Enslavement
Enslavement refers to the forceful and unwilling stealing of another nation's unit, as opposed to the somewhat-willing seduction of units that occurs in Charming. The biggest difference between Enslaving and Charming is that, if the Enslaved unit was a Commander (also known as a leader), they are reduced to troop status.
Enslavement is a Sorcery effect. The following spells enslave fellas:
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Master Enslave (
8,
8, Thaumaturgy 9, affects the entire team, doesn't affect the Mindless, Penetration 7)
Control the Dead (
2, Thaumaturgy 5, affects an entire square,
only affects the Undead, Penetration 11)
Undead Mastery (
7,
7, Thaumaturgy 8, affects the entire team, only affects the Undead, Penetration 7)
Beast Mastery (
6,
4, Thaumaturgy 9, affects the entire team, only affects Animals, Penetration 7)
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Arcane Domination (
7,
7, Alteration 8, affects the entire team, only affects Magic Beings, Penetration 7)
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Pretender Gods, Prophets, and Disciples may not be Enslaved, of course. They can't be Charmed, either.