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dom6:pythium-la

LA Pythium, Serpent Cult

Lore

The Emerald Empire of Pythium is a splinter empire of the great Empire of Ermor. As dark arts were practiced in the heart of the Empire, the stars warned the Theurgs of Pythia to flee the impending doom. They led Pythia away from the falling Empire and formed an imperial theocracy under their wise rule. But this was not enough to save them. As Ermor crumbled, the provinces of Pythium rebelled and broke away from their old masters. The Emperor of Pythium could not reclaim the rebelling lands and the power of the Emerald Empire diminished over the centuries. The war machine of Pythium is based on the old legionnaire army of Ermor with some minor modifications. During Ermorian times, part of the Pythian lands were under the sway of the Sauromatian tribes. The Androphags used hydras of the Pythian Marshes in warfare. For a long time hydras were only used in the Pythian arenas, but now the old practice has been adopted along with the usage of serpent mounts.

"Pythium is based on the eastern Roman Empire and Byzantium. Its history and military bears a legacy of Ermor, as did Byzantium from Rome. The Theurgs and their ceremonial magic are influenced by the lavish liturgy of the Orthodox Church. The Cathedral of the Spheres is filled with chanting, the fragrance of incense, and processions of Theurgs robed in gold and silver. Ritual magic is a public and religious affair. The serpent-and-emerald part of the nation is more free-form fantasy fiction, and comes from the name I think.

In the late era the nation is influenced by the mystery cults and religious worshipers of subjugated lands, much as the late Roman empire became a melting pot of imported religious beliefs and faiths. The mystery cults of Isis/Sarapis, Mithra, Dionysos and Euleusis gave Pythium in the late era a new and interesting flavor. The serpent priests are more of a fictional addition, and probably came about as a result of the sacred serpent cataphracts and hydras. Since the mystery cults were inspired by the cult of Isis, a serpent priest with a C'tissian legacy felt fitting. I'm personally quite fond of late era Pythium, since my thesis was about the Roman Isis/Sarapis cult." -Illwinter

General Overview

If you are considering picking this nation to play, what should you know?

National Features

Magic Access Alt. Access Unit Summary Core Abilities Buildings
nature 33 (rare 4)
fire 22 (rare 3)
water 22 (rare 3)
astral 22
death 22
air 11
earth 11
glamour 11
blood 11
holy 22
Heroes:
water 22nature 33holy 33
Heavy Legionnaires
Sacred Serpent Cataphracts
Gladiators
Saced Hydras
Communions
Castle Defense
Standard
Heretic
Poison Resistance
Levy
Standard Forts

Capitol Gems: 1astralpearl3naturegem
Order Limit + 1

Bless Bonus: Poison Resistance (10)

National Units

Commanders

Sprite Unit Name Special Attributes Comments
Scout
35
4
1
Stealthy (50)
Mountain Survival
Forest Survival
Commentary here.
Serpent Assassin
105
1
2
Sacred
Poison Resistance (15)
Stealthy (60)
Patrol Bonus (25)
Assassin (2)
Scale Walls
Commentary here.
Centurion
95
22
1
Non-fort Recruit
Commentary here.
Tribuni
110
30
1
Inspirational (1) Commentary here.
Magister Militum
150
22
2
Old Age (55/50) Commentary here.
Battle Deacon
90
19
1
holy 11
Sacred
Poison Resistance (5)
Commentary here.
Serpent Acolyte
100
1
2
nature 11holy 11rp 77
Sacred
Poison Resistance (5)
Supply Bonus (10)
Tight Rein
Temple Summon (Hydra Hatchling)
Commentary here.
Renata
210
1
2
water 11death 11random1100%rp 1111
Sacred
Female
Commentary here.
Renatus
210
1
2
water 11death 11random1100%rp 1111
Sacred
Commentary here.
Serpent Lord
130
41
1
Capital Only
Sacred
Poison Resistance (5)
Skilled Rider (3)
Swamp Survival
Commentary here.
Armored Serpent Poison Resistance (5)
Smart Mount (100)
Undisciplined
Animal
Cold Blooded
Swamp Survival
Commentary here.
Theurg
190
2
2
Capital Only
astral 11holy 11random1100%rp 99
Sacred
Commentary here.
Serpent Priest
370
1
2
Capital Only
water 11nature 22holy 22random1100%
10%
rp 1313
Sacred
Poison Resistance (15)
Supply Bonus (20)
Temple Summon (Hydra Hatchling)
Tight Rein
Commentary here.
Heliodromus
125
1
2
Non-fort Only
fire 11random1100%
10%
rp 77
Fire Resistance (5)
Fire Power (1)
Heretic (2)
Commentary here.
Mystes
55
1
1
Non-fort Recruit
nature 11random010%rp 55
Supply Bonus (10)
Commentary here.
Reveler
70
1
1
Non-fort Recruit
nature 11random020%rp 55
Supply Bonus (10)
Cause Unrest (2 per Month)
Heretic (3)
Commentary here.
Leo
110
22
2
Non-fort Only
fire 11random1100%
10%
rp 55
Fire Resistance (5)
Fire Power (1)
Heretic (1)
Commentary here.
Epoptes
155
1
2
Non-fort Recruit
nature 11random1100%
10%
rp 77
Disease Healer (1)
Supply Bonus (40)
Heretic (2)
Female
Commentary here.

Troops

Sprite Unit Name Special Attributes Comments
Milite
8
9
5
Non-fort Recruit
Commentary here.
Limitane
8
26
5
Non-fort Recruit
Castle Defence (1) Commentary here.
Retiarius
10
1
9
Levy Commentary here.
Gladiator
10
1
9
Levy Commentary here.
Limitane Primani
10
30
9
Non-fort Recruit
Castle Defence (1) Commentary here.
Comitatense
15
26
21
Commentary here.
Palatine
20
30
31
Commentary here.
Limitane Standard
20
26
21
Non-fort Recruit
Standard (1)
Castle Defence (1)
Commentary here.
Standard
30
26
21
Standard (1) Commentary here.
Hydra Hatchling
35
1
15
Capital Only
Sacred
Regeneration (10%)
Fire Vulnerability (10)
Poison Resistance (25)
Poison Cloud (4)
Eyes (6)
Unsurroundable (2)
Undisciplined
Blunt Resistance
Pierce Resistance
Animal
Cold Blooded
Swamp Survival
Swimming
Recuperation
Shapechange Below HP (19):
(Hydra Hatchling)
This thing loses heads at 19 & 14 HP.
They grow back when brought above those thresholds.
Serpent Cataphract
55
41
41
Capital Only
Poison Resistance (5)
Skilled Rider (2)
Swamp Survival
Commentary here.
Armored Serpent Poison Resistance (5)
Smart Mount (100)
Undisciplined
Animal
Cold Blooded
Swamp Survival
Commentary here.
Hydra
210
1
Limited Recruitment (1 per Turn)
Capital Only
Regeneration (10%)
Fire Vulnerability (10)
Poison Resistance (25)
Poison Cloud (8)
Fear (5)
Eyes (10)
Unsurroundable (4)
Undisciplined
Blunt Resistance
Pierce Resistance
Animal
Cold Blooded
Swamp Survival
Swimming
Recuperation
Shapechange Below HP (70):
(Hydra)
This thing loses heads at 70, 60, 50, and 40 HP.
They grow back when brought above those thresholds.
Limitane Solaris
14
26
18
Non-fort Only
Fire Resistance (5)
Castle Defence (1)
Commentary here.
Primani Solaris
18
30
27
Non-fort Only
Fire Resistance (5)
Castle Defence (1)
Commentary here.

Heroes

Sprite Unit Name Special Attributes Comments
Master of the Games (Multi-Hero) Ambidextrous (2)
Summons in Battle (Gladiator x 2)
Start with Heroic Ability (100%)
Must Fight In Arena
Commentary here.
Gallus - Pontifex Serpentus water 22nature 33holy 33rp 1515
Sacred
Poison Resistance (20)
Supply Bonus (30)
Temple Summon (Hydra Hatchling)
Tight Rein
Commentary here.
Hierogallus - Hero Poison Resistance (5)
Old Age
Commentary here.
Armored Serpent Poison Resistance (5)
Smart Mount (100)
Undisciplined
Animal
Cold Blooded
Swamp Survival
Commentary here.

National Spells

Summons

Ritual

Summon Spell Unit Special Attributes Comments
Pride of Lions
(Conjuration 3)
nature 22 and 9naturegem

Great Lion x 15+
Darkvision (50%)
Undisciplined
Animal
Commentary here.
Contact Lar
(Conjuration 5)
nature 11 and 16naturegem

Lar
water 11earth 11nature 22rp 1313
Sacred
Poison Resistance (15)
Stealthy (40)
Supply Bonus (+35)
Reduces Unrest (2)
Poison Resistance (15)
Magic Being
Ethereal
Need Not Eat
Forest Survival
Recuperation
Spirit Sight
Commentary here.
Daughter of Typhon
(Conjuration 8)
nature 55death 22 and 30naturegem

Hydra - Daughter of Typhon
Sacred
Regeneration (10%)
Fire Vulnerability (10)
Poison Resistance (25)
Poison Cloud (12)
Fear (10)
Blunt Resistance
Pierce Resistance
Animal
Cold Blooded
Swamp Survival
Swimming
Recuperation
Eyes 18
Unique
Immortal
Shapechange Below HP (205) (Daughter of Typhon)
Commentary here.
Awaken Hamadryad
(Enchantment 5)
nature 44 and 25naturegem

Hamadryad
nature 33rp 77
Resist Poison (5)
Inept Researcher (-4)
Innate Spellcaster (1)
Supply Bonus (+30)
Immobile
Blunt Resistant
Pierce Resistant
Magic Being
Need Not Eat
Forest Survival
Plant
Summons in Battle (Harpy x 3d6)
Commentary here.
Orgy
(Blood 1)
nature 11blood 11 and 1bloodslave

Satyr
Stealthy (40)
Berserker (3)
Cause Unrest (.5 per Month)
Seduction (Morale vs. 9)
Forest Survival
Recuperation
Summons in Battle (Maenad)
Commentary here.

Maenad
Berserker (1)
Patrol Bonus (1)
Undisciplined
Forest Survival
Female
Commentary here.

Other Spells and Items

Combat

  • Gift of the Sacred Swamp (Enchantment 2) nature 11holy 11
    Commentary here.

Ritual

  • Katabasis (Enchantment 3)
    water 11death 11 and 8deathgem by Renata or Renatus
    Commentary here.
  • Epopteia (Enchantment 3)
    nature 11 and 12naturegem by Epoptes
    Commentary here.
  • Taurobolium (Thaumaturgy 3)
    fire 11nature 11 and 6naturegem by Heliodromus
    Commentary here.

Discount Items

  • Gloves of the Gladiator (Construction 3)
    nature 22 and 8naturegem
    Commentary here.
  • Serpent Kryss (Construction 5)
    nature 11 and 4naturegem
    Commentary here.
  • Astral Serpent (Construction 5)
    astral 11nature 11 and 4astralpearl4naturegem
    Commentary here.

Magic Access

See Magic Access. These guides supplement the summaries at the top.

Multi-Path Boosters

With a lot of work and empowerment, astral 66 for Ring of Sorcery and then astral 77 for Ring of Wizardry is reachable.

Fire

Highest Starting: fire 22 Heliodromus (1 in 2) but a fire 11nature 11 Heliodromus (1 in 2) with Taurobolium has holy 33

Taurobolium
fire 11nature 11 Heliodromus (1 in 2)

Air

Highest Starting: air 11 Theurg (1 in 3)

Tome of High Power Unique
air 11astral 11 Theurg (1 in 3) + Both the Air and Astral boosters are hard to get.

Water

Highest Starting: water 22 Serpent Priest (1 in 4) or Renata (1 in 3)

Trident from Beyond Unique
water 11astral 11 Theurg (1 in 3) + or Renata (1 in 3) +
The Astral booster is hard to get.

Contact Naiad
water 22nature 22 Serpent Priest (1 in 4) + , water 11nature 11 Renata (1 in 3) + , or water 11nature 11 Renatus (1 in 3) +
Naiad which has water 33 and can use the two easy Water boosters.

Streams from Hades
water 22death 11 Renata (1 in 3) +
Kokythiad also has water 33 and can use the two easy Water boosters.

Earth

Highest Starting: earth 11 Epoptes (1 in 3)

The Tome of Gaia Unique
earth 11nature 11 Epoptes (1 in 3) +

Astral

Highest Starting: astral 22 Theurg (1 in 3)

Tome of High Power Unique
air 11astral 11 Theurg (1 in 3) + Both the Air and Astral boosters are hard to get.

Death

Highest Starting: death 22 Renatus (1 in 3)

Technically, Ether Gate is possible with a Renata or Renatus but that many Astral boosters are difficult to get.
Also, when a Renata or Renatus is reborn because of Katabasis, there's a chance they will gain .

Nature

Highest Starting: nature 33 Serpent Priest (1 in 4)
LA Pythium has mages with the right crosspaths for multiple Nature boosters, but getting the necessary boosters is tricky. Earth requires a level of empowerment, Blood needs two levels.

The Tome of Gaia Unique
earth 11nature 11 Epoptes (1 in 3) +

Armor of Twisting Thorns Unremovable
nature 11blood 11 Reveler (1 in 10) +

Moonvine Bracelet
nature 22astral 11 Serpent Priest (1 in 4) +

Glamour

Highest Starting: glamour 11 Epoptes (1 in 3)

Blood

Highest Starting: blood 11 Reveler (1 in 10)
Requires two levels of empowerment to get started.

Armor of Twisting Thorns Unremovable
nature 11blood 11 Reveler (1 in 10) +

Strategy

How to win as the nation. Feel free to use the following sections, or delete them, or change them.

Expansion

Different expansion options.

Early Game

Early game options.

Mid Game

Mid game options.

Late Game

Late game options.

See More

dom6/pythium-la.txt · Last modified: 2024/05/22 07:21 by johnnydown