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ys-ma [2022/07/17 08:38]
wigglefig
ys-ma [2023/12/05 06:48] (current)
fenrir [National Features] spelled out starting preferences and their effects
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 | {{:misc:gui:sea.png?20&nolink}}**Underwater**\\ {{:abilities:amphibious.png?20&nolink}}**Amphibious**\\ **Morgens**\\ (Non-Stealthy Elves)\\ **Merrows**\\ (Strong & Unskilled)\\ **Humans on Coasts**  | Lt. & Hvy. Infantry \\ Knights \\ Sacred Elf Cav \\ Swans  | {{path>A4}} (Rare 5)\\ {{path>W3}} (Rare 4)\\ {{path>E2}} (Rare 3)\\ {{path>S2}}*\\ {{path>F1}} (Uncommon, Rare 2)\\ {{path>N1}} (Uncommon)\\ *Uncommon {{path>S1}} Underwater\\ **Heroes:**\\ {{path>F3A3W2E2}}\\ {{path>F1A4W3E2}}  | {{path>H2}} Capital Only\\ {{path>H1}} in Forts  | {{:misc:gui:castle.png?20&nolink}} Standard Forts\\ {{:misc:gui:Citadel.png?20&nolink}} Starts with a Citadel\\ UW Forts\\ Coastal Recruits  | | {{:misc:gui:sea.png?20&nolink}}**Underwater**\\ {{:abilities:amphibious.png?20&nolink}}**Amphibious**\\ **Morgens**\\ (Non-Stealthy Elves)\\ **Merrows**\\ (Strong & Unskilled)\\ **Humans on Coasts**  | Lt. & Hvy. Infantry \\ Knights \\ Sacred Elf Cav \\ Swans  | {{path>A4}} (Rare 5)\\ {{path>W3}} (Rare 4)\\ {{path>E2}} (Rare 3)\\ {{path>S2}}*\\ {{path>F1}} (Uncommon, Rare 2)\\ {{path>N1}} (Uncommon)\\ *Uncommon {{path>S1}} Underwater\\ **Heroes:**\\ {{path>F3A3W2E2}}\\ {{path>F1A4W3E2}}  | {{path>H2}} Capital Only\\ {{path>H1}} in Forts  | {{:misc:gui:castle.png?20&nolink}} Standard Forts\\ {{:misc:gui:Citadel.png?20&nolink}} Starts with a Citadel\\ UW Forts\\ Coastal Recruits  |
  
- +**The City on the Coast** 
 + 
 +Ys must start [[underwater]], and is weighted towards starting in a regular Sea province bordering a land province. Since Underwater-province forts cannot pull Resources from "dry" provinces, this means Ys will generally have a smaller "cap circle" than most other nations, thereby limiting the maximum potential for its [[Sacred]] troop production. On the other hand, Ys also starts with a Citadel, meaning its capital will extract more from its "cap circle" than most other factions. This is the only underwater Citadel in the game, disregarding land-to-Sea castings of ??Three Red Seconds??
 + 
 +Like with most underwater nations, Ys's land recruits are only available in provinces bordering an underwater province; inland forts will only have the [[Independents]] available.
  
 ==== Capital Sites ==== ==== Capital Sites ====
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 | {{:nations:ma:ys:ysian_druid.png?nolink}}             | **??Ysian Druid??**\\ {{:misc:gui:gold.png?15&nolink}} 165\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                             | {{path>W1E1H1,100%WESN}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)                                                                                                                                                                                                                                                                                                                                                                                      | Not a particularly efficient mage for the paths, but is the cheapest ??Water Elemental#408?? summoner and a competent point-buff dispenser (??Mossbody??, ??Body Ethereal??, ??Iron Warriors??) for getting the most out of Ys' thugs and sacreds. Astral randoms can also form communions.\\ If you're in a water war, you're going to need a lot of them to win the early mage fights.                                                                                                                                                                                                        | | {{:nations:ma:ys:ysian_druid.png?nolink}}             | **??Ysian Druid??**\\ {{:misc:gui:gold.png?15&nolink}} 165\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                             | {{path>W1E1H1,100%WESN}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)                                                                                                                                                                                                                                                                                                                                                                                      | Not a particularly efficient mage for the paths, but is the cheapest ??Water Elemental#408?? summoner and a competent point-buff dispenser (??Mossbody??, ??Body Ethereal??, ??Iron Warriors??) for getting the most out of Ys' thugs and sacreds. Astral randoms can also form communions.\\ If you're in a water war, you're going to need a lot of them to win the early mage fights.                                                                                                                                                                                                        |
 | {{:nations:ma:ys:Morgen_champion.png?nolink}}         | **??Morgen Champion??**\\ {{:misc:gui:gold.png?15&nolink}} 250\\ {{:misc:gui:resources.png?15&nolink}} 53 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2  \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>A1W1H1}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:resist_fire.png?15&nolink}} [[Resist Fire]] (5)\\ {{:abilities:iron_vulnerablity.png?15&nolink}} [[Iron Vulnerability]] (1)\\ {{:abilities:glamour.png?15&nolink}} [[Glamour]]\\ {{:abilities:spell_singer.png?15&nolink}} [[Spell Singer]]\\ [[Mounted]]  \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max Size 3)\\ [[Land Shape]] ⇔ ??Morgen Champion#2918?? \\ [[Female]]   | Great thugs that are not slow to recruit. They ride a fire-breathing horse and have air and water which are decent thug paths (??Liquid Body??, ??Mistform??, ??Quicken Self??). They are also spell singers, reducing fatigue accumulated from casting spells (albeit at the cost of increasing buff time, which can be significant).\\ \\  In addition to being amphibious, their sailing ability grants massive mobility, allowing units under the Champion's command to travel greater distances and bypass problematic land and water provinces as if the army could fly.  | | {{:nations:ma:ys:Morgen_champion.png?nolink}}         | **??Morgen Champion??**\\ {{:misc:gui:gold.png?15&nolink}} 250\\ {{:misc:gui:resources.png?15&nolink}} 53 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2  \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>A1W1H1}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:resist_fire.png?15&nolink}} [[Resist Fire]] (5)\\ {{:abilities:iron_vulnerablity.png?15&nolink}} [[Iron Vulnerability]] (1)\\ {{:abilities:glamour.png?15&nolink}} [[Glamour]]\\ {{:abilities:spell_singer.png?15&nolink}} [[Spell Singer]]\\ [[Mounted]]  \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max Size 3)\\ [[Land Shape]] ⇔ ??Morgen Champion#2918?? \\ [[Female]]   | Great thugs that are not slow to recruit. They ride a fire-breathing horse and have air and water which are decent thug paths (??Liquid Body??, ??Mistform??, ??Quicken Self??). They are also spell singers, reducing fatigue accumulated from casting spells (albeit at the cost of increasing buff time, which can be significant).\\ \\  In addition to being amphibious, their sailing ability grants massive mobility, allowing units under the Champion's command to travel greater distances and bypass problematic land and water provinces as if the army could fly.  |
-| {{:nations:ma:ys:Morgen_Princess.png?nolink}}         | **??Morgen Princess??**\\ {{:misc:gui:gold.png?15&nolink}} 340\\ {{:misc:gui:resources.png?15&nolink}} 51 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4  \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>A2W1H2}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:resist_fire.png?15&nolink}} [[Resist Fire]] (5)\\ {{:abilities:iron_vulnerablity.png?15&nolink}} [[Iron Vulnerability]] (1)\\ {{:abilities:glamour.png?15&nolink}} [[Glamour]]\\ {{:abilities:spell_singer.png?15&nolink}} [[Spell Singer]]\\ [[Mounted]]  \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max Size 3)\\ [[Land Shape]] ⇔ ??Morgen Princess#2920?? \\ [[Female]]  | Much more expensive (especially in CP) for only a 1-path increase. This does not allow Morgen Princesses to cast much more than Champions in combatbut does reduce fatigue generated and allows them to magic-phase via ??Cloud Trapeze??. Also an excellent leader at 120 leadership.                                                                                                                                                                                                                                                                                                                        |+| {{:nations:ma:ys:Morgen_Princess.png?nolink}}         | **??Morgen Princess??**\\ {{:misc:gui:gold.png?15&nolink}} 340\\ {{:misc:gui:resources.png?15&nolink}} 51 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4  \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>A2W1H2}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:resist_fire.png?15&nolink}} [[Resist Fire]] (5)\\ {{:abilities:iron_vulnerablity.png?15&nolink}} [[Iron Vulnerability]] (1)\\ {{:abilities:glamour.png?15&nolink}} [[Glamour]]\\ {{:abilities:spell_singer.png?15&nolink}} [[Spell Singer]]\\ [[Mounted]]  \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max Size 3)\\ [[Land Shape]] ⇔ ??Morgen Princess#2920?? \\ [[Female]]  | Much more expensive (especially in CP) for a 1-path increase. This notably allows Morgen Princesses to cast ??Mistform?? without gem expenditurereduces fatigue generated and allows them to magic-phase via ??Cloud Trapeze??. Also an excellent leader at 120 leadership.                                                                                                                                                                                                                                                                                                                        |
 | {{:nations:ma:ys:Morgen_sorceress.png?nolink}}        | **??Morgen Sorceress??**\\ {{:misc:gui:gold.png?15&nolink}} 420\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4  \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>A3W2E1H2,100%FAWE,10%FAWE}} {{:misc:gui:research.png?15&nolink}} 19\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:darkvision.png?20&nolink}} [[Darkvision]] (50%)\\ {{:abilities:resist_shock.png?15&nolink}} [[Resist Shock]] (5)\\ {{:abilities:iron_vulnerablity.png?15&nolink}} [[Iron Vulnerability]] (1)\\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (65)\\ {{:abilities:glamour.png?15&nolink}} [[Glamour]]\\ {{:abilities:spell_singer.png?15&nolink}} [[Spell Singer]]\\ [[Female]]                                          | Your super mage, powerful in air, and getting crosspaths with Water, Earth, and some Fire.\\ Can make you ??Rune Smasher??s and wear a ??Crystal Matrix?? so they can power up more in communions.\\ Also don't forget they get traditional Elvish Stealth Glamour, making them hard for your opponent to predict when these archmages will show up, and can air drop in to raid lands.                                                                                                                                           | | {{:nations:ma:ys:Morgen_sorceress.png?nolink}}        | **??Morgen Sorceress??**\\ {{:misc:gui:gold.png?15&nolink}} 420\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4  \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>A3W2E1H2,100%FAWE,10%FAWE}} {{:misc:gui:research.png?15&nolink}} 19\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:darkvision.png?20&nolink}} [[Darkvision]] (50%)\\ {{:abilities:resist_shock.png?15&nolink}} [[Resist Shock]] (5)\\ {{:abilities:iron_vulnerablity.png?15&nolink}} [[Iron Vulnerability]] (1)\\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (65)\\ {{:abilities:glamour.png?15&nolink}} [[Glamour]]\\ {{:abilities:spell_singer.png?15&nolink}} [[Spell Singer]]\\ [[Female]]                                          | Your super mage, powerful in air, and getting crosspaths with Water, Earth, and some Fire.\\ Can make you ??Rune Smasher??s and wear a ??Crystal Matrix?? so they can power up more in communions.\\ Also don't forget they get traditional Elvish Stealth Glamour, making them hard for your opponent to predict when these archmages will show up, and can air drop in to raid lands.                                                                                                                                           |
  
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 | {{:nations:ma:ys:ysian_militia.png?nolink}}      | **??Ysian Militia??**\\ {{:misc:gui:gold.png?15&nolink}} 8\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3                                                               | {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]](50%)                                                                                                                                                                                                                                                                                                                                                                                   | Ys can choose between two kinds of naked militia: one with a shield, and one without. Neither are particularly killy, nor are they durable, making their use limited to perhaps the very early game or as siege chaff.                               | | {{:nations:ma:ys:ysian_militia.png?nolink}}      | **??Ysian Militia??**\\ {{:misc:gui:gold.png?15&nolink}} 8\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3                                                               | {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]](50%)                                                                                                                                                                                                                                                                                                                                                                                   | Ys can choose between two kinds of naked militia: one with a shield, and one without. Neither are particularly killy, nor are they durable, making their use limited to perhaps the very early game or as siege chaff.                               |
 | {{:nations:ma:ys:ysian_spearman.png?nolink}}     | **??Ysian Spearman??**\\ {{:misc:gui:gold.png?15&nolink}} 12\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                             | :::                                                                                                                                                                                                                                                                                                                                                                                   | :::  | | {{:nations:ma:ys:ysian_spearman.png?nolink}}     | **??Ysian Spearman??**\\ {{:misc:gui:gold.png?15&nolink}} 12\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                             | :::                                                                                                                                                                                                                                                                                                                                                                                   | :::  |
-| {{:nations:ma:ys:ysian_infantry.png?nolink}}     | **??Ysian Infantry??**\\ {{:misc:gui:gold.png?15&nolink}} 12\\ {{:misc:gui:resources.png?15&nolink}} 19 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                            | {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)                                                                                                                                                                                                                                                                                                                                                                                   | Medium infantry with a spear.                                                                                          | +| {{:nations:ma:ys:ysian_infantry.png?nolink}}     | **??Ysian Infantry??**\\ {{:misc:gui:gold.png?15&nolink}} 12\\ {{:misc:gui:resources.png?15&nolink}} 19 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                            | {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)                                                                                                                                                                                                                                                                                                                                                                                   | Medium infantry with a spear. Low combat skills but high HP and strength.                                                                                          | 
-| {{:nations:ma:ys:ysian_man_at_arms.png?nolink}}  | **??Ysian Man at Arms??**\\ {{:misc:gui:gold.png?15&nolink}} 15\\ {{:misc:gui:resources.png?15&nolink}} 23 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 15                                                        | {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)                                                                                                                                                                                                                                                                                                                                                                                   | Heavy infantry with a spear. Fairly solid at 17 protection, but lacks the damage output to pierce through heavy armor in return.                                                                                          | +| {{:nations:ma:ys:ysian_man_at_arms.png?nolink}}  | **??Ysian Man at Arms??**\\ {{:misc:gui:gold.png?15&nolink}} 15\\ {{:misc:gui:resources.png?15&nolink}} 23 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 15                                                        | {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)                                                                                                                                                                                                                                                                                                                                                                                   | Heavy infantry with a spear. Fairly solid at 17 protection, but slow and expensive. Druids can buff them with ??Strength of Giants?? to have a decent 20 piercing damage, and ??Legions of Steel?? to make them the most durable troop in the nation.                                                                                          | 
-| {{:nations:ma:ys:Knight_of_ys.png?nolink}}       | **??Knight of Ys??**\\ {{:misc:gui:gold.png?15&nolink}} 45\\ {{:misc:gui:resources.png?15&nolink}} 23 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 46                                                             | {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ [[Land Shape]] ⇔ ??Knight of Ys#2911?? \\ [[Mounted]]                                                                                                                                                                                                                                                                                                                         | Knights of Ys are actually fairly reasonable heavy cavalry, at least on land where they get their hoof attack. Unfortunately they don't deal much damage, similar to the rest of Ys' Merrow troops.                                                                                          | +| {{:nations:ma:ys:Knight_of_ys.png?nolink}}       | **??Knight of Ys??**\\ {{:misc:gui:gold.png?15&nolink}} 45\\ {{:misc:gui:resources.png?15&nolink}} 23 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 46                                                             | {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ [[Land Shape]] ⇔ ??Knight of Ys#2911?? \\ [[Mounted]]                                                                                                                                                                                                                                                                                                                         | Knights of Ys are actually fairly reasonable heavy cavalry, at least on land where they get their hoof attack. Unfortunatelythey don't deal much damage compared to other knights.                                                                                          | 
-| {{:nations:ma:ys:Morvarc_h_knight.png?nolink}}   | **??Morvarc'h Knight??**\\ {{:misc:gui:gold.png?15&nolink}} 115\\ {{:misc:gui:resources.png?15&nolink}} 53 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 56  \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:resist_fire.png?15&nolink}} [[Resist Fire]] (5)\\ {{:abilities:iron_vulnerablity.png?15&nolink}} [[Iron Vulnerability]] (1)\\ {{:abilities:glamour.png?15&nolink}} [[Glamour]]  \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max Size 3)\\ Land shape ??Morvarc'h Knight#2916?? \\ [[Mounted]]\\ [[Female]]  | Morvarc'hs Knights are Ys' signature sacred, though you wouldn't know it from their underwater shape. They are one of the more expensive sacreds in Dominions, only beaten in cost by the sacreds of [[ashdod ma | MA Ashdod]] and [[ragha la | LA Ragha]], and they are not nearly so impressive underwater with their single medium-damage attack. However, on land they gain a hoof attack and, more importantly, the ability to breathe fire that deals damage in an area rather than having to make an attack check to hit, and their combat skills and protection make them difficult to kill in return. Morvarc'hs are excellent sacreds, but only reach their full potential above the water.\\ \\ Unlike other elf-type units, Morvarc'hs are not stealthy and cannot sneak. However, they are still invisible to opponents on the strategic map due to their glamour.                                                                                          |+| {{:nations:ma:ys:Morvarc_h_knight.png?nolink}}   | **??Morvarc'h Knight??**\\ {{:misc:gui:gold.png?15&nolink}} 115\\ {{:misc:gui:resources.png?15&nolink}} 53 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 56  \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:resist_fire.png?15&nolink}} [[Resist Fire]] (5)\\ {{:abilities:iron_vulnerablity.png?15&nolink}} [[Iron Vulnerability]] (1)\\ {{:abilities:glamour.png?15&nolink}} [[Glamour]]  \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max Size 3)\\ Land shape ??Morvarc'h Knight#2916?? \\ [[Mounted]]\\ [[Female]]  | Morvarc'Knights are Ys' signature sacred, though you wouldn't know it from their underwater shape. They are one of the more expensive sacreds in Dominions, only beaten in cost by a few nation'sacreds, like [[ashdod ma | MA Ashdod]] and [[ragha la | LA Ragha]], and they are not nearly so impressive underwater with their single medium-damage attack. However, on land they gain a hoof attack and, more importantly, the ability to breathe fire that deals damage in an area rather than having to make an attack check to hit, and their combat skills and protection make them difficult to kill in return. Morvarc'hs are excellent sacreds, but only reach their full potential above the water.\\ \\ Unlike other elf-type units, Morvarc'hs are not stealthy and cannot sneak. However, they are still invisible to opponents on the strategic map due to their glamour.                                                                                          |
  
  
ys-ma.1658047098.txt.gz · Last modified: 2022/07/17 08:38 by wigglefig