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army-management

Army Management

The army management tool is used to deploy your forces, deciding the arrangement in which you armies will enter battle. This interface is also used to assign orders to squads and commanders, and to put squads into formations. The formations can overflow this area and for example very long line formation can fill the whole battlefield1).

Majority2) of combat happens in 80 tiles wide 3) and 40 high4) battlefield. Attacking troops are always left and defending troops on the right side of map. Each side has a deployment zone measuring 17 by 18 squares.

Some important stats about the battlefield:

  • Rear to retreat: 10 tiles
  • Rear to enemy rear: 60 tiles
  • Rear to enemy front: ~43 tiles
  • Front to enemy rear: ~43 tiles
  • Front to enemy front: ~26 tiles
  • Province defence will always spawn at the middle of the defender placement area as a blob.
  • Sieges use the same size map, but there is walls in the middle of the map, equal distance from attacker and defender, that limit the battlefield width to units. Non-ethreal units can pass through the walls, however.

From simple observation, it can be seen that combat speeds translates to around 3/4 tiles moved per point. For example, in two combat turns, heavy cavalry (speed 20) moves about 30 tiles (30/2=15).

The Table below shows the layout, with the X's indicating the corners of the deployment zone.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80
1
2
3
4
5
6
7
8
9
10
11
12 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
13 1 X X X X
14 2
15 3
16 4
17 5
18 6
19 7
20 8
21 9 X X
22 10
23 11
24 12
25 13
26 14
27 15
28 16
29 17
30 18 X X X X
31 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43
32 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
33
34
35
36
37
38
39
40
1)
This can be useful with attack rear -order
2)
Assassinations and duels in arena use smaller battlefield, but there the players have no control on the unit placement there.
3)
wide = x-coordinates
4)
high = y-coordinates
army-management.txt · Last modified: 2022/04/09 07:17 by dude