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4a-loringia

(4A) Loringia, Fire and Steel

  • Race: Humans and coastal Hoburgs
  • Military: Professional heavy infantry and cavalry, no recruitable sacred units.
  • Magic: Strong Fire and Earth, Water, Astral Air
  • Priests: Average

Loringia is a realm of perilous mountains and fertile valleys at the crossroads of the two great empires of Marignon and Ulm. Though both have influenced Loringia, neither has ever managed to conquer it, and over the years it has become a hotbed of resentment against them.

Remnants of Ulm's Iron Cult and Marignons Inquisition permeated society, retaining most of their old ways for neither were they bound to the dark pact of marignon, nor cursed in the same way as Ulm.

With the malediction devouring Ulm, and demon worship corrupting Marignon, soon a new syncretic faith which opposed both was born.

No longer shall humanity chafe under the yoke of demons from beyond, nor sustain those who have forsaken it in pursuit of immortality.

With the disappearance of the Pantokrator the Church of the the Immaculate Flame, the holy Vehme and their allies prepare to purge the rot infesting humanity with fire and steel.


Loringia is losely based on the holy roman empire during the time of the 30 years war, with armies largely made up of landsknecht mercenaries fighting with pikes, halberds, twohanded swords and early firearms like wheellock pistols and (maybe) hand mortars. A dual church with influences from Ulm and Marignon trying to supress dissent and heresy in the large duchies of the realm will provide most of the commanders for the nation with coastal regions supplying hoburg condottieri with the ability to sail.

Commanders

Black Bishop

Slow rec, cap only, stealthy fire 11earth 22holy 11random1100% mage with forgebonus 2.


The Black Bishop is a high ranking Member of the Holy Vehme who has been ordained as a priest by the Church of the Immaculate Flame. While they do not command the same religious authority as the other bishops, they have made it their goal to recover knowledge that was lost in Ulm's civil war and the following Malediction. The Church of the Immaculate Flame aids this endeavor by sharing their secrets of fire and the celestial spheres.

Bishop of the Immaculate Flame


fire 22holy 22random1100% mage.


Bishops are mage-priests of Loringia. The church of the Immaculate Flame derives it's teachings from the witch hunters of the House of Just Fires, however they never accepted the Pact which was forced on Marignon in their darkest hour. They now continue their work in exile, guarding their flock's hearts and minds against the allure of sorcery and necromancy.

Imperial Magister


fire 11water 11earth 11astral 11 alchemist.


Magisters are academics and students of the arcane and are primarily concerned with the disciplines of alchemy and astrology. Many of their innovations turn out a lot more destructive as was initially intended and thus find use in the imperial army.

Vehmic Judge

holy 11random190% stealthy mage with a patrol bonus. Does not require a lab, foreign rec.


Judges are agents of the Holy Vehme, the Loringian branch of the Iron Cult. By day they preside over local courts or preach the Lord's teachings, but their true duty starts later at night, when they hunt sorcerers of wicked intent, heretics and worse. With the demise of Ulm the Iron Cult has learned that they can only protect those who actively support them, and have since taken great care to ingratiate themselves with their flock. The Vehme places no restricion on who can join the local tribunals and their trials of all but the most twisted criminals are open to the public.

Kurfürst


Heavily armored general


A Kurfürst is a Prince-Elector of Loringia. Most of the empire is controlled by them and they answer only to the emperor himself. While their authority has diminished with the ascendence of the new faith, they still command great respect and there are few who would dare to question their orders. They wear blackened plate armor reminiscent Ulm's knights of old.

Obrist


Greatsword-wielding leader of the landsknecht companies.


Obrists are leaders of Loringia's landsknecht companies. They're recruited from the lower nobility or commoners who've made a name for themselves on the battlefield. They are equipped in the same fashion as their company's stormtroopers and fight in heavy armor and with twohanded swords. While Obrists are well respected amongst their men, they do not have the same tactical finesse that a Kurfürst might bring to the battlefield.

Units

Landbüttel


Lightly armed militias and peacekeepers with a patrol bonus

Landsknecht Mercenaries


Landsknecht mercenaries fighting in close formations with pikes, halberds, sword and buckler and arbalests

Doppelsöldner


Heavy elite infantry with twohanded swords, good stats, but twice the upkeep cost of landsknechts

Fanrich


Standard bearers in the Loringian armies.

Reiter


Heavy cavalry armed with close range pistols and swords.

Reichsritter


Heavily armored knights.

Hoburg Coastal Recruits

Loringia has access to Hoburg recruits in all coastal forts.

Hoburg Captain


Size 1 sailing commander


A strange breed of hoburgs live on the coasts of Loringia. Hoburg Captains are explorers and merchants looking for profit in faraway lands. While they are capable sailors, their small ships have trouble transporting anything bigger than hoburgs, much to the dismay of Loringia's human population.

Hoburg Navigator


Size 3 sailing air 11water 11random1100% mages.


A strange breed of hoburgs live on the coasts of Loringia. Like the humans of the more mountainous regions, they spend most of their times locked in conflict between the myriads of small duchies and city states under nominal authority of the Loringian emperor. Their navigators are acomplished explorers and capable mages, attuned to the sea where they spend most of their time. Unlike the small vessels of lesser hoburg captains, navigators command fleets capable of carrying human sized passengers, although they like to charge extortionate sums for even the shortest routes.


Hoburg Condottieri


Hoburgs with shields and longspears

Hoburg Signori


Burgmeister guards

Hoburg Crossbow Militia


Crossbow-wielding hoburgs

(4A) Loringia, Fire and Steel

  • Race: Humans and coastal Hoburgs
  • Military: Professional heavy infantry and cavalry, no recruitable sacred units.
  • Magic: Strong Fire and Earth, Water, Astral Air
  • Priests: Average

Loringia is a realm of perilous mountains and fertile valleys at the crossroads of the two great empires of Marignon and Ulm. Though both have influenced Loringia, neither has ever managed to conquer it, and over the years it has become a hotbed of resentment against them.

Remnants of Ulm's Iron Cult and Marignons Inquisition permeated society, retaining most of their old ways for neither were they bound to the dark pact of marignon, nor cursed in the same way as Ulm.

With the malediction devouring Ulm, and demon worship corrupting Marignon, soon a new syncretic faith which opposed both was born.

No longer shall humanity chafe under the yoke of demons from beyond, nor sustain those who have forsaken it in pursuit of immortality.

With the disappearance of the Pantokrator the Church of the the Immaculate Flame, the holy Vehme and their allies prepare to purge the rot infesting humanity with fire and steel.


Loringia is losely based on the holy roman empire during the time of the 30 years war, with armies largely made up of landsknecht mercenaries fighting with pikes, halberds, twohanded swords and early firearms like wheellock pistols and (maybe) hand mortars. A dual church with influences from Ulm and Marignon trying to supress dissent and heresy in the large duchies of the realm will provide most of the commanders for the nation with coastal regions supplying hoburg condottieri with the ability to sail.

4a-loringia.txt · Last modified: 2021/12/02 01:35 by naaira