user:loggy:experience
Loggy's Experience reverse engineering notes
Experience separates old units from new units, and provides incremental increases to certain combat stats.
- Any non-mindless unit will gain 1xp each turn that they're alive.
- Entering appropriate sites (commander and troops under command) will give extra xp per turn, but the amount depends on site in question.
- Experience granting items give the appropriate amount each turn (on top of survival and being in certain sites), but NOT to
Animals. - Wishing for experience grants some amount I haven't determined (apparently 500).
- Winning the arena gives 100 xp.
- Adventure sites grant 20 xp per turn that you're in them.
- Mummification may add together the experience values of the two parts of the mummy bundle, I don't yet understand this properly.
- Attacking in melee grants 1 xp. Your melee kills are kept track of separately from your total kills, both of which can be seen by clicking on the stat.
- Each square that you
Trample grants 1 xp. Squashing a unit underfoot counts as a melee kill, by the way. - Events can alter experience.
- Certain shapechanging will remove xp when changing shape, such as mounts losing their riders.
- Units that retreated in battle gain 1 xp.
- Units that didn't retreat instead get 4 xp.
user/loggy/experience.txt · Last modified: by loggy
