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—repel [2026/10/26 11:47] (current) – ↷ Page moved from dom6:repel to repel migration
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 +[[dom5:repel|{{:wiki:dom6_version.png?100 }}]]
 + ===== Repel =====
 +
 +Repel is how Dominions represents the effectiveness of long weapons, such as halberds, and pikes, and the reach advantage of being larger than your opponent. If a unit swings at an enemy who has a longer weapon, the enemy may actually repel the swing and prevent it from happening. This occurs as follows:
 +
 +<WRAP box round 800px center>==== The Repel Check ====
 +//**1) Weapon Length Check**//
 +<WRAP column half>
 +<WRAP column quarter>{{ :nations:ma:arcoscephale:heart_companion.png?nolink |}}</WRAP>**Repeller Weapon Length:** Weapon length \\ + 1 if repeller is size 6 or greater </WRAP><WRAP column half><WRAP column quarter>{{ :nations:ma:vanarus:chud_hirdman.png?nolink |}}</WRAP>
 +**Repelee's weapon length:** Weapon length \\ + 1 if Repelee is size 6 or greater
 +</WRAP><WRAP centeralign>
 +If Repeller's Weapon Length > Repelee's Weapon Length => The repeller can attempt to repel
 +</WRAP>
 +----
 +//**2) Attack Roll**//
 +<WRAP column half>
 +<WRAP column quarter>{{ :nations:ma:arcoscephale:heart_companion.png?nolink |}} \\ </WRAP>**Repeller Attack roll:** Repeller's Attack value \\ - Fatigue penalty \\ - Harassment penalty, if any \\ + [[drn|DRN]]
 +</WRAP><WRAP column half><WRAP column quarter>{{ :nations:ma:vanarus:chud_hirdman.png?nolink |}} \\ </WRAP>
 +**Repelee Defense roll:** Repelee's Defense value \\ - Fatigue penalty \\ - [[harassment|Harassment penalty]], if any \\ + [[drn|DRN]]
 +</WRAP>
 +<WRAP centeralign column quarter>{{ :nations:ma:arcoscephale:heart_companion.png?nolink |}}__**Repeller wins ties!**__</WRAP> \\ If repelee wins => The repelee continues to resolve the attack steps as normal \\ If repeller wins => The repelee makes a morale roll.  Simultaneously the repeller makes a regular [[damage|damage]] roll against the repelee for a maximum of __1 damage capped__.((The 1 damage does not trigger any additional effects like on-hit effects, weapon blesses, fire shield, etc.))
 +----
 +//**3) Morale Roll**//
 +<WRAP column half>
 +<WRAP column quarter>{{ :nations:ma:arcoscephale:heart_companion.png?nolink |}}</WRAP>**Repeller roll:** 10 \\ + Amount the repeller won its attack roll by \\ + [[drn|DRN]]
 +</WRAP>
 +<WRAP column half><WRAP column quarter>{{ :nations:ma:vanarus:chud_hirdman.png?nolink |}} \\ </WRAP>
 +**Repelee morale roll:** Repelee Morale value \\ + Repelee size - Repeller size \\ + [[drn|DRN]]
 +</WRAP>
 +<WRAP centeralign column quarter>{{ :nations:ma:arcoscephale:heart_companion.png?nolink |}}__**Repeller wins ties!**__ </WRAP> If Repelee wins => The repelee continues to resolve the attack steps as normal \\ If repeller wins => The attack is abandoned and the repeller gains +1 [[harassment|harassment penalty]] ((The Dominions 6 Manual lists the harassment penalty as -2 every time a repeller succesfully repels. This is not true. The correct value is -1))
 +</WRAP>
 +
 +Note that units with low morale are more likely to be repelled, and thus using long weapons against low-morale troops is very effective.
 +
 +In theory it's even possible for thugs with extremely high attack values to repel mindless units (who has morale 50 and are normally unconcerned with repel) but that is unlikely to happen in a normal game.
 +
 +Bear in mind that the defender gets one repel roll per weapon regardless of the number of attacks of that weapon. [[quickness|Being quick]] will not provide additional chances to repel but carrying an extra weapon with enough reach will if you can [[ambidextrous|manage to wield it adequately]].
 +
 +In Dominions 6, despite what the mod-inspector says, attacks from non-weapon items like the ??Dancing Trident?? and ??Stone Bird?? can be used in repel attempts and cannot be repelled.  Additionally, the ??Dancing Trident?? and ??Stone Bird?? seem to get an innate +1 to their effective length as they are not held back by the arms of the wielder.  However, the ??Astral Serpent?? cannot repel and and cannot be repelled.
 +
 +{{tag>Combat-Mechanics}}
  

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