User Tools

Site Tools


heretic

Differences

This shows you the differences between two versions of the page.


Previous revision
—heretic [2026/10/26 11:47] (current) – ↷ Page moved from dom6:heretic to heretic migration
Line 1: Line 1:
 +====== Heretic ======
  
 +
 +{{:abilities:heretic.png?nolink }} Heretic is an ability which reduces dominion in the unit's province. Heretic can reduce both friendly and enemy dominion. The check for Heretic occurs directly after [[holy|preaching]] and [[Temple|temple checks]] in the [[turn order sequence]].
 +
 +Each turn, units with Heretic may lower dominion. The chance of success of this check is a percentage equal to the Heretic ability value × 20; on a success, dominion in the province is reduced by one. Nothing happens if there is zero dominion in the province. Heretic values higher than 5 (i.e. with a chance of success higher than 100%) result in one guaranteed dominion loss per 5 Heretic value, with the remainder having a chance to reduce dominion according to the previous formula.(([[http://ulm.illwinter.com/dom6/dom6manual.pdf|Dominions 6 Manual, 85]]; in-game description))
 +
 +{{:abilities:insane.png?32&nolink }} {{:abilities:shattered_soul.png?32&nolink }} Commanders with the [[insane]] or [[Shattered Soul|shattered soul]] abilities will sometimes engage in Heretical activities. This is actually a lesser form of regular preaching, but it is in favor of [[r-lyeh-la|R'lyeh]] for the insane, or [[ermor-ma|Ermor]] for the shattered.
 +
 +FIXME what happens if no R'lyeh or Ermor in game? Where did this information come from?

Content is available under CC BY-NC-SA 4.0. illwiki is a community project and is not affiliated with Illwinter Game Design, the creators of Dominions.

Powered by DokuWiki