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dom5:afflictions [2026/10/26 11:34] – ↷ Page moved from afflictions to dom5:afflictions migrationdom5:afflictions [2026/10/26 11:48] (current) – ↷ Links adapted because of a move operation migration
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-[[dom6/afflictions|{{:wiki:dom5_version.png?100 }}]]+[[:afflictions|{{:wiki:dom5_version.png?100 }}]]
 ====== Afflictions and Disease ====== ====== Afflictions and Disease ======
  
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 The base affliction chance is the damage suffered as % of the highest of max and current HP (including the damage just suffered). The base affliction chance is the damage suffered as % of the highest of max and current HP (including the damage just suffered).
-E.g. an infantry unit with a maximum of 10 hp will have a 20% chance of suffering an affliction upon taking 2 hp damage. This is further modified by other factors: being [[:cursed]] increases affliction chance by a flat 15% every time damage is taken(([[:user:loggy:afflictions#Gaining Afflictions when Damaged|Analysis of the Dominions 5.53 executable]])), and [[:regeneration]] reduces affliction rate to 500/(regeneration percentage) percent (E.g. 10% regeneration reduces afflictions by 50%). Additionally, [[affliction resistance]] has a 100% x (affliction resistance)/(affliction resistance + 1) chance to reduce the chance to 0.5%, regardless of the size of the original damage (E.g. affliction resistance 3 reduces afflictions by ~74.5%).+E.g. an infantry unit with a maximum of 10 hp will have a 20% chance of suffering an affliction upon taking 2 hp damage. This is further modified by other factors: being [[cursed]] increases affliction chance by a flat 15% every time damage is taken(([[:user:loggy:afflictions#Gaining Afflictions when Damaged|Analysis of the Dominions 5.53 executable]])), and [[regeneration]] reduces affliction rate to 500/(regeneration percentage) percent (E.g. 10% regeneration reduces afflictions by 50%). Additionally, [[affliction resistance]] has a 100% x (affliction resistance)/(affliction resistance + 1) chance to reduce the chance to 0.5%, regardless of the size of the original damage (E.g. affliction resistance 3 reduces afflictions by ~74.5%).
  
-Note that afflictions are different from [[:curse|Curses]] or [[:horror-mark|Horror Marks]], which are very difficult to remove.+Note that afflictions are different from [[Curse|Curses]] or [[Horror Mark|Horror Marks]], which are very difficult to remove.
  
 The afflictions and their effects are listed in the table below. The healing chances are listed as well, for when one of the circumstances that can heal afflictions is present. __Underlined__ afflictions are major and are exactly half as likely to occur as minor ones. The afflictions and their effects are listed in the table below. The healing chances are listed as well, for when one of the circumstances that can heal afflictions is present. __Underlined__ afflictions are major and are exactly half as likely to occur as minor ones.
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 ^ Name                    ^ Body Area  ^ Effect                                                                                                                                                                                                                     ^ ^ Name                    ^ Body Area  ^ Effect                                                                                                                                                                                                                     ^
 | Battle Fright           | Any        | morale -5                                                                                                                                                                                                                  | | Battle Fright           | Any        | morale -5                                                                                                                                                                                                                  |
-| Profuse Bleeding        | Any        | Unit gains 10 Fatigue and loses 5% HP (with random rounding) each **round**. \\ Lasts only one battle. See [[:bleeding]].                                                                                                   |+| Profuse Bleeding        | Any        | Unit gains 10 Fatigue and loses 5% HP (with random rounding) each **round**. \\ Lasts only one battle. See [[Bleeding]].                                                                                                   |
 | Lost an Eye             | Head       | Att -2, Def -2, Pre -3 (per lost eye)                                                                                                                                                                                      | | Lost an Eye             | Head       | Att -2, Def -2, Pre -3 (per lost eye)                                                                                                                                                                                      |
 | Lost the Other Eye too  | Head       | Replaces cumulative "lost eye" effects with that of Blindness. \\ *Description for "Lost an Eye" if it leaves you with zero eyes (i.e. ??Grey One??s)                                                                      | | Lost the Other Eye too  | Head       | Replaces cumulative "lost eye" effects with that of Blindness. \\ *Description for "Lost an Eye" if it leaves you with zero eyes (i.e. ??Grey One??s)                                                                      |
 | __Blindness__           | Head       | Att -9, Def -9, Pre -9                                                                                                                                                                                                     | | __Blindness__           | Head       | Att -9, Def -9, Pre -9                                                                                                                                                                                                     |
 | Mute                    | Head       | Ldr -75%, levels in all Magic paths are reduced by 50% (rounded up) until cured                                                                                                                                            | | Mute                    | Head       | Ldr -75%, levels in all Magic paths are reduced by 50% (rounded up) until cured                                                                                                                                            |
-| __Dementia__            | Head       | MR -2, Ldr -50%, -50% [[:research]] penalty (rounded up), randomly passes turns in battle                                                                                                                                   | +| __Dementia__            | Head       | MR -2, Ldr -50%, -50% [[Research]] penalty (rounded up), randomly passes turns in battle                                                                                                                                   | 
-| __Feeblemind__          | Head       | Att -1, Def -1, Prec -1, MR -5, Ldr -75%, levels in all [[:magic]] paths are set at zero until cured\\ Global enchantments cast by a unit are dispelled when it gets feebleminded.                                          |+| __Feeblemind__          | Head       | Att -1, Def -1, Prec -1, MR -5, Ldr -75%, levels in all [[Magic]] paths are set at zero until cured\\ Global enchantments cast by a unit are dispelled when it gets feebleminded.                                          |
 | Chest Wound             | Chest      | Enc +5, Str -1                                                                                                                                                                                                             | | Chest Wound             | Chest      | Enc +5, Str -1                                                                                                                                                                                                             |
 | Never Healing Wound     | Chest      | Max HP -20%                                                                                                                                                                                                                | | Never Healing Wound     | Chest      | Max HP -20%                                                                                                                                                                                                                |
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 | __Crippled__            | Legs       | CS capped at 2, Att -4, Def -4, MM -75%. Crippled troops don't impede their squad's MM, but they have a 50% chance of dying while marching between provinces, increased to 75% if marched through more than one province.  | | __Crippled__            | Legs       | CS capped at 2, Att -4, Def -4, MM -75%. Crippled troops don't impede their squad's MM, but they have a 50% chance of dying while marching between provinces, increased to 75% if marched through more than one province.  |
 | Weakened                | Arms       | Str -4                                                                                                                                                                                                                     | | Weakened                | Arms       | Str -4                                                                                                                                                                                                                     |
-| __Lost an Arm__         | Arms       | Str -1, loses their shield or two-handed weapons if down to under two arms, loses an [[:items|Item]] slot.\\ Also applied by Slashing weapons if a blow would take half the target's hp, with a 50% chance.                 |+| __Lost an Arm__         | Arms       | Str -1, loses their shield or two-handed weapons if down to under two arms, loses an [[Items|Item]] slot.\\ Also applied by Slashing weapons if a blow would take half the target's hp, with a 50% chance.                 |
 | Lost Head               | Head       | Instant death unless the target doesn't need its head.\\ *Only applied by Slashing weapons if a blow would take half the target's hp, with a 50% chance.                                                                   | | Lost Head               | Head       | Instant death unless the target doesn't need its head.\\ *Only applied by Slashing weapons if a blow would take half the target's hp, with a 50% chance.                                                                   |
 | Lost Weapon/Bodypart    | Varies     | Can only be applied to certain units. Results in the loss of one of their attacks, see table below for further details.                                                                                                    | | Lost Weapon/Bodypart    | Varies     | Can only be applied to certain units. Results in the loss of one of their attacks, see table below for further details.                                                                                                    |
-| Soul Slayed             | N/A        | Applied only by [[:soul-slaying|Soul Slay]] effects. Prevents [[:immortality]], [[:twiceborn]], [[:shapechanger|Automatic Shape-changing]], and Extra Lives from functioning.                                                  |+| Soul Slayed             | N/A        | Applied only by [[Soul Slaying|Soul Slay]] effects. Prevents [[Immortality]], [[Twiceborn]], [[Shapechanger|Automatic Shape-changing]], and Extra Lives from functioning.                                                  |
  
 =====Ways to heal afflictions===== =====Ways to heal afflictions=====
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 These are ways to cure afflictions: These are ways to cure afflictions:
  
-  - A unit with the [[:healer]] ability, or conferred through a magic item such as ??The Chalice??. A unit with [[:disease-healer]] can heal disease, but not other afflictions. This does not heal [[:undead]] units. +  - A unit with the [[Healer]] ability, or conferred through a magic item such as ??The Chalice??. A unit with [[Disease Healer]] can heal disease, but not other afflictions. This does not heal [[Undead]] units. 
-  - Some [[:magic-sites]] can heal afflictions like a healer.+  - Some [[magic sites]] can heal afflictions like a healer.
   - The global enchantment ??Gift of Health??   - The global enchantment ??Gift of Health??
-  - The afflicted unit having the [[:recuperation]] effect, unless they are [[:old-age|old]]. Recuperation can be natural, or granted through bless, including through the ??Shroud of the Battle Saint??.+  - The afflicted unit having the [[recuperation]] effect, unless they are [[old-age|old]]. Recuperation can be natural, or granted through bless, including through the ??Shroud of the Battle Saint??.
   - The spell ??Pyre of Catharsis?? can heal Disease   - The spell ??Pyre of Catharsis?? can heal Disease
   - The spell ??Blood Feast??   - The spell ??Blood Feast??
-  - [[:immortal]]s may heal afflictions when reforming. +  - [[Immortal]]s may heal afflictions when reforming. 
-  - Units with an involuntary [[:shape-changer|shapechange]] mechanic (such as Jaguar Warriors of [[:mictlan]]) can sometimes heal afflictions when they change back to their normal shape. +  - Units with an involuntary [[shape changer|shapechange]] mechanic (such as Jaguar Warriors of [[Mictlan]]) can sometimes heal afflictions when they change back to their normal shape. 
-  - [[:pretender-gods]] may heal afflictions when getting [[:recall]]ed +  - [[Pretender gods]] may heal afflictions when getting [[recall]]ed 
-  - [[:transformation]] (possibly gaining feebleminded)+  - [[Transformation]] (possibly gaining feebleminded)
  
 Afflictions caused by cursed items such as ??Eye of Aiming?? and ??The Black Heart?? cannot be healed unless the item is removed first. Additionally, certain unit types such as the ??Grey One??s have special afflictions that cannot be cured by any means. Afflictions caused by cursed items such as ??Eye of Aiming?? and ??The Black Heart?? cannot be healed unless the item is removed first. Additionally, certain unit types such as the ??Grey One??s have special afflictions that cannot be cured by any means.
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 === Healing Afflictions on Living Creatures === === Healing Afflictions on Living Creatures ===
  
-This section describes healing afflictions on units that are still alive. This includes abilities such as [[:healer]], [[:recuperation]], and effects such as magic sites. ??Blood Feast?? also heals this way, but it makes ten of these healing attempts per cast.+This section describes healing afflictions on units that are still alive. This includes abilities such as [[Healer]], [[Recuperation]], and effects such as magic sites. ??Blood Feast?? also heals this way, but it makes ten of these healing attempts per cast.
  
 The order in which afflictions are attempted to be healed is predefined. The process starts at the top and finishes once one affliction is successfully removed. The order in which afflictions are attempted to be healed is predefined. The process starts at the top and finishes once one affliction is successfully removed.
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 === Healing Afflictions on Body Reformation === === Healing Afflictions on Body Reformation ===
  
-The process described here is applied in cases such as [[:immortal]] units reforming their body, or upon recalling a fallen [[:pretender]]. Unlike the above, all of the below chances are rolled and the process does **not** end upon healing one affliction.+The process described here is applied in cases such as [[immortal]] units reforming their body, or upon recalling a fallen [[Pretender]]. Unlike the above, all of the below chances are rolled and the process does **not** end upon healing one affliction.
  
   * Soul slayed is always removed   * Soul slayed is always removed
dom5/afflictions.txt · Last modified: by migration

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