Table of Contents

LA Jomon, Human Daimyos

Lore

Jomon, Shinuyama, and Yomi are realms bound by a chain of events in history. They might all be the same province, but that is not outright said. Each has had their own era of relevance; Yomi's was the Early Ages, Shinuyama's was the Middle Ages, and the Late Ages spell Jomon's turn.

Had events in other parts of the world played out differently, Jomon would have been a colony of the Celestial Empire of T'ien Ch'i. The other humans in the region accepted settlers from that far-greater state, and their "Way of Five Elements" has left an indelible mark on Jomonese traditions. But circumstances did not allow this shift; no, the human farms attracted the envy of Shinuyama's Bakemono goblins. Some claim that a Kitsune from Shinuyama is responsible for the Celestial Empire's decline, seeding the Imperial Court with mistrust and doubt that would plague future royal successions with crises. Regardless, at some point, the Bakemono claimed Jomon as theirs.

After years (though perhaps not centuries) of servitude, Jomon's humans tired of oppression by goblins and ogres, and hired Samurai to lead a revolt. Shinuyama's forces, ranging from human bandits to the disorganized descendants of their own former oppressors, failed in their many attempts to crush the rebellion; village-by-village they were driven from the land, and now they are largely a memory. While some Samurai remain as mercenaries, many have come to fill the void as lords, gradually coalescing into a feudal pyramid with the Daimyos and the Jomonese Pretender God at the top.

The rice fields of Jomon were the first to be attacked by the Bakemono onslaught. After years of slavery and mistreatment, the human inhabitants rebelled as the Bakemono had once rebelled against their Oni masters. One by one the Bakemono tribes were replaced by human Daimyos and their sworn warriors. A strict, feudal warrior society replaced the disorganized rule of the Bakemono Kings. Even war has become ritualized and peasants are left largely in peace. With the coming of the new God, the Daimyos have joined forces and look for other realms to conquer.

"[Yomi, Shinuyama and Jomon] are heavily influenced by Japanese history, folklore, and myth. The first of the three nations is an uncivilized nation of demonic brutes enslaving and eating humans and other races. They are replaced by Bakemonos, ghostly goblins of Japanese folklore of similar outlook, and finally the humans take control. The beings of Shinuyama are quite heavily influenced by the old pen-and-paper TTRPG Bushido, although some other sources on mythological beings such as Tengus and Kitsune have been used. Modern myth, such as the western idea of the ninja, also has a place in the late nation of Jomon." -Illwinter

General Overview

If you are considering picking this nation to play, what should you know?

National Features

Magic Access Alt. Access Unit Summary Core Abilities Buildings
water 33 (Rare 4)*
fire 22 (Rare 3)
air 22 (Rare 3)
earth 22 (Uncommon 3, Rare 4)
astral 22
nature 22 (Uncommon 3, Rare 4)
holy 22
Summons
See Summons
Light Infantry
Samurai Archers
Samurai Infantry
Samurai Cavalry
Ninja Assassins
Some Aquatic or Amphibious
Mountain Survival
Amphibious
Primitive Forts

Capitol Gems: 1firegem1airgem1earthgem1naturegem

Dragon Princes: Entire levels of Jomon's magic access are only found underwater, notably water 33 (and the odd water 44). On-land, fire 22, air 22, and water 22 are all as rare as earth 33 and nature 33.

The humans of Jomon are largely the same as they were in Yomi and Shinuyama, with 9 HP. However, their Samurai protectors undergo strict diets and rigorous training, bringing their HP to 10 or 11. Such training also gives them at least 11's in Morale, Defence Skill, and Precision.
Jomonese equipment is somewhat outdated, with no crossbows or plate armor, and they've never been very fond of shields. However, the quality of their armaments (particularly their weapons) is almost beyond reproach.

National Units

Commanders

Sprite Unit Name Special Attributes Comments
Ninja
80
14
1
Darkvision (50)
Stealthy (70)
Assassin (2)
Scale Walls
Commentary here.
Gokenin
55
26
1
Commentary here.
Mounted Gokenin
75
34
1
Commentary here.
Hatamoto
115
34
1
Skilled Rider (1) Commentary here.
War Horse Animal Commentary here.
Daimyo
170
37
2
Skilled Rider (1) Commentary here.
War Horse Animal Commentary here.
Kannushi
100
1
2
holy 22random010%
Sacred
Old Age (55/50)
Commentary here.
Monk of the Fivefold Path
95
1
2
holy 11random010%rp 77
Sacred
Commentary here.
Shugenja
135
1
2
Highlands Recruit
Mountain Recruit
earth 11random1100%rp 99
Need Not Eat
Mountain Survival
Commentary here.
Onmyo-ji
200
1
4
astral 22random2100%
100%
10%
rp 1313
Fortune Teller
Mountain Survival
Spirit Sight
Summon Allies (Shikigami)
Commentary here.
Shikigami Sacred
Siege Penalty (1)
Animal
Magic Being
Ethereal
Flying
Mountain Survival
Forest Survival
Spirit Sight
Commentary here.
Master Shugenja
230
1
2
Highlands Recruit
Mountain Recruit
earth 11nature 11random2100%
100%
10%
rp 1313
Supply Bonus (10)
Need Not Eat
Mountain Survival
Commentary here.
Crab General
70
32
1
Underwater Fort Only
Darkvision (100)
Void Sanity (10)
Amphibious
Commentary here.
Ryujin
400
6
4
Underwater Fort Only
water 33random2200%
10%
rp 1515
Sacred
Fire Resistance (5)
Poison Resistance (15)
Shock Resistance (5)
Cold Resistance (5)
Magic Being
Flying
Amphibious
Spirit Sight
Starts With (Dragon Pearl)
Shapechanger (Ryujin)
The Dragon Pearl (Unremovable) grants +, effectively making Ryujin water 33. It also grants Water Breathing and Temporary Gems (1watergem). Commentary here.
Ryujin Same as above.
Shapechanger (Ryujin)

Troops

Sprite Unit Name Special Attributes Comments
Ashigaru
8
11
5
Commentary here.
Samurai
10
19
9
Commentary here.
Samurai
10
22
9
Commentary here.
Samurai Archer
11
25
12
Commentary here.
O-ban
12
26
14
Commentary here.
Go-Hatamoto
14
25
18
Bodyguard (3) Commentary here.
Aka-Oni Samurai
15
22
21
Commentary here.
Samurai Cavalry
35
34
36
Commentary here.
War Horse Animal Commentary here.
Sohei
19
19
21
Capital Only
Sacred Commentary here.
Yamabushi
19
22
10
Capital Only
Sacred
Undisciplined
Mountain Survival
Commentary here.
Shrimp Soldier
10
20
9
Underwater Fort Only
Darkvision (100)
Void Sanity (10)
Aquatic
Commentary here.
Shark Warrior
45
33
31
Underwater Fort Only
Darkvision (50)
Amphibious
Commentary here.

Heroes

Sprite Unit Name Special Attributes Comments
Hashi Saburo - Red Devil Fear (5)
Inspirational (1)
Commentary here.
Ryutaro - Son of the Dragon King water 22rp 99
Waterbreathing (250)
Amphibious
Commentary here.
Kenji - Red Tengu Sacred
Supply Size (-1)
Flying
Storm Immunity
Mountain Survival
Commentary here.

National Spells

Summons

Ritual

: Chaos Power (1), Pillager (1 to 5), Cause Unrest (.1 to 3 per month), Gluttony (1 to 5), Heals Afflictions When Shapechanging, Need Not Eat, Demon, Mountain Survival, Spirit Sight
: Poison Resistance (25), Chaos Power (1), Pillager (1), Salt Vulnerability (1), Heals Afflictions When Shapechanging, Undead, Ethereal, Need Not Eat, Spirit Sight, Spiritform
: Supply Size (-1), Flying, Storm Immunity, Mountain Survival

Summon Spell Unit Special Attributes Comments
Summon Ko-Oni
(Conjuration 1)
death 11 and 4deathgem

Ko-Oni x 5 + [1/2 per lvl]

Undisciplined
Wounded Shape (Oni Spirit)
Commentary here.

Oni Spirit

Undisciplined
Natural Shape (Ko-Oni)
Commentary here.
Summon Kappa
(Conjuration 1)
water 11nature 11 and 3watergem

Kappa x 5
Land Encumbrance (5)
Amphibious
Recuperation
Commentary here.
Summon Karasu Tengus
(Conjuration 2)
air 11nature 11 and 2naturegem

Karasu Tengu x 3
Sacred
Commentary here.
Summon Ao-Oni
(Conjuration 2)
water 11death 11 and 7deathgem

Ao-Oni x 5 + [1/2 per lvl]

Cold Resistance (5)
Undisciplined
Snow Move
Wounded Shape (Oni Spirit)
Commentary here.

Oni Spirit

Undisciplined
Natural Shape (Ao-Oni)
Commentary here.
Summon Konoha Tengus
(Conjuration 3)
air 11earth 11 and 3airgem

Konoha Tengu x 5 + [1/2 lvl]
Sacred
Commentary here.
Summon Aka-Oni
(Conjuration 3)
fire 11death 11 and 7firegem

Aka-Oni x 5 + [1/2 lvl]

Fire Resistance (5)
Undisciplined
Wounded Shape (Oni Spirit)
Commentary here.

Oni Spirit

Undisciplined
Natural Shape (Aka-Oni)
Commentary here.
Summon Okami
(Conjuration 3)
nature 11 and 4naturegem

Okami x 10+
Cold Resistance (15)
Darkvision (50%)
Stealthy (40)
Magic Power (1)
Bodyguard (2)
Animal
Wolf
Mountain Survival
Forest Survival
Snow Move
Commentary here.
Contact Bakeneko
(Conjuration 3)
nature 22 and 8naturegem

Bakeneko
random1100%rp 77
Stealthy (80)
Magic Power (1)
Animal
Mountain Survival
Forest Survival
Shapechanger (Bakeneko)
Commentary here.

Bakeneko
Changes:
Stealthy (100)
- Mountain Survival
Shapechanger (Bakeneko)
Commentary here.
Ambush of Tigers
(Conjuration 3)
nature 22 and 9naturegem

Tiger x 15+
Darkvision (50%)
Undisciplined
Animal
Forest Survival
Commentary here.
Ghost General
(Conjuration 4)
death 33 and 10deathgem

Shura
Cold Resistance (25)
Poison Resistance (25)
Cold Aura (3)
Fear (5)
Salt Vulnerability (1)
Undead
Ethereal
Amphibious
Need Not Eat
Floating
Spirit Sight
Spiritform
Commentary here.
Summon Oni
(Conjuration 4)
earth 11death 11 and 8earthgem

Oni x 5 + [1/2 lvl]

Undisciplined
Wounded Shape (Oni Spirit)
Commentary here.

Oni Spirit

Undisciplined
Natural Shape (Oni)
Commentary here.
Contact Jigami
(Conjuration 4)
nature 11 and 10naturegem

Jigami
nature 22rp 99
Sacred
Summer Power (50)
Supply Bonus (70)
Magic Being
Ethereal
Need Not Eat
Spirit Sight
Commentary here.
Contact Dai Tengu
(Conjuration 5)
air 22earth 11 and 55airgem

Dai Tengu
air 33earth 11nature 11holy 22rp 1515
Sacred

Shock Resistance (5)
Supply Bonus (10)
Commentary here.

Tengu Warrior x 10
Sacred
Commentary here.

Karasu Tengu x 15
Sacred
Commentary here.
Summon Kuro-Oni
(Conjuration 5)
fire 11death 22 and 9deathgem

Kuro-Oni x 5 + [1/2 lvl]

Fire Resistance (5)
Poison Resistance (5)
Undisciplined
Wounded Shape (Oni Spirit)
Commentary here.

Oni Spirit

Undisciplined
Natural Shape (Oni)
Commentary here.
Contact Ujigami
(Conjuration 5)
earth 11astral 11 and 8earthgem

Ujigami
Sacred
Inspirational (1)
Fortune Teller (5%)
Magic Being
Ethereal
Need Not Eat
Spirit Sight
Commentary here.
Contact Mujina
(Conjuration 5)
nature 22 and 21naturegem

Mujina
earth 11nature 11glamour 22random150%rp 1313
Stealthy (80)
Magic Power (1)
Supply Bonus (10)
Animal
Mountain Survival
Forest Survival
Spirit Sight
Female
Shapechanger (Mujina)
Commentary here.

Mujina
earth 11nature 11glamour 22random150%rp 1313
Shock Resistance (15)
Stealthy (70)
Magic Power (1)
Fear (5)
Supply Bonus (10)
Blind Fighter (1)
Assassin (3)
Animal
Female
Spirit Sight
Shapechanger (Mujina)
Commentary here.
Contact Tanuki
(Conjuration 5)
nature 22 and 26naturegem

Tanuki
earth 11nature 11glamour 22random2100%
50%
rp 1515
Stealthy (80)
Magic Power (1)
Supply Bonus (10)
Cause Unrest (2 per month)
Heretic (1)
Animal
Mountain Survival
Forest Survival
Shapechanger (Tanuki)
Commentary here.

Tanuki
Changes:
- Mountain Survival
Shapechanger (Tanuki)
Commentary here.
Contact Nushi
(Conjuration 5)
water 22nature 11 and 25watergem in Swamp

Nushi
water 33death 11nature 22rp 1717
Cold Resistance (5)
Awe (3)
Supply Bonus (20)
Homesick (20%)
Swamp Survival
Swimming
Female
Shapechanger (Swamp Serpent)
Commentary here.

Swamp Serpent
water 33death 11nature 22rp 1717
Cold Resistance (5)
Poison Resistance (15)
Supply Bonus (20)
Homesick (50%)
Animal
Cold Blooded
Swamp Survival
Swimming
Female
Shapechanger (Nushi)
Commentary here.
Contact Kaijin
(Conjuration 5)
water 33 and 25watergem
Undesrwater

Kaijin
water 33earth 11nature 22rp 1717
Sacred
Fire Resistance (5)
Cold Resistance (5)
Supply Bonus (20)
Path Boost (-1 When Not Underwater)
Magic Being
Ethereal
Amphibious
Need Not Eat
Spirit Sight
Commentary here.
Summon Oni General
(Conjuration 6)
fire 11death 22 and 20deathgem

Oni Shugo
death 22random1100%rp 77
Sacred

Fire Resistance (5)
Poison Resistance (5)
Oni Summoner (25)
Undisciplined
Snow Move
Summons in Battle (Wolf x 1d6)
Wounded Shape (Oni Spirit)
Commentary here.

Oni Spirit

Natural Shape (Oni Shugo)
Commentary here.
Summon Gozu Mezu
(Conjuration 6)
death 33 and 6deathgem

Ox-head
Need Not Eat
Demon
Spirit Sight
Commentary here.

Horse-face
Need Not Eat
Demon
Spirit Sight
Commentary here.
Contact Tatsu
(Conjuration 6)
earth 33 and 19earthgem

Tatsu
random2200%rp 99
Fire Resistance (5)
Poison Resistance (15)
Shock Resistance (5)
Flying
Storm Immunity
Mountain Survival
Spirit Sight
Commentary here.
Contact Kitsune
(Conjuration 6)
nature 22 and 30naturegem

Kitsune
nature 11glamour 33random150%
50%
25%
rp 1515
Stealthy (80)
Magic Power (1)
Supply Bonus (10)
Animal
Mountain Survival
Forest Survival
Female
Shapechanger (Kitsune)
Commentary here.

Kitsune
Changes:
+ Spy
- Mountain Survival
Shapechanger (Kitsune)
Commentary here.
Summon Kenzoku
(Conjuration 6)
earth 11astral 11 and 9astralpearl

Kenzoku
Sacred
Awe (2)
Magic Being
Ethereal
Need Not Eat
Spirit Sight
Commentary here.
Contact Yama-no-kami
(Conjuration 7)
earth 44 and 28earthgem
in Mountain

Yama-no-kami
air 22earth 33nature 22rp 1919
Sacred
Regeneration (10%)
Supply Bonus (20)
Magic Being
Ethereal
Need Not Eat
Mountain Survival
Spirit Sight
Dominion Summons (Wolf / 20)
Summons in Battle (Wolf x 1d6)
Commentary here.
Summon Dai Oni
(Conjuration 8)
fire 11death 44 and 45deathgem

Dai Oni
fire 22earth 22death 33holy 11random1100%
10%
rp 99
Sacred

Fire Resistance (5)
Poison Resistance (5)
Fear (8)
Oni Summoner (50)
Snow Move
Summons in Battle (Wolf x 1d6)
Wounded Shape (Oni Spirit)
Commentary here.

Oni Spirit
fire 22earth 22death 33holy 11random1100%
10%
rp 99
Sacred

Fear (5)
Natural Shape (Dai Oni)
Commentary here.

Other Spells

Combat

Magic Access

See Magic Access. These guides supplement the summaries at the top.

The Ryujin is LA Jomon's best recruitable mage, but can only be recruited underwater. It has a 1 in 5 chance of +2 in paths, while Master Shugenja or Onmyo-ji, the next best recruitable mages, generally have a 1 in 25 chance of getting +2 in a path. Also, it comes with a + booster, getting it to water 33, which cannot be removed.

LA Jomon doesn't have native access to Death, which is required for a lot of Jomon's national summons. It's probably worth having a pretender with it.

Multi-Path Boosters

The astral 22 Onmyo-ji can reach astral 66 for the Ring of Sorcery and then the Ring of Wizardry, but it requires a bunch of unique boosters.

The air 22earth 33 Yama-no-kami, which requires earth 44 to summon, is within reach of a Staff of Elemental Mastery.

Fire

Highest Starting: fire 22 Master Shugenja (1 in 25) or Ryujin (1 in 4) recruit in water.

Air

Highest Starting: air 22 Master Shugenjav (1 in 25) or Ryujin (1 in 4) recruit in water.

Tome of High Power Unique
air 22astral 22 Onmyo-ji (1 in 25)

Contact Dai Tengu
air 22earth 11 Master Shugenjav (1 in 25)
Dai Tengu has air 33.

Water

Highest Starting: water 33 Ryujin recruit in water. water 22 Master Shugenja (1 in 25)

Trident from Beyond Unique
water 22astral 22 Onmyo-ji (1 in 25), water 11astral 22 Onmyo-ji (9 in 25) +

Contact Naiad
water 22nature 11 Master Shugenja (1 in 25) + or
water 22nature 22 Ryujin (1 in 5) +
Naiad has water 33

Orb of Atlantis Unique
water 22earth 11 Master Shugenja (1 in 25) + or
water 22earth 22 Ryujin (1 in 5) +

Contact Kaijin
water 22 Master Shugenja (1 in 25) + v Nushi has water 33

Earth

Highest Starting: earth 22 Master Shugenja (1 in 5) or Ryujin (1 in 4) recruit in water.

The Tome of Gaia Unique
earth 22nature 22 Master Shugenja (1 in 25)

Astral

Highest Starting: astral 22 Onmyo-ji

Coin of Meteoritic Iron
earth 22astral 22 Onmyo-ji (1 in 25)

Tome of High Power Unique
air 22astral 22 Onmyo-ji (1 in 25)

Death

No recruitable access.

Contact Bakeneko
nature 22 Master Shugenja (1 in 5) or Ryujin (1 in 4) recruit in water.
Bakeneko has a 1 in 2 chance of death 11.

Contact Nushi
water 22nature 11 Master Shugenja (1 in 25) or
water 22nature 22 Ryujin (1 in 4) recruit in water Nushi has death 11

Forest Troll Tribe
nature 22 Master Shugenja (1 in 5) or Ryujin (1 in 4) recruit in water +
Troll Shaman has at least death 11

Nature

Highest Starting: nature 22 Master Shugenja (1 in 5) or Ryujin (1 in 4) recruit in water.

Contact Naiad
water 22nature 11 Master Shugenja (1 in 25) + or
water 22nature 22 Ryujin (1 in 5) +
Naiad has nature 33

The Tome of Gaia Unique
earth 22nature 22 Master Shugenja (1 in 25)

Moonvine Bracelet
astral 22nature 22 Master Shugenja (1 in 25) +

The Copper Arm
fire 11earth 22 Master Shugenja (2 in 25) +
Allows a mage to hold both the Thistle Mace and the Treelord's Staff at the same time.

Glamour

No recruitable access.

Contact Mujina
nature 22 Master Shugenja (1 in 5) or Ryujin (1 in 4) recruit in water.
Mujina has glamour 22.

Contact Tanuki
nature 22 Master Shugenja (1 in 5) or Ryujin (1 in 4) recruit in water.
Tanuki has glamour 22, and a 1 in 10 chance of glamour 33.

Contact Kitsune
nature 22 Master Shugenja (1 in 5) or Ryujin (1 in 4) recruit in water.
Kitsune has glamour 33, and a 1 in 20 chance of glamour 44.

Troll King's Court
earth 22 Master Shugenja (1 in 5) or Ryujin (1 in 4) recruit in water +
Troll King has glamour 11

Blood

No native access.

Awaken Treelord Limited Amount
nature 22 Master Shugenja (1 in 5) or Ryujin (1 in 4) recruit in water +
Treelord has a 1 in 3 chance of blood 11

Strategy

How to win as the nation. Feel free to use the following sections, or delete them, or change them.

Expansion

Different expansion options.

Early Game

Early game options.

Mid Game

Mid game options.

Late Game

Late game options.

Example Pretender Builds

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Weaknesses

What are the nation's weaknesses?

See More

Add links to guides or other overviews for this nation here.