game-mechanics:province-defence
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| game-mechanics:province-defence [2025/11/19 16:02] – [Composition] dalts | game-mechanics:province-defence [2026/10/26 11:48] (current) – ↷ Links adapted because of a move operation migration | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| ====== Province Defence ====== | ====== Province Defence ====== | ||
| - | Province Defence (often abbreviated to PD) represents the [[:Independents|local]] defensive force that a province will automatically field if it is attacked. The **Province Defence** is a secondary army of troops, sourced from and tied to the local land. Its main draw is its bottom-dollar cost. This force will always be present unless control of the province is lost, and is supplemental to any armies the owning player has there. | + | Province Defence (often abbreviated to PD) represents the [[dom5:independents|local]] defensive force that a province will automatically field if it is attacked. The **Province Defence** is a secondary army of troops, sourced from and tied to the local land. Its main draw is its bottom-dollar cost. This force will always be present unless control of the province is lost, and is supplemental to any armies the owning player has there. |
| Whenever you claim a province, you automatically have a PD level to 1. This provides the following amenities to the province, which allows you to get away with not having equivalents stationed there: | Whenever you claim a province, you automatically have a PD level to 1. This provides the following amenities to the province, which allows you to get away with not having equivalents stationed there: | ||
| - | * A [[: | + | * A [[dom5: |
| * A trooper or two, or sometimes three or more | * A trooper or two, or sometimes three or more | ||
| - | Levels may be purchased up to **100**; or up to the local [[dom6: | + | Levels may be purchased up to **100**; or up to the local [[: |
| * The 4th, 10th, and 20th levels **prevent a wide array of bad events**. | * The 4th, 10th, and 20th levels **prevent a wide array of bad events**. | ||
| - | * The 15th level [[:patrol | patrols]] for [[: | + | * The 15th level [[dom5:patrol| patrols]] for [[dom5:stealth]] units with 1 Patrol Strength, and all levels from that point onward add to Patrol Strength. |
| * The 20th level **provides an additional Commander**, | * The 20th level **provides an additional Commander**, | ||
| - | * Every 10th level **reduces local [[:dom6:unrest | Unrest]] by 1** per turn, somewhere between [[:dominion | Dominion]] and the province' | + | * Every 10th level **reduces local [[:unrest| Unrest]] by 1** per turn, somewhere between [[dom5:dominion| Dominion]] and the province' |
| - | Province defence units are like [[:combat summons]], in that they are temporary units who disappear at the end of a battle regardless of the outcome, even if charmed or enslaved. Province defence units are replaced and ready for every fight that happens in their province. Because they are not persistent units, they are not susceptible to being worn down by [[: | + | Province defence units are like [[dom5:combat-summons]], in that they are temporary units who disappear at the end of a battle regardless of the outcome, even if charmed or enslaved. Province defence units are replaced and ready for every fight that happens in their province. Because they are not persistent units, they are not susceptible to being worn down by [[dom5: |
| In battle, Province Defense is counted at 1/4 of its actual health when calculating total army HP. With heavy PD dumps this can still lead armies to rout over total HP loss, but at any modest value PD health is rarely impactful. | In battle, Province Defense is counted at 1/4 of its actual health when calculating total army HP. With heavy PD dumps this can still lead armies to rout over total HP loss, but at any modest value PD health is rarely impactful. | ||
| Line 41: | Line 41: | ||
| ==== Population Types ==== | ==== Population Types ==== | ||
| - | The units that make up province defence are generally the same population type (often abbreviated to poptype) of units that were present when the province was [[:Independents|independent]]. When the province contains a [[:fort]], however, the units change to the national province defence of its current owner. Other exceptions can occur when an independent province was defended by undead or demons since the start of the game, and when a player capital is successfully stormed and controlled by another player. | + | The units that make up province defence are generally the same population type (often abbreviated to poptype) of units that were present when the province was [[dom5:independents|independent]]. When the province contains a [[dom5:fort]], however, the units change to the national province defence of its current owner. Other exceptions can occur when an independent province was defended by undead or demons since the start of the game, and when a player capital is successfully stormed and controlled by another player. |
| === Friendly Civilizations === | === Friendly Civilizations === | ||
| Line 50: | Line 50: | ||
| **Early Age**\\ | **Early Age**\\ | ||
| - | [[: | + | [[dom5: |
| - | [[:ulm-ea | Ulm]]: Bear Tribe, Deer Tribe, Wolf Tribe\\ | + | [[dom5:ulm-ea| Ulm]]: Bear Tribe, Deer Tribe, Wolf Tribe\\ |
| - | [[: | + | [[dom5: |
| - | [[:rus-ea | Rus]]: Bear Tribe\\ | + | [[dom5:rus-ea| Rus]]: Bear Tribe\\ |
| **Middle Age**\\ | **Middle Age**\\ | ||
| - | [[:man-ma | Man]]: Knights and Longbowmen\\ | + | [[dom5:man-ma| Man]]: Knights and Longbowmen\\ |
| - | [[:ulm-ma | Ulm]]: Knights and Longbowmen\\ | + | [[dom5:ulm-ma| Ulm]]: Knights and Longbowmen\\ |
| - | [[:ind-ma | Ind]]: Monkeys\\ | + | [[dom5:ind-ma| Ind]]: Monkeys\\ |
| - | [[:ys-ma | Ys]]: Merrows\\ | + | [[dom5:ys-ma| Ys]]: Merrows\\ |
| ==== Composition ==== | ==== Composition ==== | ||
| Line 79: | Line 79: | ||
| From 20 PD onwards, the local PD pattern will continue, but several new unit types will be added. These are consistent national unit types without regard for the local province type (again excluding water). | From 20 PD onwards, the local PD pattern will continue, but several new unit types will be added. These are consistent national unit types without regard for the local province type (again excluding water). | ||
| - | [[:fort | Fort]]-less provinces draw from the [[: | + | [[dom5:fort| Fort]]-less provinces draw from the [[dom5: |
| - | Forted provinces do not draw from the independents at all; instead, their standard Province Defense is the sort of troops that fort-less provinces would otherwise only get from the 20th level onward, while the 2nd commander and extra troops from the 20th level onward are typically higher-tier units. The 2nd commander for forted Province Defense is typically a [[dom6: | + | Forted provinces do not draw from the independents at all; instead, their standard Province Defense is the sort of troops that fort-less provinces would otherwise only get from the 20th level onward, while the 2nd commander and extra troops from the 20th level onward are typically higher-tier units. The 2nd commander for forted Province Defense is typically a [[: |
| - | * If you want to have your armies in a forted province fight alongside the Province Defense, **have them Patrol**. Otherwise, your standard armies won't fight alongside them, and may be forced into a [[Siege]]. | + | * If you want to have your armies in a forted province fight alongside the Province Defense, **have them Patrol**. Otherwise, your standard armies won't fight alongside them, and may be forced into a [[dom5:siege]]. |
| === Underwater === | === Underwater === | ||
| - | [[:Underwater]] Province Defense and on-land Province Defense are not the same, of course. Some nations (typically Underwater ones) have a separate Province Defense for coasts, too. If a gap is present for coasts, the on-land Province Defense is used instead; and if there is no on-land Province Defense, then the independent list is used, even if the province has a fort. Likewise, if a nation without an underwater Province Defense takes an underwater province, levels from the 20th onward will not be improved. | + | [[dom5:underwater]] Province Defense and on-land Province Defense are not the same, of course. Some nations (typically Underwater ones) have a separate Province Defense for coasts, too. If a gap is present for coasts, the on-land Province Defense is used instead; and if there is no on-land Province Defense, then the independent list is used, even if the province has a fort. Likewise, if a nation without an underwater Province Defense takes an underwater province, levels from the 20th onward will not be improved. |
| ==== Population Depletion ==== | ==== Population Depletion ==== | ||
| Every point of province defence requires 10 population present in the province. For example, a province with 170 population can only support 17 PD. This can become relevant when: | Every point of province defence requires 10 population present in the province. For example, a province with 170 population can only support 17 PD. This can become relevant when: | ||
| - | * Bordering [[: | + | * Bordering [[dom5:popkill]] nations such as [[dom5: |
| * When being targeting remote ritual spells that decrease a target province' | * When being targeting remote ritual spells that decrease a target province' | ||
| ==== Strategy ==== | ==== Strategy ==== | ||
| - | The Province Defense is not immensely respected by your more professional armies, in case them being treated as a separate army under your flag wasn't a clear-enough tell. Their squads are roughly the same as the different rows in the Defense menu, and your stray troops simply left in the province are not integrated into them. Despite being a separate army, they [[Hit-Points|HP]]-[[rout# | + | The Province Defense is not immensely respected by your more professional armies, in case them being treated as a separate army under your flag wasn't a clear-enough tell. Their squads are roughly the same as the different rows in the Defense menu, and your stray troops simply left in the province are not integrated into them. Despite being a separate army, they [[:hit-points|HP]]-[[:rout]] with your professional army, and technically //can// be the ones to cause an HP-rout; however, their HP is **only 25% as relevant** as that of your professional troops. |
| You can't script or reorganize your Province Defense, but it replenishes each turn **for free**. The only way to totally wipe a Province Defense level is by taking the province for yourself, or by killing the entire local population with ??Lost Land?? or other magic. | You can't script or reorganize your Province Defense, but it replenishes each turn **for free**. The only way to totally wipe a Province Defense level is by taking the province for yourself, or by killing the entire local population with ??Lost Land?? or other magic. | ||
game-mechanics/province-defence.1763568157.txt.gz · Last modified: by dalts
