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afflictions [2020/10/29 03:46] cactusowl fixed error: doublemoving while limping cripples you, not kills you |
afflictions [2024/07/09 05:22] (current) johnnydown Add Dom5 version marker |
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| - | ======Afflictions and Disease====== | + | [[dom6/ |
| + | ====== Afflictions and Disease ====== | ||
| - | {{abilities: | + | {{abilities: |
| - | {{abilities: | + | {{abilities: |
| - | The afflictions | + | The base affliction chance is the damage suffered as % of the highest of max and current HP (including |
| + | E.g. an infantry unit with a maximum of 10 hp will have a 20% chance of suffering an affliction upon taking 2 hp damage. This is further modified by other factors: being [[cursed]] increases affliction chance by a flat 15% every time damage is taken(([[: | ||
| - | ^ Name ^ Effect | + | Note that afflictions are different from [[Curse|Curses]] or [[Horror Mark|Horror Marks]], which are very difficult to remove. |
| - | | battle fright | + | |
| - | | **feeblemind** | + | |
| - | | **diseased** | + | |
| - | | **crippled** | + | |
| - | | **blindness** | + | |
| - | | lost eyes | Att -2, Def -2, Pre -3 (for one lost eye) | 50% chance (only possible if blindness is cured first) | + | |
| - | | weakened | + | |
| - | | mute | Ldr -75%, levels in all Magic paths are reduced by 50% (rounded up) until cured | 25% | | + | |
| - | | lost weapon | + | |
| - | | //**lost an arm**// | + | |
| - | | //lost head// | + | |
| - | | chest wound | Enc +5, Str -1 | 50% | | + | |
| - | | limp | CS -50%, Att -1, Def -1, MM -4. Troops with a limp don't impede their squad' | + | |
| - | | never healing wound | Hp -20% | 10% | | + | |
| - | | **dementia** | + | |
| - | FIXME Healing chances copied from the old Dom3 wiki -- may no longer be accurate in Dominions 5? does it even work with healing chances, | + | The afflictions and their effects are listed in the table below. The healing chances |
| - | FIXME how about slayed soul? | + | FIXME We really need to add a column for areas (limps come from leg wounds, etc.). |
| - | + | ||
| - | FIXME does anyone know the dementia healing chance? | + | |
| + | ^ Name ^ Body Area ^ Effect | ||
| + | | Battle Fright | ||
| + | | Profuse Bleeding | ||
| + | | Lost an Eye | Head | Att -2, Def -2, Pre -3 (per lost eye) | | ||
| + | | Lost the Other Eye too | Head | Replaces cumulative "lost eye" effects with that of Blindness. \\ *Description for "Lost an Eye" if it leaves you with zero eyes (i.e. ??Grey One?? | ||
| + | | __Blindness__ | ||
| + | | Mute | Head | Ldr -75%, levels in all Magic paths are reduced by 50% (rounded up) until cured | | ||
| + | | __Dementia__ | ||
| + | | __Feeblemind__ | ||
| + | | Chest Wound | Chest | Enc +5, Str -1 | | ||
| + | | Never Healing Wound | Chest | Max HP -20% | | ||
| + | | __Diseased__ | ||
| + | | Limp | Legs | CS -50%, Att -1, Def -1, MM -4. Troops with a limp don't impede their squad' | ||
| + | | __Crippled__ | ||
| + | | Weakened | ||
| + | | __Lost an Arm__ | Arms | Str -1, loses their shield or two-handed weapons if down to under two arms, loses an [[Items|Item]] slot.\\ Also applied by Slashing weapons if a blow would take half the target' | ||
| + | | Lost Head | Head | Instant death unless the target doesn' | ||
| + | | Lost Weapon/ | ||
| + | | Soul Slayed | ||
| =====Ways to heal afflictions===== | =====Ways to heal afflictions===== | ||
| Line 35: | Line 39: | ||
| These are ways to cure afflictions: | These are ways to cure afflictions: | ||
| - | - A unit with the [[Healer]] ability. A unit with [[Disease Healer]] can heal disease, but not other afflictions. | + | - A unit with the [[Healer]] ability, or conferred through a magic item such as ??The Chalice??. A unit with [[Disease Healer]] can heal disease, but not other afflictions. This does not heal [[Undead]] units. |
| - Some [[magic sites]] can heal afflictions like a healer. | - Some [[magic sites]] can heal afflictions like a healer. | ||
| - | - The artifact ??The Chalice?? | ||
| - The global enchantment ??Gift of Health?? | - The global enchantment ??Gift of Health?? | ||
| - | - The afflicted unit having the [[recuperation]] effect, unless they are [[old]]. Recuperation can be natural, or granted through bless, including through the ??Shroud of the Battle Saint??. | + | - The afflicted unit having the [[recuperation]] effect, unless they are [[old-age|old]]. Recuperation can be natural, or granted through bless, including through the ??Shroud of the Battle Saint??. |
| - | - The spell ??Pyre of Catharsis?? can heal Diseased | + | - The spell ??Pyre of Catharsis?? can heal Disease |
| - The spell ??Blood Feast?? | - The spell ??Blood Feast?? | ||
| - [[Immortal]]s may heal afflictions when reforming. | - [[Immortal]]s may heal afflictions when reforming. | ||
| - | - Units with an involuntary shapechange mechanic (such as Jaguar Warriors of [[Mictlan]]) can sometimes heal afflictions when they change back to their normal shape. | + | - Units with an involuntary |
| - [[Pretender gods]] may heal afflictions when getting [[recall]]ed | - [[Pretender gods]] may heal afflictions when getting [[recall]]ed | ||
| - | - [[Transformation]] (possibly gaining | + | - [[Transformation]] (possibly gaining |
| + | |||
| + | Afflictions caused by cursed items such as ??Eye of Aiming?? and ??The Black Heart?? cannot be healed unless the item is removed first. Additionally, | ||
| + | |||
| + | === Healing Afflictions on Living Creatures === | ||
| + | |||
| + | This section describes healing afflictions on units that are still alive. This includes abilities such as [[Healer]], [[Recuperation]], | ||
| + | |||
| + | The order in which afflictions are attempted to be healed is predefined. The process starts at the top and finishes once one affliction is successfully removed. | ||
| + | |||
| + | * Battle fright, 50% | ||
| + | * Feeblemind, 25% | ||
| + | * Dementia, 50%, only healed if unit is not feebleminded as well | ||
| + | * Disease, 50% | ||
| + | * Crippled, 25% | ||
| + | * Blind, 25%, only if lost head not also suffered | ||
| + | * One lost eye, 50%, only if lost head not also suffered | ||
| + | * Weakness, 50% | ||
| + | * Mute, 25%, only if lost head not also suffered | ||
| + | * Lost head, 20% | ||
| + | * Lost weapon/ | ||
| + | * One lost arm, 25% | ||
| + | * One lost eye, 50%, another chance | ||
| + | * Chest wound, 50% | ||
| + | * Limp, 50% | ||
| + | * Never healing wound, 10% | ||
| + | |||
| + | === Healing Afflictions on Body Reformation === | ||
| + | |||
| + | The process described here is applied in cases such as [[immortal]] units reforming their body, or upon recalling a fallen [[Pretender]]. Unlike the above, all of the below chances are rolled and the process does **not** end upon healing one affliction. | ||
| + | |||
| + | * Soul slayed is always removed | ||
| + | * Battle fright is always removed | ||
| + | * Feeblemind is always removed | ||
| + | * Dementia has a 75% chance to be removed | ||
| + | * Disease is always removed | ||
| + | * 75% to downgrade cripple to limp | ||
| + | * If cripple wasn't downgraded this time, 25% to cure limp | ||
| + | * 50% to cure a lost eye if not blind | ||
| + | * 90% to heal blind | ||
| + | * 50% to cure weakness | ||
| + | * 75% to cure mute | ||
| + | * 50% to cure chest wound | ||
| + | * 75% to cure one lost arm | ||
| + | * 75% to cure lost weapon/ | ||
| + | * Lost head always removed | ||
| + | * 10% to cure never healing wound | ||
| + | |||
| + | ===== Lost Weapon/ | ||
| - | [[Undead]] beings cannot heal afflictions unless they have Recuperation | + | This affliction is special in that only certain creatures |
| - | ??Gift of Health??. Afflictions caused by cursed items such as ??Eye of Aiming?? | + | |
| - | Note that afflictions are different | + | ^ Candidate ^ Affliction Name ^ Effect ^ |
| + | | ?? | ||
| + | | ?? | ||
| + | | ?? | ||
| + | | ?? | ||
| + | | Treelords | Lost some good attacking branches | Loses one branch attack | | ||
| + | | ??Void Lord?? | Lost his life draining tentacle | Loses life drain tentacle | | ||
| + | | ??Scorpion King#655?? | Lost his pincers | Loses pincers | | ||
| + | | Units whose first two weapons include Barbed Tail#68 | Tail chopped off | Loses barbed tail attack | | ||
| + | | Units whose third weapon is sleep vines | Lost some sleep vines | Loses a sleep vine attack | | ||