flying
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| + | [[dom5: | ||
| + | ====== Flying ====== | ||
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| + | ===== In Combat ===== | ||
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| + | Flying in combat allows a unit to go wherever they want in a single round. The unit pops up into the sky, being untouchable for a brief period, and then touches down in their preferred square. This always takes the same amount of time, whether they' | ||
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| + | In the games before Dominions 5, Flying was **even more** powerful in combat; since fellas would do their movement and their attacks in a row, without a chance for an interruption, | ||
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| + | Flying in combat is an action that uses [[Encumbrance|Melee Encumbrance]], | ||
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| + | ==== Dive Bombing ==== | ||
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| + | Flying units are among the few who can use [[Charge Bonus|Charge Attacks]], along with [[Mounted]] units and [[pangaea-ma|Centaurs]]. As always, only certain weapons can do them, all of them lances. Since Dominions can't (or chooses not to) simulate units pulling back to charge again, only the first hit each battle gets the bonus. | ||
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| + | * On another note, fliers **dodge** the Charge Bonus other units get, unless those units are also flying; they merely take regular damage. | ||
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| + | The Charge Bonus damage is calculated differently for fliers than for other units. For land-bound units, the extra damage is **their [[Size]] plus ¼ of their [[Combat Speed]]**. Most fliers have average or poor Combat Speed, though, and the extra damage for them is **twice their Size**; this is gravity doing the job that their speed would do otherwise. | ||
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| + | The Charge Bonus damage is **capped at ½ the attacker' | ||
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| + | ==== Where Flight is Banned ==== | ||
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| + | Flying is useless in the following two situations: | ||
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| + | * {{: | ||
| + | * {{: | ||
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| + | ===== Out of Combat ===== | ||
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| + | A flying unit largely **ignores** both the terrain of provinces and the conditions of province connections while flying. Their [[Map Movement]] scores are also rather large, on average, though only while they can fly. Here are some MM costs to get from place-to-place, | ||
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| + | ^ Situation | ||
| + | | Moving between **friendly** aboveground provinces | ||
| + | | Moving between a **friendly** aboveground province and a **hostile** one | 7 | | ||
| + | | Moving between **hostile** aboveground provinces | ||
| + | | Moving between a **friendly** aboveground province and a **friendly [[caves|cave]]** | ||
| + | | Moving between a **friendly** aboveground province and a **hostile cave** | ||
| + | | Moving between a **hostile** aboveground province and a **friendly cave** | ||
| + | | Moving between a **hostile** aboveground province and a **hostile cave** | ||
| + | | Moving between **friendly cave** provinces | ||
| + | | Moving between a **friendly cave** province and a **hostile cave** province | ||
| + | | Moving between **hostile cave** provinces | ||
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| + | For example, a Flying unit with **20 Map Movement** can travel to a friendly province three provinces away, as long as only zero (6 + 6 + 6 = 18) or one (6 + 7 + 7 = 20) of the provinces between them are hostile. Alternatively, | ||
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| + | ==== Flying Over Seas ==== | ||
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| + | No, you **cannot** fly over underwater provinces. Fliers don't cross multiple provinces in a single trip! The closest alternative is [[Sailing]]. | ||
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| + | A fellow with an [[Underwater# | ||
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| + | FIXME Can Aquatic beings fly? | ||
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| + | ==== Interesting Effects ==== | ||
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| + | {{: | ||
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| + | {{: | ||
