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wigglefig-draft [2025/10/13 11:30]
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wigglefig-draft [2025/10/13 12:12] (current)
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 In [[disciples]] games, any global enchantment that has an effect on the caster's dominion applies to the entire team, no matter whether the owner is a pretender or disciple. Gem generating effects still only apply to the caster, though. In [[disciples]] games, any global enchantment that has an effect on the caster's dominion applies to the entire team, no matter whether the owner is a pretender or disciple. Gem generating effects still only apply to the caster, though.
  
-===== Overcast Strength =====+===== Casting and Dispelling Cost =====
  
 Every global has a minimum cost, but more gems can be spent over this minimum in order to 'reinforce' the global and protect it from being dispelled. The total number of gems that can be spent on a global is 100 × the caster's level in the global's magic path. Any skill level the caster has in the spell's path over the casting requirement also reinforces the spell's strength. Every global has a minimum cost, but more gems can be spent over this minimum in order to 'reinforce' the global and protect it from being dispelled. The total number of gems that can be spent on a global is 100 × the caster's level in the global's magic path. Any skill level the caster has in the spell's path over the casting requirement also reinforces the spell's strength.
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 This "overcast" value is then equal to 1 × excess gems spent + 5 × caster's excess skill in spell's path. For example, an {{path>E7}} mage casting ??Earth Blood Deep Well?? with {{gems>90E}} would provide an overcast value of 5 + 10 = 15 (excess gems + excess paths). This "overcast" value is then equal to 1 × excess gems spent + 5 × caster's excess skill in spell's path. For example, an {{path>E7}} mage casting ??Earth Blood Deep Well?? with {{gems>90E}} would provide an overcast value of 5 + 10 = 15 (excess gems + excess paths).
  
-When the spell is cast, if no one else has already cast the same global, it will look for an empty slot, and if no empty slots exist, it will pick preexisting global at random and attempt to dispel it. If the same global is already up, it will always attempt to dispel the previous copy.+Some units with the [[grand communicant]] ability can use the "Grand Communion" order to assist with the casting of a global ritual in the same province. This causes the overcast value of the global to increase by 1 for every level of skill the grand communicants have in the path of the ritual
  
-When a dispel attempt occurs, whether due to one global attempting to overwrite another or as a result of the ??Dispel?? spell (which simply targets a global and attempts to remove it), the two spells' overcast values are compared; every level of skill in a path over the casting requirement adds 5 to the overcast, and both sides add an exploding d20 to their result. The higher value wins; if the new global or dispel attempt wins, it will remove its targetwhile if the existing global wins, it stays in place.+>Example: An Arch Theurg is casting dispel. In the same province there are three Theurgs and five Theurg Acolytes. The primary caster invests 12 extra gems to empower the dispel attempt. Two of the Theurgs and four of the Theurg Acolytes forego other activities and join the casting using the order ‘Grand Communion’. Dispel is an astral ritual so the astral scores of all joining members are added to the dispel attempt. The Theurgs each have an astral skill of 2 and the Acolytes have a skill of 1. The total added value is four for the Theurgs and four for the Acolytes bringing the total strength of the dispel attempt up to 20. 
 + 
 +When the spell is cast, if no one else has already cast the same global, it will look for an empty slotand if no empty slots exist, it will pick a preexisting global at random and attempt to dispel it. If the same global is already up, it will always attempt to dispel the previous copy.
  
-Globals are also tied to the unit that cast them. This means that the death of the caster will also remove any globals tied to them. A mage that has cast a global enchantment will have it indicated by a green pentagram icon in their traits when they are inspected. A mage who is ??Twiceborn?? will not lose their globals upon dying in their natural shapeunless they are killed by ??Soul Slay??Similarlyan [[immortal]] caster's globals are only removed when killed by Soul Slay.+When a dispel attempt occurs, whether due to one global attempting to overwrite another or as a result of the ??Dispel?? spell (which simply targets a global and attempts to remove it)the two spells' overcast values are compared, and both sides add an exploding d20 to their resultThe higher value wins; if the new global or dispel attempt winsit will remove its target, while if the existing global wins, it stays in place.
  
-Additionally, casting unit which becomes [[afflictions|feebleminded]] due to head injury or effects such as failed ??Mind Hunt??ing, ??Nether Darts?? or ??Black Bow of Botulf?? will also lose all global enchantments tied to it.+Globals can also be dispelled in number of other ways: 
 +  * Killing the unit that cast it. The caster of the unit will be indicated by a green pentagram icon in their traits when inspected. No method of resurrection (??Twiceborn??, ??Lichcraft??, native immortality, etc.) will prevent the global from being dispelled.(([[http://ulm.illwinter.com/dom6/dom6manual.pdf|Dominions 6 Manual, 77]])) 
 +  * Feebleminding the caster (e.g. through ??Mind Hunt??, ??Nether Darts????Black Bow of Botulf??). 
 +  * Some globals are tied to specific provinces; in these cases, the global can be dispelled by conquering the province which it is tied to. The location of a province-specific global is listed next to it in the globals menu (F6).(([[http://ulm.illwinter.com/dom6/dom6manual.pdf|Dominions 6 Manual, 77]]))
  
 ===== Globals by Path ===== ===== Globals by Path =====
wigglefig-draft.1760355020.txt.gz · Last modified: 2025/10/13 11:30 by wigglefig