dom5:afflictions
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| dom5:afflictions [2026/10/26 11:34] – ↷ Page moved from afflictions to dom5:afflictions migration | dom5:afflictions [2026/10/26 11:48] (current) – ↷ Links adapted because of a move operation migration | ||
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| - | [[dom6/afflictions|{{: | + | [[:afflictions|{{: |
| ====== Afflictions and Disease ====== | ====== Afflictions and Disease ====== | ||
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| The base affliction chance is the damage suffered as % of the highest of max and current HP (including the damage just suffered). | The base affliction chance is the damage suffered as % of the highest of max and current HP (including the damage just suffered). | ||
| - | E.g. an infantry unit with a maximum of 10 hp will have a 20% chance of suffering an affliction upon taking 2 hp damage. This is further modified by other factors: being [[:cursed]] increases affliction chance by a flat 15% every time damage is taken(([[: | + | E.g. an infantry unit with a maximum of 10 hp will have a 20% chance of suffering an affliction upon taking 2 hp damage. This is further modified by other factors: being [[cursed]] increases affliction chance by a flat 15% every time damage is taken(([[: |
| - | Note that afflictions are different from [[:curse|Curses]] or [[: | + | Note that afflictions are different from [[Curse|Curses]] or [[Horror Mark|Horror Marks]], which are very difficult to remove. |
| The afflictions and their effects are listed in the table below. The healing chances are listed as well, for when one of the circumstances that can heal afflictions is present. __Underlined__ afflictions are major and are exactly half as likely to occur as minor ones. | The afflictions and their effects are listed in the table below. The healing chances are listed as well, for when one of the circumstances that can heal afflictions is present. __Underlined__ afflictions are major and are exactly half as likely to occur as minor ones. | ||
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| ^ Name ^ Body Area ^ Effect | ^ Name ^ Body Area ^ Effect | ||
| | Battle Fright | | Battle Fright | ||
| - | | Profuse Bleeding | + | | Profuse Bleeding |
| | Lost an Eye | Head | Att -2, Def -2, Pre -3 (per lost eye) | | | Lost an Eye | Head | Att -2, Def -2, Pre -3 (per lost eye) | | ||
| | Lost the Other Eye too | Head | Replaces cumulative "lost eye" effects with that of Blindness. \\ *Description for "Lost an Eye" if it leaves you with zero eyes (i.e. ??Grey One?? | | Lost the Other Eye too | Head | Replaces cumulative "lost eye" effects with that of Blindness. \\ *Description for "Lost an Eye" if it leaves you with zero eyes (i.e. ??Grey One?? | ||
| | __Blindness__ | | __Blindness__ | ||
| | Mute | Head | Ldr -75%, levels in all Magic paths are reduced by 50% (rounded up) until cured | | | Mute | Head | Ldr -75%, levels in all Magic paths are reduced by 50% (rounded up) until cured | | ||
| - | | __Dementia__ | + | | __Dementia__ |
| - | | __Feeblemind__ | + | | __Feeblemind__ |
| | Chest Wound | Chest | Enc +5, Str -1 | | | Chest Wound | Chest | Enc +5, Str -1 | | ||
| | Never Healing Wound | Chest | Max HP -20% | | | Never Healing Wound | Chest | Max HP -20% | | ||
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| | __Crippled__ | | __Crippled__ | ||
| | Weakened | | Weakened | ||
| - | | __Lost an Arm__ | Arms | Str -1, loses their shield or two-handed weapons if down to under two arms, loses an [[:items|Item]] slot.\\ Also applied by Slashing weapons if a blow would take half the target' | + | | __Lost an Arm__ | Arms | Str -1, loses their shield or two-handed weapons if down to under two arms, loses an [[Items|Item]] slot.\\ Also applied by Slashing weapons if a blow would take half the target' |
| | Lost Head | Head | Instant death unless the target doesn' | | Lost Head | Head | Instant death unless the target doesn' | ||
| | Lost Weapon/ | | Lost Weapon/ | ||
| - | | Soul Slayed | + | | Soul Slayed |
| =====Ways to heal afflictions===== | =====Ways to heal afflictions===== | ||
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| These are ways to cure afflictions: | These are ways to cure afflictions: | ||
| - | - A unit with the [[:healer]] ability, or conferred through a magic item such as ??The Chalice??. A unit with [[: | + | - A unit with the [[Healer]] ability, or conferred through a magic item such as ??The Chalice??. A unit with [[Disease Healer]] can heal disease, but not other afflictions. This does not heal [[Undead]] units. |
| - | - Some [[:magic-sites]] can heal afflictions like a healer. | + | - Some [[magic sites]] can heal afflictions like a healer. |
| - The global enchantment ??Gift of Health?? | - The global enchantment ??Gift of Health?? | ||
| - | - The afflicted unit having the [[:recuperation]] effect, unless they are [[:old-age|old]]. Recuperation can be natural, or granted through bless, including through the ??Shroud of the Battle Saint??. | + | - The afflicted unit having the [[recuperation]] effect, unless they are [[old-age|old]]. Recuperation can be natural, or granted through bless, including through the ??Shroud of the Battle Saint??. |
| - The spell ??Pyre of Catharsis?? can heal Disease | - The spell ??Pyre of Catharsis?? can heal Disease | ||
| - The spell ??Blood Feast?? | - The spell ??Blood Feast?? | ||
| - | - [[:immortal]]s may heal afflictions when reforming. | + | - [[Immortal]]s may heal afflictions when reforming. |
| - | - Units with an involuntary [[:shape-changer|shapechange]] mechanic (such as Jaguar Warriors of [[:mictlan]]) can sometimes heal afflictions when they change back to their normal shape. | + | - Units with an involuntary [[shape changer|shapechange]] mechanic (such as Jaguar Warriors of [[Mictlan]]) can sometimes heal afflictions when they change back to their normal shape. |
| - | - [[:pretender-gods]] may heal afflictions when getting [[:recall]]ed | + | - [[Pretender |
| - | - [[: | + | - [[Transformation]] (possibly gaining feebleminded) |
| Afflictions caused by cursed items such as ??Eye of Aiming?? and ??The Black Heart?? cannot be healed unless the item is removed first. Additionally, | Afflictions caused by cursed items such as ??Eye of Aiming?? and ??The Black Heart?? cannot be healed unless the item is removed first. Additionally, | ||
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| === Healing Afflictions on Living Creatures === | === Healing Afflictions on Living Creatures === | ||
| - | This section describes healing afflictions on units that are still alive. This includes abilities such as [[:healer]], [[: | + | This section describes healing afflictions on units that are still alive. This includes abilities such as [[Healer]], [[Recuperation]], and effects such as magic sites. ??Blood Feast?? also heals this way, but it makes ten of these healing attempts per cast. |
| The order in which afflictions are attempted to be healed is predefined. The process starts at the top and finishes once one affliction is successfully removed. | The order in which afflictions are attempted to be healed is predefined. The process starts at the top and finishes once one affliction is successfully removed. | ||
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| === Healing Afflictions on Body Reformation === | === Healing Afflictions on Body Reformation === | ||
| - | The process described here is applied in cases such as [[:immortal]] units reforming their body, or upon recalling a fallen [[:pretender]]. Unlike the above, all of the below chances are rolled and the process does **not** end upon healing one affliction. | + | The process described here is applied in cases such as [[immortal]] units reforming their body, or upon recalling a fallen [[Pretender]]. Unlike the above, all of the below chances are rolled and the process does **not** end upon healing one affliction. |
| * Soul slayed is always removed | * Soul slayed is always removed | ||
dom5/afflictions.txt · Last modified: by migration
