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afflictions [2021/06/04 15:24]
loggy reworked with new info
afflictions [2023/12/18 10:39] (current)
zonk Since 5.60, affliction % uses the highest of max and current HPst of max-HP and current-HP.
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 {{abilities:affliction.png?nolink}} Units may suffer battle afflictions, referred to as **Battle Wounds** when clicked. Afflictions are denoted by a red heart. A unit may suffer from multiple afflictions, some of which (such as lost eyes or arms) can stack. These are typically permanent until removed by certain effects and abilities. Some spells or effects directly apply specific afflictions, but otherwise they come from suffering damage in a particular body part. {{abilities:affliction.png?nolink}} Units may suffer battle afflictions, referred to as **Battle Wounds** when clicked. Afflictions are denoted by a red heart. A unit may suffer from multiple afflictions, some of which (such as lost eyes or arms) can stack. These are typically permanent until removed by certain effects and abilities. Some spells or effects directly apply specific afflictions, but otherwise they come from suffering damage in a particular body part.
  
-{{abilities:disease.png?nolink}} **Disease** is a special kind of affliction: diseased units may gain additional afflictions each turn.+{{abilities:disease.png?nolink}} **Disease** is a special kind of affliction: diseased units may gain additional afflictions each turn. It also prevents natural regeneration of hp. Some units can gain the disease icon, but are immune to its effects: these are units with the {{abilities:undead.png|nolink}}undead, {{abilities:demon.png|nolink}}demon or {{:abilities:inanimate.png?nolink}}inanimate ability, or units tagged as //stonebeing// in the mod inspector (which in vanilla Dom5 is the cyclops, earth gnomes, and the 3 Kings of Earth/Illearth).
  
-The chance is simply the percentage of its total maximum points a unit suffers on that strikeIn other words, an infantry unit with a maximum of 10 hp will have a 20% chance of suffering an affliction upon taking 2 hp damage. This is further modified by other factors: being [[cursed]] increases affliction chance by a flat 15% every time damage is taken(([[:user:loggy:afflictions#Gaining Afflictions when Damaged|Analysis of the Dominions 5.53 executable]])), and [[regeneration]] reduces affliction rate to 500/(regeneration percentage) percent. Additionally, [[affliction resistance]] has a 100/(affliction resistance + 1) chance to reduce the chance to 0.5%, regardless of the size of the original damage.+The base affliction chance is the damage suffered as % of the highest of max and current HP (including the damage just suffered). 
 +E.g. an infantry unit with a maximum of 10 hp will have a 20% chance of suffering an affliction upon taking 2 hp damage. This is further modified by other factors: being [[cursed]] increases affliction chance by a flat 15% every time damage is taken(([[:user:loggy:afflictions#Gaining Afflictions when Damaged|Analysis of the Dominions 5.53 executable]])), and [[regeneration]] reduces affliction rate to 500/(regeneration percentage) percent (E.g. 10% regeneration reduces afflictions by 50%). Additionally, [[affliction resistance]] has a 100% x (affliction resistance)/(affliction resistance + 1) chance to reduce the chance to 0.5%, regardless of the size of the original damage (E.g. affliction resistance 3 reduces afflictions by ~74.5%).
  
-Note that afflictions are different from [[Curses]] or [[Horror Marks]], which are very difficult to remove.+Note that afflictions are different from [[Curse|Curses]] or [[Horror Mark|Horror Marks]], which are very difficult to remove.
  
 The afflictions and their effects are listed in the table below. The healing chances are listed as well, for when one of the circumstances that can heal afflictions is present. __Underlined__ afflictions are major and are exactly half as likely to occur as minor ones. The afflictions and their effects are listed in the table below. The healing chances are listed as well, for when one of the circumstances that can heal afflictions is present. __Underlined__ afflictions are major and are exactly half as likely to occur as minor ones.
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 FIXME We really need to add a column for areas (limps come from leg wounds, etc.). FIXME We really need to add a column for areas (limps come from leg wounds, etc.).
  
-^ Name                     ^ Effect                                                                                                                                                                                                                     ^ +^ Name                    ^ Body Area  ^ Effect                                                                                                                                                                                                                     ^ 
-| Battle Fright        | morale -5 | +| Battle Fright           | Any        | morale -5                                                                                                                                                                                                                  
-__Feeblemind__           | Att -1, Def -1, Prec -1, MR -5, Ldr -75%, levels in all [[Magic]] paths are set at zero until cured\\ Global enchantments cast by a unit are dispelled when it gets feebleminded.                                                                                            +Profuse Bleeding        | Any        | Unit gains 10 Fatigue and loses 5% HP (with random rounding) each **round**. \\ Lasts only one battle. See [[Bleeding]].                                                                                                   | 
-__Diseased__             | Never heals, loses 10% HP each turn, creates additional afflictions. \\ Regeneration prevents HP loss outside of combat and can regain HP in combat.                                                                                                                           +| Lost an Eye             | Head       | Att -2, Def -2, Pre -3 (per lost eye)                                                                                                                                                                                      | 
-| __Crippled__             | CS capped at 2, Att -4, Def -4, MM -75%. Crippled troops don't impede their squad's MM, but they have a 50% chance of dying while marching between provinces, increased to 75% if marched through more than one province.                                                    +| Lost the Other Eye too  | Head       | Replaces cumulative "lost eye" effects with that of Blindness. \\ *Description for "Lost an Eye" if it leaves you with zero eyes (i.e. ??Grey One??s)                                                                      | 
-__Blindness__            | Att -9, Def -9, Pre -9                                                                                                                                                                                                                                                      | +| __Blindness__           | Head       | Att -9, Def -9, Pre -9                                                                                                                                                                                                     | 
-| Lost Eyes            | Att -2, Def -2, Pre -3 (for one lost eye)                                                                                                                                                                                    | +| Mute                    | Head       | Ldr -75%, levels in all Magic paths are reduced by 50% (rounded up) until cured                                                                                                                                            | 
-| Weakened             | Str -4                                                                                                                                                                                                                                                                       +| __Dementia__            | Head       | MR -2, Ldr -50%, -50% [[Research]] penalty (rounded up), randomly passes turns in battle                                                                                                                                   | 
-Mute                 | Ldr -75%, levels in all Magic paths are reduced by 50% (rounded up) until cured                                                                                                                                                                                                | +| __Feeblemind__          | Head       | Att -1, Def -1, Prec -1, MR -5, Ldr -75%, levels in all [[Magic]] paths are set at zero until cured\\ Global enchantments cast by a unit are dispelled when it gets feebleminded.                                          
-| Lost Weapon/Bodypart          | Can only be applied to certain units. Results in the loss of one of their attacks, see table below for further details.                                                                                                                                                                                                                                                                             | +Chest Wound             | Chest      | Enc +5, Str -1                                                                                                                                                                                                             | 
-| __Lost Arms__          | Str -1, loses their shield or two-handed weapons if down to under two arms, loses an [[Items|Item]] slot.\\ Also applied by Slashing weapons if a blow would take half the target's hp, with a 50% chance.                                                                  +| Never Healing Wound     | Chest      | Max HP -20%                                                                                                                                                                                                                | 
-| Lost Head            | Instant death unless the target doesn't need its head.\\ *Only applied by Slashing weapons if a blow would take half the target's hp, with a 50% chance.                                                                                                                    +| __Diseased__            | Chest      | Unit never heals, loses 10% HP each **turn**and gains additional afflictions over time.\\ Regeneration prevents HP loss outside of combat and can regain HP in combat.                                                   | 
-Chest Wound          Enc +5, Str -1                                                                                                                                                                                                                                                                | +| Limp                    | Legs       | CS -50%, Att -1, Def -1, MM -4. Troops with a limp don't impede their squad's MM, but they have a 25% chance of becoming crippled if marched through more than one province in a month.                                    
-| Limp                | CS -50%, Att -1, Def -1, MM -4Troops with a limp don't impede their squad's MMbut they have a 25% chance of becoming crippled if marched through more than one province in a month                                                                                     | +| __Crippled__            | Legs       | CS capped at 2, Att -4, Def -4, MM -75%. Crippled troops don't impede their squad's MM, but they have a 50% chance of dying while marching between provinces, increased to 75% if marched through more than one province.  
-| Never Healing Wound  | Hp -20%                                                                                                                                                                                                                                                                       | +Weakened                Arms       | Str -4                                                                                                                                                                                                                     
-| __Dementia__             | MR -2, Ldr -50%, -50% [[Research]] penalty (rounded up), randomly passes turns in battle                                                                                                                                                                                        +__Lost an Arm__         Arms       | Str -1, loses their shield or two-handed weapons if down to under two arms, loses an [[Items|Item]] slot.\\ Also applied by Slashing weapons if a blow would take half the target's hp, with a 50% chance.                 
-| Soul Slayed             | Applied only by [[Soul Slaying|Soul Slay]] effects. Prevents [[Immortality]], [[Twiceborn]] and [[Phoenix Pyre]] from functioning.                                                                                                                                                                                       |+| Lost Head               | Head       | Instant death unless the target doesn't need its head.\\ *Only applied by Slashing weapons if a blow would take half the target's hp, with a 50% chance.                                                                   
 +Lost Weapon/Bodypart    Varies     Can only be applied to certain unitsResults in the loss of one of their attackssee table below for further details                                                                                                   
 +| Soul Slayed             | N/A        | Applied only by [[Soul Slaying|Soul Slay]] effects. Prevents [[Immortality]], [[Twiceborn]][[Shapechanger|Automatic Shape-changing]], and Extra Lives from functioning.                                                  |
  
 =====Ways to heal afflictions===== =====Ways to heal afflictions=====
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   - Some [[magic sites]] can heal afflictions like a healer.   - Some [[magic sites]] can heal afflictions like a healer.
   - The global enchantment ??Gift of Health??   - The global enchantment ??Gift of Health??
-  - The afflicted unit having the [[recuperation]] effect, unless they are [[old]]. Recuperation can be natural, or granted through bless, including through the ??Shroud of the Battle Saint??.+  - The afflicted unit having the [[recuperation]] effect, unless they are [[old-age|old]]. Recuperation can be natural, or granted through bless, including through the ??Shroud of the Battle Saint??.
   - The spell ??Pyre of Catharsis?? can heal Disease   - The spell ??Pyre of Catharsis?? can heal Disease
   - The spell ??Blood Feast??   - The spell ??Blood Feast??
   - [[Immortal]]s may heal afflictions when reforming.   - [[Immortal]]s may heal afflictions when reforming.
-  - Units with an involuntary shapechange mechanic (such as Jaguar Warriors of [[Mictlan]]) can sometimes heal afflictions when they change back to their normal shape.+  - Units with an involuntary [[shape changer|shapechange]] mechanic (such as Jaguar Warriors of [[Mictlan]]) can sometimes heal afflictions when they change back to their normal shape.
   - [[Pretender gods]] may heal afflictions when getting [[recall]]ed   - [[Pretender gods]] may heal afflictions when getting [[recall]]ed
   - [[Transformation]] (possibly gaining feebleminded)   - [[Transformation]] (possibly gaining feebleminded)
afflictions.1622820254.txt.gz · Last modified: 2021/06/04 15:24 by loggy