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abysia-ma [2021/02/06 16:55]
joste [National Features]
abysia-ma [2022/12/05 15:37] (current)
saiden adept crossbreeder => Adept Cross Breeder
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 Abysia is a hot wasteland, at the center of which lies a great volcano whose lava-lit caverns are inhabited by magma-born humanoids. Their flesh radiates heat and they are not harmed by flames. Abysians are stronger than humans and prefer heavy armor and weaponry. Bows are not used, as they would burn to cinders in the glowing hands of the Abysians.  Abysia is a hot wasteland, at the center of which lies a great volcano whose lava-lit caverns are inhabited by magma-born humanoids. Their flesh radiates heat and they are not harmed by flames. Abysians are stronger than humans and prefer heavy armor and weaponry. Bows are not used, as they would burn to cinders in the glowing hands of the Abysians. 
-The war machine of Abysia also includes salamanders, lizard-like beings composed of the same hot lava-born flesh as the Abysians. Abysian Warlocks are very powerful Blood mages and skilled crossbreeders. The Anathemant Priests of the Flame Cult practice blood sacrifice to strengthen the power of the Awakening God. Abysians prefer to live in extremely hot places. They do not farm or hunt for a living, so their income and supplies are not affected by the Growth or Death scale of a province. However, the population will still die slowly in Abysia-controlled provinces with Death scales.+The war machine of Abysia also includes salamanders, lizard-like beings composed of the same hot lava-born flesh as the Abysians. Abysian Warlocks are mighty Blood mages and skilled crossbreeders. The Anathemant Priests of the Flame Cult practice blood sacrifice to strengthen the power of the Awakening God. Abysians prefer to live in extremely hot places. They do not farm or hunt for a living, so their income and supplies are not affected by the Growth or Death scale of a province. However, the population will still die slowly in Abysia-controlled provinces with Death scales.
 =====General Overview===== =====General Overview=====
  
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 | Prefer {{heat}} +3\\ **Abysians**\\ {{:abilities:Darkvision.png?15&nolink}}Darkvision\\ {{:abilities:resist_fire.png?20&nolink}}Resist Fire \\ {{:abilities:heat_aura.png?20&nolink}}Heat Aura\\ {{:abilities:wasteland_survival.png?20&nolink}}wasteland survival  | Very Heavy Infantry with Fire Immunity  \\ Slamanders\\ Abysal Crossbreeds  | {{path>S3}}(Rare 4)\\ {{path>B4}}(Rare 5)\\ {{path>F3}}(Rare 4)\\ {{path>E1}}(Rare 2)  | {{:magicpath:path_h.png?20&nolink}} Strong but expensive Mage Priests (lvl3)\\ +1 {{:misc:magic:fire.png?20&nolink}} Fire Bless points.\\ Perform Blood Sacrifice  | {{:misc:gui:castle.png?30&nolink}} standard  Forts(Castle)  | | Prefer {{heat}} +3\\ **Abysians**\\ {{:abilities:Darkvision.png?15&nolink}}Darkvision\\ {{:abilities:resist_fire.png?20&nolink}}Resist Fire \\ {{:abilities:heat_aura.png?20&nolink}}Heat Aura\\ {{:abilities:wasteland_survival.png?20&nolink}}wasteland survival  | Very Heavy Infantry with Fire Immunity  \\ Slamanders\\ Abysal Crossbreeds  | {{path>S3}}(Rare 4)\\ {{path>B4}}(Rare 5)\\ {{path>F3}}(Rare 4)\\ {{path>E1}}(Rare 2)  | {{:magicpath:path_h.png?20&nolink}} Strong but expensive Mage Priests (lvl3)\\ +1 {{:misc:magic:fire.png?20&nolink}} Fire Bless points.\\ Perform Blood Sacrifice  | {{:misc:gui:castle.png?30&nolink}} standard  Forts(Castle)  |
  
-  *{{growth}} and {{death}} scales have half the standard effect on income and population growth, in addition to having no effect on province supplies.+  *{{growth}} and {{death}} scales have half the standard effect on income and population growth and no effect on province supplies.
   *gain extra gold and Resource from cave forts    *gain extra gold and Resource from cave forts 
   *+1 Fire Bless points.   *+1 Fire Bless points.
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 ==== Capital Special Sites ==== ==== Capital Special Sites ====
 FIXME FIXME
-^  The Smouldercone                                                                                                                                                                                                                                                                                             ^ Temple of the All-Consuming Flame                                                                           ^ +^  The Smouldercone                                                                                                                                                                                                                                                        ^ Temple of the All-Consuming Flame                                                                           ^ 
-{{:sites:sites_0028.png?nolink }} \\ Increse {{heat}}\\ Recruit: \\ ??Warlock Apprentice#923?? {{:nations:Ma:abysia:warlock_apprentice.png?nolink}}\\ ??Warlock#89?? {{:nations:ma:abysia:warlock.png?nolink}}\\ ??Demonbred#87?? {{:nations:ma:abysia:demonbred.png?nolink}}\\ Produce {{gems>4F}} per turn  | Recruit: \\ ??Lava Warrior?? {{:nations:ma:abysia:Lava_Warrior.png?nolink}}\\ Produce {{gems>1F}} per turn  |+| Increse {{heat}}\\ Recruit: \\ ??Warlock Apprentice#923?? {{:nations:Ma:abysia:warlock_apprentice.png?nolink}}\\ ??Warlock#89?? {{:nations:ma:abysia:warlock.png?nolink}}\\ ??Demonbred#87?? {{:nations:ma:abysia:demonbred.png?nolink}}\\ Produce {{gems>4F}} per turn  | Recruit: \\ ??Lava Warrior?? {{:nations:ma:abysia:Lava_Warrior.png?nolink}}\\ Produce {{gems>1F}} per turn  |
  
 ===== National Units ===== ===== National Units =====
 Abysians have all have{{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]], {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](25), {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](50%) and {{:abilities:heat_aura.png?20&nolink}}[[heat Aura]](3).  Abysians have all have{{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]], {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](25), {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](50%) and {{:abilities:heat_aura.png?20&nolink}}[[heat Aura]](3). 
  
-Abysians are practically safe from "friendly fire." This resistance does narrow down what your opponent can throw at you. +Abysians are practically safe from "friendly fire." This resistance narrows down what your opponent will and can throw at you—important knowledge for scripting mages
 ==== Commanders ==== ==== Commanders ====
-**Warning:** the funny thing about blood is that their gems are an actual unit. ??Blood Slave??s Are humans with no protection, so your Warlock's heat Aura will Ignite them. Slaves can be used by any mage if they are are a few squares away, so get an indie to hold them and learn how to space units.+**Warning:** the funny thing about blood is that their gems are an actual unit. ??Blood Slave??s Are humans with no protection, so your Warlock's heat Aura will Ignite them. Any mage can use slaves if they are a few squares away, so get an indie to hold them and learn how to space units.
  
-^  Img                                                     ^ Unit Name                                                                                                                                                                                                              ^ ----SpecialAttributes----                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          ^ Comments                                                                                                                                                                                                                                                                                                                +^  Img                                                     ^ Unit Name                                                                                                                                                                                                              ^ ----SpecialAttributes----                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          ^ Comments                                                                                                                                                                                                                                                                                                                                                                                                     
-|  {{:nations:ma:abysia:slayer.png?nolink}}                | **??Slayer??**\\ {{:misc:gui:gold.png?15&nolink}} 70\\ {{:misc:gui:resources.png?15&nolink}} 10\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                                      | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] 50%\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]](60) \\ {{:abilities:assassin.png?20&nolink}}[[Assassin]](1)\\ {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](25)\\ {{:abilities:heat_aura.png?20&nolink}}[[heat Aura]](3)\\ {{:abilities:ambidextrous.png?20&nolink}}[[ambidextrous]](3)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]                                                                                          | Assasin with two Poison daggers to kill to deal with problematic  Commanders                                                                                                                                                                                                                                            +|  {{:nations:ma:abysia:slayer.png?nolink}}                | **??Slayer??**\\ {{:misc:gui:gold.png?15&nolink}} 70\\ {{:misc:gui:resources.png?15&nolink}} 10\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                                      | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] 50%\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]](60) \\ {{:abilities:assassin.png?20&nolink}}[[Assassin]](1)\\ {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](25)\\ {{:abilities:heat_aura.png?20&nolink}}[[heat Aura]](3)\\ {{:abilities:ambidextrous.png?20&nolink}}[[ambidextrous]](3)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]                                                                                          | Assassin with two Poison daggers to deal with problematic Commanders.                                                                                                                                                                                                                                                                                                                                         
-| {{:nations:ma:abysia:beast_trainer.png?nolink}}          | **??Beast Trainer??**\\ {{:misc:gui:gold.png?15&nolink}} 45\\ {{:misc:gui:resources.png?15&nolink}} 41\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                               | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](25)\\ {{:abilities:heat_aura.png?20&nolink}}[[heat Aura]](3)\\ {{:abilities:animal_awe.png?20&nolink}}[[Animal Awe]](4)\\ {{:abilities:beastmaster.png?20&nolink}}[[beastmaster]](3)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]                                                                                                                                                 | Best commander to lead Salamanders, other animals, and some magic creatures if you don't have a mage available. \\ A cheaper thug Chassis then the warlord and has high Animal Awe for rare circumstances.                                                                                                              +| {{:nations:ma:abysia:beast_trainer.png?nolink}}          | **??Beast Trainer??**\\ {{:misc:gui:gold.png?15&nolink}} 45\\ {{:misc:gui:resources.png?15&nolink}} 41\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                               | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](25)\\ {{:abilities:heat_aura.png?20&nolink}}[[heat Aura]](3)\\ {{:abilities:animal_awe.png?20&nolink}}[[Animal Awe]](4)\\ {{:abilities:beastmaster.png?20&nolink}}[[beastmaster]](3)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]                                                                                                                                                 | Best commander to lead Salamanders, other animals, and some magic creatures if you don't have a mage available. \\ A cheaper thug Chassis then the warlord and has high Animal Awe for rare circumstances.                                                                                                                                                                                                   
-| {{:nations:ma:abysia:warlord.png?nolink}}                | **??Warlord#119??**\\ {{:misc:gui:gold.png?15&nolink}} 80\\ {{:misc:gui:resources.png?15&nolink}} 38\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                                 | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](25)\\ {{:abilities:heat_aura.png?20&nolink}}[[heat Aura]](3)\\ {{:abilities:ambidextrous.png?20&nolink}}[[ambidextrous]](2)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]\\ [[prophet shape]](??War Master??                                                                                                                                                                     | National Leader with 80 Ld.\\ Also a decent thug chassis with most of the tools already given to him.\\ Prohitizing him also makes him a better leader and thug. (badass duel-wealds two two-handed battle Axes).                                                                                                       +| {{:nations:ma:abysia:warlord.png?nolink}}                | **??Warlord#119??**\\ {{:misc:gui:gold.png?15&nolink}} 80\\ {{:misc:gui:resources.png?15&nolink}} 38\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                                 | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](25)\\ {{:abilities:heat_aura.png?20&nolink}}[[heat Aura]](3)\\ {{:abilities:ambidextrous.png?20&nolink}}[[ambidextrous]](2)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]\\ [[prophet shape]](??War Master??                                                                                                                                                                     | National Leader with 80 Ld.\\ Also a decent thug chassis with most of the tools already given to him.\\ Prophetizing him also makes him a better leader and thug. (badass duel-wields two two-handed battle Axes).                                                                                                                                                                                            
-| {{:nations:ma:abysia:warlock_apprentice.png?nolink}}     | **??Warlock Apprentice#923??**\\ {{:misc:gui:gold.png?15&nolink}} 135\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>S1B2}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](25)\\ {{:abilities:heat_aura.png?20&nolink}}[[heat Aura]](3)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]\\ {{:abilities:old_age.png?20&nolink}}[[Old Age]](34/35) In one year.                                                                                                                                           they have grown to take the place of Warlocks as Warlocks grow in power.  What mage your capital should be mass-producing.\\ The combo of Astral and blood makes them decent at creating communion during the middle game.                                                                                              +| {{:nations:ma:abysia:warlock_apprentice.png?nolink}}     | **??Warlock Apprentice#923??**\\ {{:misc:gui:gold.png?15&nolink}} 135\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>S1B2}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](25)\\ {{:abilities:heat_aura.png?20&nolink}}[[heat Aura]](3)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]\\ {{:abilities:old_age.png?20&nolink}}[[Old Age]](34/35) In one year.                                                                                                                                           They have grown to take the place of Warlocks as Warlocks grow in power.  What mage your capital should be mass-producing.\\ The combo of Astral and blood could make them decent for creating communions during the mid to late game, but their cap only status makes them compete with the recruitment of the much more powerful Warlocks                                                                
-| {{:nations:ma:abysia:warlock.png?nolink}}                | **??Warlock#89??**\\ {{:misc:gui:gold.png?15&nolink}} 285\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only              | {{path>S2B3,100%FESB,10%FESB}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](25)\\ {{:abilities:heat_aura.png?20&nolink}}[[heat Aura]](3)\\ {{:abilities:adept_crossbreeder.png?20&nolink}}[[adept crossbreeder]](6)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]\\ {{:abilities:old_age.png?20&nolink}}[[Old Age]](46/35) \\ [[Prophet Shape]](??Anathemant??                      Surprisingly not slow to recruit. A powerful Astral blood magethat could random fire or earth. \\ They are Ritual mastercommunion leaders, the most productive corssbreaders, and forger boosters                                                                                                                 +| {{:nations:ma:abysia:warlock.png?nolink}}                | **??Warlock#89??**\\ {{:misc:gui:gold.png?15&nolink}} 285\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only              | {{path>S2B3,100%FESB,10%FESB}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](25)\\ {{:abilities:heat_aura.png?20&nolink}}[[heat Aura]](3)\\ {{:abilities:adept_crossbreeder.png?20&nolink}}[[Adept Cross Breeder]](6)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]\\ {{:abilities:old_age.png?20&nolink}}[[Old Age]](46/35) \\ [[Prophet Shape]](??Anathemant??                      Abysia's strongest Blood mage (surprisingly not slow to recruit)Masters of communionsefficient crossbreeders, and generally your best ritual casters. \\ Astral randoms({{path>S3B3}}) can cast ??Send Lesser Horror?? without boostersblood randoms({{path>S2B4}}) can with a ??Blood Thorn?? cast ??Infernal Disease??, and earth randoms({{path>E1S2B3}}) are good for buffing troops with communions 
-| {{:nations:ma:abysia:anathemant_salamander.png?nolink}}  | **??Anathemant Salamander#85??**\\ {{:misc:gui:gold.png?15&nolink}} 185\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                    | {{path>F2H2}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](25)\\ {{:abilities:heat_aura.png?20&nolink}}[[heat Aura]](5)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]\\ {{:abilities:old_age.png?20&nolink}}[[Old Age]](33/33)\\ [[Prophet Shape]](??Anathemant??                                                                   | Exspensive Fire 2 mages and Lv2 preist .\\ Not the best mage, but is the "cheapest" one to recruit off cap.\\ They can bring to bear a lot of fire spells like  ??Summon Fire Elemental??, ??Fire Cloud??, ??Cold Resistance??, ??Inner Furnace??, and ??Heat from Hell??, Especially since your rolling in Fire gems.  +| {{:nations:ma:abysia:anathemant_salamander.png?nolink}}  | **??Anathemant Salamander#85??**\\ {{:misc:gui:gold.png?15&nolink}} 185\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                    | {{path>F2H2}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](25)\\ {{:abilities:heat_aura.png?20&nolink}}[[heat Aura]](5)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]\\ {{:abilities:old_age.png?20&nolink}}[[Old Age]](33/33)\\ [[Prophet Shape]](??Anathemant??                                                                   | Expensive Fire 2 mages and Lv2 priest .\\ Not the best mage, but is the "cheapest" one to recruit off cap.\\ They can bring to bear a lot of fire spells like  ??Summon Fire Elemental??, ??Fire Cloud??, ??Cold Resistance??, ??Inner Furnace??, and ??Heat from Hell??, Especially since your rolling in Fire gems.                                                                                       
-| {{:nations:ma:abysia:anathemant_dragon.png?nolink}}      | **??Anathemant Dragon#86??**\\ {{:misc:gui:gold.png?15&nolink}} 285\\ {{:misc:gui:resources.png?15&nolink}} 2\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4                                                        | {{path>F3E1H3,10%FESB}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](30)\\ {{:abilities:heat_aura.png?20&nolink}}[[heat Aura]](6)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]\\ {{:abilities:old_age.png?20&nolink}}[[Old Age]](42/32)\\ [[Prophet Shape]](??Anathemant??                                                        | The next tier above Anathemant Salamanders with 1 path in earth, and Recruitable Throne claimers.\\ They are meant to be spammers of the ??Liquid Flame of Rhuax?? and also ??Fire Storm?? Casters.\\ If you can stitch them into Warlock communions they are powerful ??Magma Eruption?? casters.                      +| {{:nations:ma:abysia:anathemant_dragon.png?nolink}}      | **??Anathemant Dragon#86??**\\ {{:misc:gui:gold.png?15&nolink}} 285\\ {{:misc:gui:resources.png?15&nolink}} 2\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4                                                        | {{path>F3E1H3,10%FESB}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](30)\\ {{:abilities:heat_aura.png?20&nolink}}[[heat Aura]](6)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]\\ {{:abilities:old_age.png?20&nolink}}[[Old Age]](42/32)\\ [[Prophet Shape]](??Anathemant??                                                        | The next tier above Anathemant Salamanders with 1 path in earth, and Recruitable Throne claimers.\\ They are meant to be spammers of the ??Liquid Flames of Rhuax?? and also ??Fire Storm?? Casters.\\ If you can stitch them into Warlock communions they are powerful ??Magma Eruption?? casters.                                                                                                           
-| {{:nations:ma:abysia:demonbred.png?nolink}}              | **??Demonbred#87??**\\ {{:misc:gui:gold.png?15&nolink}} 265\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only            | {{path>F2B2H2}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:blood_searcher.png?20&nolink}}[[blood searcher]](+1)\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](100%)\\ {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](25)\\ {{:abilities:heat_aura.png?20&nolink}}[[heat Aura]](5)\\ {{:abilities:flying.png?20&nolink}}[[flying]]\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]\\ [[Prophet Shape]](??Demonbred#121?? | A flying utilty mage.\\ Good at blood hunting(don't have to walk warlocks from the cap), be a light thug with flying giving them a large threat range.\\ (fire is a ok thug path while blood buffs needs someone to footslog with slaves).                                                                              |+| {{:nations:ma:abysia:demonbred.png?nolink}}              | **??Demonbred#87??**\\ {{:misc:gui:gold.png?15&nolink}} 265\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only            | {{path>F2B2H2}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:blood_searcher.png?20&nolink}}[[blood searcher]](+1)\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](100%)\\ {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](25)\\ {{:abilities:heat_aura.png?20&nolink}}[[heat Aura]](5)\\ {{:abilities:flying.png?20&nolink}}[[flying]]\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]\\ [[Prophet Shape]](??Demonbred#121?? | A flying utility mage.\\ Good at blood hunting (don't have to walk warlocks from the cap), be a light thug with flying giving them a large threat range.\\ (fire is a ok thug path while blood buffs needs someone to footslog with slaves).                                                                                                                                                                   |
  
 ==== Troops ==== ==== Troops ====
  
-Abyssinians are Gold and Resource intensive.  Despite having low Defence, They also have decent HP, Strength, and bost a very high prot. Abyssinians don't need too much in number to out grind indies, especially with their heat aura inflicting [[damage|fire fatigue Damage]].   +Abysians are Gold and Resource intensive.  Despite having low Defence, They also have decent HP, Strength, and bost a very high prot. Abysians don't need too much in number to out grind indies, especially with their heat aura inflicting [[damage|fire fatigue Damage]].   
  
 ^  Img                                                   ^ Unit Name                                                                                                                                                                                                     ^ ----SpecialAttributes----                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       ^ Comments                                                                                                                                                                                                                                                                                                                                                                                                                                               ^ ^  Img                                                   ^ Unit Name                                                                                                                                                                                                     ^ ----SpecialAttributes----                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       ^ Comments                                                                                                                                                                                                                                                                                                                                                                                                                                               ^
 | {{:nations:ma:abysia:Humanbred.png?nolink}}            | **??Humanbred#372??** With Spear\\ {{gold}} 14\\ {{:misc:gui:resources.png?15&nolink}} 10\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 12                                                                  | {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](15)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]                                                                                                                                                                                                                                                                                                                                                                                             | Cheap chaff to use int the mid-game. \\ Basically medium armour humans with slightly better stats, very good Fire Resistance, and a tower shield.\\ Axe Variant is good a killing the enemy it chaffs, while the spears are more defensive with its spear repel.                                                                                                                                                                                       | | {{:nations:ma:abysia:Humanbred.png?nolink}}            | **??Humanbred#372??** With Spear\\ {{gold}} 14\\ {{:misc:gui:resources.png?15&nolink}} 10\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 12                                                                  | {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](15)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]                                                                                                                                                                                                                                                                                                                                                                                             | Cheap chaff to use int the mid-game. \\ Basically medium armour humans with slightly better stats, very good Fire Resistance, and a tower shield.\\ Axe Variant is good a killing the enemy it chaffs, while the spears are more defensive with its spear repel.                                                                                                                                                                                       |
-| {{:nations:ma:abysia:Humanbred_2.png?nolink}}          | **??Humanbred#983??** With Axe\\ {{gold}} 13\\ {{:misc:gui:resources.png?15&nolink}} 10\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 12                                                                    | {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](15)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]                                                                                                                                                                                                                                                                                                                                                                                             | :::                                                                                                                                                                                                                                                                                                                                                                                                                                                    | +| {{:nations:ma:abysia:Humanbred_2.png?nolink}}          | **??Humanbred#983??** With Axe\\ {{gold}} 13\\ {{:misc:gui:resources.png?15&nolink}} 10\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 10                                                                    | {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](15)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]                                                                                                                                                                                                                                                                                                                                                                                             | :::                                                                                                                                                                                                                                                                                                                                                                                                                                                    | 
-|  {{:nations:ma:abysia:abysian_infantry.png?nolink}}    | **??Abysian Infantry#81??** With Battleaxe\\ {{:misc:gui:gold.png?15&nolink}} 20\\ {{:misc:gui:resources.png?15&nolink}} 26\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8                                 | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](25)\\ {{:abilities:heat_aura.png?20&nolink}}[[heat Aura]](3)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]                                                                                                                                                                                                                                                                      | Wealds a big High damage axe.\\ Works as a counter to units that are hard to kill by haking at its HP pool with a few hits and likely to couse affections.                                                                                                                                                                                                                                                                                             |+|  {{:nations:ma:abysia:abysian_infantry.png?nolink}}    | **??Abysian Infantry#81??** With Battleaxe\\ {{:misc:gui:gold.png?15&nolink}} 20\\ {{:misc:gui:resources.png?15&nolink}} 26\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8                                 | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](25)\\ {{:abilities:heat_aura.png?20&nolink}}[[heat Aura]](3)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]                                                                                                                                                                                                                                                                      | Wields a big High damage axe.\\ Works as a counter to units that are hard to kill by hacking at its HP pool with a few hits and likely to cause afflictions.                                                                                                                                                                                                                                                                                             |
 |  {{:nations:ma:abysia:abysian_infantry_2.png?nolink}}  | **??Abysian Infantry#82??** With Flail\\ {{:misc:gui:gold.png?15&nolink}} 20\\ {{:misc:gui:resources.png?15&nolink}} 26\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8                                     | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](25)\\ {{:abilities:heat_aura.png?20&nolink}}[[heat Aura]](3)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]                                                                                                                                                                                                                                                                      | Your primary non-sacred expander and front line fighter. \\ Makes two attack that gains bonus Atk Skill against a unit with a shield (a very common unit) is a very viable way to mulch through infantry.                                                                                                                                                                                                                                              | |  {{:nations:ma:abysia:abysian_infantry_2.png?nolink}}  | **??Abysian Infantry#82??** With Flail\\ {{:misc:gui:gold.png?15&nolink}} 20\\ {{:misc:gui:resources.png?15&nolink}} 26\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8                                     | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](25)\\ {{:abilities:heat_aura.png?20&nolink}}[[heat Aura]](3)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]                                                                                                                                                                                                                                                                      | Your primary non-sacred expander and front line fighter. \\ Makes two attack that gains bonus Atk Skill against a unit with a shield (a very common unit) is a very viable way to mulch through infantry.                                                                                                                                                                                                                                              |
 |  {{:nations:ma:abysia:abysian_infantry_3.png?nolink}}  | **??Abysian Infantry#83??** With Axe\\ {{:misc:gui:gold.png?15&nolink}} 20\\ {{:misc:gui:resources.png?15&nolink}} 27\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8                                       | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](25)\\ {{:abilities:heat_aura.png?20&nolink}}[[heat Aura]](3)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]                                                                                                                                                                                                                                                                      | Trades The high damage two-handed battleaxes for a not so damaging one-handed axe, Higher defense, and a Tower shield. \\ Too much prot for expansion but Better later in-game when Evocation and buffs make you just tough enough to not immediately die.\\ Use like battleaxe to carve up HP pools.                                                                                                                                                  | |  {{:nations:ma:abysia:abysian_infantry_3.png?nolink}}  | **??Abysian Infantry#83??** With Axe\\ {{:misc:gui:gold.png?15&nolink}} 20\\ {{:misc:gui:resources.png?15&nolink}} 27\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8                                       | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](25)\\ {{:abilities:heat_aura.png?20&nolink}}[[heat Aura]](3)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]                                                                                                                                                                                                                                                                      | Trades The high damage two-handed battleaxes for a not so damaging one-handed axe, Higher defense, and a Tower shield. \\ Too much prot for expansion but Better later in-game when Evocation and buffs make you just tough enough to not immediately die.\\ Use like battleaxe to carve up HP pools.                                                                                                                                                  |
 |  {{:nations:ma:abysia:abysian_infantry_4.png?nolink}}  | **??Abysian Infantry#84??** with Morningstar\\ {{:misc:gui:gold.png?15&nolink}} 20\\ {{:misc:gui:resources.png?15&nolink}} 28\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8                               | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](25)\\ {{:abilities:heat_aura.png?20&nolink}}[[heat Aura]](3)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]                                                                                                                                                                                                                                                                      | Also has a Tower shield and higher defense. \\ Unlike the other one, the Morning star dose the same amount of damage then as the Fail, except it also deals Piercing damage 50% of the time to ignore some of the enemy prot.\\ The real trade off comes from the higher encumbrance and slower combat speed.                                                                                                                                          | |  {{:nations:ma:abysia:abysian_infantry_4.png?nolink}}  | **??Abysian Infantry#84??** with Morningstar\\ {{:misc:gui:gold.png?15&nolink}} 20\\ {{:misc:gui:resources.png?15&nolink}} 28\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8                               | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](25)\\ {{:abilities:heat_aura.png?20&nolink}}[[heat Aura]](3)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]                                                                                                                                                                                                                                                                      | Also has a Tower shield and higher defense. \\ Unlike the other one, the Morning star dose the same amount of damage then as the Fail, except it also deals Piercing damage 50% of the time to ignore some of the enemy prot.\\ The real trade off comes from the higher encumbrance and slower combat speed.                                                                                                                                          |
-|  {{:nations:ma:abysia:salamander.png?nolink}}          | **??Salamander??**\\ {{:misc:gui:gold.png?15&nolink}} 50\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 15                                                         | {{:abilities:fire_power.png?15&nolink}} [[fire power]](1)\\ {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](25)\\ {{:abilities:heat_aura.png?20&nolink}}[[heat Aura]](6)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]\\ {{:abilities:undisciplined.png?20&nolink}}[[undisciplined]]\\ {{:abilities:animal.png?20&nolink}}[[animal]]                                                                                                                                                          | Gold Expensive but a low recourses glass cannons.\\ Belches AOE AP fire to delete a square of elite enemies but will get mulched in return.                                                                                                                                                                                                                                                                                                            | +|  {{:nations:ma:abysia:salamander.png?nolink}}          | **??Salamander??**\\ {{:misc:gui:gold.png?15&nolink}} 50\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 15                                                         | {{:abilities:fire_power.png?15&nolink}} [[fire power]](1)\\ {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](25)\\ {{:abilities:heat_aura.png?20&nolink}}[[heat Aura]](6)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]\\ {{:abilities:undisciplined.png?20&nolink}}[[undisciplined]]\\ {{:abilities:animal.png?20&nolink}}[[animal]]                                                                                                                                                          | Gold Expensive but a low resource glass cannons.\\ Belches AOE AP fire to delete a square of elite enemies but will get mulched in return. \\ Takes practice to understand how to position them so they reach the enemy at the same time as your slow troops (far front and far back).                                                                                                                                                                                                                                                                                                            | 
-| {{:nations:ma:abysia:lava_warrior.png?nolink}}         | **??Lava Warrior??**\\ {{:misc:gui:gold.png?15&nolink}} 30\\ {{:misc:gui:resources.png?15&nolink}} 28\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 14\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](25)\\ {{:abilities:heat_aura.png?20&nolink}}[[heat Aura]](3)\\ {{:abilities:fire_power.png?20&nolink}}[[fire power]](1)\\ {{:abilities:ambidextrous.png?20&nolink}}[[ambidextrous]](1)\\ {{:abilities:berserker.png?20&nolink}}[[berserker]](3)\\ {{:abilities:bad_formation_fighter.png?20&nolink}}[[bad formation fighter]](2)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]  | A downgrade from EA Buring Ones but still your Prime expanders with them now being significantly cheaper. \\ Mulcher of most infantry being a big Bazerking Lava man that Dual wealds Morningstars.\\ They are monsters early games, but start to fall off in the middle game when picked off by spells like ??Earth Meld??, ??Destrution?? and Armour piercing evocation (Mostly because good buffing option come only from cap limited communions).  |+| {{:nations:ma:abysia:lava_warrior.png?nolink}}         | **??Lava Warrior??**\\ {{:misc:gui:gold.png?15&nolink}} 30\\ {{:misc:gui:resources.png?15&nolink}} 28\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 14\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](25)\\ {{:abilities:heat_aura.png?20&nolink}}[[heat Aura]](3)\\ {{:abilities:fire_power.png?20&nolink}}[[fire power]](1)\\ {{:abilities:ambidextrous.png?20&nolink}}[[ambidextrous]](1)\\ {{:abilities:berserker.png?20&nolink}}[[berserker]](3)\\ {{:abilities:bad_formation_fighter.png?20&nolink}}[[bad formation fighter]](2)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]  | A downgrade from EA ??Burning One??but still your Prime expanders with them now being significantly cheaper. \\ Mulcher of most infantry being a big Bazerking Lava man that Dual wealds Morningstars.\\ They are monsters early games, but start to fall off in the middle game when picked off by spells like ??Earth Meld??, ??Destrution?? and Armour piercing evocation (Mostly because good buffing option come only from cap limited communions).  |
 ==== Heroes ==== ==== Heroes ====
  
 ^  Img                                                   ^ Unit Name                                                               ^ ----SpecialAttributes----                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              ^ Comments                                                                                                                                             ^ ^  Img                                                   ^ Unit Name                                                               ^ ----SpecialAttributes----                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              ^ Comments                                                                                                                                             ^
-|  {{:nations:ma:abysia:anathemant_warlock.png?nolink}}  | **??Ba'al Chozron - Anathemant Warlock??**\\ Hero turn arrival Limit: | {{path>F3B3H3}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](30)\\ {{:abilities:heat_aura.png?20&nolink}}[[heat Aura]](6)\\ {{:abilities:adept_crossbreeder.png?20&nolink}}[[adept crossbreeder]](8)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]                                                                                                       | A As a high mix of blood and Fire, and can claim thrones.\\ His most important use is being the most effective Crossbreader and ??Bind Arch Devil??  |+|  {{:nations:ma:abysia:anathemant_warlock.png?nolink}}  | **??Ba'al Chozron - Anathemant Warlock??**\\ Hero turn arrival Limit: | {{path>F3B3H3}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](30)\\ {{:abilities:heat_aura.png?20&nolink}}[[heat Aura]](6)\\ {{:abilities:adept_crossbreeder.png?20&nolink}}[[Adept Cross Breeder]](8)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]                                                                                                       | A As a high mix of blood and Fire, and can claim thrones.\\ His most important use is being the most effective Crossbreader and ??Bind Arch Devil??  |
 | {{:nations:ma:abysia:Rage_lord.png?nolink}}            | **??Rago - Rage Lord??**                                                | {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](25)\\ {{:abilities:heat_aura.png?20&nolink}}[[heat Aura]](3)\\ {{:abilities:fire_power.png?20&nolink}}[[fire power]](1)\\ {{:abilities:berserker.png?20&nolink}}[[Berserker]](5)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]                                                                                                                        | A upgraded Warlord. Ok as a Thug and a Arena Fighter.                                                                                                | | {{:nations:ma:abysia:Rage_lord.png?nolink}}            | **??Rago - Rage Lord??**                                                | {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](50%)\\ {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](25)\\ {{:abilities:heat_aura.png?20&nolink}}[[heat Aura]](3)\\ {{:abilities:fire_power.png?20&nolink}}[[fire power]](1)\\ {{:abilities:berserker.png?20&nolink}}[[Berserker]](5)\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]                                                                                                                        | A upgraded Warlord. Ok as a Thug and a Arena Fighter.                                                                                                |
 | {{:nations:Ma:abysia:slayer_2.png?nolink}}             | **??Chuzrael - Slayer??**                                               | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](100%)\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]](65) \\ {{:abilities:assassin.png?20&nolink}}[[Assassin]](1)\\ {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](25)\\ {{:abilities:heat_aura.png?20&nolink}}[[heat Aura]](3)\\ {{:abilities:ambidextrous.png?20&nolink}}[[ambidextrous]](3)\\ {{:abilities:flying.png?20&nolink}}[[flying]]\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]\\ {{:abilities:scale_walls.png?20&nolink}}[[scale-walls]]  | A flying assassin. Use him carefully as you only get the one.                                                                                        | | {{:nations:Ma:abysia:slayer_2.png?nolink}}             | **??Chuzrael - Slayer??**                                               | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]](100%)\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]](65) \\ {{:abilities:assassin.png?20&nolink}}[[Assassin]](1)\\ {{:abilities:resist_fire.png?20&nolink}}[[resist Fire]](25)\\ {{:abilities:heat_aura.png?20&nolink}}[[heat Aura]](3)\\ {{:abilities:ambidextrous.png?20&nolink}}[[ambidextrous]](3)\\ {{:abilities:flying.png?20&nolink}}[[flying]]\\ {{:abilities:wasteland_survival.png?20&nolink}}[[wasteland survival]]\\ {{:abilities:scale_walls.png?20&nolink}}[[scale-walls]]  | A flying assassin. Use him carefully as you only get the one.                                                                                        |
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   ***??Summon Spectral Infantry??** {{path>D1F1}} Conj 2 for {{gems>5D}} (summon 5 {{:nations:ea:abysia:smoulderghost.png?nolink}} ??Smoulderghost??). A very decent summon despite not having native Death. Basically, Hellbred Giant Abysian infantry with A magical GreatAxe that deals additional Fire damage. A decent Front line unit. It's your lucky day if you find an indie that can cast this. \\   ***??Summon Spectral Infantry??** {{path>D1F1}} Conj 2 for {{gems>5D}} (summon 5 {{:nations:ea:abysia:smoulderghost.png?nolink}} ??Smoulderghost??). A very decent summon despite not having native Death. Basically, Hellbred Giant Abysian infantry with A magical GreatAxe that deals additional Fire damage. A decent Front line unit. It's your lucky day if you find an indie that can cast this. \\
   ***??Pride of Lions??** {{path>N2}} Conj 3 for {{gems>10N}}. (summon 10{{:nations:ea:abysia:great_lion.png?nolink}} ??Great Lion??) + overcast. Can't Be cast natavly and if you have nature gems thier are better things to spend on then chaff.\\   ***??Pride of Lions??** {{path>N2}} Conj 3 for {{gems>10N}}. (summon 10{{:nations:ea:abysia:great_lion.png?nolink}} ??Great Lion??) + overcast. Can't Be cast natavly and if you have nature gems thier are better things to spend on then chaff.\\
-  ***??Contact Scorpion Man??** {{path>E1F1}} Conj 8 for {{gems>12E}} (summon a  {{:nations:ea:abysia:scorpion_man.png?nolink}} ??Scorpion Man??). Contact Scorpion Man is always in an awkward spot for any nation as it comes too late in-game to be most effective. If your failing to get a mage with an lv in earth higher then 1, this is an ok way to spend your surplus. \\+  ***??Contact Scorpion Man??** {{path>E1F1}} Conj 8 for {{gems>12E}} (summon a  {{:nations:ea:abysia:scorpion_man.png?nolink}} ??Scorpion Man??). Contact Scorpion Man is always in an awkward spot for any nation as it comes too late in-game to be most effective. If your failing to get a mage with an lv in earth higher than 1, this is an ok way to spend your surplus. \\
   ***??Hellscape??** {{path>F4}} Alt 6 for {{gems>10F}}. An Abysian exclusive enemy set back ritual. Giving {{death}}+1, -10% Pop, +20 unrest, and a big shift in temperature scales can greatly reduce what a province could give a player. Despite it being notified as a really bad anonymous event, players can recognize when they are being messed with. Also, a way to support troops before going into combat(Bonus to [[Fire Power]] and heat auras, Extra Fagua to enemies, and catch cold nations like [[Caelum(MA)|Caelum]] with their pants down)\\   ***??Hellscape??** {{path>F4}} Alt 6 for {{gems>10F}}. An Abysian exclusive enemy set back ritual. Giving {{death}}+1, -10% Pop, +20 unrest, and a big shift in temperature scales can greatly reduce what a province could give a player. Despite it being notified as a really bad anonymous event, players can recognize when they are being messed with. Also, a way to support troops before going into combat(Bonus to [[Fire Power]] and heat auras, Extra Fagua to enemies, and catch cold nations like [[Caelum(MA)|Caelum]] with their pants down)\\
   ***[[Infernal Breeding]]** {{path>B2}} Blood 3 for {{gems>25B}}. grants decent units that will likely replace most of your infantry. \\   ***[[Infernal Breeding]]** {{path>B2}} Blood 3 for {{gems>25B}}. grants decent units that will likely replace most of your infantry. \\
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   ***??Liquid Flames of Rhuax??** {{path>F3E1}} Evocation 5. Ment to be the signature spell for Anathemant Dragon and anointed. Throws an AOE 1 High damage AP fire that deals lingering heat fatigue damage to the square. Decent low fatigue way to eliminate groups of high prot units \\   ***??Liquid Flames of Rhuax??** {{path>F3E1}} Evocation 5. Ment to be the signature spell for Anathemant Dragon and anointed. Throws an AOE 1 High damage AP fire that deals lingering heat fatigue damage to the square. Decent low fatigue way to eliminate groups of high prot units \\
-  ***??Inner Furnace??** {{path>F3}} Enchant 5 for {{gems>1F}}. A battlefield wide spell that causes your infantry Heat aura to increase by 3. The main downside is that your infantry has to fail an easy MR, and they have decent MR. Need a few Cast of this to make sure most of your Infantry benefits and Fire gems flow like water(Lava) back home. If your in an infantry stalemate, fatiguing the enemy more(as long they don't put up fire resistance) is an away to win the grinding game. \\+  ***??Inner Furnace??** {{path>F3}} Enchant 5 for {{gems>1F}}. A battlefield wide spell that causes your infantry Heat aura to increase by 3. The main downside is that your infantry has to fail an easy MR, and they have decent MR. Need a few Cast of this to ensure most of your Infantry benefits and Fire gems flow like water(Lava) back home. If your in an infantry stalemate, fatiguing the enemy more(as long they don't put up fire resistance) is a way to win the grinding game. \\
      
 ==== Magic Access ==== ==== Magic Access ====
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 ====Combat Magic==== ====Combat Magic====
-Fire magic is a decent unit clearer path early game as the MA only has Medium prot, and the amount of cap Fire gems you have begs you to spam ??Fire Elemental??s. Feel to spam Fire as much as you wantProt 17 dudes with Fire-resistance 25 are practically immune to all of it. +Fire magic is a decent unit clearer path early game as the MA only has Medium prot, and the amount of cap Fire gems you have begs you to spam ??Fire Elemental??s. Feel to spam Fire as much as you wantProt 17 dudes with Fire-resistance 25 are practically immune to all of it. 
  
 Mid game is when fire stops working as other nations will likely obtain counterspells like ??Rain?? or ??Fire Resistance??. Mid game is when fire stops working as other nations will likely obtain counterspells like ??Rain?? or ??Fire Resistance??.
  
-From that time onward, your magic power comes from Warlock communions empowering mages, especially if they are indie with a foreign. If you spam Warlocks, your likely to get one to forge ??Crystal Matrix??es for your shamans.+From that time onward, your magic power comes from Warlock communions empowering mages, especially if they are indie with a foreign if you spam Warlocks, your likely to get one to forge ??Crystal Matrix??es for your shamans.
  
 Adding Earth and Nature to your communes are very important to keep your infantry viable. Your primary magic power comes from Blood and Astral spam; being very good at ??Call Horror?? spam. see [[Horror]]. Adding Earth and Nature to your communes are very important to keep your infantry viable. Your primary magic power comes from Blood and Astral spam; being very good at ??Call Horror?? spam. see [[Horror]].
  
-Although Fire is easy to counter, When dealing with communions instead of fire, They won't have counters ready. That's when in late game you unleash ??Heat from Hell?? and ??Fire Storm??.+Although Fire is easy to counter, When dealing with communions instead of fire, They won't have counters ready. That's when in the late gameyou unleash ??Heat from Hell?? and ??Fire Storm??.
  
 Having National Darkvition, ??Solar Eclipse?? is a spell most players don't think about. Having National Darkvition, ??Solar Eclipse?? is a spell most players don't think about.
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 ====Early Game==== ====Early Game====
  
-Expanding is easy with your infantry and spamming ??Fire Elemental??s when things get tough. +Expanding is comfortable with your infantry and spamming ??Fire Elemental??s when things get tough. 
-Abysia likes to be an aggressive early game, taking a lot of territories and even Devowering a weaker neighbor (You appreciate having a land lead).+Abysia likes to be an aggressive early game, taking many territories and even Devowering a weaker neighbor (You appreciate having a land lead).
 Try to produce Warlocks Apprentice from your cap each turn (you can only get so many of them). Try to produce Warlocks Apprentice from your cap each turn (you can only get so many of them).
 Collecting Indie mages are a priority. Collecting Indie mages are a priority.
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 Mid game is when enemy magic starts to catch up with your infantry. Mid game is when enemy magic starts to catch up with your infantry.
 Fire magic stops being as effective when ??Rain?? is cast, and Earth mages would decimate infantry with ??Earth Meld?? and ??Destruction??. Fire magic stops being as effective when ??Rain?? is cast, and Earth mages would decimate infantry with ??Earth Meld?? and ??Destruction??.
-This point you should be shifting to a blood economy, hunting for slaves, and using [[Infernal Breeding]] Create better troops. May want to recruit indies for cheaper chaff. +At this pointyou should be shifting to a blood economy, hunting for slaves, and using [[Infernal Breeding]] Create better troops. May want to recruit indies for cheaper chaff. 
 Battle magic comes from Blood Astral communion with some warlocks leading with the Dragon, or indie mages with a Matrix. Battle magic comes from Blood Astral communion with some warlocks leading with the Dragon, or indie mages with a Matrix.
 ====Late Game==== ====Late Game====
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 Can Also summon The Fire [[Elemental Royalty]]. Can Also summon The Fire [[Elemental Royalty]].
 ===== Strategy Guides ===== ===== Strategy Guides =====
-FIXME +[[https://steamcommunity.com/sharedfiles/filedetails/?id=2364193122|Lava Warriors and Blood Magic - How to win multiplayer games with MA Abysia]] by Sy (2021)
-Link here to guides for the nation, on and off(?the wiki. This should likely include things like suggested pretender designs as well as strategy guides. +
- +
- +
  
 +{{template>nationindex}}
  
-{{tag>nation stubs}}+{{tag>nation stubs ma-nation}}
abysia-ma.1612630556.txt.gz · Last modified: 2021/02/06 16:55 by joste