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xibalba-la [2022/09/16 00:58]
wigglefig gen overview wording
xibalba-la [2022/10/03 11:11] (current)
wigglefig minor rewording
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 In the Late Ages Xibalba regains [[xibalba-ea|EA Xibalba's]] summons and retains most of [[xibalba-ma|MA Xibalba]]'s tools and magic. Due to the low gem density and high population count of the Late Ages, the bats'  ability to blood hunt on a massive scale is more important than ever. The amphibious Muuch are especially useful for claiming the now mostly empty seas of the Late Ages. In the Late Ages Xibalba regains [[xibalba-ea|EA Xibalba's]] summons and retains most of [[xibalba-ma|MA Xibalba]]'s tools and magic. Due to the low gem density and high population count of the Late Ages, the bats'  ability to blood hunt on a massive scale is more important than ever. The amphibious Muuch are especially useful for claiming the now mostly empty seas of the Late Ages.
  
-Unfortunately, LA Xibalba also inherits the poorly-equipped troops of the Xibalban line. This is especially problematic given the heavy armor and mass crossbows characteristic of the Late Ages. Expanding at a competitive rate is still possible with the right build, but it requires practice to master. LA Xibalba also lacks a reliable way to summon ??Ozelotl??s, meaning it simply cannot mass these in the same quantities as its Early Age predecessor or contemporary [[mictlan la | LA Mictlan]]. +Unfortunately, LA Xibalba also inherits the poorly-equipped troops of the Xibalban line. This is especially problematic given the heavy armor and mass crossbows characteristic of the Late Ages. Expanding at a competitive rate is still possible with the right build, but it requires practice to master. LA Xibalba also lacks a reliable way to summon ??Ozelotl??s, meaning it simply cannot mass these in the same quantities as its Early Age predecessor or contemporary [[mictlan la | LA Mictlan]]. Still, LA Xibalba has the magic diversity to use most of the tools generic blood offers, and the proficiency in blood hunting to fuel big plays.
  
 Like many Late Age blood powers, Xibalba has enormous scaling power but suffers from a lackluster early game, and lacks the tools to deal with certain kinds of rushes. Overcoming these challenges is key to unlocking the late-game potential of Xibalba's blood hunting and path diversity. Like many Late Age blood powers, Xibalba has enormous scaling power but suffers from a lackluster early game, and lacks the tools to deal with certain kinds of rushes. Overcoming these challenges is key to unlocking the late-game potential of Xibalba's blood hunting and path diversity.
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   * {{path>A1}} on Camazotz, Ah Itz   * {{path>A1}} on Camazotz, Ah Itz
   * {{path>W4}} on Bacabs, {{path>W7}} via a ??Water Bracelet??, ??Robe of the Sea?? and [[Elemental Royalty#Queens of Elemental Water | Queen of Elemental Water]]   * {{path>W4}} on Bacabs, {{path>W7}} via a ??Water Bracelet??, ??Robe of the Sea?? and [[Elemental Royalty#Queens of Elemental Water | Queen of Elemental Water]]
-  * {{path>E3}} on Bacabs, {{path>E6}} via ??Earth Boots??, a ??Blood Stone??, ??Troll King's Court?? (expensive!) and [[Elemental Royalty#Kings of Elemental Earth | King of Elemental Earth]]+  * {{path>E3}} on Bacabs, {{path>E4}} via ??Earth Boots??[[empowering]] them in Blood thrice gives more boosters 
 </WRAP><WRAP column half> </WRAP><WRAP column half>
 **Sorceries** **Sorceries**
   * No {{misc:magic:astral.png?14&nolink}}astral magic   * No {{misc:magic:astral.png?14&nolink}}astral magic
   * {{path>D3}} on Camazotz, {{path>D4}} via a ??Skull Staff??   * {{path>D3}} on Camazotz, {{path>D4}} via a ??Skull Staff??
-  * {{path>N2}} on Ways, {{path>N5}} via a ??Thistle Mace??, ??Armor of Twisting Thorns?? and ??Awaken Ivy King?? +  * {{path>N2}} on Ways, {{path>N3}} via a ??Thistle Mace??; [[empowering]] them in Blood twice or a blood Camazotz once gives more boosters 
-  * {{path>B2}} on Camazotz, as much {{misc:magic:blood.png?14&nolink}}blood as required via [[empowering]] and boosters.+  * {{path>B2}} on Camazotz[[empowering]] them in Blood once gives boosters
 </WRAP></WRAP> </WRAP></WRAP>
  
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   * Conjuration 5 {{path>N2}} for {{gems>8N}}: **??Summon Monster Toads??** ( {{:nations:ma:xibalba:monster_toad.png?nolink}} ??Monster Toad??×3)\\ Sacred tramplers that spread poison with their [[poison skin]] and [[poisonous cloud]]. Squishy due to low protection, but can disrupt formations.    * Conjuration 5 {{path>N2}} for {{gems>8N}}: **??Summon Monster Toads??** ( {{:nations:ma:xibalba:monster_toad.png?nolink}} ??Monster Toad??×3)\\ Sacred tramplers that spread poison with their [[poison skin]] and [[poisonous cloud]]. Squishy due to low protection, but can disrupt formations. 
  
-  * Conjuration 7 {{path>N4}} for {{gems>60N}}: **??Summon Balam??** ( {{:nations:ea:xibalba:balam_of_the_North.png?nolink}} {{:nations:ea:xibalba:balam_of_the_North_2.png?nolink}} {{:nations:ea:xibalba:balam_of_the_North_3.png?nolink}} one of: ??Balam of the North??, ??Balam of the South??, ??Balam of the East??, or ??Balam of the West??)\\ Jaguar shape shifters with a Onaqui and Zotz form. All are {{path>N4B2H3,200%FWAD}} mages. Handy for late game rituals and battle magic. Also throne claimers!   +  * Conjuration 7 {{path>N4}} for {{gems>60N}}: **??Summon Balam??** ( {{:nations:ea:xibalba:balam_of_the_North.png?nolink}} {{:nations:ea:xibalba:balam_of_the_North_2.png?nolink}} {{:nations:ea:xibalba:balam_of_the_North_3.png?nolink}} one of: ??Balam of the North??, ??Balam of the South??, ??Balam of the East??, or ??Balam of the West??)\\ Jaguar shape shifters with a Onaqui and Zotz form. They are {{path>N4B2H3,200%FWAD}} mages. Handy for late game rituals and battle magic. Also throne claimers!   
-  * Conjuration 8 {{path>A4}} for {{gems>75A}}: **??Summon Chaac??** ( {{:nations:ea:xibalba:Chaac_of_the_North.png?nolink}} one of: ??Chaac of the North??, ??Chaac of the South??, ??Chaac of the East??, or ??Chaac of the West??)\\ Chaacs are powerful late-game mages (all {{path>A4W2H3}} with either +{{path>W1}} or +{{path>200%FDN}}) that provide access to high {{misc:magic:air.png?14&nolink}}air magic, which is an excellent combat magic path. Allows a pretender with the requisite paths to generate more high-air casters to distribute among armies. Their passive Natural Storm ability does disable flying, however.+  * Conjuration 8 {{path>A4}} for {{gems>75A}}: **??Summon Chaac??** ( {{:nations:ea:xibalba:Chaac_of_the_North.png?nolink}} one of: ??Chaac of the North??, ??Chaac of the South??, ??Chaac of the East??, or ??Chaac of the West??)\\ The Chaacs are powerful late-game mages ({{path>A4W2H3}} with either +{{path>W1}} or +{{path>200%FDN}}) that provide access to high {{misc:magic:air.png?14&nolink}}air magic, which is an excellent combat magic path. Allows a pretender with the requisite paths to generate more high-air casters to distribute among armies. Their passive Natural Storm ability does disable flying, however.
  
 //Blood Summons// //Blood Summons//
   * Blood 2 {{path>B1}} for {{gems>8B}}: **??Bind Beast Bats??** ( {{:nations:ea:xibalba:beast_bat.png?nolink}} ??Beast Bat??×3)\\ Sacred flyers that can come online very early. Not nearly as deadly as Ozelotls but deal a significant amount of fatigue if they can wound with their poisonous bite. Mixing in some can quickly put monsters to sleep if you can overcome their prot and defenses.    * Blood 2 {{path>B1}} for {{gems>8B}}: **??Bind Beast Bats??** ( {{:nations:ea:xibalba:beast_bat.png?nolink}} ??Beast Bat??×3)\\ Sacred flyers that can come online very early. Not nearly as deadly as Ozelotls but deal a significant amount of fatigue if they can wound with their poisonous bite. Mixing in some can quickly put monsters to sleep if you can overcome their prot and defenses. 
   * Blood 4 {{path>B1F1}} for {{gems>16B}}: **??Bind Jaguar Fiends??** ( {{:nations:ea:xibalba:Ozelotl.png?nolink}} ??Ozelotl??×3)\\ Deadly sacred flyers. LA Xibalba regrettably lacks the ability to summon Ozelotls without a very lucky random on a ??Way??, but these are deadly and mobile troops if this spell can be cast.   * Blood 4 {{path>B1F1}} for {{gems>16B}}: **??Bind Jaguar Fiends??** ( {{:nations:ea:xibalba:Ozelotl.png?nolink}} ??Ozelotl??×3)\\ Deadly sacred flyers. LA Xibalba regrettably lacks the ability to summon Ozelotls without a very lucky random on a ??Way??, but these are deadly and mobile troops if this spell can be cast.
-  * Blood 7 {{path>B4}} for {{gems>101B}}: **??Contact Onaqui??** ( {{:nations:ea:xibalba:Onaqui.png?nolink}} ??Onaqui??×1 + {{:nations:ea:xibalba:beast_bat.png?nolink}} ??Beast Bat??×8)\\ A strong blood mage that freespawns ??Beast Bats??+  * Blood 7 {{path>B4}} for {{gems>101B}}: **??Contact Onaqui??** ( {{:nations:ea:xibalba:Onaqui.png?nolink}} ??Onaqui??×1 + {{:nations:ea:xibalba:beast_bat.png?nolink}} ??Beast Bat??×8)\\ A big {{path>D2N1B3H1,100%FDNB}} mage that freespawns ??Beast Bats??
   * Blood 8 {{path>B6F2}} for {{gems>40B}}: **??Rain of Jaguars??** ( {{:nations:ea:xibalba:Ozelotl.png?nolink}} ??Ozelotl??×14+[lv])\\ A late-game but much more efficient way to mass Ozelotls.   * Blood 8 {{path>B6F2}} for {{gems>40B}}: **??Rain of Jaguars??** ( {{:nations:ea:xibalba:Ozelotl.png?nolink}} ??Ozelotl??×14+[lv])\\ A late-game but much more efficient way to mass Ozelotls.
  
xibalba-la.1663289889.txt.gz · Last modified: 2022/09/16 00:58 by wigglefig