Loggy's Indie Generation notes
NOTE that "IS" = INDIE STRENGTH, as in the game setting, modified by all of the below that apply
15000+ pop, +1 20000+ pop, +1 3500- pop, -1 1500- pop, -1 throne: add 3 * 2^(throne level - 1)
IS 0 does not generate indies.
As with most things, round down after every division unless stated otherwise. So (IS/2) at indie strength 5 is 2.
XdY+ denotes exploding dice. XdY denotes non-exploding dice.
Give items and Gems
This is what (quality) for commanders refers to.
For each magic path:
- Roll (pathlevel)d(quality + 1), add this to gems
- If this is blood, get an extra d4+ - 1
Then:
- (quality*10)% to get a random, non nation-restricted construction 0 item
- (quality*5)% to get a random, non nation-restricted construction 2 item
- (20*(quality-2))% to get a random, non nation-restricted construction 2 item
- (50*(quality-3))% to get a random, non nation-restricted construction 2 item
- ((quality*10) - 20)% to get a random, non nation-restricted construction 4 item
LA
Sea AND Deep Sea both set
90% chance for one of the following at equal odds [30% each] (all are poptype 57):
- ISd4+ Shambler#206 under command of Shambler Chief#207 (given items with quality 1)
- 1 Hydromancer with 2x Sea Troll Guards (given items with quality 3) and d(IS)+ Sea Trolls under command, 1 Kraken and ISd6+ Triton#174 under commmand of Triton Commander
- Shambler Chief#207 (quality 1) with dIS+ Shambler#206 bodyguards, (IS/2)d6+ Shambler#206 under command, ISd6+ Atlantian Militia under command
If not, 2% chance [so 0.2% total] for Wyrm named Tiamat with d(IS*2)+ Sea Serpents
Otherwise, equal odds for the following [final odds are 1/60 for each]
- ISd6+ Triton#176 under Triton Commander, poptype 31
- ISd4+ Triton Guard under Triton Commander, ISd4+ Triton#174 under Triton Commander, poptype 63
- ISd4+ Triton Guard under Triton Commander, ISd4+ Triton Trooper under Triton Commander, poptype 64
- dIS+ Shark Knights under Triton Commander (quality 1), ISd4+ Triton Trooper under Triton Commander (quality 1), poptype 45
- Amber clan, poptype 46:
- (10 * (IS - 4))% chance for Amber Clan Mage#575 (quality 2) with d3 Amber Clan Guard#573 bodyguards
- Always Amber Clan Priest#576 (quality 2) with ISd5+ Amber Clan Guard#573
- Always Amber Clan Guard [commander, quality 1] with ISd4+ Amber Clan Tritons
- (IS*5)% for Amber Clan Priest#576 (quality 1) with ISd4+ Amber Clan Guard
- Triton Knight#1060 (quality 1) commander with dIS+ Triton Knight#1060 units, Triton Commander (quality 1) with (IS/2)d6+ Triton Troopers, poptype 73
Sea
90% chance for one of the following at equal chance [9/50 each]:
- ISd4+ Triton Guard under Triton Commander, ISd4+ Triton#174 under Triton Commander, poptype 63
- ISd4+ Triton Guard under Triton Commander, ISd4+ Triton Trooper under Triton Commander, poptype 64
- Ichtyid Lord with ISd4+ Ichtyid, Ichtyid Lord with ISd4+ Ichtyid Warrior, poptype 65
- Merman Captain#1067 with ISd4+ Merman#1065, poptype 72
- Triton Commander with ISd6+ Triton#176
2% for one of the following [2/3000 each]:
- Rare indies Andromea, poptype 31:
- Wailing Lady named Queen Andromea, 50% for Cat Charm, 50% for Champion's Skull, 50% for Astral Serpent, 1 Ghost bodyguard, leading 2d4+ Ghosts
- Add The Queen's Galley site to the province
- Rare indies Ogul Voidmaster, poptype 45:
- Hydromancer named Ogul Voidmaster (quality 2), Spell Focus, S3; d(IS*5)+ Amber Clan Tritons, d(IS*5)+ Triton Troopers, dIS+ Shark Knights
- Sea Father (quality 2)
- Initiate of the Deep
- Initiate of the Deep
- Rare indies Shark Bane, poptype 31
- Sea King named Shark Bane (quality 2), Wave Breaker, IS Sea Troll bodyguards; Two sets of d(IS*4)+ Sea Trolls, one set of d(IS*2)+ Kraken
Equal odds for any of the following [49/6000 each]:
- dIS+ Shark Knights under Triton Commander (quality 1), ISd4+ Triton Trooper under Triton Commander (quality 1), poptype 45
- Amber clan, poptype 46:
- (10 * (IS - 4))% chance for Amber Clan Mage#575 (quality 2) with d3 Amber Clan Guard#573 bodyguards
- Always Amber Clan Priest#576 (quality 2) with ISd5+ Amber Clan Guard#573
- Always Amber Clan Guard [commander, quality 1] with ISd4+ Amber Clan Tritons
- (IS*5)% for Amber Clan Priest#576 (quality 1) with ISd4+ Amber Clan Guard
- Poptype 63:
- Initiate of the Deep (quality 2) with dIS+ Shambler#206 bodyguards; Leading (IS/2)d4+ Shambler#206 and dIS+ Shambler#206
- Poptype 57
- ISd4+ Shambler#206 under command of Shambler Chief#207 (given items with quality 1)
- Poptype 63:
- Initiate of the Deep (quality 2) with 2 Sea Troll bodyguards, leading 1 Kraken and dIS+ Sea Trolls
- 1 Hydromancer with 2x Sea Troll Guards (given items with quality 3) and d(IS)+ Sea Trolls under command, 1 Kraken and ISd6+ Triton#174 under commmand of Triton Commander, poptype 57
- Shambler Chief#207 (quality 1) with dIS+ Shambler#206 bodyguards, (IS/2)d6+ Shambler#206 under command, ISd6+ Atlantian Militia under command, poptype 57
- Triton Knight#1060 (quality 1) commander with dIS+ Triton Knight#1060 units, Triton Commander (quality 1) with (IS/2)d6+ Triton Troopers, poptype 73
- Poptype 90
- Triton Commander with ISd4+ Turtle Tribe Triton
- Triton Commander (quality 1) with ISd4+ Turtle Tribe Triton
- Poptype 91
- Triton Commander with ISd4+ Shark Tribe Triton
- Triton Commander (quality 1) with ISd4+ Shark Tribe Triton
- Poptype 95
- Ichtyid Shaman (quality 1) with ISd4+ Ichtyid
- 50% for Ichtyid Lord (quality 1) with ISd4+ Ichtyid Warrior
- If above Ichtyid Lord not spawned, Ichtyid Lord with ISd4+ Ichtyid
- Poptype 97
- Merrow Chieftain with ISd4+ Merrow#2903
- Merrow Chieftain with ISd4+ Merror#2094
Cave
Coastal (or a 2% chance for non-sea non-cave provinces)
891/1000 for poptype 57, Shambler Chief#207 (quality 1) with dIS+ Shambler#206 bodyguards, (IS/2)d6+ Shambler#206 under command, ISd6+ Atlantian Militia under command
9/1000 for rare indies Yiaia, poptype 45:
- Starspawn#322 named Yiaia (quality 2) with Ring of Sorcery, Astral Serpent, Robe of Shadows, +1N; has dIS Ichtyid bodyguards, leads IS Ether Warriors, ISd6+ Ichtyid, ISd6+ Ichtyid Warrior
- Ichtyid Lord (quality 2)
1/40 for:
- Ichtyid Shaman (quality 1) with ISd4+ Ichtyid
- 50% for Ichtyid Lord (quality 1) with ISd4+ Ichtyid Warrior
- If above Ichtyid Lord not spawned, Ichtyid Lord with ISd4+ Ichtyid
3/40 for:
- Ichtyid Lord with ISd4+ Ichtyid
- Ichtyid Lord with ISd4+ Ichtyid Warrior
Farm
Forest
Highland
Swamp
Waste
None of the above [plains]
90% for one of the following at equal odds [9/80 each]:
- Poptype 50
- 25% for Priest (quality 1) with d2 Heavy Infantry#40 bodyguards
- Commander#36 with (IS-1)d5+ Militia#31
- Commander#36 with (IS-1)d5+ Light Infantry#29
- Commander#36 with (IS-1)d5+ Heavy Infantry#40
- Poptype 58
- 25% for Priest (quality 1) with d2 Heavy Infantry#40 bodyguards
- Commander#36 with (IS-1)d5+ Light Infantry#29
- Commander#36 with (IS/2)d5+ Crossbowman#49
- Commander#36 with (IS/2)d5+ Heavy Infantry#40
- Poptype 29
- 50% for Priest (quality 1) with d2 Heavy Infantry#40 bodyguards
- Commander#36 with (IS-1)d5+ Militia#31
- Commander#36 with (IS/2)d5+ Archer#32
- Commander#36 with (IS/2)d5+ Heavy Infantry#40
- Poptype 47
- 75% for Priest (quality 1) with d2 Heavy Infantry#40 bodyguards
- 50% for Priest (quality 1) with d2 Heavy Infantry#40 bodyguards
- Commander#36 with (IS-1)d5+ Crossbowman#49
- Mounted Commander#44 with (IS/2)d5+ Heavy Cavalry#21
- Poptype 53
- 75% for Priest (quality 1) with d2 Militia#31 bodyguards
- Mounted Commander#44 with (IS-1)d5+ Militia#31
- Mounted Commander#44 with (IS/2)d5+ Light Cavalry
- Mounted Commander#44 with (IS/2)d5+ Heavy Cavalry#21
- Poptype 56
- 75% for Priest (quality 1) with d2 Militia#31 bodyguards
- Mounted Commander#44 with (IS-1)d5+ Heavy Infantry#40
- Mounted Commander#44 with (IS/2)d5+ Heavy Cavalry#21
- Poptype 32
- 25% for Priest (quality 1) with d2 Heavy Infantry#39 bodyguards
- Commander#35 with (IS-1)d5+ Light Infantry#29
- Commander#35 with (IS/2)d5+ Heavy Infantry#40
- Commander#35 with (IS/2)d5+ Crossbowman#47
- Poptype 33
- 25% for Priest (quality 1) with d2 Heavy Infantry#40 bodyguards
- Commander#36 with (IS-1)d5+ Light Infantry#29
- Commander#36 with (IS/2)d5+ Heavy Infantry#40
- Commander#36 with (IS-1)d5+ Crossbowman#48
If not, 98% for one of these [49/6000 each]:
- Poptype 25
- (10*(IS-5))% for nastier barbs:
- Barbarian Lord with ISd6+ Barbarian#140
- Barbarian Chief with ISd4+ Barbarian#139
- Barbarian Chief with ISd4+ Barbarian#139
- 50% for Barbarian Chief with ISd4+ Barbarian#140
- 50% for Barbarian Chief with ISd4+ Barbarian#140
- Otherwise, less barbs:
- Barbarian Chief with ISd4+ Barbarian#140
- Barbarian Chief with ISd6+ Barbarian#139
- 25% chance for Barbarian Chief with ISd4+ Barbarian#140
- Poptype 26
- Horse Tribe Chief with ISd4+ Horse Tribe Cavalry
- Horse Tribe Chief with ISd4+ Horse Tribe Cavalry
- (IS*5)% chance for Horse Tribe Chief with ISd4+ Horse Tribe Cavalry
- Poptype 62
- Barbarian Chief with ISd6+ Deer Tribe Warrior
- Deer Tribe Shaman with ISd6+ Deer Tribe Archer
- (IS*5)% chance for Barbarian Chief with ISd4+ Deer Tribe Warrior
- ((IS-5)*5)% chance for Deer Tribe Shaman with ISd4+ Deer Tribe Warrior
- Poptype 41
- 50% for Priest (quality 1) with d2 Heavy Infantry#39 bodyguards
- Commander#35 with (IS-1)d5+ Militia#18
- Commander#35 with (IS/2)d5+ Light Infantry#28
- Commander#35 with (IS/2)d5+ Heavy Infantry#39
- Poptype 60
- 50% for Priest (quality 1) with d2 Heavy Infantry#39 bodyguards
- Commander#35 with (IS-1)d5+ Militia#18
- Commander#35 with (IS/2)d5+ Archer#33
- Commander#35 with (IS/2)d5+ Heavy Infantry#39
- Poptype 52
- 75% for Priest (quality 1) with d2 Militia#18 bodyguards
- 50% for Priest (quality 1) with d2 Militia#18 bodyguards
- Mounted Commander#45 with (IS-1)d5+ Militia#18
- Mounted Commander#45 with (IS/2)d5+ Light Cavalry#25
- Mounted Commander#45 with (IS/2)d5+ Heavy Cavalry#19
- Poptype 55
- 50% for Priest (quality 1) with d2 Militia#18 bodyguards
- Mounted Commander#45 with (IS/2)d5+ Heavy Infantry#39
- Mounted Commander#45 with (IS/2)d5+ Heavy Cavalry#19
- Poptype 35, province population divided by 4
- Various undead…
- 2/8 for…
- Mound King#190 (quality 2) with three separate sets of d10+ random longdead (191-196)
- Ghoul (quality 1) with 3d6+ Ghouls
- 1/8 for Mound King#188 (quality 1) with ISd8+ Longdead Horseman
- 1/8 for…
- Wight Mage#299 (quality 3) with d6+ Mound King#190 bodyguards
- Mound King#190 (quality 1) with (IS*2)d6+ Soulless#197
- Mound King#188 (quality 1) with ISd6+ Longdead Horseman
- 1/8 for…
- Possessed Corpse (quality 3) and d6+ Gana bodyguards
- Pisacha (quality 1) leading (IS*2)d4+ Pisacha
- Gana (quality 1) leading ISd4+ Gana
- 3/8 for…
- Ghoul (quality 1) leading ISd6+ Soulless#197
- Ghoul (quality 1) leading ISd6+ Ghouls
- Ghoul (quality 1) leading (IS/2)d6 Ghouls
- Poptype 39
- Equal odds for either:
- Cloud Mage (quality 2) with d4+ Heavy Infantry#40 bodyguards, and (IS/2)d6+ Archer#33
- Commander#35 (quality 1) with (IS/2)d6+ Light Infantry#29
- Or…
- Wind Master (quality 3) with d4+ Heavy Infantry#40 bodyguards
- Cloud Mage (quality 1) with d2+ Heavy Infantry#40 bodyguards and ISd4+ Archer#33
- Cloud Mage (quality 1) with d2+ Heavy Infantry#40 bodyguards and ISd4+ Light Infantry#29
- Poptype 40
- Crystal Sorceress (quality 2) with a 50% chance of a Crystal Heart and with d(IS/2)+ Amazon#348 bodyguards, leading ISd6+ Amazon#348 units
- Crystal Priestess (quality 2) with a 50% chance of a Crystal Heart, with (IS/2)d6+ Pegasus Riders
- Poptype 78
- Barbarian Chief with ISd6+ Wolf Tribe Archers
- Wolf Tribe Shaman with ISd6+ Wolf Tribe Warriors
- (IS*5)% for Barbarian Chief with ISd4+ Wolf Tribe Archers
- ((IS-5)*5)% for Wolf Tribe Shaman with ISd4+ Wolf Tribe Archers
- Poptype 80
- Lion Tribe Warrior commander with ISd6+ Lion Tribe Warriors
- Lion Tribe Witch Doctor with ISd6+ Lion Tribe Archers
- (IS*5)% for Lion Tribe Warrior commander with ISd4+ Lion Tribe Warriors
- ((IS-5)*5)% Lion Tribe Witch Doctor with ISd4+ Lion Tribe Archers
Otherwise, equal chances [1/2000 each] for…
- Rare indies Lucidor, poptype 39
- Adept of Pyriphlegeton (quality 3) with Fire Brand named Lucidor, with 2 Abysian Infantry#82 bodyguards
- Priest (quality 1) with d4+ Light Infantry#28 bodyguards
- Warlord (quality 2) with 2d6+ Abysian Infantry#82 and 1 Salamander
- Commander#35 (quailty 1) with Ring of Fire and 4d6+ Light Infantry#29
- Rare indies Antatus, poptype 25
- Golem (quality 2) named Antatus with S4, Marble Armor, Crown of Command, Herald Lance, Scutata Volturnus; 3 Living Statue bodyguards, ISd4+ Living Statue Units, ISd4+ Living Statue Units, 2 Stone Monstra [amusingly the code calls for 2 watchers that fail to spawn]
- Rare indies crypt of Anre
- Eternal Knight (quality 2) named Anre with Flambeau, Crown of Command, Girdle of Might; IS Eternal Knights, ISd4+ Knight, (IS*2)d6+ Heavy Infantry#38
- Add Holy Crypt of Anre to the province
- Rare indies Bolivar, poptype 51
- Illusionist (quality 3) named Bolivar Wise with A6, Amulet of Missile Protection, Weightless Scale Mail, Dancing Trident; 2 Maceman bodyguards, d(IS*3)+ Phantasmal Warriors
- Illusionist (quality 3) named Grisman, Amulet of Missile Protection; 1 Maceman bodyguard, d(IS*3)+ Swordsman#287
- Add Bolivar's Tower of Reflections to the province
Thrones
Thrones first go through the normal process, and then can get extra stuff layered on top.
Level 1s have a 50% chance to generate without anything extra (ignore the rest of this section).
If underwater, do underwater throne things.
If level 3 land throne, ignore all the flags and do level 3 land throne things.
If level 2 land throne, there is a 15% chance that you pretend you're a level 3 throne instead.
Otherwise, level 2 thrones generate according to the defender type flag, listed here in order of priority:
- Evil
- Wild
- Generic
Generic level 2 options (equal odds):
- Option 1
- Wizard#312, F path set to 4, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards
- Wizard#312, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards
- Wizard#302, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards
- Wizard#302, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards
- Option 2
- Sorcerer#339, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards
- Circle Master, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards
- Conjurer, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards
- Conjurer, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards
- Option 3
- Sorceress#343, D path set to 3, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards
- leading ISd6+ Phantasmal Warriors
- Sorceress#344, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards
- Option 4
- Lore Master, S path set to 3, quality 2, with (dIS+)-1 Light Infantry#29 bodyguards
- leading ISd6+ Light Infantry#29, ISd6+ Archer#33
- Five Sages, each quality 1 with with (dIS+)-2 Light Infantry#29 bodyguards
- Option 5
- Sorcerer#339, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards
- Wizard#302, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards
- Wizard#312, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards
Evil level 2 options:
- Option 1
- Sorcerer#339, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards
- Circle Master, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards
- Conjurer, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards
- Conjurer, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards
- Option 2
- Wight Mage#299, D path set to 3, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards
- Leading 6d(IS*2)+ Longdead#191
- Necromancer, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards
- Leading 6d(IS*2)+ Soulless#197
- Option 3
- Vampire Lord#404, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards
- Leading 6dIS+ Vampires
- and 6d(IS*2)+ Thralls
- Option 4
- Lich, D path set to 5, quality 2, with (dIS+)-1 Longdead#191 bodyguards
- Leading 6d(IS*3)+ Soulless#197
- Mound King#190
- Leading 6d(IS*2)+ Longdead#191
- and 6dIS+ Longdead Horsemen
- Option 5
- Mound Fiend, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards
- Leading 6d(IS*2)+ Longdead#191
- and 6d(IS*2)+ Ghouls
Wild level 2 options:
Underwater options:
Level 3 options:
