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xibalba-la [2022/09/15 22:25] wigglefig Slightly less negative about the bacab, noted Chilan can get E2 |
xibalba-la [2022/10/03 11:11] (current) wigglefig minor rewording |
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===== General Overview ===== | ===== General Overview ===== |
In the Late Ages, Xibalba regains [[xibalba-ea|EA Xibalba's]] summons and retains most of [[xibalba-ma|MA Xibalba]]'s tools and magic. Due to the low gem density and high population count of the Late Ages, the bats' ability to blood hunt on a massive scale is more important than ever. The Muuch's ability to expand underwater is especially useful to claim the now mostly empty seas of the Late Ages. | In the Late Ages Xibalba regains [[xibalba-ea|EA Xibalba's]] summons and retains most of [[xibalba-ma|MA Xibalba]]'s tools and magic. Due to the low gem density and high population count of the Late Ages, the bats' ability to blood hunt on a massive scale is more important than ever. The amphibious Muuch are especially useful for claiming the now mostly empty seas of the Late Ages. |
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Unfortunately, LA Xibalba also inherits the poorly-equipped troops of the Xibalban line; this is especially problematic given the heavy armor and mass crossbows characteristic of the Late Ages. Expanding at a competitive rate is still possible with the right build, but it requires practice to master. LA Xibalba also lacks a reliable way to summon ??Ozelotl??s, meaning it simply cannot summon these in the same mass as its Early Age predecessor or contemporary [[mictlan la | LA Mictlan]]. | Unfortunately, LA Xibalba also inherits the poorly-equipped troops of the Xibalban line. This is especially problematic given the heavy armor and mass crossbows characteristic of the Late Ages. Expanding at a competitive rate is still possible with the right build, but it requires practice to master. LA Xibalba also lacks a reliable way to summon ??Ozelotl??s, meaning it simply cannot mass these in the same quantities as its Early Age predecessor or contemporary [[mictlan la | LA Mictlan]]. Still, LA Xibalba has the magic diversity to use most of the tools generic blood offers, and the proficiency in blood hunting to fuel big plays. |
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Like many Late Age blood powers, Xibalba has enormous scaling power but suffers from a lackluster early game, and lacks the tools to deal with certain kinds of rushes. Overcoming these challenges is key to unlocking the late-game potential of Xibalba's blood hunting and path diversity. | Like many Late Age blood powers, Xibalba has enormous scaling power but suffers from a lackluster early game, and lacks the tools to deal with certain kinds of rushes. Overcoming these challenges is key to unlocking the late-game potential of Xibalba's blood hunting and path diversity. |
* {{path>A1}} on Camazotz, Ah Itz | * {{path>A1}} on Camazotz, Ah Itz |
* {{path>W4}} on Bacabs, {{path>W7}} via a ??Water Bracelet??, ??Robe of the Sea?? and [[Elemental Royalty#Queens of Elemental Water | Queen of Elemental Water]] | * {{path>W4}} on Bacabs, {{path>W7}} via a ??Water Bracelet??, ??Robe of the Sea?? and [[Elemental Royalty#Queens of Elemental Water | Queen of Elemental Water]] |
* {{path>E3}} on Bacabs, {{path>E6}} via ??Earth Boots??, a ??Blood Stone??, ??Troll King's Court?? (expensive!) and [[Elemental Royalty#Kings of Elemental Earth | King of Elemental Earth]] | * {{path>E3}} on Bacabs, {{path>E4}} via ??Earth Boots??; [[empowering]] them in Blood thrice gives more boosters |
</WRAP><WRAP column half> | </WRAP><WRAP column half> |
**Sorceries** | **Sorceries** |
* No {{misc:magic:astral.png?14&nolink}}astral magic | * No {{misc:magic:astral.png?14&nolink}}astral magic |
* {{path>D3}} on Camazotz, {{path>D4}} via a ??Skull Staff?? | * {{path>D3}} on Camazotz, {{path>D4}} via a ??Skull Staff?? |
* {{path>N2}} on Ways, {{path>N5}} via a ??Thistle Mace??, ??Armor of Twisting Thorns?? and ??Awaken Ivy King?? | * {{path>N2}} on Ways, {{path>N3}} via a ??Thistle Mace??; [[empowering]] them in Blood twice or a blood Camazotz once gives more boosters |
* {{path>B2}} on Camazotz, as much {{misc:magic:blood.png?14&nolink}}blood as required via [[empowering]] and boosters. | * {{path>B2}} on Camazotz; [[empowering]] them in Blood once gives boosters |
</WRAP></WRAP> | </WRAP></WRAP> |
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* Conjuration 5 {{path>N2}} for {{gems>8N}}: **??Summon Monster Toads??** ( {{:nations:ma:xibalba:monster_toad.png?nolink}} ??Monster Toad??×3)\\ Sacred tramplers that spread poison with their [[poison skin]] and [[poisonous cloud]]. Squishy due to low protection, but can disrupt formations. | * Conjuration 5 {{path>N2}} for {{gems>8N}}: **??Summon Monster Toads??** ( {{:nations:ma:xibalba:monster_toad.png?nolink}} ??Monster Toad??×3)\\ Sacred tramplers that spread poison with their [[poison skin]] and [[poisonous cloud]]. Squishy due to low protection, but can disrupt formations. |
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* Conjuration 7 {{path>N4}} for {{gems>60N}}: **??Summon Balam??** ( {{:nations:ea:xibalba:balam_of_the_North.png?nolink}} {{:nations:ea:xibalba:balam_of_the_North_2.png?nolink}} {{:nations:ea:xibalba:balam_of_the_North_3.png?nolink}} one of: ??Balam of the North??, ??Balam of the South??, ??Balam of the East??, or ??Balam of the West??)\\ Jaguar shape shifters with a Onaqui and Zotz form. All are {{path>N4B2H3,200%FWAD}} mages. Handy for late game rituals and battle magic. Also throne claimers! | * Conjuration 7 {{path>N4}} for {{gems>60N}}: **??Summon Balam??** ( {{:nations:ea:xibalba:balam_of_the_North.png?nolink}} {{:nations:ea:xibalba:balam_of_the_North_2.png?nolink}} {{:nations:ea:xibalba:balam_of_the_North_3.png?nolink}} one of: ??Balam of the North??, ??Balam of the South??, ??Balam of the East??, or ??Balam of the West??)\\ Jaguar shape shifters with a Onaqui and Zotz form. They are {{path>N4B2H3,200%FWAD}} mages. Handy for late game rituals and battle magic. Also throne claimers! |
* Conjuration 8 {{path>A4}} for {{gems>75A}}: **??Summon Chaac??** ( {{:nations:ea:xibalba:Chaac_of_the_North.png?nolink}} one of: ??Chaac of the North??, ??Chaac of the South??, ??Chaac of the East??, or ??Chaac of the West??)\\ Chaacs are powerful late-game mages (all {{path>A4W2H3}} with either +{{path>W1}} or +{{path>200%FDN}}) that provide access to high {{misc:magic:air.png?14&nolink}}air magic, which is an excellent combat magic path. Allows a pretender with the requisite paths to generate more high-air casters to distribute among armies. Their passive Natural Storm ability does disable flying, however. | * Conjuration 8 {{path>A4}} for {{gems>75A}}: **??Summon Chaac??** ( {{:nations:ea:xibalba:Chaac_of_the_North.png?nolink}} one of: ??Chaac of the North??, ??Chaac of the South??, ??Chaac of the East??, or ??Chaac of the West??)\\ The Chaacs are powerful late-game mages ({{path>A4W2H3}} with either +{{path>W1}} or +{{path>200%FDN}}) that provide access to high {{misc:magic:air.png?14&nolink}}air magic, which is an excellent combat magic path. Allows a pretender with the requisite paths to generate more high-air casters to distribute among armies. Their passive Natural Storm ability does disable flying, however. |
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//Blood Summons// | //Blood Summons// |
* Blood 2 {{path>B1}} for {{gems>8B}}: **??Bind Beast Bats??** ( {{:nations:ea:xibalba:beast_bat.png?nolink}} ??Beast Bat??×3)\\ Sacred flyers that can come online very early. Not nearly as deadly as Ozelotls but deal a significant amount of fatigue if they can wound with their poisonous bite. Mixing in some can quickly put monsters to sleep if you can overcome their prot and defenses. | * Blood 2 {{path>B1}} for {{gems>8B}}: **??Bind Beast Bats??** ( {{:nations:ea:xibalba:beast_bat.png?nolink}} ??Beast Bat??×3)\\ Sacred flyers that can come online very early. Not nearly as deadly as Ozelotls but deal a significant amount of fatigue if they can wound with their poisonous bite. Mixing in some can quickly put monsters to sleep if you can overcome their prot and defenses. |
* Blood 4 {{path>B1F1}} for {{gems>16B}}: **??Bind Jaguar Fiends??** ( {{:nations:ea:xibalba:Ozelotl.png?nolink}} ??Ozelotl??×3)\\ Deadly sacred flyers. LA Xibalba regrettably lacks the ability to summon Ozelotls without a very lucky random on a ??Way??, but these are deadly and mobile troops if this spell can be cast. | * Blood 4 {{path>B1F1}} for {{gems>16B}}: **??Bind Jaguar Fiends??** ( {{:nations:ea:xibalba:Ozelotl.png?nolink}} ??Ozelotl??×3)\\ Deadly sacred flyers. LA Xibalba regrettably lacks the ability to summon Ozelotls without a very lucky random on a ??Way??, but these are deadly and mobile troops if this spell can be cast. |
* Blood 7 {{path>B4}} for {{gems>101B}}: **??Contact Onaqui??** ( {{:nations:ea:xibalba:Onaqui.png?nolink}} ??Onaqui??×1 + {{:nations:ea:xibalba:beast_bat.png?nolink}} ??Beast Bat??×8)\\ A strong blood mage that freespawns ??Beast Bats??. | * Blood 7 {{path>B4}} for {{gems>101B}}: **??Contact Onaqui??** ( {{:nations:ea:xibalba:Onaqui.png?nolink}} ??Onaqui??×1 + {{:nations:ea:xibalba:beast_bat.png?nolink}} ??Beast Bat??×8)\\ A big {{path>D2N1B3H1,100%FDNB}} mage that freespawns ??Beast Bats??. |
* Blood 8 {{path>B6F2}} for {{gems>40B}}: **??Rain of Jaguars??** ( {{:nations:ea:xibalba:Ozelotl.png?nolink}} ??Ozelotl??×14+[lv])\\ A late-game but much more efficient way to mass Ozelotls. | * Blood 8 {{path>B6F2}} for {{gems>40B}}: **??Rain of Jaguars??** ( {{:nations:ea:xibalba:Ozelotl.png?nolink}} ??Ozelotl??×14+[lv])\\ A late-game but much more efficient way to mass Ozelotls. |
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