nations
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| + | ====== Nations ====== | ||
| + | Dominions 6 has a multitude of nations from different cultural backgrounds (Norse, Greek, Roman, Asian, African, Arabic, ...), spread over the Early, Middle, and Late Ages. | ||
| + | |||
| + | ~~NOTOC~~ | ||
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| + | <WRAP responsive_group> | ||
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| + | <WRAP startpage_col_head> | ||
| + | [[nations-ea|{{: | ||
| + | [[nations-ea|Early Age]] | ||
| + | </ | ||
| + | * {{nations: | ||
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| + | </ | ||
| + | <WRAP column responsive_third> | ||
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| + | [[nations-ma|{{: | ||
| + | [[nations-ma|Middle Age]] | ||
| + | </ | ||
| + | * {{nations: | ||
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| + | </ | ||
| + | <WRAP column responsive_third> | ||
| + | <WRAP startpage_col_head> | ||
| + | [[nations-la|{{: | ||
| + | [[nations-la|Late Age]] | ||
| + | </ | ||
| + | * {{nations: | ||
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| + | </ | ||
| + | |||
| + | </ | ||
| + | |||
| + | ===== Nations Through the Ages ===== | ||
| + | |||
| + | FIXME list ages and nations in some neat way similar to this image | ||
| + | |||
| + | |||
| + | |||
| + | {{ : | ||
| + | |||
| + | ===== Nation Types ===== | ||
| + | |||
| + | While these nations may be thematically distinct from one another, in terms of gameplay, most can be categorised into various archetypes. Some nations fit into several different archetypes, and many strategies may favour one of these over the others. | ||
| + | |||
| + | |||
| + | ==== Underwater and Amphibious Nations | ||
| + | {{: | ||
| + | |||
| + | Closely related are amphibious nations - these start on land, but have special recruitment options in underwater fortresses. Most underwater nations have either disappeared or been driven onto land by R'lyeh in the Late Age. | ||
| + | |||
| + | ++++ Sample Nations | | ||
| + | |||
| + | **Early Age** | ||
| + | |||
| + | *Agartha: Amphibious cyclopes with strong elemental and decent death magic. | ||
| + | |||
| + | *Atlantis: Powerful Atlantean Basalt Kings with mighty elemental magic and deadly warriors from the depths | ||
| + | *R' | ||
| + | *Oceania: A nation of wild, sea dwelling half-men and animals with elemental and nature magic | ||
| + | *Pelagia: Ancient aquatic tritons kings and armored hoplites with powerful water magic | ||
| + | *Therodos: Population killing nation of semi-divine sea dwellers and ghosts with elemental and nature magic | ||
| + | |||
| + | |||
| + | **Middle Age** | ||
| + | |||
| + | *Agartha: Amphibious cave-dwelling cyclopes with mighty earth magic and tough stone statues | ||
| + | *Xibalba: Ampbious Atlanteans with water and earth magic and flying bats with blood and death magic | ||
| + | |||
| + | *Atlantis: Atlantean Kings of the Deep and armored shamblers with mighty elemental and astral magic | ||
| + | *R' | ||
| + | *Oceania: A nation of armored sea dwelling half-men and animals with elemental and nature magic | ||
| + | *Pelagia: Ancient aquatic Tritons and heavily armored mermen with powerful water magic | ||
| + | *Ys: Badass amphibious elves on flaming steeds team up with Irish mermen | ||
| + | |||
| + | |||
| + | **Late Age** | ||
| + | |||
| + | *Atlantis: Atlantean Priest Kings and elite infantry with elemental and death magic | ||
| + | *Erytheia: Pelagian descended amphibious mermen and aquatic Tritions with powerful elemental and astral communions | ||
| + | *Patala: Powerful amphibious Naga mages with water, earth and astral magic and numerous monkeys | ||
| + | *Lemuria: Population killing ghostly legionnaires with immortal death and astral mages | ||
| + | *Xibalba: Amphibious Atlanteans with water and earth magic and flying bats with blood and death magic | ||
| + | *Jomon: A nation of human Samurai, with powerful and highly important underwater recruitment options. (This nation does have a hard time getting underwater without an amphibious awake expander) | ||
| + | *R' | ||
| + | | ||
| + | |||
| + | ++++ | ||
| + | |||
| + | ==== Cave Nations | ||
| + | {{: | ||
| + | |||
| + | ++++ Sample Nations | | ||
| + | |||
| + | **Early Age** | ||
| + | |||
| + | *Pyrène: | ||
| + | *Agartha: Amphibious cyclopes with strong elemental and decent death magic. | ||
| + | *Abysia: | ||
| + | *Xibalba: | ||
| + | |||
| + | |||
| + | **Middle Age** | ||
| + | |||
| + | *Pyrène: | ||
| + | *Agartha: Amphibious cave-dwelling cyclopes with mighty earth magic and tough stone statues | ||
| + | *Abysia: | ||
| + | *Xibalba: Ampbious Atlanteans with water and earth magic and flying bats with blood and death magic | ||
| + | |||
| + | |||
| + | **Late Age** | ||
| + | |||
| + | *Agartha: | ||
| + | *Abysia: | ||
| + | *Xibalba: Amphibious Atlanteans with water and earth magic and flying bats with blood and death magic | ||
| + | *Patala: ? | ||
| + | |||
| + | | ||
| + | |||
| + | ++++ | ||
| + | |||
| + | |||
| + | ==== Blood Nations ==== | ||
| + | |||
| + | {{: | ||
| + | |||
| + | ++++ Sample Nations | | ||
| + | **Early Age** | ||
| + | |||
| + | *Abysia: Magma-born humans with heavy armor and destructive fire magic | ||
| + | *Berytos: Giant worshiping & blood sacrificing Phoenicians with superb magic access | ||
| + | *Helheim: Badass viking elves and dwarven smiths with strong air and death magic | ||
| + | *Hinnom: Bloodthirsty descendants of the Nephilim and godlike Fallen Angels | ||
| + | *Lanka: Bloodthirsty demon gorillas with sorcerous magic and undead reanimators | ||
| + | *Mictlan: Murderous Aztec mages with powerful sacred demons and (were) animals | ||
| + | *Niefelheim: | ||
| + | *Muspalheim: | ||
| + | *Pangaea: Woodland nation with Centaurs, Satyrs and strong nature magic | ||
| + | *Sauromatia: | ||
| + | *Ubar: Genies and their descendants, | ||
| + | *Vanheim: Badass viking elves and dwarven smiths with strong air and earth magic | ||
| + | *Xibalba: cave-dwelling bat people and demons with dangerous sacred demon summons | ||
| + | |||
| + | |||
| + | **Middle Age** | ||
| + | |||
| + | *Pyrène: | ||
| + | *Abysia: Magma-born humans with heavy armor and destructive fire, astral and blood magic | ||
| + | *Jotunheim: Tough giants, numerous goblins and old hags wielding dreadful sorcery | ||
| + | *Pangaea: Woodland nation with armored Centaurs, Satyrs and strong nature magic | ||
| + | *Na' | ||
| + | *Vanarus: Viking elves and werebears based on the history of Kyivan Rus', with access to all magic paths but astral | ||
| + | *Vanheim: Badass viking elves and dwarven smiths with strong air and earth magic | ||
| + | *Nidavangr: | ||
| + | *Xibalba: Amphibious Atlanteans with water and earth magic and flying bats with blood and death magic | ||
| + | |||
| + | |||
| + | **Late Age** | ||
| + | |||
| + | *Abysia: Magma-born humans with heavy armor and destructive fire, astral and blood magic | ||
| + | *Bogarus: Frosty Russian zealots, Mounted knights with hooded fire, air, and sorcerous occultic mages. | ||
| + | *Gath: Bloodthirsty descendants of the Nephilim and mighty Angels | ||
| + | *Marignon: Fanatic inquisitors, | ||
| + | *Mictlan: Murderous Aztec mages with powerful sacred demons and (were) animals | ||
| + | *Midgard: Badass Viking elves and shapeshifters with strong air, earth, and blood magic | ||
| + | *Ragha: Iceclad Caelians and heat-loving Turans with powerful air and fire magic | ||
| + | *Ulm: Dark cultists, Vampires, and Ulmish plate infantry with astral, death, and blood magic | ||
| + | *Utgard: Tough giants, Norse Huskarls, and witches wielding dreadful sorcery | ||
| + | *Vaettiheim: | ||
| + | *Xibalba: Amphibious Atlanteans with water and earth magic and flying bats with blood and death magic | ||
| + | |||
| + | ++++ | ||
| + | |||
| + | ==== Communion Nations ==== | ||
| + | |||
| + | {{: | ||
| + | |||
| + | ++++ Sample Nations | | ||
| + | **Early Age** | ||
| + | |||
| + | *Arcoscephale: | ||
| + | *Ermor: Roman legionaries led by a cabal of fire, astral and death mages | ||
| + | *Kailasa: Semi-divine celestials and uncivilized apes with powerful elemental and astral magic | ||
| + | *Marverni: Celtic barbarians with powerful magic tattoos and mighty earth and astral druids | ||
| + | *Pelagia: Ancient aquatic tritons kings and armored hoplites with powerful water magic | ||
| + | *Rlyeh: Aquatic Aboleths and their thralls with powerful astral and water magic | ||
| + | *Sauromatia: | ||
| + | |||
| + | |||
| + | **Middle Age** | ||
| + | |||
| + | *Arcoscephale: | ||
| + | *Bandar Log: Civilized apes, summoned Nagas and semi-divine celestials | ||
| + | *Man: Enthralling Witches with air magic and nature communions, mystical Knights of Avalon and legions of Longbow Archers | ||
| + | *Marignon: Fiery fanatic inquisitors, | ||
| + | *Phaeacia: Seafaring Demi giant Colossi with potent elemental and astral magic | ||
| + | *Phlegra: Deranged spartan giants with devastating elemental magic and auto-communions | ||
| + | *Pythium: Powerful communions, Roman legionaries, | ||
| + | *Rlyeh: Amphibious Illithids and their slaves with powerful astral communions | ||
| + | *Na' | ||
| + | *Ind: | ||
| + | *Mictlan: | ||
| + | *Sceleria: Roman necromancer communions leading living and undead legionaries | ||
| + | *Tien Chi: Mighty Chinese elemental and astral communions with well-equipped masses of infantry and elite cavalry | ||
| + | *Uruk: Horned demi-giants with helmets and powerful astral magic | ||
| + | |||
| + | |||
| + | **Late Age** | ||
| + | |||
| + | *Arcoscephale: | ||
| + | *Erytheia: Pelagian descended amphibious mermen and aquatic Tritions with powerful elemental and astral communions | ||
| + | *Jomon: Destructive Japanese elemental and astral mages, dragon shapeshifters and fragile samurai | ||
| + | *Man: Feudal Kingdom of Man led by scholarly elemental and astral mages | ||
| + | *Rlyeh: Population killing amphibious Illithids and their insane slaves with powerful astral magic | ||
| + | *Pangaea: Woodland nation with armored Centaurs, Satyrs, nature & earth Pan mages and astral communions | ||
| + | *Patala: Powerful amphibious Naga mages with water, earth and astral magic and numerous monkey & apes | ||
| + | *Pythium: Roman Serpent Cult mages with diverse magic, poisonous Hydras and legionaries | ||
| + | *Tien Chi: Barbaric horse lords and shamans with air and death magic supported by conquered Chinese elemental and astral mages | ||
| + | *Feminie: | ||
| + | *Piconye: | ||
| + | *Andramania: | ||
| + | |||
| + | | ||
| + | |||
| + | |||
| + | |||
| + | ==== Elf-like Nations ==== | ||
| + | |||
| + | {{: | ||
| + | You might want to take a look at the [[https:// | ||
| + | |||
| + | ++++ Sample Nations | | ||
| + | **Early Age** | ||
| + | |||
| + | *Fomoria: Cursed giants with magical humans and elves with strong air, Glamour, and death magic | ||
| + | *Helheim: Viking elves, dwarven smiths, and Valkyries with strong Glamour, Earth and death magic | ||
| + | *Ubar: | ||
| + | *Tir Na Nog: Glamoured Irish elves with potent Glamour and nature magic | ||
| + | *Vanheim: Viking elves and dwarven smiths with strong air, Glamour, and earth magic | ||
| + | |||
| + | |||
| + | **Middle Age** | ||
| + | |||
| + | *Eriu: Glamoured Irish elves with potent Glamour and nature magic | ||
| + | *Na' | ||
| + | *Vanarus: Ferocious werebears and Norsemen with access to all magic paths but astral | ||
| + | *Vanheim: Viking elves, dwarven smiths, Valkyries and Einhere with air and earth magic | ||
| + | *Ys: Badass amphibious elves on flaming steeds team up with Irish mermen | ||
| + | |||
| + | |||
| + | **Late Age** | ||
| + | |||
| + | *Midgard: Viking elves and shapeshifters with strong air, earth and blood magic | ||
| + | *Feminie: | ||
| + | |||
| + | | ||
| + | |||
| + | ==== Stealth Nations ==== | ||
| + | |||
| + | {{: | ||
| + | You might want to take a look at the [[https:// | ||
| + | |||
| + | ++++ Sample Nations | | ||
| + | **Early Age** | ||
| + | |||
| + | *Ulm: | ||
| + | *Pangaea: | ||
| + | *Rus: | ||
| + | *Kailasa: | ||
| + | *Lanka: | ||
| + | *Yomi: | ||
| + | *Ur: | ||
| + | *Xibalba: | ||
| + | *Oceania: | ||
| + | |||
| + | |||
| + | **Middle Age** | ||
| + | |||
| + | *Man: | ||
| + | *Pangaea: | ||
| + | *Asphodel: | ||
| + | *Jotunhiem: | ||
| + | *Bandar Log: | ||
| + | *Shinuyama: | ||
| + | *Xibalba: | ||
| + | *Ind: | ||
| + | *Oceania: | ||
| + | *Nidavangr: | ||
| + | |||
| + | |||
| + | **Late Age** | ||
| + | |||
| + | *Man: | ||
| + | *Ulm: | ||
| + | *Pangaea: | ||
| + | *Patala | ||
| + | *Xibalba: | ||
| + | *Vaetiheim: | ||
| + | *Feminie | ||
| + | |||
| + | | ||
| + | ==== Flying Nations ==== | ||
| + | |||
| + | {{: | ||
| + | You might want to take a look at the [[https:// | ||
| + | |||
| + | ++++ Sample Nations | | ||
| + | **Early Age** | ||
| + | |||
| + | *Caelum: Divine descended winged birdmen with powerful air magic and summons | ||
| + | *Ubar: | ||
| + | *Xibalba: cave-dwelling bat people and demons with dangerous sacred demon summons | ||
| + | |||
| + | |||
| + | **Middle Age** | ||
| + | |||
| + | *Caelum: Winged iceclad birdmen with powerful air magic and diverse summons | ||
| + | *Nazca: Winged humans and undead necromancers with powerful magic | ||
| + | |||
| + | |||
| + | **Late Age** | ||
| + | |||
| + | *Caelum: Wicked winged birdmen with powerful air and death magic and divine summons | ||
| + | *Ragha: Magma-born Abysians with fire, blood and death magic or ice-clad Caelians with air, water and astral magic | ||
| + | *Xibalba: Lightly armored bat people and Atlanteans with diverse magic | ||
| + | |||
| + | ++++ | ||
| + | |||
| + | |||
| + | ==== Giant and Demi-Giant Nations ==== | ||
| + | |||
| + | {{: | ||
| + | You might want to take a look at the [[https:// | ||
| + | |||
| + | ++++ Sample Nations | | ||
| + | **Early Age** | ||
| + | |||
| + | *Atlantis: Powerful Atlantian Basalt Kings with mighty elemental magic and deadly warriors from the depths | ||
| + | *Agartha: Amphibious cyclopes with strong elemental and decent death magic | ||
| + | *Pyrène: | ||
| + | *Kailasa: Semi divine celestials and uncivilized apes with powerful elemental and astral magic | ||
| + | *Lanka: Bloodthirsty demon gorillas with sorcerous magic and undead reanimators | ||
| + | *Hinnom: Giant bloodthirsty descendants of the Nephilim and godlike Fallen Angels | ||
| + | *Mekone: Spartan giants with powerful elemental magic and cyclops smiths | ||
| + | *Niefelheim: | ||
| + | *Muspelheim | ||
| + | *Ur: Horned Sumerian half giants with elemental, nature and death magic | ||
| + | *Fomoria: Cyclopes of giant & half-giant size with strong death & air magic, supported by elves | ||
| + | *Ubar: Unseen flying half-giant genies with fire & air magic, joined by stronger genies later in the game | ||
| + | *R' | ||
| + | |||
| + | |||
| + | **Middle Age** | ||
| + | |||
| + | *Agartha: Amphibious cave-dwelling cyclopes with mighty earth magic and tough stone statues | ||
| + | *Ashdod: Descendants of the Nephilim with powerful magic and angelic summons | ||
| + | *Jotunheim: Tough giants, numerous goblins and old hags wielding dreadful sorcery | ||
| + | *Phaeacia: Sea faring half giant Colossi with potent elemental and astral magic | ||
| + | *Phlegra: Deranged spartan giants with devastating elemental magic and automatic communions | ||
| + | *Na' | ||
| + | *Uruk: Horned Sumerian half giants with helmets and powerful astral magic | ||
| + | *Atlantis: Coral-equipped Atlantians with powerful water magic and some astral magic | ||
| + | |||
| + | |||
| + | **Late Age** | ||
| + | |||
| + | *Gath: Bloodthirsty descendants of the Nephilim and mighty Angels | ||
| + | *Patala: Powerful amphibious Naga mages with water, earth and astral magic and numerous monkeys | ||
| + | *Utgard: Tough giants, Norse Huskarls and witches wielding dreadful sorcery | ||
| + | *Vaettiheim: | ||
| + | *Feminie: | ||
| + | |||
| + | ++++ | ||
| + | |||
| + | ==== Magic Paths ==== | ||
| + | |||
| + | {{: | ||
| + | |||
| + | ++++ Sample Nations | | ||
| + | |||
| + | **Early Age Magic** | ||
| + | |||
| + | | ||
| + | {{https:// | ||
| + | |||
| + | |||
| + | **Middle Age Magic** | ||
| + | |||
| + | {{https:// | ||
| + | |||
| + | **Late Age Magic** | ||
| + | |||
| + | {{https:// | ||
| + | |||
| + | ++++ | ||
| + | |||
| + | ==== Super Combatant Nations ==== | ||
| + | |||
| + | {{: | ||
| + | |||
| + | ++++ Sample Nations | | ||
| + | **Early Age** | ||
| + | |||
| + | *Atlantis: Atlantean Basalt Kings with mighty elemental magic. | ||
| + | *Fomoria: Amphibious Fomorian Kings with powerful air and death magic. | ||
| + | *Hinnom: Melquarts and Ba'als of Nephilim descent with fire, earth and astral magic as well as godlike fallen angels. | ||
| + | *Mekone: Fire resistant Elder Cyclopes with elemental magic. | ||
| + | *Niefelheim: | ||
| + | * Muspelheim | ||
| + | *Ubar: Powerful unseen genies. | ||
| + | *Yomi: Dai Oni samurai demons with elemental and death magic. | ||
| + | |||
| + | |||
| + | **Middle Age** | ||
| + | |||
| + | *Ashdod: Adons of Nephilim descent with fire, earth and astral magic as well as angelic summons. | ||
| + | *Jotunheim: Tough Skratti werewolves, giants, numerous goblins and old hags wielding dreadful sorcery. | ||
| + | *Phlegra: Tough berserking Phlegran Tyrants with elementals and death magic and Elder Cyclopes. | ||
| + | |||
| + | |||
| + | **Late Age** | ||
| + | |||
| + | *Gath: Kohen Gadol of Nephilim descent with fire, earth and astral magic as well as angelic summons. | ||
| + | *Phlegra: Godlike berserking Laestrygonian Tyrants with elemental and death magic and Cyclops Smiths. | ||
| + | *Utgard: Tough Skratti werewolves, giants and old hags wielding dreadful sorcery. | ||
| + | |||
| + | ++++ | ||
| + | |||
| + | ==== Temperature Theme ==== | ||
| + | |||
| + | Nations that have a native temperature preference or prefer temperatures due to their race (e.g. heat for cold blooded, cold for undead). | ||
| + | |||
| + | === Heat === | ||
| + | {{: | ||
| + | ++++ Sample Nations | | ||
| + | **Early Age** | ||
| + | |||
| + | *Abysia: Magma-born humans with heavy armor and destructive fire magic | ||
| + | *Agartha: Cold blooded amphibious cyclopes with strong elemental and decent death magic | ||
| + | *Berytos: Giant worshiping & blood sacrificing Phoenicians with superb magic access | ||
| + | *Ctis: Egyptian necromancer lizardmen with strong death and nature magic | ||
| + | *Hinnom: Giant bloodthirsty descendants of the Nephilim and godlike Fallen Angels | ||
| + | *Kailasa: Semi divine celestials and uncivilized apes with powerful elemental and astral magic | ||
| + | *Lanka: Bloodthirsty demon gorillas with sorcerous magic and undead reanimators | ||
| + | *Machaka: Totemic human clans with fatal fire and death magic | ||
| + | *Mictlan: Murderous Aztec mages with powerful sacred demons and (were) animals | ||
| + | *Ubar: | ||
| + | *Ur: Horned Sumerian half giants with elemental, nature and death magic | ||
| + | *Muspelheim | ||
| + | |||
| + | |||
| + | **Middle Age** | ||
| + | |||
| + | *Abysia: Magma-born humans with heavy armor and destructive fire, astral and blood magic | ||
| + | *Agartha: Cold blooded amphibious | ||
| + | *Ashdod: Descendants of the Nephilim with powerful magic and angelic summons | ||
| + | *Bandar Log: Civilized apes, summoned Nagas and semi divine celestials | ||
| + | *Ctis: Egyptian necromancer lizardmen with strong death and nature magic | ||
| + | *Machaka: Arachnophile totemic human clans with fatal fire and death magic | ||
| + | *Mictlan: Murderous Aztec mages and sacred warriors with powerful astral and nature magic | ||
| + | *Na' | ||
| + | *Phaeacia: Sea faring half giants with potent air and astral magic | ||
| + | *Uruk: Horned Sumerian half giants with helmets and powerful astral magic | ||
| + | *Xibalba: Amphibious Atlanteans with water and earth magic and cold blooded flying bats with blood and death magic | ||
| + | |||
| + | |||
| + | **Late Age** | ||
| + | |||
| + | *Abysia: Magma-born humans with heavy armor and destructive fire, astral and blood magic | ||
| + | *Ctis: Egyptian necromancer lizardmen with strong death magic and reanimator priests | ||
| + | *Erytheia: Pelagian descended amphibious mermen and aquatic Tritions with powerful elemental and astral communions | ||
| + | *Gath: Bloodthirsty descendants of the Nephilim and mighty Angels | ||
| + | *Mictlan: Murderous Aztec mages with powerful sacred demons and (were) animals | ||
| + | *Patala: Powerful amphibious Naga mages with water, earth and astral magic and numerous monkeys | ||
| + | *Xibalba: Amphibious Atlanteans with water and earth magic and cold blooded flying bats with blood and death magic | ||
| + | |||
| + | ++++ | ||
| + | |||
| + | === Cold === | ||
| + | {{: | ||
| + | ++++ Sample Nations | | ||
| + | **Early Age** | ||
| + | |||
| + | *Caelum: Divine descended winged birdmen with powerful air magic and summons | ||
| + | *Helheim: Badass viking elves and dwarven smiths with strong air and death magic | ||
| + | *Niefelheim: | ||
| + | *Rus: Ferocious werebears with thunder, fire and nature magic | ||
| + | *Therodos: Population killing nation of semi-divine sea dwellers and undead ghosts with elemental and nature magic | ||
| + | *Vanheim: Badass viking elves and dwarven smiths with strong air and earth magic | ||
| + | *Muspelheim | ||
| + | |||
| + | |||
| + | **Middle Age** | ||
| + | |||
| + | *Asphodel: Population killing Pan necromancers, | ||
| + | *Caelum: Winged iceclad birdmen with powerful air magic and diverse summons | ||
| + | *Ermor: Population killing roman nation with undead legionnaires and powerful death mages | ||
| + | *Jotunheim: Tough giants, numerous goblins and old hags wielding dreadful sorcery | ||
| + | *Nazca: Winged humans and undead necromancers with powerful magic | ||
| + | *Sceleria: Roman necromancers with living and undead legionaries | ||
| + | *Vanarus: Ferocious werebears and Norsemen with access to all magic paths but astral | ||
| + | *Vanheim: Badass viking elves and dwarven smiths with strong air and earth magic | ||
| + | |||
| + | |||
| + | **Late Age** | ||
| + | |||
| + | *Atlantis: Atlantean Priest Kings and elite infantry with elemental and death magic | ||
| + | *Caelum: Wicked winged birdmen with powerful air and death magic and divine summons | ||
| + | *Midgard: Badass viking elves and shapeshifters with strong air, earth and blood magic | ||
| + | *Utgard: Tough giants, Norse Huskarls and witches wielding dreadful sorcery | ||
| + | *Bogarus: Frosty rusian zealots and armored knights with fire, air and sorcerous magic | ||
| + | *Vaettiheim: | ||
| + | |||
| + | ++++ | ||
| + | |||
| + | ==== Undead and Demon Nations ==== | ||
| + | |||
| + | {{: | ||
| + | |||
| + | ++++ Sample Nations | | ||
| + | **Early Age** | ||
| + | |||
| + | *Lanka: Bloodthirsty demon gorillas with sorcerous magic and undead reanimators | ||
| + | *Therodos: Population killing nation of semi-divine sea dwellers and ghosts with elemental and nature magic | ||
| + | *Xibalba: Cave-dwelling bat people and demons with dangerous sacred demon summons | ||
| + | *Yomi: Giant samurai demons with elemental and death magic | ||
| + | |||
| + | |||
| + | **Middle Age** | ||
| + | |||
| + | *Asphodel: Population killing Pan necromancers, | ||
| + | *Ermor: Population killing roman nation with undead legionnaires and powerful death mages | ||
| + | *Nazca: Winged humans and undead necromancers with powerful magic | ||
| + | *Sceleria: Roman necromancers with living and undead legionaries | ||
| + | |||
| + | |||
| + | **Late Age** | ||
| + | |||
| + | *Lemuria: Population killing ghostly legionnaires with immortal death and astral mages | ||
| + | *Ctis: Egyptian necromancer lizard-men with strong death magic and reanimator priests | ||
| + | ++++ | ||
| + | |||
| + | **Original post:** [[http:// | ||
