nolink }}  ??Dwarven Smith?? \\ {{:nations:ma:vanheim:Fay_Boar.png?25&nolink }} ??Fay Boar??. \\ Generates {{gems>3E}} per turn.  |
  
  
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 | {{:nations:ma:vanheim:scout.png?25&nolink }}          | **??Scout??**\\ {{gold}} 25\\ {{:misc:gui:resources.png?15&nolink}} 4  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                               | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]](50)\\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]                                                                                                                                                                                                                                                                  | Cheap scout.                                                                                                                                                                                                                                                   | | {{:nations:ma:vanheim:scout.png?25&nolink }}          | **??Scout??**\\ {{gold}} 25\\ {{:misc:gui:resources.png?15&nolink}} 4  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                               | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]](50)\\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]                                                                                                                                                                                                                                                                  | Cheap scout.                                                                                                                                                                                                                                                   |
 | {{:nations:ma:vanheim:herse.png?25&nolink }}          | **??Herse#422??**\\ {{gold}} 40\\ {{:misc:gui:resources.png?15&nolink}} 22  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                          |                                                                                                                                                                                                                                                                                                                                                                                                                                                                   | Cheap non-steathy commander to do cheap commander things.                                                                                                                                                                                                      | | {{:nations:ma:vanheim:herse.png?25&nolink }}          | **??Herse#422??**\\ {{gold}} 40\\ {{:misc:gui:resources.png?15&nolink}} 22  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                          |                                                                                                                                                                                                                                                                                                                                                                                                                                                                   | Cheap non-steathy commander to do cheap commander things.                                                                                                                                                                                                      |
-| {{:nations:ea:vanheim:vanherse.png?25&nolink }}       | **??Vanherse#263??**\\ {{gold}} 140\\ {{:misc:gui:resources.png?15&nolink}} 13  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                      | {{path>A1H1}} {{:misc:gui:research.png?15&nolink}} 7\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]](65)\\ {{:abilities:glamour.png?15&nolink}} [[Glamour]]\\ {{:abilities:sailing.png?15&nolink}} [[Sailing]](3, Max 999)\\ [[mounted]]                                                                                                                                                                    | Army leader, light thug, and your cheapest mage.\\ They can become lighting casters if ??Storm?? is up, even making the most use of ??Shock Wave?? with their high defense.                                                                                    | +| {{:nations:ma:vanheim:vanherse.png?25&nolink }}       | **??Vanherse#263??**\\ {{gold}} 140\\ {{:misc:gui:resources.png?15&nolink}} 16  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                      | {{path>A1H1}} {{:misc:gui:research.png?15&nolink}} 7\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]](65)\\ {{:abilities:glamour.png?15&nolink}} [[Glamour]]\\ {{:abilities:sailing.png?15&nolink}} [[Sailing]](3, Max 999)\\ [[mounted]]                                                                                                                                                                    | Army leader, light thug, and your cheapest mage.\\ They can become lighting casters if ??Storm?? is up, even making the most use of ??Shock Wave?? with their high defense.                                                                                    | 
-| {{:nations:ea:vanheim:dwarven_smith.png?25&nolink }}  | **??Dwarven Smith??**\\ {{gold}} 140\\ {{:misc:gui:resources.png?15&nolink}} 2  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>E2,100%FAED,10%FAED}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]](1)\\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]]                                                                                                                                                                                         | The smith that makes a lot of your thug gear.\\ National master smiths are good but rare, able to forge a large variety of gear.\\ Can participate in battle but movement is visible on the map.\\ Grants protection boosting and anti-armor magic in combat. +| {{:nations:ma:vanheim:dwarven_smith.png?25&nolink }}  | **??Dwarven Smith??**\\ {{gold}} 140\\ {{:misc:gui:resources.png?15&nolink}} 2  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>E2,100%FAED,10%FAED}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]](1)\\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]]                                                                                                                                                                                         | The smith that makes a lot of your thug gear.\\ National master smiths are good but rare, able to forge a large variety of gear.\\ Can participate in battle but movement is visible on the map.\\ Grants protection boosting and anti-armor magic in combat. 
-| {{:nations:ea:vanheim:vanjarl.png?25&nolink }}        | **??Vanjarl#264??**\\ {{gold}} 275\\ {{:misc:gui:resources.png?15&nolink}} 15  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                       | {{path>A2B1H2}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]](65)\\ {{:abilities:glamour.png?15&nolink}} [[Glamour]]\\ {{:abilities:sailing.png?15&nolink}} [[Sailing]](3, Max 999)\\ [[mounted]]                                                                                                                                                                 | Better thug, Air mage, and your cheapest blood hunter.\\ {{path>A2}} makes them nearly impossible to hit by normal units.\\ In the mid-late game, they can form blood sabbaths and spam ??Thunder Strike??                                                   | +| {{:nations:ea:vanheim:vanjarl.png?25&nolink }}        | **??Vanjarl#264??**\\ {{gold}} 275\\ {{:misc:gui:resources.png?15&nolink}} 18  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                       | {{path>A2B1H2}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]](65)\\ {{:abilities:glamour.png?15&nolink}} [[Glamour]]\\ {{:abilities:sailing.png?15&nolink}} [[Sailing]](3, Max 999)\\ [[mounted]]                                                                                                                                                                 | Better thug, Air mage, and your cheapest blood hunter.\\ {{path>A2}} makes them nearly impossible to hit by normal units.\\ In the mid-late game, they can form blood sabbaths and spam ??Thunder Strike??                                                   | 
-| {{:nations:ea:vanheim:vanadrott.png?25&nolink }}      | **??Vanadrott??**\\ {{gold}} 415\\ {{:misc:gui:resources.png?15&nolink}} 19 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only      | {{path>A3B1H2,100%AEDB,10%AEDB}} {{:misc:gui:research.png?15&nolink}} 15\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:resist_shock.png?15&nolink}} [[Resist Shock]](5)\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]](65)\\ {{:abilities:sailing.png?15&nolink}} [[sailing]](Ship Size: 999, Max size: 3)\\ {{:abilities:glamour.png?15&nolink}} [[Glamour]]\\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]\\ [[mounted]]  | Vanheim's masters of air and blood.\\ They put up ??Storm??s for the nation and perform big rituals.\\ Earth randoms make for better thugs.                                                                                                                    |+| {{:nations:ma:vanheim:vanadrott.png?25&nolink }}      | **??Vanadrott??**\\ {{gold}} 410\\ {{:misc:gui:resources.png?15&nolink}} 19 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only      | {{path>A3B1H2,100%AEDB,10%AEDB}} {{:misc:gui:research.png?15&nolink}} 15\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:resist_shock.png?15&nolink}} [[Resist Shock]](5)\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]](65)\\ {{:abilities:sailing.png?15&nolink}} [[sailing]](Ship Size: 999, Max size: 3)\\ {{:abilities:glamour.png?15&nolink}} [[Glamour]]\\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]\\ [[mounted]]  | Vanheim's masters of air and blood.\\ They put up ??Storm??s for the nation and perform big rituals.\\ Earth randoms make for better thugs.                                                                                                                    |
 ==== Troops ==== ==== Troops ====
 FIXME intro FIXME intro
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 | {{:nations:ma:vanheim:van.png?25&nolink }}          | **??Van??**\\ {{gold}} 65\\ {{:misc:gui:resources.png?15&nolink}} 16  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 48\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only       | {{:abilities:sacred.png?15&nolink}} [[sacred]] \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]](65)\\ {{:abilities:glamour.png?15&nolink}} [[Glamour]]\\ [[mounted]]                                                                                                                    | Sacred glamoured elven cavalry.                                                                                                                                                                                                                                                                        | | {{:nations:ma:vanheim:van.png?25&nolink }}          | **??Van??**\\ {{gold}} 65\\ {{:misc:gui:resources.png?15&nolink}} 16  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 48\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only       | {{:abilities:sacred.png?15&nolink}} [[sacred]] \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]](65)\\ {{:abilities:glamour.png?15&nolink}} [[Glamour]]\\ [[mounted]]                                                                                                                    | Sacred glamoured elven cavalry.                                                                                                                                                                                                                                                                        |
 | {{:nations:ea:vanheim:fay_boar.png?25&nolink }}     | **??Fay Boar??**\\ {{gold}} 100\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 30\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only    | {{:abilities:supply_bonus.png?15&nolink}} [[supply bonus]](50) \\ {{:abilities:Immortal.png?15&nolink}} [[Immortal]]\\ {{:abilities:animal.png?15&nolink}} [[animal]]\\ {{:abilities:trample.png?15&nolink}} [[trample]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]  | Small tramplers that respawn at your cap when killed. Buff them with spells like ??Enlarge?? and ??Gift of Flight?? to improve their performance in battle.\\ It's rare for Vanheim to run into supply problems with their smaller armies so you don't often need these units for their supply bonus.  | | {{:nations:ea:vanheim:fay_boar.png?25&nolink }}     | **??Fay Boar??**\\ {{gold}} 100\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 30\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only    | {{:abilities:supply_bonus.png?15&nolink}} [[supply bonus]](50) \\ {{:abilities:Immortal.png?15&nolink}} [[Immortal]]\\ {{:abilities:animal.png?15&nolink}} [[animal]]\\ {{:abilities:trample.png?15&nolink}} [[trample]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]  | Small tramplers that respawn at your cap when killed. Buff them with spells like ??Enlarge?? and ??Gift of Flight?? to improve their performance in battle.\\ It's rare for Vanheim to run into supply problems with their smaller armies so you don't often need these units for their supply bonus.  |
 +
 +
 +==== Heroes ====
 +If playing with Worth Heroes, **Laurin - Keeper of the Rose Garden** provides {{path>N3}}.
 +
 +**Vanilla**
 +
 +^ Sprite  ^ Unit Name                       ^ Special Attributes                                                                                                                                                                                                                                                                                                                                                                                                                                               ^ Comments                                          ^
 +|         | **??Farbaute - Einhere#544??**  | Unique hero \\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]](3) \\ {{:abilities:berserker.png?15&nolink}} [[Berserker]](8) \\ **If playing with Worthy Heroes:** \\ Casts ??Personal Luck?? each battle \\ Summons in battle: **Friend of Farbaute** x2 \\ Wields a **Hero's Blade** and a ??Axe of Sharpness??                                                                                                                                     | Can freespawn Einheres and Hirdman via an event.  |
 +|         | **??Vanlade - Vanadrott??**     | Unique hero \\ {{path>A4,D2,B2,H2}} {{:misc:gui:research.png?15&nolink}} 21\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:resist_shock.png?15&nolink}} [[Resist Shock]] (7) \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (65) \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max size 3) \\ {{:abilities:inspirational.png?20&nolink}} [[Inspirational]] (1) \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]]\\ [[mounted]]  |                                                   |
 +
 +**Worthy Heroes**
 +
 +^ Sprite  ^ Unit Name                               ^ Special Attributes                                                                                                                                                                                                                                                                                                                                                                                              ^ Comments  ^
 +|         | **??Dwarf Elder#6183??**                | Multihero \\ {{path>F1,E3,100%FAED,10%FAED}} {{:misc:gui:research.png?15&nolink}} 22\\ {{:abilities:adept_researcher.png?15&nolink}} [[Adept Researcher]] (7)\\ {{:abilities:forge_bonus.png?15&nolink}} [[Forge Bonus]] (2)\\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1)                                                                                                                             |
 +|         | **Geirskögul - Daughter of the Storm**  | Unique hero \\ Casts each battle: ??Storm?? \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_shock.png?15&nolink}} [[Resist Shock]] (25) \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (50) \\ {{:abilities:storm_power.png?15&nolink}} [[Storm Power]] (3) \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] \\ {{:abilities:flying.png?15&nolink}} [[flying]]\\ [[Female]]  |           |
 +|         | **Sigurd - Dragon Slayer**              | Unique hero \\ {{:abilities:resist_fire.png?15&nolink}} [[Resist Fire]] (15) \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (90) \\ {{:abilities:inspirational.png?20&nolink}} [[Inspirational]] (1) \\ {{:abilities:invulnerability.png?20&nolink}} [[Invulnerability]] (25) \\ [[mounted]]                                                                                                                       |
 +|         | **Laurin - Keeper of the Rose Garden**  | Unique hero \\ {{path>W1,E2,N3}} {{:misc:gui:research.png?15&nolink}} 17 \\ Temp gems: {{gems>2N}} per battle \\ {{:abilities:resist_poison.png?15&nolink}} [[Resist Poison]] (5) \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (25%) \\ {{:abilities:animal_awe.png?15&nolink}} [[Animal Awe]] (5) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (30)                              |           |
  
 ===== Magic ===== ===== Magic =====
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   ***??Summon Valkyries??**: Conj 4 {{gems>1A}} {{path>A3D1}} ( {{:nations:ea:helheim:Valkyrie.png?25&nolink}} ??Valkyrie??x7) In combat, Summon [[Sacred]] [[flying]] ladies to Dive bomb the enemy with a high damage lance charge. They will be unscripted will prioriteze the squishy mages in back but will be hard to bless,   ***??Summon Valkyries??**: Conj 4 {{gems>1A}} {{path>A3D1}} ( {{:nations:ea:helheim:Valkyrie.png?25&nolink}} ??Valkyrie??x7) In combat, Summon [[Sacred]] [[flying]] ladies to Dive bomb the enemy with a high damage lance charge. They will be unscripted will prioriteze the squishy mages in back but will be hard to bless,
      
-  ***[[Summon Dwarf of the Four Directions]]**: Conj {{gems>62A}} {{path>A4E3}}. Shared between the Jotun and Vanir nations. Summon one of the four Dwarf smiths. Get a strong {{path>A4E3,200%FWDE}} caster and a forger for your troubles at the cost (or benefit) of some ??hurricane??s ravaging the world. Your unlikely to summon all four, but having them all missing benefits your Vanir nation the most. +  ***[[Summon Dwarf of the Four Directions]]**: Conj {{gems>62A}} {{path>A4E3}}. Shared between the Jotun and Vanir nations. Summon one of the four Dwarf smiths. Get a strong {{path>A4E3,200%FWDE}} caster and a forger for your troubles at the cost (or benefit) of some ??hurricane??s ravaging the world. Your unlikely to summon all four, but having them all missing benefits your Vanir nation the most. 
  
 ==== Magic Access ==== ==== Magic Access ====
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 FIXME do you have a game plan? Anything you should always be working toward? Any National weaknesses? FIXME do you have a game plan? Anything you should always be working toward? Any National weaknesses?
  
-====Pretender==== +====Pretender Building: Scales====
- +
-===Scales===+
  
-Order/Turmoil: Vanheim has expensive castles, expensive mages, and expensive troops, so Order is preferable.+**Order/Turmoil:** Vanheim has expensive castles, expensive mages, and expensive troops, so Order is preferable.
  
-Production/Sloth: How you set this scale depends on how much you intend to use Einheres. if you want to use them a lot you will want at least neutral scales. If you intend to rely on Skinshifters you can afford some sloth scales. Conversely, higher production scales will help you afford your expensive mages and infrastructure.+**Production/Sloth:** How you set this scale depends on how much you intend to use Einheres. if you want to use them a lot you will want at least neutral scales. If you intend to rely on Skinshifters you can afford some sloth scales. Conversely, higher production scales will help you afford your expensive mages and infrastructure.
  
-Heat/Cold: Vanheim prefers cold 1 so you will want at least that to start with and you can push up to cold 3 when you need more design points.+**Heat/Cold:** Vanheim prefers cold 1 so you will want at least that to start with and you can push up to cold 3 when you need more design points.
  
-Growth/Death : Growth scales help mitigate the population loss from blood hunting. Growth 3 is probably overkill but can be helpful if you have points to waste. +**Growth/Death:** Growth scales help mitigate the population loss from blood hunting. Growth 3 is probably overkill but can be helpful if you have points to waste. 
  
-Luck/Misfortune: Vanheim's heroes aren't incredibly exciting, so Luck 3 might be overkill. +**Luck/Misfortune:** Vanheim's heroes aren't incredibly exciting, so Luck 3 might be overkill. 
  
-Magic/Drain: There are some nations who can get away with drain 2, but Vanheim is not one of them.+**Magic/Drain:** There are some nations who can get away with drain 2, but Vanheim is not one of them.
  
-===Magic Paths===+====Pretender Building: Magic Paths====
  
 Vanheim is only really strong in Air and Earth and blood, everything else it has only a smattering of level 1s or 2s. Whichever pretender design you take you might want to think about filling some of those holes. Vanheim is only really strong in Air and Earth and blood, everything else it has only a smattering of level 1s or 2s. Whichever pretender design you take you might want to think about filling some of those holes.
  
-Air: Vanheim does not need air on its pretender. An A4 Vanadrott with one booster can cast every Air spell in the game except for the rather useless ??Fata Morgana??+**Air:** Vanheim does not need air on its pretender. An A4 Vanadrott with one booster can cast every Air spell in the game except for the rather useless ??Fata Morgana??
  
-Astral: One of Vanheim's biggest weaknesses is its lack of Astral access for forging and ritual casting. Its access to astral mages is limited. You have a couple of ways to get Astral access. Firstly you can rely on indies which is chancy and relies on you being lucky enough to find a province with recruitable Lizard Shaman or Crystal Amazon Indies. The second requires you to rely on summons from your pretender of which probably the easiest to cast are ??Hidden in Sand?? which gives you a 33% chance to get an E2S2D1 mage (it costs 35 earth gems and can only be cast in wasteland provinces by a E3D1 dwarf). One of the other spells is ??Summon Spectres?? which for D3 has a 25% chance of giving you an S2D2 mage. The third and final way into Astral is taking Astral on your pretender. Generally you will want some combination of all three. I would recommend taking at least S5 to forge a Ring of Sorcery.+**Astral:** One of Vanheim's biggest weaknesses is its lack of Astral access for forging and ritual casting. Its access to astral mages is limited. You have a couple of ways to get Astral access. Firstly you can rely on indies which is chancy and relies on you being lucky enough to find a province with recruitable Lizard Shaman or Crystal Amazon Indies. The second requires you to rely on summons from your pretender of which probably the easiest to cast are ??Hidden in Sand?? which gives you a 33% chance to get an E2S2D1 mage (it costs 35 earth gems and can only be cast in wasteland provinces by a E3D1 dwarf). One of the other spells is ??Summon Spectres?? which for D3 has a 25% chance of giving you an S2D2 mage. The third and final way into Astral is taking Astral on your pretender. Generally you will want some combination of all three. 
  
-Blood: MA Vanheim only gets up to B3 so if you want to go into blood in a big way you will either need to empower or take blood on your pretender. You only need B4 to forge boosters and there are generally more important magic paths for your pretender to take. At some point you may want to go down the blood school in which case empowering a B3 Vanadrott to B4 is probably not a bad idea.+**Blood:** MA Vanheim only gets up to B3 so if you want to go into blood in a big way you will either need to empower or take blood on your pretender. You only need B4 to forge boosters and there are generally more important magic paths for your pretender to take. At some point you may want to go down the blood school in which case empowering a B3 Vanadrott to B4 is probably not a bad idea.
  
-Death: MA Vanheim only gets access to D1 on its native mages which, while not enough on its own to boost higher into death, can at least site search for death gems. You can either empower a D1 dwarf, use ??Hidden in Sand?? (which gets you an E1D2 mage with a 50% chance for D3), or have your pretender go into death. +**Death:** MA Vanheim only gets access to D1 on its native mages which, while not enough on its own to boost higher into death, can at least site search for death gems. You can either empower a D1 dwarf, use ??Hidden in Sand?? (which gets you an E1D2 mage with a 50% chance for D3), or have your pretender go into death. 
  
-Earth: Your dwarves cover most of your earth needs but you may want E1 or E2 so you can forge a crystal coin to buff your S magic.+**Earth:** Your dwarves cover most of your earth needs but you may want E1 or E2 so you can forge a crystal coin to buff your S magic.
  
-Fire: Vanheim does not have much access to fire with only 25% of dwarves being able to get a fire random path. This is generally enough for basic forging but if you really need more F magic either take your chances with ??Hidden in Sand?? (which can get you F2 33% of time with an additional 50% chance of F3) or just empower. You might want at most F1D1 on your pretender to be able to forge a cheap skull of fire to enable your F1 dwarves to remote site search. +**Fire:** Vanheim does not have much access to fire with only 25% of dwarves being able to get a fire random path. This is generally enough for basic forging but if you really need more F magic either take your chances with ??Hidden in Sand?? (which can get you F2 33% of time with an additional 50% chance of F3) or just empower. You might want at most F1D1 on your pretender to be able to forge a cheap skull of fire to enable your F1 dwarves to remote site search. 
  
-Nature: Vanheim has no access to Nature so you want at least N2 on your pretender so you can forge a thistle mace and give it to an Indy Druid or Shaman and cast Haruspex hopefully getting some enchantresses or other good Nature mages while searching. Alternatively, you can take N4 on your pretender, which is enough to cast most of the main nature spells as needed. Naiads are an option if you take at least W2N1 on your pretender as they get you into Nature and Water at the same time, 2 paths you lack natural access to.+**Nature:** Vanheim has no access to Nature so you want at least N2 on your pretender so you can forge a thistle mace and give it to an Indy Druid or Shaman and cast Haruspex hopefully getting some enchantresses or other good Nature mages while searching. Alternatively, you can take N4 on your pretender, which is enough to cast most of the main nature spells as needed. Naiads are an option if you take at least W2N1 on your pretender as they get you into Nature and Water at the same time, 2 paths you lack natural access to.
  
-Water: while water in itself is not very useful it can be handy for getting into other paths that you want access to and a minor W bless can be handy for your raiding thugs. To get into water in a big way you either need rely on summoning Naiads or summoning Koythaki.+**Water:** while water in itself is not very useful it can be handy for getting into other paths that you want access to and a minor W bless can be handy for your raiding thugs. To get into water in a big way you either need rely on summoning Naiads or summoning Koythaki.
  
-===Bless Effects===+====Bless Effects====
  
-Your sacred elven cavalry benefits greatly from increased strength and damage output.+Your sacred elven cavalry benefit from increased strength. FIXME
  
 ====Early Game==== ====Early Game====
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 forum thread or AAR forum thread or AAR
  
 +{{template>nationindex}}
  
-{{tag>nation stubs}}+{{tag>nation stubs ma-nation}}
vanheim-ma.1614481672.txt.gz · Last modified: 2021/02/28 03:07 by nuke