trample
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| + | ====== Trample ====== | ||
| + | |||
| + | //" | ||
| + | |||
| + | {{: | ||
| + | |||
| + | Trample takes the place of the movement block that an occupied square would otherwise be. It is not a chosen attack and not an area spell: it happens because the trampler tried to walk somewhere, or, when it has nowhere to march, because it went looking for a square to walk over. | ||
| + | |||
| + | ^ Question ^ Answer ^ | ||
| + | | Which squares can be entered | any square whose **largest** occupant is smaller than the trampler, see [[# | ||
| + | | What stops it | the [[# | ||
| + | | Who takes the hit | every creature in the square, friend or foe, see [[# | ||
| + | | What the victim rolls | [[defence-skill|Defence Skill]] against an open-ended 3d6, see [[# | ||
| + | | Damage | 7 plus the **trampler' | ||
| + | | How often | two to four squares a round for most tramplers, see [[# | ||
| + | |||
| + | ===== Reach ===== | ||
| + | |||
| + | A trampler can enter a square only when it is bigger than everything in it. Its reach is its own **[[size|Size]] minus 1**, and the square is judged by its **largest** occupant, so one big defender shields every small one sharing its square. A size 9 ??War Elephant?? reaches size 8 and below; put a single size 9 unit in the square and the elephant has to fight normally instead. | ||
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| + | For a [[mounted|mounted]] trampler the **mount** supplies the size. The same resolution runs on the victims, so a trampled mounted unit takes the damage on its **mount** whether the trample lands or is avoided, and the rider is only touched if the mount dies under it. | ||
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| + | A square that cannot be trampled is not skipped. The trampler falls back to an ordinary melee attack against it. | ||
| + | |||
| + | ===== The trample attack ===== | ||
| + | |||
| + | Every creature in the square is trampled, each with its own rolls, up to the ten that a square can hold. | ||
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| + | <WRAP box 800px center> | ||
| + | <WRAP column half> | ||
| + | **Damage** | ||
| + | * base = **7 + the trampler' | ||
| + | * halved, rounded down, if the trampler is [[ethereal|Ethereal]] | ||
| + | * attack = base + [[drn|DRN]] | ||
| + | * soak = DRN + **half** the victim' | ||
| + | * damage = attack - soak, never below **1** | ||
| + | </ | ||
| + | <WRAP column half> | ||
| + | **Landing the hit** | ||
| + | * the victim' | ||
| + | * against an **open-ended 3d6** | ||
| + | * the trample lands when the roll is **higher**, so the defender wins ties | ||
| + | * a victim that avoids it still takes **1 damage** | ||
| + | </ | ||
| + | </ | ||
| + | |||
| + | The size of the **victim** appears nowhere in that arithmetic. A size 1 ??Crow?? and a size 8 ??Melqart?? face the same damage roll from the same trampler. Size difference does change how often the trample repeats, which is [[# | ||
| + | |||
| + | The damage is nonmagical and carries no damage type, so no elemental resistance applies to it. It is also not a weapon strike, which decides a good deal of [[# | ||
| + | |||
| + | ==== The defence roll ==== | ||
| + | |||
| + | {{: | ||
| + | |||
| + | * **Armour** defence modifiers apply, penalties included. | ||
| + | * A **shield** subtracts its [[encumbrance|Encumbrance]] and gives no Parry bonus at all. A ?? | ||
| + | * **Weapon** defence modifiers do not apply, in either direction. A ??Main Gauche of Parrying?? does nothing here. | ||
| + | * **[[fatigue|Fatigue]]** costs 1 point of defence per 10 fatigue, and stops counting at 10. | ||
| + | * The **[[unsurroundable# | ||
| + | |||
| + | An open-ended 3d6 averages exactly 12, which puts the practical rates at: | ||
| + | |||
| + | ^ Effective defence ^ 5 ^ 8 ^ 10 ^ 12 ^ 14 ^ 16 ^ 18 ^ 20 ^ 24 ^ | ||
| + | | Trample lands in full | 95% | 75% | 56% | 39% | 26% | 16% | 10% | 6% | 2% | | ||
| + | |||
| + | The rest of the time the victim keeps its footing and takes **1 damage** instead. That point is flat: it skips the soak roll entirely, so armour does nothing against it. Nothing walked over comes away untouched. | ||
| + | |||
| + | ==== Protection ==== | ||
| + | |||
| + | {{: | ||
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| + | A size 9 ??War Elephant?? opens with a base of 16. Against an unarmoured target that averages **16 damage** on every hit that lands; against 10 average Protection it is **11**; against 20 it is **6**. | ||
| + | |||
| + | ==== Ethereal creatures ==== | ||
| + | |||
| + | {{: | ||
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| + | Halving that figure does **more** than halve the damage, because the victim' | ||
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| + | An Ethereal **victim** is a different matter, and follows the trait' | ||
| + | |||
| + | ===== Avoiding a trample ===== | ||
| + | |||
| + | A trample can be answered at three points, and the table follows the order the game takes them in. The **[[# | ||
| + | |||
| + | ^ Ability ^ Acts ^ Effect on a trample ^ | ||
| + | | {{: | ||
| + | | {{: | ||
| + | | {{: | ||
| + | | {{: | ||
| + | | {{: | ||
| + | | {{: | ||
| + | | {{: | ||
| + | | {{: | ||
| + | | {{: | ||
| + | | {{: | ||
| + | | {{: | ||
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| + | Ethereal and Invulnerability both work here because a trample counts as a **mundane attack**, which is the same flag that decides those two against any weapon. | ||
| + | |||
| + | ==== Defences that do not apply ==== | ||
| + | |||
| + | * **??Shroud of Bewilderment?? | ||
| + | * **[[cursed-luck|Cursed Luck]]** does not worsen a trample' | ||
| + | * **[[repel|Repel]]** cannot be attempted against a trample. | ||
| + | * **[[fear|Fear]]** and **[[dread|Dread]]** act on [[morale|morale]]. They can rout a trampler and end the trampling that way, and they do nothing to a trample already under way. | ||
| + | * **[[flying|Flying]]** and **[[floating|Floating]]** give no escape. A creature above the ground is trampled on the same terms as one standing on it. | ||
| + | * A **shield** gives no Parry against it, as covered under [[# | ||
| + | |||
| + | ===== How often a trampler tramples ===== | ||
| + | |||
| + | A trample step costs a fraction of an attack. Two things set the wait: the trampler' | ||
| + | |||
| + | <WRAP box 800px center> | ||
| + | **time per square = 1.33 / [[combat-speed|Combat Speed]] + attack time / divisor**\\ | ||
| + | //in combat rounds// | ||
| + | |||
| + | * **attack time** is what one ordinary attack costs the same creature: **1 combat round**, adjusted by any of the following that apply: | ||
| + | * [[quickness|Quickness]] ×0.5 | ||
| + | * [[slowed|Slowed]] ×2 | ||
| + | * [[slowed# | ||
| + | * [[freeze|Frozen]] ×2 | ||
| + | * the **divisor** comes from how many sizes bigger the trampler is than the largest creature in the square: | ||
| + | |||
| + | ^ sizes bigger | ||
| + | ^ divisor | ||
| + | </ | ||
| + | |||
| + | This is the only place where the difference in size between trampler and victim changes anything. A bigger difference divides the attack time further and gives extra passes; it never adds a point of damage. | ||
| + | |||
| + | Squares trampled per round, at ordinary attack speed: | ||
| + | |||
| + | ^ Combat Speed ^ 1 size bigger | ||
| + | ^ 2 ?? | ||
| + | ^ 4 ?? | ||
| + | ^ 12 ??Great Mother?? | ||
| + | ^ 15 ?? | ||
| + | ^ 18 ??War Elephant?? | ||
| + | ^ 20 ?? | ||
| + | ^ 30 ??Great Moose?? | ||
| + | |||
| + | Because the comparison is against the **largest** creature in the square, one nearly matching defender standing among small troops slows the whole trample against a square. | ||
| + | |||
| + | Each trampled square costs the trampler its full **[[encumbrance|Encumbrance]]** in [[fatigue|Fatigue]], | ||
| + | |||
| + | The cost is per square rather than per round, which is what tires a fast trampler. A ??War Elephant?? has 3 encumbrance and tramples a little over four squares a round (against normal troops like ?? | ||
| + | |||
| + | ==== A trampler in contact keeps on trampling ==== | ||
| + | |||
| + | Reaching the enemy line does not turn a trampler back into an ordinary fighter. A creature acts whenever its action timer runs out, and each time a trampler' | ||
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| + | Which square it walks over is not chosen tactically. The trampler gathers every living enemy in the **3x3 block** of squares around it into one list and draws **one entry at random**, then tramples the square that creature is standing in. Each enemy is a separate entry, so a square holding five enemies is five times as likely to be drawn as a square holding one - thus, the trampler drifts toward the thickest part of the line. | ||
| + | |||
| + | ==== The free attack ==== | ||
| + | |||
| + | After a trample the trampler has a **25% chance** of an immediate free attack against an adjacent enemy. This is the only way a trampler that tramples on every action still gets to use its weapons, and it is why a ??Chariot?? lands the hoof+spear attack between passes. | ||
| + | |||
| + | It is a **whole ordinary attack, not one swing**. A creature with several weapons uses all of them, on the same terms as any other attack it makes. | ||
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| + | On a [[mounted|mounted]] trampler the attack runs for **the whole group**: the rider attacks and the mount attacks, even though only the mount did the trampling. A mount at **50 or more [[fatigue|Fatigue]]** sits out its own half of it **half the time**, which the battle log calls "mount resting" | ||
| + | |||
| + | The attack' | ||
| + | |||
| + | ==== Routing and retreating tramplers ==== | ||
| + | |||
| + | A [[rout|routing]] trampler, and a trampler carrying out the **Retreat** order, ignore the friend-or-foe test on the way to the map edge and walk over their own side's squares as readily as the enemy' | ||
| + | |||
| + | A trampler that can fly crushes nobody on the way out: it lifts off and leaves the battlefield through the air. | ||
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| + | Routing works differently for [[mindless|Mindless]] creatures. A mindless creature whose side has broken stands its ground and keeps fighting, with a **33% chance each time it acts** to dissolve and vanish from the battle. A routed ??War Elephant?? stampedes back through its own line; a ?? | ||
| + | |||
| + | ===== Swallowing ===== | ||
| + | |||
| + | {{: | ||
| + | |||
| + | Multiple creatures can be swallowed, without a limit on capacity. | ||
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| + | A swallowed creature is out of the fight until its swallower dies, and it is digested while it waits. The damage per round is set on the swallower rather than fixed: a ?? | ||
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| + | Being off the battlefield suspends the effects that need a square to happen in. ??Phoenix Pyre?? does not fire for a creature that dies inside a swallower, and neither do the death explosions or the affliction rolls. [[regeneration|Regeneration]] keeps working, so a regenerating creature heals while it is being digested. | ||
| + | |||
| + | Four creatures carry the ability in the unmodded game: the ?? | ||
| + | |||
| + | ===== What trample does not trigger ===== | ||
| + | |||
| + | Trample itself is not a weapon strike, and it is not treated as one. That cuts both ways. | ||
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| + | * **[[dom5: | ||
| + | * The **[[dom5: | ||
| + | * Effects that key on **taking damage** work normally, because trample deals ordinary damage. [[dom5: | ||
| + | |||
| + | Kills made by trampling count as **melee kills** on the unit sheet and toward the [[dom5: | ||
| + | |||
| + | ===== Granting Trample with items ===== | ||
| + | |||
| + | Two items grant Trample to a commander that does not have it, and they are the only sources outside the monster trait itself. No bless and no spell grants it, and nothing removes it. | ||
| + | |||
| + | ^ Item ^ Slot ^ Requires ^ | ||
| + | | ??Boots of the Behemoth?? | feet | Construction 3, {{path> | ||
| + | | ?? | ||
| + | |||
| + | ===== Modding ===== | ||
| + | |||
| + | The monster commands are **# | ||
| + | |||
| + | **#trample is also an item command.** Written under **# | ||
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| + | {{tag> | ||
