Blood Magic is the magic school of Blood Mages, of course. While having all of a path's spells in a single school of Research can be convenient, research into this school is at the expense of your capabilities in other paths, opportunity-cost-wise.
Blood Magic that uses Blood Slaves cannot be used underwater. It just cannot. Even if your Blood Slaves were somehow amphibious, the fluid dynamics between their blood and the ocean would prevent a sacrifice from being directed to its intended purpose. The Blood spells that don't cost Blood Slaves do work underwater.
On another note, most offensive Blood spells don't work on the Inanimate.
Spell | Req | Effect | Stats |
---|---|---|---|
Blood Burst | 1 2 | Causes blood to burst from a square of fellas. | 100 Fatigue 175% Casting Time Range: 35 Squares +5 Precision AOE: 1 square Undead negates Inanimate negates 11 AN Magic DMG (+1 per ) |
Blood Heal | 1 1 | A self buff. Self-healing, if you need it! | 100 Fatigue 150% Casting Time Undead negates Inanimate negates 50 Points of Healing |
Sabbath Master | 1 1 | A self buff. Mounts and/or starts a Sabbath. | 100 Fatigue 150% Casting Time Sabbath Master |
Sabbath Slave | 1 1 | A self buff. Someone has to be this. | 100 Fatigue 150% Casting Time Sabbath Slave |
Reinvigoration | 1 1 | A self buff. This wipes all your Fatigue! It's a rare sight off-script, though. | 100 Fatigue 150% Casting Time Wipes 200 Fatigue |
Bind Shadow Imp | 1 4 | The Shadow Imp is a stealthy being. +10 Stealth over the average scout! | Ritual Local Shadow Imp x1 |
Summon Imps | 1 1 | A combat summon. 5 decent-ish Fliers in one! | 100 Fatigue 150% Casting Time Range: 1 square Imp x5 |
Bind Fiery Imps | 11 5 | A small unit of flame-chuckers. They have Fire Shields, too! | Ritual Local Fiery Imp x5 (+0.5 per ) |
Blood Boil | 11 | Causes blood to burst from a square of fellas. | 50 Fatigue 125% Casting Time Range: 25 Squares AOE: One Target Base Penetration: 11 () Undead negates Inanimate negates 11 Internal Fire DMG (+1 per ) |
Spell | Req | Effect | Stats |
---|---|---|---|
Bowl of Blood | 1 5 | The five realms will reveal Magic Sites in the province! | Ritual Range: 5 squares (Friendly) Site-Search () |
Banish Demon | 1 1 | Sends a Demon to Hell, where they belong! Magic Resistance negates, though. | 100 Fatigue 150% Casting Time Range: 30 Squares Sure Hit AOE: One Target Base Penetration: 11 () Demon only Instakill |
Bind Bone Fiends | 11 5 | Longdead Demons aren't that bad. They have 15 HP! They're also not Demons anymore. | Ritual Local Bone Fiend x5 (+0.5 per ) |
Agony | 2 1 | PAIN! | 100 Fatigue 150% Casting Time Range: 40 Squares +2 Precision AOE: 4 squares (+2 per ) Base Penetration: 11 () Undead negates Inanimate negates 1 AN Magic DMG On DMG: Major Fear 3 Fear "DMG" |
Bind Spine Devil | 2 2 | Summons a pokey fellow. Its armor is sorta thick! It also has Poison Barbs! | Ritual Local Spine Devil x1 |
Bind Fiend | 2 3 | Summons a big winged fellow. It does best in the dark! Too bad Blood doesn't get Darkness. | Ritual Local Fiend of Darkness x1 |
Hell Power | 3 3 | A self buff. +4 to ATT, DEF, STR, PRE, PROT, and MOR! +2 to MR and all magic paths they have! The non-Mindless get targets on their backs, though… | 300 Fatigue 225% Casting Time Hell Power Also: Mark Mindless negates 1 Horror Mark Horrors visit each round! [(20 + 2 x Marks)% chance] |
Spell | Req | Effect | Stats |
---|---|---|---|
Leeching Touch | 1 | A melee attack spell that imitates a vampire. It is a projectile spell, technically. | 20 Fatigue 50% Casting Time Range: 1 Square AOE: One Target Inanimate negates 15 AN Drain DMG (+1 per ) |
Cross Breeding | 11 15 | A ritual that is fortunately not televised. The results are highly random. | Ritual Local Cross Breeding [30 Attempts (+1 per )] |
Pain Transfer | 2 | A self buff. Damage to the caster is halved; the other half is split between nearby Blood Slaves. | 20 Fatigue 125% Casting Time Pain Transfer |
Blood Feast | 2 5 | A self buff. Triggers a psychotic binge that provides 10 Recuperation checks for the caster. It's addictive AND destructive! | Ritual Local Inanimate negates Kills 250-750 Population Heals Afflictions (10) Population Killer (25% chance) |
Bind Devil | 22 5 | Summons an Inferno fiend. It has Stun Poison & a Trident! It's also HOT! | Ritual Local Devil x1 |
Bind Frost Fiend | 22 7 | Summons a Kokytos fiend. It has a frost musket of sorts. It's also COLD! | Ritual Local Frost Fiend x1 |
Infernal Circle | 5 5+ | A province enchantment. It gives +1 range to other Blood rituals in the province! | Ritual Local Far Caster (1, Blood Rituals) Duration: 1 (+1 per ) |