Table of Contents
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(WIP) LA R'lyeh dominion effect
Freespawn testing results
Income from Freespawn
Direct gold value equivalent generated per province per turn.
| Image | Freespawn Category | Prominent Examples | | |
|---|---|---|---|---|
| Insane Troops | Mad One Triton Dreamer | 19g | 55g |
| Void Beings | Elder Thing Formless Spawn | 10g | 25g |
| Commanders | Cultist | 8g | 20g |
ROI on Infrastructure
| Image | Building | | | Comments |
|---|---|---|---|---|
| | Castles | 9 years | 3 years | Troop freespawn decreases if pop<2000 and stops without pop. Castles protect up to 2700 pop. |
| | Temples | 13 years | 8 years | Temples double commander spawn rates. |
Void Beings and Troops
Insights
Candles increase both quantity and quality of Void Being spawn.
starts spawning only at
9.
or
never spawns.
Spawn Rates per Province: # Units every 10 Turns
:
Sacred,
Poison Resistance (15),
Blind Fighter (1),
Void Sanity (20),
Magic Being,
Amphibious,
Spirit Sight
| Image | Unit Name | Special Attributes | | |
|---|---|---|---|---|
| Madmen and Dreamers | | 47 units | 138 units |
| Lesser Otherness x d6 Spawn Roll (1 to 5) | | 1.9 units | 2.8 units |
| Vile Thing x d4 Spawn Roll (6) | | 0.2 units | 0.9 units |
| Thing of Many Eyes x d3 Spawn Roll (7) | Eyes (10) | - | - |
| Thing From The Void x d3 Spawn Roll (8) | | 0.3 units | 1 unit |
| Elder Thing x d5 Spawn Roll (9) | | 0.6 units | 1.1 units |
| Formless Spawn x d4 Spawn Roll (10) | | 0.3 units | 0.7 units |
| Otherness x d4 Spawn Roll (11) | | 0.15 units | 0.5 units |
| Thing From Beyond x d3 Spawn Roll (12) | | 0 | 0.3 units |
| Dweller-In-The-Deep x d2 Spawn Roll (13) | | 0 | 0.2 units |
| Greater Otherness x d4 Spawn Roll (14) | | 0 | 0.15 units |
Arena map was used for testing. Spawn rates are in line with Loggy's notes but more Lesser Othernesses spawned than expected. Troop numbers were tested at zero sloth. At higher sloth, extra dreamer troops might spawn.
Freespawn Commanders
Temples double commander spawn rates.
Spawn Rates per Province: # Units every 10 Turns
| Image | Unit Name | Special Attributes | | | Comments |
|---|---|---|---|---|---|
| Commanders | | 1.6 units | 3.1 units | Chaff shuttles like Cultist |
| | | 0.4 units | 0.8 units | Randoms with 24% chance. |
| Prophets | | 0.25 units | 0.9 units | Unlimited prophets. Offer |
Commander spawn numbers are not mutually exclusive. Tested with temples in all provinces.
Commander Transformation
Transforms any insane-25 commander (e.g., cultists, indi mages and summons) into a Herald after 30 turns (3.3% chance/turn).
Removes upkeep. For mages, ensures at least 1 glamor but removes 1 from every other path. 55% chance to add extra
2. Can downgrade, e.g.
2
1
1 to
1
1
1.
Removes both positive and negative tags, like homesickness. Massive increase in magic leadership.
Freespawn Mage Transformation Rates per Province: # Units every 10 Turns
| Image | Unit Name | Special Attributes | | | Comments |
|---|---|---|---|---|---|
| Standard Void Herald | | 0.13 units | 0.3 units | Improvement from |
| Void Herald with extra | | 0.14 units | 0.4 units | 55% chance to add |
Tested with temples in all provinces.
Loggy's Freespawn notes
Key takeaways
Freespawn numbers directly dependent on candle #. Chaff stops spawning without population. The rate decreases <2000 pop. Temples increase commander freespawn rate. Void critter both quality and quantity scales with candles. The quality caps at the roll of 14 (greater otherness) at 10 candles.
Loggy's Freespawn notes
Void critter component:
- Scale component: 2 * candles + magic scale
- If a random number 0-499 inclusive is less than (scale component * 5):
- Roll 2d(candles/3 + 4, rounded down). These are closed die rolls. You get the void encounter that corresponds to this result:
- If 1-5: 6x lesser otherness
- If 6: 4x vile thing
- If 7: 3x thing of many eyes
- If 8: 3x thing from the void
- If 9: 5x elder thing
- If 10: 4x formless spawn
- If 11: 4x otherness
- If 12: 3x thing from the beyond
- If 13: 2x dweller in the deep
- If 14: 4x: greater otherness
- If 15: 5x thing that should not be
- If 16: 1x vastness
- If 17+: 2x greater otherness
Cultist commander component:
- Without a temple, take (province pop/10) or (# candles), whichever is smaller.
- With a temple, but no pop: use 2*candles.
- With a temple and some pop: 3*candles
- If a random number 0-74 is less than the value above, you're getting cultist commanders.
Madman component:
- Take (province pop/20) or (10*candles), whichever is smaller.
- If a random number 0-99 is less than the above value, you get 2d8 exploding madmen.
Dreamer component:
- Take (province pop/20) or (sloth + 5*candles), whichever is smaller.
- If random number 0-99 is less than this value, you get 2d8 exploding dreamers.
