Pangaea is a woodland nation inhabited by wild beings connected with nature. Halfmen such as satyrs, centaurs and minotaurs serve the lords of the Sacred Groves deep in the forests. In ancient times, the woods covered much of the world, but that has changed. Civilization has finally reached the forests of Pangaea. The old ways are giving way to new traditions. Archaic weapons are replaced by new ones of tempered steel. Ancient cultic practices have all but disappeared and human females once attracted to the wild dances and songs no longer seek the revelry of the Panic tunes.
"Pangaea is a nation of wild half-men of Greek myth, as they could have developed if exposed to a vast and technologically superior humanity: Iron or skin. Adapt or die. As in most cultures exposed to so-called civilization, some inhabitants cling to traditions, or current perceptions of them; while others adapt to the circumstances, with loss or gain in influence. The loss of ancient magic and traditions over the ages is quite apparent in this nation, but in the late era the centaurs have found new paths of magic, giving hope to the nation." -Illwinter
If you are considering picking this nation to play, what should you know?
Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
3 (rare 4) 2 (rare 3) 1 1 1 Rare 1 Rare 1 1 | Hero 22 133 | Harpies Satyr Light Infantry Satyr, Centaur, and Minotaur Infantry Centaur Cataphract Sacred Dryad Infantry | Forest Survival Stealthy Recuperation Berserker Undisciplined Recuperation Trample Formation Fighter | Primitive Forts (50% more expensive) Temples cost 300 |
Capitol Gems: 13
Growth Limit + 1
The Grove of Gaia: Increased Growth in the Capitol, (by a maximum of one).
Blood Sacrifice: Priests can sacrifice a blood slave at a temple to help extend the dominion. The amount of blood slaves a Priest can sacrifice in a turn is capped at their Holy level.
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Black Harpy 35 1 1 | Stealthy (60) Flying Forest Survival Recuperation Gluttony (-1) Female | Commentary here. | |
Satyr Commander 60 24 1 | Stealthy (40) Forest Survival Recuperation | Commentary here. | |
Minotaur Commander 95 34 1 | Trample Forest Survival Recuperation | Commentary here. | |
Cataphract Commander 115 35 1 | Forest Survival Recuperation | Commentary here. | |
Keeper of Traditions 215 34 1 | 1 Sacred Beastmaster (+3) Trample Forest Survival Recuperation | Commentary here. | |
Centaur Sage 125 1 2 | 11100%11 Forest Survival Recuperation | Commentary here. | |
Dryad 225 1 2 | 117 Sacred Stealthy (60) Awe (3) Supply bonus (10) Seduction (Morale vs 9) Forest Survival Recuperation Female | Commentary here. | |
Pan 355 1 4 | 23010%15 Poison Resistance (5) Stealthy (40) Animal Awe (1) Supply bonus (30) Beastmaster (+1) Forest Survival Recuperation | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Harpy 7 1 3 | Stealthy (40) Gluttony (-1) Flying Forest Survival Recuperation Female | Commentary here. | |
Stymphalian Bird 8 15 3 | Gluttony (-1) Flying Forest Survival Recuperation Female | Commentary here. | |
Satyr Sneak 9 3 6 | Stealthy (60) Cause Unrest (+0.5) Undisciplined Forest Survival Recuperation | Commentary here. | |
Satyr 9 4 6 | Stealthy (40) Undisciplined Forest Survival Recuperation | Commentary here. | |
Satyr 9 4 6 | Stealthy (40) Undisciplined Forest Survival Recuperation | Commentary here. | |
Satyr Sniper 12 24 19 | Forest Survival Recuperation | Commentary here. | |
Satyr Hoplite 14 25 24 | Formation Fighter (2) Forest Survival Recuperation | Commentary here. | |
Centauride Crossbow 30 32 17 | Forest Survival Recuperation | Commentary here. | |
Centaur Cataphract 35 35 21 | Forest Survival Recuperation | Commentary here. | |
Minotaur Soldier 40 27 12 | Trample Forest Survival Recuperation | Commentary here. | |
Grove Guard 50 34 18 | Berserker (+3) Trample Forest Survival Recuperation | Commentary here. | |
Dryad Hoplite 30 21 12 | Sacred Awe (2) Formation Fighter (2) Forest Survival Recuperation Female | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
White Minotaur Multi-hero | 2 Sacred Inspirational (1) Berserker (+5) Trample Forest Survival Recuperation | Commentary here. | |
Arcopythera - Harpy Queen | 2213 Stealthy (40) Supply Bonus (+20) Gluttony (-1) Flying Mountain Survival Forest Survival Recuperation Female Dominion Summoner (Harpy / 2) | Commentary here. | |
Rams Head - White Satyr | Sacred Stealthy (40) Awe (+3) Inspirational (1) Berserker (+3) Forest Survival Recuperation | Commentary here. | |
Taurotyrannos - Black Bull Earliest Arrival Turn (5) | 13319 Poison Resistance (5) Stealthy (40) Berserker (+7) Supply bonus (30) Forest Survival Recuperation | Commentary here. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Awaken Hamadryad (Enchantment 5) 4 and 25 | Hamadryad | 37 Fire Vulnerability (5) Poison Resistance (5) Innate Spellcaster (1) Supply Bonus (+30) Immobile Blunt Resistant Pierce Resistant Magic Being Need Not Eat Forest Survival Plant Summons in Battle (Harpy x 3d6) | Commentary here. |
Monster Boar (Conjuration 5) 3 and 10 | Monster Boar Event | Stealthy (40) Cause Unrest (15 per month) Bonus Nature Magic (50%) Undisciplined Animal Trample Forest Survival | Commentary here. |
Pangaea has "tune" spells that afflict an area of 25 squares around the caster, though only impeding the enemies in that area. They have very low Fatigue costs, akin to a melee spell, but they take the standard amount of time to cast.
LA Pangaea has few and low paths, making progression slow and creating boosters that require crosspaths difficult. The hero Taurotyrannos - Black Bull can be very helpful.
No easy access to the stronger multi-path boosters. Centaur Sage has , but only 1.
No national access. No simple summons.
Highest Starting: 1 Centaur Sage (1 in 4). The hero, Arcopythera - Harpy Queen has 2.
Tome of High Power Unique
11 Centaur Sage (1 in 4) +
Highest Starting: 1 Centaur Sage (1 in 4)
Trident from Beyond
11 Centaur Sage (1 in 4) +
Highest Starting: 2 Pan (1 in 4).
The Tome of Gaia Unique
23 Pan
Pebble Skin Suit Unremovable
13 The hero, Taurotyrannos - Black Bull +
Blood Stone
13 The hero, Taurotyrannos - Black Bull +
Father Illearth Unique (Can't wear boots.)
13 The hero, Taurotyrannos - Black Bull +
Father Illearth has 43 and no feet. With the other Earth boosters it can get high in Earth.
Although 11 Centaur Sage has the right paths for an Atlas of Creation (Unique), that many boosters are extremely difficult to get, especially since the Centaur Sage can't wear Earth Boots.
Highest Starting: 1 Centaur Sage
Coin of Meteoritic Iron
11 Centaur Sage (1 in 4) +
Tome of High Power Unique
11 Centaur Sage (1 in 4) +
Golem Construction
11 Centaur Sage (1 in 4) +
Golem has 2 but can get to 4 with the Astral boosters.
Although 11 Centaur Sage has the right paths for an Atlas of Creation (Unique), that many boosters are extremely difficult to get, especially since the Centaur Sage can't wear Earth Boots.
No national access. No simple summons.
Highest Starting: 3 Pan (1 in 4)
The Tome of Gaia Unique
23 Pan
Moonvine Bracelet
11 Centaur Sage (1 in 4) +
Armor of Twisting Thorns Unremovable
33 The hero, Taurotyrannos - Black Bull
No national access.
Troll King's Court
2 Pan (1 in 4) +
Troll King has 1
Forest Troll Tribe
3 Pan (1 in 4)
Troll Shaman has a 1 in 4 chance of 1.
Very rare national access, 1 Pan (1 in 40). The hero, Taurotyrannos - Black Bull has 3.
Armor of Twisting Thorns Unremovable
33 The hero, Taurotyrannos - Black Bull
Awaken Treelord Limited
3 Pan (1 in 4) +
1 in 3 chance of summoning Treelord who has 1
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 457
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6203123
What are the nation's weaknesses?
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