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| dominion-effects [2026/10/30 08:40] – [Nature Transformation Ritual] vadimk | dominion-effects [2026/10/31 06:22] (current) – [Freespawn testing results] vadimk |
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| ====== (WIP) LA R'lyeh dominion effect ====== | ====== LA R'lyeh dominion effects ====== |
| ===== Freespawn testing results ===== | ===== Freespawn testing results ===== |
| Dominion generates value proportionally to candles. It grows smoothly with an increase in candles. This growth accelerates at high candles ({{scales>Dom9}} and {{scales>Dom10}}). This implies that high dominion builds should start at {{scales>Dom8}} candles rather than {{scales>Dom6}} and achieve {{scales>Dom10}} with temples. | Dominion generates value proportionally to candles. It grows smoothly with an increase in candles. This growth accelerates at high candles ({{scales>Dom9}} and {{scales>Dom10}}). This implies that high dominion builds should start at {{scales>Dom8}} candles rather than {{scales>Dom6}} and achieve {{scales>Dom10}} with temples. |
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| Dominion generates at {{scales>Dom6}} **50 gold** of value from **Freespawn** per province per turn and **140 gold** at {{scales>Dom10}}. This is conditional on building infrastructure in every province (3000 gold) with long payback periods. {{scales>Dom6}} provides value comparable to a standard underwater province. {{scales>Dom10}} provides value comparable to a large land province. | Dominion generates at {{scales>Dom6}} **50 gold** of value from **Freespawn** per province per turn and **140 gold** at {{scales>Dom10}}. {{scales>Dom6}} provides value comparable to that of a standard underwater province. {{scales>Dom10}} provides value comparable to a large land province. This is conditional on building infrastructure in every province (3000 gold) with long payback periods. |
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| This implies that middle-ground builds are inefficient. Low dominion builds take {{scales>Dom1}}-{{scales>Dom2}} and avoid dominion spread on land. High dominion builds play with {{scales>Dom8}} - {{scales>Dom10}} and convert all provinces. {{scales>Dom4}} - {{scales>Dom6}} builds will just popkill income but will not generate enough freespawn. | This implies that middle-ground builds are inefficient. Low dominion builds take {{scales>Dom1}}-{{scales>Dom2}} and avoid dominion spread on land. High dominion builds play with {{scales>Dom8}} - {{scales>Dom10}} and convert all provinces. {{scales>Dom4}} - {{scales>Dom6}} builds will just popkill income but will not generate enough freespawn. |
| | {{:misc:gui:temple.png?45&nolink}} | Temples | 13 years | 8 years | Temples double commander spawn rates. | | | {{:misc:gui:temple.png?45&nolink}} | Temples | 13 years | 8 years | Temples double commander spawn rates. | |
| ===== Void Beings and Troops ===== | ===== Void Beings and Troops ===== |
| === Insights === | Candles increase both quantity and quality of Void Being spawn. The table below shows spawn rates and best possible units at each candle. |
| Candles increase both quantity and quality of Void Being spawn. | {{:nations:la:rlyeh:greater_otherness.png?35&nolink}} starts spawning only at {{scales>Dom8}}. {{:nations:la:rlyeh:vastness.png?35&nolink}} or {{:nations:la:rlyeh:thing_that_should_not_be.png?35&nolink}} never spawns. |
| {{:nations:la:rlyeh:greater_otherness.png?35&nolink}} starts spawning only at {{scales>Dom9}}. {{:nations:la:rlyeh:vastness.png?35&nolink}} or {{:nations:la:rlyeh:thing_that_should_not_be.png?35&nolink}} never spawns. | |
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| === Spawn Rates per Province: # Units every 10 Turns === | === Spawn chances based on Loggy's notes === |
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| | ^ Dominion ^ Spawn probability/turn ^ Best possible unit ^ |
| | | {{scales>Dom1}} | 5% | {{:nations:la:rlyeh:thing_from_the_void.png?45&nolink}} | |
| | | {{scales>Dom2}} | 7% | {{:nations:la:rlyeh:formless_spawn.png?40&nolink}} | |
| | | {{scales>Dom3}} | 9% | {{:nations:la:rlyeh:formless_spawn.png?40&nolink}} | |
| | | {{scales>Dom4}} | 11% | {{:nations:la:rlyeh:formless_spawn.png?40&nolink}} | |
| | | {{scales>Dom5}} | 13% | {{:nations:la:rlyeh:otherness.png?35&nolink}} | |
| | | {{scales>Dom6}} | 15% | {{:nations:la:rlyeh:otherness.png?35&nolink}} | |
| | | {{scales>Dom7}} | 17% | {{:nations:la:rlyeh:otherness.png?35&nolink}} | |
| | | {{scales>Dom8}} | 19% | {{:nations:la:rlyeh:greater_otherness.png?50&nolink}} | |
| | | {{scales>Dom9}} | 21% | {{:nations:la:rlyeh:greater_otherness.png?50&nolink}} | |
| | | {{scales>Dom10}} | 23% | {{:nations:la:rlyeh:greater_otherness.png?50&nolink}} | |
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| | === Actual testing results. Spawn Rates per Province: # Units every 10 Turns === |
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| {{:nations:la:rlyeh:thing_from_beyond.png?35&nolink}}: {{:abilities:sacred.png?20&nolink}} [[Sacred]], {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15), {{:abilities:blind.png?15&nolink}} [[Blind Fighter]] (1), {{:abilities:void_sanity.png?15&nolink}} [[Void Sanity]] (20), {{:abilities:magic_being.png?15&nolink}} [[Magic Being]], {{:abilities:amphibious.png?15&nolink}} [[Amphibious]], {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | {{:nations:la:rlyeh:thing_from_beyond.png?35&nolink}}: {{:abilities:sacred.png?20&nolink}} [[Sacred]], {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15), {{:abilities:blind.png?15&nolink}} [[Blind Fighter]] (1), {{:abilities:void_sanity.png?15&nolink}} [[Void Sanity]] (20), {{:abilities:magic_being.png?15&nolink}} [[Magic Being]], {{:abilities:amphibious.png?15&nolink}} [[Amphibious]], {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] |
| | {{:nations:la:rlyeh:dweller-in-the-deep.png?nolink}} | **??Dweller-In-The-Deep#759??** x d2 \\ Spawn Roll (13) | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (15) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (15) \\ {{:abilities:blind.png?15&nolink}} [[Blind Fighter]] (1) \\ {{:abilities:void_sanity.png?15&nolink}} [[Void Sanity]] (20) \\ {{:abilities:poison_barbs.png?15&nolink}} [[Poison Barbs]] (10) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:ethereal.png?15&nolink}} [[Ethereal]] \\ {{:abilities:aquatic.png?15&nolink}} [[Aquatic]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | 0 | 0.2 units | | | {{:nations:la:rlyeh:dweller-in-the-deep.png?nolink}} | **??Dweller-In-The-Deep#759??** x d2 \\ Spawn Roll (13) | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (15) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (15) \\ {{:abilities:blind.png?15&nolink}} [[Blind Fighter]] (1) \\ {{:abilities:void_sanity.png?15&nolink}} [[Void Sanity]] (20) \\ {{:abilities:poison_barbs.png?15&nolink}} [[Poison Barbs]] (10) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:ethereal.png?15&nolink}} [[Ethereal]] \\ {{:abilities:aquatic.png?15&nolink}} [[Aquatic]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | 0 | 0.2 units | |
| | {{:nations:la:rlyeh:greater_otherness.png?nolink}} | **??Greater Otherness#754??** x d4 \\ Spawn Roll (14) | {{:nations:la:rlyeh:thing_from_beyond.png?25&nolink}} \\ {{:abilities:regeneration.png?15&nolink}} [[Regeneration]] (10%) \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (15) \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (15) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (15) \\ {{:abilities:resist_slash.png?15&nolink}} [[Slash Resistant]] \\ {{:abilities:resist_blunt.png?15&nolink}} [[Blunt Resistant]] \\ {{:abilities:resist_pierce.png?15&nolink}} [[Pierce Resistant]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:mindless.png?15&nolink}} [[Mindless]] | 0 | 0.15 units | | | {{:nations:la:rlyeh:greater_otherness.png?nolink}} | **??Greater Otherness#754??** x d4 \\ Spawn Roll (14) | {{:nations:la:rlyeh:thing_from_beyond.png?25&nolink}} \\ {{:abilities:regeneration.png?15&nolink}} [[Regeneration]] (10%) \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (15) \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (15) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (15) \\ {{:abilities:resist_slash.png?15&nolink}} [[Slash Resistant]] \\ {{:abilities:resist_blunt.png?15&nolink}} [[Blunt Resistant]] \\ {{:abilities:resist_pierce.png?15&nolink}} [[Pierce Resistant]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:mindless.png?15&nolink}} [[Mindless]] | 0 | 0.15 units | |
| Arena map was used for testing. Spawn rates are in line with Loggy's notes but more Lesser Othernesses spawned than expected. Troop numbers were tested at zero sloth. At higher sloth, extra dreamer troops might spawn. | Arena map was used for testing. Spawn rates are in line with Loggy's notes but more Lesser Othernesses spawned than expected. Troop numbers were tested at zero sloth. At higher sloth, extra dreamer troops might spawn. Void being spawn rates were tested at zero sloth. |
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| ===== Freespawn Commanders ===== | ===== Freespawn Commanders ===== |
| Removes upkeep. For mages, ensures at least {{path>G1}} but removes 1 from every other path (except astral). 55% chance to add extra {{path>S1}}. E.g., {{path>S2}} slave mages transform into {{path>S3}}. Also, can downgrade, e.g. {{path>W2S1N1}} to {{path>W1S1G1}}. | Removes upkeep. For mages, ensures at least {{path>G1}} but removes 1 from every other path (except astral). 55% chance to add extra {{path>S1}}. E.g., {{path>S2}} slave mages transform into {{path>S3}}. Also, can downgrade, e.g. {{path>W2S1N1}} to {{path>W1S1G1}}. |
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| Removes both positive and negative tags, like homesickness. Massively increases magic leadership. | Removes both positive and negative tags, like homesickness. Massively increases magic leadership. Doesn't remove afflictions but resets HP after a disease. |
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| It's recommended to concentrate all researchers in select few provinces, preached to high dominion to speed-up how quickly newly recruited researchers achieve 25 insanity. Domes and Ether Gate are highly beneficial. | It's recommended to concentrate all researchers in select few provinces, preached to high dominion to speed-up how quickly newly recruited researchers achieve 25 insanity. Domes and Ether Gate are highly beneficial. |
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| | Remove your mad freespawn from forts, keep dreamers to accumulate insanity, and summon animals with rituals up to the fort's supply limit and wait for Void Dreamer transformations. |
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| === Recruit and Summon Transformation Rates per Province: # Units every 10 Turns === | === Recruit and Summon Transformation Rates per Province: # Units every 10 Turns === |
| | {{:nations:la:rlyeh:void_herald.png?nolink}} | Recruit mages | {{:nations:la:rlyeh:slave_mage.png?nolink}} \\ **??Slave Mage#1518??**\\ {{path>W2,S2,R13}} | **??Void Herald#3853??** {{path>W1S3G1R17}} | Removes upkeep and adds {{path>G1}} (can use Dreamstone). 55% chance to add{{path>S1}}. E.g., {{path>S2}} slave mages transform into {{path>S3}}. | | | {{:nations:la:rlyeh:void_herald.png?nolink}} | Recruit mages | {{:nations:la:rlyeh:slave_mage.png?nolink}} \\ **??Slave Mage#1518??**\\ {{path>W2,S2,R13}} | **??Void Herald#3853??** {{path>W1S3G1R17}} | Removes upkeep and adds {{path>G1}} (can use Dreamstone). 55% chance to add{{path>S1}}. E.g., {{path>S2}} slave mages transform into {{path>S3}}. | |
| | {{:nations:la:rlyeh:void_herald.png?nolink}} | Independent mages | {{:nations:ma:ctis:shaman.png?nolink}} \\ **??Shaman??**{{path>S1N1R9}} | **??Void Herald#3853??** {{path>S2G1R11}} | Removes upkeep and adds {{path>G1}} (can use Dreamstone) and receives extra {{path>R2}}. 55% chance to add{{path>S1}}. | | | {{:nations:la:rlyeh:void_herald.png?nolink}} | Independent mages | {{:nations:ma:ctis:shaman.png?nolink}} \\ **??Shaman??**{{path>S1N1R9}} | **??Void Herald#3853??** {{path>S2G1R11}} | Removes upkeep and adds {{path>G1}} (can use Dreamstone) and receives extra {{path>R2}}. 55% chance to add{{path>S1}}. | |
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| | ===== Nature Transformation Ritual ===== |
| | {{path>N2}} ??Transformation?? ritual removes upkeep and improves chasses. Because insanity transforms animal commanders into Void Heralds, this {{path>N2}} ritual is particularly safe for LA R'lyeh. You can start when Moonewine bracelets become available. |
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| | //Low dominion builds.// Take newly recruited {{path>N1}} mages and do rituals on land, as it provides thugs and magic path diversity, especially {{path>A1}}. \\ |
| | //High dominion builds.// Transform {{path>N1}} mages underwater. Removes upkeep immediately and gives ~20% chance to increase magic paths. |
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| | Any outcomes you don't like - just let the mage do research without upkeep. Recuperation bless is highly advised on LA R'lyeh, so put Shroud of the Battle Saint on Foulspawn results to remove Feebleminded. |
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| | ===== Low-Dominion Infrastructure Strategy ===== |
| | Mages and castles represent 3/4 of LA R'lyeh's costs. Both require gold. Low dominion strategy let you start with playstyle similar to MA R'lyeh, build infrastructure, recruit mages, and transition into LA R'lyeh phase. |
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| | === Power curve === |
| | LA benefits from freespawn in the expansion stage. LA underperforms MA mid-game because of popkill. With strong infrastructure, LA overperforms MA R'lyeh late game because of mage transformations. \\ |
| | {{:nations:la:rlyeh:ma_vs_la_rlyeh_benchmark.png?400|}} |
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| | === Infrastructure strategy highlights=== |
| | * Concentrate researchers in few provinces, deeper in your territory but further away from your capital. |
| | * Kill all your prophets when you get Bishop Fish and make one into {{path>H4}}. Preached to high dom with Bishop Fish and Telestic animates. Later, forge +{{path>H1}} boosters.\\ |
| | * Let enemy dominion spread everywhere else, especially your capital. Preach it down with cheap priests and Telestic Animates.\\ |
| | * No temples to avoid dom spread on land. Frontline mages ({{path>W3}} Falling Frost, {{path>E1}} Gifts from Heaven) will not have insanity.\\ |
| | * Slave{{path>S2}}, {{path>N1}} and freespawn {{path>S1}} do research underwater. Accelerate research with Ether Gate underwater and Stellar Focus on land. Use Dreamstones after Void Transformations. Also, use Moonwine Bracelet for {{path>N2}} transformations. |
| | * Recruit Void Cultists and low upkeep indi mages for research on land. Give them Owl Quills and Lightless Lanterns. Cultists with {{path>S1}} do research. Without {{path>S1}} go nearby bloodhunting. After patrolling, turn corpses into undead (Carrion Reanimation). |
| | * Use Stone Idols (Const7) in provinces with 15-20k pop. Preach to high dom provinces with <5k pop. \\ |
| | * Fill research province troop supply limit with Summon Animal rituals. |
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| ===== Insanity Effects ===== | ===== Insanity Effects ===== |
| LA R'lyeh's units with Void Sanity don't gain insanity. E.g., Void Herald with 25 Insanity will always have only 25 because of Void Sanity. | LA R'lyeh's units with Void Sanity don't gain insanity. E.g., Void Herald with 25 Insanity will always have only 25 because of Void Sanity. |
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| Insanity gained from items or The Void is independent of R'lyeh's dominion and is reduced by Void Sanity. | Insanity gained from items or [[Void]] is independent of R'lyeh's dominion and is reduced by Void Sanity. |
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| ===== Nature Transformation Ritual ===== | |
| Because insanity transforms animals into Void Heralds, {{path>N2}} ??Transformation?? ritual is particularly safe you LA R'lyeh. You can start when you craft your first Moonewine bracelet. | |
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| Do rituals on land, as it provides thugs and magic path diversity, especially {{path>A1}}. | |
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| Any outcomes you don't like - just let the mage do research without upkeep. Recuperation is highly advised on LA R'lyeh, so put Shroud of the Saint on Foulspawn results to remove Feebleminded. | |
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| Intended outcome (meme): roll **??Hydra#1831??**{{path>W2S1N2}}, put Flying Shield and Amulet of the Doppleganger and go seduce some commanders. On fail, they will be **very** surprised by an Ethereal, Liquid Body, Astral Shield, 2xRegen, Quickness, Fear {{transformation:hydra.png}}. | |
| ===== Loggy's Freespawn notes ===== | ===== Loggy's Freespawn notes ===== |
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