User Tools

Site Tools


dom6:blood-magic

Blood Magic

Blood Magic is the magic school of Blood Mages, of course. While having all of a path's spells in a single school of Research can be convenient, research into this school is at the expense of your capabilities in other paths, opportunity-cost-wise.

Blood Magic that uses Blood Slaves cannot be used underwater. It just cannot. Even if your Blood Slaves were somehow amphibious, the fluid dynamics between their blood and the ocean would prevent a sacrifice from being directed to its intended purpose. The Blood spells that don't cost Blood Slaves do work underwater.

On another note, most offensive Blood spells don't work on the Inanimate.

No Research Required

Spell Req Effect Stats
Bleed blood 11
1bloodslave
Bleeds a fella, if they have blood.
Magic Resistance negates, however.
100 Fatigue
150% Casting Time
Range: 30 Squares (+5 per )
AOE: One Target
Base Penetration: 11 ()
Undead negates
Inanimate negates
Bleed (temp. -5% HP/turn)

Blood 1

Spell Req Effect Stats
Blood Burst blood 11
2bloodslave
Causes blood to burst from a square of fellas. 100 Fatigue
175% Casting Time
Range: 35 Squares
+5 Precision
AOE: 1 square
Undead negates
Inanimate negates
11 AN Magic DMG (+1 per )
Blood Heal blood 11
1bloodslave
A self buff.
Self-healing, if you need it!
100 Fatigue
150% Casting Time
Undead negates
Inanimate negates
50 Points of Healing
Sabbath Master blood 11
1bloodslave
A self buff.
Mounts and/or starts a Sabbath.
100 Fatigue
150% Casting Time
Sabbath Master
Sabbath Slave blood 11
1bloodslave
A self buff.
Someone has to be this.
100 Fatigue
150% Casting Time
Sabbath Slave
Reinvigoration blood 11
1bloodslave
A self buff.
This wipes all your Fatigue!
It's a rare sight off-script, though.
100 Fatigue
150% Casting Time
Wipes 200 Fatigue
Bind Shadow Imp blood 11
4bloodslave
The Shadow Imp is a stealthy being.
+10 Stealth over the average scout!
Ritual
Local
Shadow Imp x1
Summon Imps blood 11
1bloodslave
A combat summon.
5 decent-ish Fliers in one!
100 Fatigue
150% Casting Time
Range: 1 square
Imp x5
Bind Fiery Imps blood 11fire 11
5bloodslave
A small unit of flame-chuckers.
They have Fire Shields, too!
Ritual
Local
Fiery Imp x5 (+0.5 per )
Blood Boil blood 11fire 11 Causes blood to burst from a square of fellas. 50 Fatigue
125% Casting Time
Range: 25 Squares
AOE: One Target
Base Penetration: 11 ()
Undead negates
Inanimate negates
11 Internal Fire DMG (+1 per )

Blood 2

Spell Req Effect Stats
Bowl of Blood blood 11
5bloodslave
The five realms will reveal Magic Sites in the province! Ritual
Range: 5 squares (Friendly)
Site-Search ()
Banish Demon blood 11
1bloodslave
Sends a Demon to Hell, where they belong!
Magic Resistance negates, though.
100 Fatigue
150% Casting Time
Range: 30 Squares
Sure Hit
AOE: One Target
Base Penetration: 11 ()
Demon only
Instakill
Bind Bone Fiends blood 11death 11
5bloodslave
Longdead Demons aren't that bad.
They have 15 HP!
They're also not Demons anymore.
Ritual
Local
Bone Fiend x5 (+0.5 per )
Agony blood 22
1bloodslave
PAIN! 100 Fatigue
150% Casting Time
Range: 40 Squares
+2 Precision
AOE: 4 squares (+2 per )
Base Penetration: 11 ()
Undead negates
Inanimate negates
1 AN Magic DMG
On DMG: Major Fear
3 Fear "DMG"
Bind Spine Devil blood 22
2bloodslave
Summons a pokey fellow.
Its armor is sorta thick!
It also has Poison Barbs!
Ritual
Local
Spine Devil x1
Bind Fiend blood 22
3bloodslave
Summons a big winged fellow.
It does best in the dark!
Too bad Blood doesn't get Darkness.
Ritual
Local
Fiend of Darkness x1
Hell Power blood 33
3bloodslave
A self buff.
+4 to ATT, DEF, STR, PRE, PROT, and MOR!
+2 to MR and all magic paths they have!
The non-Mindless get targets on their backs, though…
300 Fatigue
225% Casting Time
Hell Power
Also: Mark
Mindless negates
1 Horror Mark
Horrors visit each round!
[(20 + 2 x Marks)% chance]

Blood 3

Spell Req Effect Stats
Leeching Touch blood 11 A melee attack spell that imitates a vampire.
It is a projectile spell, technically.
20 Fatigue
50% Casting Time
Range: 1 Square
AOE: One Target
Inanimate negates
15 AN Drain DMG (+1 per )
Cross Breeding blood 11nature 11
15bloodslave
A ritual that is fortunately not televised.
The results are highly random.
Ritual
Local
Cross Breeding
[30 Attempts (+1 per )]
Pain Transfer blood 22 A self buff.
Damage to the caster is halved;
the other half is split between nearby Blood Slaves.
20 Fatigue
125% Casting Time
Pain Transfer
Blood Feast blood 22
5bloodslave
A self buff.
Triggers a psychotic binge that provides
10 Recuperation checks for the caster.
It's addictive AND destructive!
Ritual
Local
Inanimate negates
Kills 250-750 Population
Heals Afflictions (10)
Population Killer (25% chance)
Bind Devil blood 22fire 22
5bloodslave
Summons an Inferno fiend.
It has Stun Poison & a Trident!
It's also HOT!
Ritual
Local
Devil x1
Bind Frost Fiend blood 22water 22
7bloodslave
Summons a Kokytos fiend.
It has a frost musket of sorts.
It's also COLD!
Ritual
Local
Frost Fiend x1
Infernal Circle blood 55
5bloodslave+
A province enchantment.
It gives +1 range to other Blood rituals in the province!
Ritual
Local
Far Caster (1, Blood Rituals)
Duration: 1 (+1 per bloodslave)
dom6/blood-magic.txt · Last modified: 2024/05/21 20:57 by fenrir