Oceania is an underwater realm of half-men. Since the Atlantians emerged from the deeps, the half-men have lost more and more of their former domains. Ravenous Deep Ones have consumed fish and kelp alike. The kelp groves have been desecrated and murky water has spread in the kelp. Only with the Fall of the Star was the Atlantian onslaught halted. The Starspawns of the Sunken City enslaved the Atlantians and consumed their will. During the war between Atlantis and R'lyeh, a new God emerged from the depths and the Capricorns were able to muster their forces. Now it is time to reclaim the deeps and conquer the world. The Capricorns, wild mages of the sea and the shores lead the nation in the conquest of a sea once theirs. Sirens, mermaids with shapeshifting powers who lure men to watery graves with their beautiful songs, aid them in conquering the shores.
"Oceania and Pelagia are nations inspired by medieval bestiaries abundant with creatures of the sea corresponding to beings living on land. As most of these creatures are half-men and fish-beasts, Oceania as a nation became quite similar to Pangaea." -Illwinter
If you are considering picking this nation to play, what should you know?
AQUATIC
Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
4 (Rare 5) 3 (Rare 4) 2 (Rare 3) 2 1 (Rare 2) 2 in Sea 1 | None. | Amphibious Half-men Ichtysatyr Light and Medium Infantry Ichtycentaur Heavy Infantry Ichtytaurs Sacred Amphibious Cavalry | Aquatic Amphibious Recuperation Poison Barbs Land Shape / Sea Shape | Primitive Forts Temples Cost 300 |
Capitol Gems: 131
Turmoil Limit + 1
Growth Limit + 1
Dominion: + 1 Turmoil in Coastal Provinces and + 1 Order in Other Provinces
Image | Unit Name | Special Attributes | Comments |
---|---|---|---|
Ichtysatyr Scout 30 5 1 | Stealthy (40) Amphibious Recuperation Land Shape (Ichtysatyr Scout) | Commentary here. | |
Ichtysatyr Commander 60 9 1 Coastal Fort Recruit | Stealthy (40) Amphibious Recuperation Land Shape (Ichtysatyr Commander) | Commentary here. | |
Ichtycentaur Commander 125 28 1 | Amphibious Recuperation Land Shape (Ichtycentaur Commander) | Commentary here. | |
Siren 265 215 with Lure of the Deep 1 2 Coastal Fort Recruit | 2213 Stealthy (65) Chaos Recruitment (20) Awe (+3) Amphibious Recuperation Female Land Shape (Siren) | Commentary here. | |
Siren | 11213 Adds Lure Into Sea (Morale vs. 11) Flying Sea Shape (Siren) | Commentary here. | |
Aphroi Hierophant 190 1 2 | 11100%7 Sacred Stealthy (40) Inspirational (1) Amphibious Recuperation Land Shape (Aphroi Hierophant) | Commentary here. | |
Haliade 480 2 2 | 2221100% 10%15 Sacred Awe (+3) Supply Bonus (+20) Aquatic Recuperation | Commentary here. | |
Sacred Hippocampus | Sacred Smart Mount (100) Animal Aquatic Recuperation | Commentary here. | |
Capricorn 500 6 4 Coastal Fort Recruit | 241100% 10%19 1141100% 10%19 on Land Poison Resistance (7) Stealthy (40) Chaos Recruitment (30) Waterbreathing (250) Animal Awe (+3) Supply Bonus (+40) Beastmaster (2) Amphibious Recuperation Land Shape (Capricorn) | Commentary here. | |
Aphroi Lord 205 17 1 Capital Only | Sacred Inspirational (1) Poison Barbs (5) Amphibious Recuperation Land Shape (Aphroi Lord) | Commentary here. |
Image | Unit Name | Special Attributes | Comments |
---|---|---|---|
Ichtysatyr 9 2 6 | Stealthy (40) Undisciplined Amphibious Recuperation Land Shape (Ichtysatyr) | Commentary here. | |
Ichtysatyr 9 3 6 | Stealthy (40) Undisciplined Amphibious Recuperation Land Shape (Ichtysatyr) | Commentary here. | |
Ichtysatyr Soldier 10 17 14 | Amphibious Recuperation Land Shape (Ichtysatyr Soldier) | Commentary here. | |
Ichtysatyr Soldier 10 7 14 Coastal Fort Recruit | Amphibious Recuperation Land Shape (Ichtysatyr Soldier) | Commentary here. | |
Mermidon 15 28 26 | Formation Fighter (2) Amphibious Recuperation Land Shape (Mermidon) | Commentary here. | |
Ichtycentaur 30 8 17 | Amphibious Recuperation Land Shape (Ichtycentaur) | Commentary here. | |
Ichtycentaur Cataphract 35 27 22 | Amphibious Recuperation Land Shape (Ichtycentaur Cataphract) | Commentary here. | |
Ichtytaur 40 6 12 | Berserker (+2) Amphibious Recuperation Land Shape (Ichtytaur) | Commentary here. | |
Ichtytaur Warrior 50 21 18 | Berserker (+2) Amphibious Recuperation Land Shape (Ichtytaur Warrior, adds Trample) | Commentary here. | |
Aphroi 55 15 30 Capital Only | Sacred Poison Barbs (5) Amphibious Recuperation Land Shape (Aphroi) | Commentary here. |
See Magic Access. These guides supplement the summaries at the top.
No National Access.
Many mages have 1 but no useful crosspaths.
3 Haliade (1 in 4) and Capricorn (1 in 3) (in water), can Contact Naiad . On land, the now 21 Capricorn, with two Water boosters, can attempt the unique Orb of Atlantis.
2 Capricorn (1 in 3) (on land), can attempt the unique The Tome of Gaia. 1 Capricorn (1 in 3) (on land) has the paths for a Staff of Elemental Mastery, but those are difficult boosters to get.
No National Access.
No National Access.
4 Capricorn, (on land), can attempt the unique The Tome of Gaia.
2 Siren is the only Glamour mage recruitable but has no useful crosspaths.
No National Access. 4 can Awaken Treelord for a 1 in 3 chance of 1.
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 457
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6203123
What are the nation's weaknesses?
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