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xibalba-la [2022/09/15 09:23] wigglefig formatting, slight tweak to national features |
xibalba-la [2022/10/03 11:11] (current) wigglefig minor rewording |
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===== General Overview ===== | ===== General Overview ===== |
In the Late Ages, Xibalba regains [[xibalba-ea|EA Xibalba's]] summons and retains most of [[xibalba-ma|MA Xibalba]]'s tools and magic. Due to the low gem density and high population count of the Late Ages, the bats' ability to blood hunt on a massive scale is more important than ever. The Muuch's ability to expand underwater is especially useful to claim the now mostly empty seas of the Late Ages. | In the Late Ages Xibalba regains [[xibalba-ea|EA Xibalba's]] summons and retains most of [[xibalba-ma|MA Xibalba]]'s tools and magic. Due to the low gem density and high population count of the Late Ages, the bats' ability to blood hunt on a massive scale is more important than ever. The amphibious Muuch are especially useful for claiming the now mostly empty seas of the Late Ages. |
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Unfortunately, LA Xibalba also inherits the poorly-equipped troops of the Xibalban line; this is especially problematic given the heavy armor and mass crossbows characteristic of the Late Ages. Expanding at a competitive rate is still possible with the right build, but it requires practice to master. LA Xibalba also lacks a reliable way to summon ??Ozelotl??s, meaning it simply cannot summon these in the same mass as its Early Age predecessor or contemporary [[mictlan la | LA Mictlan]]. | Unfortunately, LA Xibalba also inherits the poorly-equipped troops of the Xibalban line. This is especially problematic given the heavy armor and mass crossbows characteristic of the Late Ages. Expanding at a competitive rate is still possible with the right build, but it requires practice to master. LA Xibalba also lacks a reliable way to summon ??Ozelotl??s, meaning it simply cannot mass these in the same quantities as its Early Age predecessor or contemporary [[mictlan la | LA Mictlan]]. Still, LA Xibalba has the magic diversity to use most of the tools generic blood offers, and the proficiency in blood hunting to fuel big plays. |
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Like many Late Age blood powers, Xibalba has enormous scaling power but suffers from a lackluster early game, and lacks the tools to deal with certain kinds of rushes. Overcoming these challenges is key to unlocking the late-game potential of Xibalba's blood hunting and path diversity. | Like many Late Age blood powers, Xibalba has enormous scaling power but suffers from a lackluster early game, and lacks the tools to deal with certain kinds of rushes. Overcoming these challenges is key to unlocking the late-game potential of Xibalba's blood hunting and path diversity. |
| {{:nations:la:xibalba:ah_itz.png?nolink}} | **??Ah Itz#2753??**\\ {{:misc:gui:gold.png?15&nolink}} 120\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>D1B1,100%AEDB}} {{:misc:gui:research.png?15&nolink}} 11\\ | Discount Camazotz outside the capital. Most efficient blood hunter in terms of gold. Not as reliable in combat, at least without [[communions]]. | | | {{:nations:la:xibalba:ah_itz.png?nolink}} | **??Ah Itz#2753??**\\ {{:misc:gui:gold.png?15&nolink}} 120\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>D1B1,100%AEDB}} {{:misc:gui:research.png?15&nolink}} 11\\ | Discount Camazotz outside the capital. Most efficient blood hunter in terms of gold. Not as reliable in combat, at least without [[communions]]. | |
| {{:nations:ma:xibalba:way.png?nolink}} | **??Way??**\\ {{:misc:gui:gold.png?15&nolink}} 145\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:forest.png?20&nolink}} Forest Rec+ | {{path>N2B1,10%FDNB}} {{:misc:gui:research.png?15&nolink}} 7\\ {{:abilities:inept_researcher.png?15&nolink}} [[Inept Researcher]] (-4)\\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (20)\\ {{:abilities:Shapechanger.png?15&nolink}} [[Shapechanger]] ⇔ ??Jaguar#2683?? | Ways are very infrastructure-light to recruit, especially since LA Xibalba has cheaper forest labs. \\ \\ Disregarding the 10% random, {{:misc:magic:nature.png?14&nolink}}nature and {{:misc:magic:blood.png?14&nolink}}blood are very useful in keeping sabbath fatigue down, sniping out enemy wizards, summoning the better troops that will replace your frog and bats while also giving them additional protection. | | | {{:nations:ma:xibalba:way.png?nolink}} | **??Way??**\\ {{:misc:gui:gold.png?15&nolink}} 145\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:forest.png?20&nolink}} Forest Rec+ | {{path>N2B1,10%FDNB}} {{:misc:gui:research.png?15&nolink}} 7\\ {{:abilities:inept_researcher.png?15&nolink}} [[Inept Researcher]] (-4)\\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (20)\\ {{:abilities:Shapechanger.png?15&nolink}} [[Shapechanger]] ⇔ ??Jaguar#2683?? | Ways are very infrastructure-light to recruit, especially since LA Xibalba has cheaper forest labs. \\ \\ Disregarding the 10% random, {{:misc:magic:nature.png?14&nolink}}nature and {{:misc:magic:blood.png?14&nolink}}blood are very useful in keeping sabbath fatigue down, sniping out enemy wizards, summoning the better troops that will replace your frog and bats while also giving them additional protection. | |
| {{:nations:la:xibalba:chilan.png?nolink}} | **??Chilan#2750??**\\ {{:misc:gui:gold.png?15&nolink}} 180\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:cave.png?20&nolink}} Cave Rec+ | {{path>E1D1H2,100%WED}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (10%) | A somewhat expensive mage due to its {{path>H2}} paths.\\ Fortune teller can be useful, but Xibalba's other mages are often more flexible due to being able to blood hunt and communion. | | | {{:nations:la:xibalba:chilan.png?nolink}} | **??Chilan#2750??**\\ {{:misc:gui:gold.png?15&nolink}} 180\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:cave.png?20&nolink}} Cave Rec+ | {{path>E1D1H2,100%WED}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (10%) | A somewhat expensive mage due to its {{path>H2}} paths, but provides access to a potential {{path>E2}} outside the capital.\\ Fortune teller can be useful, but Xibalba's other mages are often more flexible due to being able to blood hunt and communion. | |
| {{:nations:la:xibalba:Camazotz.png?nolink}} | **??Camazotz#2754??**\\ {{:misc:gui:gold.png?15&nolink}} 200\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>E1D2B1,100%AEDB}} {{:misc:gui:research.png?15&nolink}} 15\\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (103/100) | A strong, cost-efficient mage that is //not// slow to recruit. As a flying {{:misc:magic:death.png?14&nolink}}{{:misc:magic:blood.png?14&nolink}} mage, each Camazotz is a versatile asset.\\ {{path>D2}} lets them raid with undead hordes, and the Blood allows them to bring Sabbaths anywhere.\\ {{:misc:magic:air.png?14&nolink}}Air & {{:misc:magic:earth.png?14&nolink}}earth randoms can protect troops in different ways, especially with the help of sabbaths, with air notably providing access to ??Wailing Winds??. | | | {{:nations:la:xibalba:Camazotz.png?nolink}} | **??Camazotz#2754??**\\ {{:misc:gui:gold.png?15&nolink}} 200\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>E1D2B1,100%AEDB}} {{:misc:gui:research.png?15&nolink}} 15\\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (103/100) | A strong, cost-efficient mage that is //not// slow to recruit. As a flying {{:misc:magic:death.png?14&nolink}}{{:misc:magic:blood.png?14&nolink}} mage, each Camazotz is a versatile asset.\\ {{path>D2}} lets them raid with undead hordes, and the Blood allows them to bring Sabbaths anywhere.\\ {{:misc:magic:air.png?14&nolink}}Air & {{:misc:magic:earth.png?14&nolink}}earth randoms can protect troops in different ways, especially with the help of sabbaths, with air notably providing access to ??Wailing Winds??. | |
| {{:nations:la:xibalba:bacab.png?nolink}} | **??Bacab#2749??**\\ {{:misc:gui:gold.png?15&nolink}} 475\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>W3E2D1H3,100%WEDN,10%WEDN}} {{:misc:gui:research.png?15&nolink}} 19 \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{abilities:water_breathing.png?15&nolink}} [[Gift of Water Breathing]] (20) \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (5) \\ {{:abilities:Resource_Bonus.png?15&nolink}} [[Resource Bonus]] (5) \\ | As strong as the Bacab is, he, unfortunately, shares a recruitment queue with the much-more-gold-efficient Camazotz. Bacabs are still useful for their high levels in Water and Earth, but they are expensive and slow to produce.\\ \\ Unlike their MA equivalent, they are {{path>H3}} and can thus ??Divine Blessing?? and claim thrones, greatly improving their utility. | | | {{:nations:la:xibalba:bacab.png?nolink}} | **??Bacab#2749??**\\ {{:misc:gui:gold.png?15&nolink}} 475\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>W3E2D1H3,100%WEDN,10%WEDN}} {{:misc:gui:research.png?15&nolink}} 19 \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{abilities:water_breathing.png?15&nolink}} [[Gift of Water Breathing]] (20) \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistant]] (5) \\ {{:abilities:Resource_Bonus.png?15&nolink}} [[Resource Bonus]] (5) \\ | A strong water mage who also provides the most reliable access to earth buffs in LA Xibalba's roster, but expensive and slow to produce.\\ \\ Unlike their MA equivalent, they are {{path>H3}} and can thus ??Divine Blessing?? and claim thrones, greatly improving their utility. | |
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The following commander can only be recruited underwater: | The following commander can only be recruited underwater: |
* {{path>A1}} on Camazotz, Ah Itz | * {{path>A1}} on Camazotz, Ah Itz |
* {{path>W4}} on Bacabs, {{path>W7}} via a ??Water Bracelet??, ??Robe of the Sea?? and [[Elemental Royalty#Queens of Elemental Water | Queen of Elemental Water]] | * {{path>W4}} on Bacabs, {{path>W7}} via a ??Water Bracelet??, ??Robe of the Sea?? and [[Elemental Royalty#Queens of Elemental Water | Queen of Elemental Water]] |
* {{path>E3}} on Bacabs, {{path>E6}} via ??Earth Boots??, a ??Blood Stone??, ??Troll King's Court?? (expensive!) and [[Elemental Royalty#Kings of Elemental Earth | King of Elemental Earth]] | * {{path>E3}} on Bacabs, {{path>E4}} via ??Earth Boots??; [[empowering]] them in Blood thrice gives more boosters |
</WRAP><WRAP column half> | </WRAP><WRAP column half> |
**Sorceries** | **Sorceries** |
* No {{misc:magic:astral.png?14&nolink}}astral magic | * No {{misc:magic:astral.png?14&nolink}}astral magic |
* {{path>D3}} on Camazotz, {{path>D4}} via a ??Skull Staff?? | * {{path>D3}} on Camazotz, {{path>D4}} via a ??Skull Staff?? |
* {{path>N2}} on Ways, {{path>N5}} via a ??Thistle Mace??, ??Armor of Twisting Thorns?? and ??Awaken Ivy King?? | * {{path>N2}} on Ways, {{path>N3}} via a ??Thistle Mace??; [[empowering]] them in Blood twice or a blood Camazotz once gives more boosters |
* {{path>B2}} on Camazotz, as much {{misc:magic:blood.png?14&nolink}}blood as required via [[empowering]] and boosters. | * {{path>B2}} on Camazotz; [[empowering]] them in Blood once gives boosters |
</WRAP></WRAP> | </WRAP></WRAP> |
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* Conjuration 5 {{path>N2}} for {{gems>8N}}: **??Summon Monster Toads??** ( {{:nations:ma:xibalba:monster_toad.png?nolink}} ??Monster Toad??×3)\\ Sacred tramplers that spread poison with their [[poison skin]] and [[poisonous cloud]]. Squishy due to low protection, but can disrupt formations. | * Conjuration 5 {{path>N2}} for {{gems>8N}}: **??Summon Monster Toads??** ( {{:nations:ma:xibalba:monster_toad.png?nolink}} ??Monster Toad??×3)\\ Sacred tramplers that spread poison with their [[poison skin]] and [[poisonous cloud]]. Squishy due to low protection, but can disrupt formations. |
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* Conjuration 7 {{path>N4}} for {{gems>60N}}: **??Summon Balam??** ( {{:nations:ea:xibalba:balam_of_the_North.png?nolink}} {{:nations:ea:xibalba:balam_of_the_North_2.png?nolink}} {{:nations:ea:xibalba:balam_of_the_North_3.png?nolink}} one of: ??Balam of the North??, ??Balam of the South??, ??Balam of the East??, or ??Balam of the West??)\\ Jaguar shape shifters with a Onaqui and Zotz form. All are {{path>N4B2H3,200%FWAD}} mages. Handy for late game rituals and battle magic. Also throne claimers! | * Conjuration 7 {{path>N4}} for {{gems>60N}}: **??Summon Balam??** ( {{:nations:ea:xibalba:balam_of_the_North.png?nolink}} {{:nations:ea:xibalba:balam_of_the_North_2.png?nolink}} {{:nations:ea:xibalba:balam_of_the_North_3.png?nolink}} one of: ??Balam of the North??, ??Balam of the South??, ??Balam of the East??, or ??Balam of the West??)\\ Jaguar shape shifters with a Onaqui and Zotz form. They are {{path>N4B2H3,200%FWAD}} mages. Handy for late game rituals and battle magic. Also throne claimers! |
* Conjuration 8 {{path>A4}} for {{gems>75A}}: **??Summon Chaac??** ( {{:nations:ea:xibalba:Chaac_of_the_North.png?nolink}} one of: ??Chaac of the North??, ??Chaac of the South??, ??Chaac of the East??, or ??Chaac of the West??)\\ Chaacs are powerful late-game mages (all {{path>A4W2H3}} with either +{{path>W1}} or +{{path>200%FDN}}) that provide access to high {{misc:magic:air.png?14&nolink}}air magic, which is an excellent combat magic path. Allows a pretender with the requisite paths to generate more high-air casters to distribute among armies. Their passive Natural Storm ability does disable flying, however. | * Conjuration 8 {{path>A4}} for {{gems>75A}}: **??Summon Chaac??** ( {{:nations:ea:xibalba:Chaac_of_the_North.png?nolink}} one of: ??Chaac of the North??, ??Chaac of the South??, ??Chaac of the East??, or ??Chaac of the West??)\\ The Chaacs are powerful late-game mages ({{path>A4W2H3}} with either +{{path>W1}} or +{{path>200%FDN}}) that provide access to high {{misc:magic:air.png?14&nolink}}air magic, which is an excellent combat magic path. Allows a pretender with the requisite paths to generate more high-air casters to distribute among armies. Their passive Natural Storm ability does disable flying, however. |
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//Blood Summons// | //Blood Summons// |
* Blood 2 {{path>B1}} for {{gems>8B}}: **??Bind Beast Bats??** ( {{:nations:ea:xibalba:beast_bat.png?nolink}} ??Beast Bat??×3)\\ Sacred flyers that can come online very early. Not nearly as deadly as Ozelotls but deal a significant amount of fatigue if they can wound with their poisonous bite. Mixing in some can quickly put monsters to sleep if you can overcome their prot and defenses. | * Blood 2 {{path>B1}} for {{gems>8B}}: **??Bind Beast Bats??** ( {{:nations:ea:xibalba:beast_bat.png?nolink}} ??Beast Bat??×3)\\ Sacred flyers that can come online very early. Not nearly as deadly as Ozelotls but deal a significant amount of fatigue if they can wound with their poisonous bite. Mixing in some can quickly put monsters to sleep if you can overcome their prot and defenses. |
* Blood 4 {{path>B1F1}} for {{gems>16B}}: **??Bind Jaguar Fiends??** ( {{:nations:ea:xibalba:Ozelotl.png?nolink}} ??Ozelotl??×3)\\ Deadly sacred flyers. LA Xibalba regrettably lacks the ability to summon Ozelotls without a very lucky random on a ??Way??, but these are deadly and mobile troops if this spell can be cast. | * Blood 4 {{path>B1F1}} for {{gems>16B}}: **??Bind Jaguar Fiends??** ( {{:nations:ea:xibalba:Ozelotl.png?nolink}} ??Ozelotl??×3)\\ Deadly sacred flyers. LA Xibalba regrettably lacks the ability to summon Ozelotls without a very lucky random on a ??Way??, but these are deadly and mobile troops if this spell can be cast. |
* Blood 7 {{path>B4}} for {{gems>101B}}: **??Contact Onaqui??** ( {{:nations:ea:xibalba:Onaqui.png?nolink}} ??Onaqui??×1 + {{:nations:ea:xibalba:beast_bat.png?nolink}} ??Beast Bat??×8)\\ A strong blood mage that freespawns ??Beast Bats??. | * Blood 7 {{path>B4}} for {{gems>101B}}: **??Contact Onaqui??** ( {{:nations:ea:xibalba:Onaqui.png?nolink}} ??Onaqui??×1 + {{:nations:ea:xibalba:beast_bat.png?nolink}} ??Beast Bat??×8)\\ A big {{path>D2N1B3H1,100%FDNB}} mage that freespawns ??Beast Bats??. |
* Blood 8 {{path>B6F2}} for {{gems>40B}}: **??Rain of Jaguars??** ( {{:nations:ea:xibalba:Ozelotl.png?nolink}} ??Ozelotl??×14+[lv])\\ A late-game but much more efficient way to mass Ozelotls. | * Blood 8 {{path>B6F2}} for {{gems>40B}}: **??Rain of Jaguars??** ( {{:nations:ea:xibalba:Ozelotl.png?nolink}} ??Ozelotl??×14+[lv])\\ A late-game but much more efficient way to mass Ozelotls. |
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