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army-management

This is an old revision of the document!


Disclaimer: The tile numbers are approximate as it seems that there is small variance on how the troops are placed. Especially when stacked. Importantly, formations can "overflow" the placement area which is important for attack rear -order.

The army management tool is used to deploy your forces, deciding the arrangement in which you armies will enter battle. This interface is also used to assign orders to squads and commanders, and to put squads into formations.

Majority1) of combat happens in 80 tiles wide 2) and 40 high3) battlefield. Attacking troops are always left and defending troops on the right side of map. Each side has a deployment zone measuring 18 by 17 squares.

Some important stats about the battlefield: *

The Table below shows the layout, with the X's indicating the corners of the deployment zone.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80
1
2
3
4
5
6
7
8
9
10
11
12 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
13 1 X X X X
14 2
15 3
16 4
17 5
18 6
19 7
20 8
21 9 X X
22 10
23 11
24 12
25 13
26 14
27 15
28 16
29 17
30 18 X X X X
31 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43
32 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
33
34
35
36
37
38
39
40

Battlefield

The distance from the rear of the small placement area to the same side rear of the map is around 10 tiles. The distance from the front of the placement area to the middle of the map is 12-13 tiles. This means that from the front of your placement area, it is 26 tiles to the front of enemy placement area and 43 tiles to the rear of enemy placement area.

Province defence will always spawn at the middle of the placement area.

1)
Assassinations and duels in arena use smaller battlefield, but there the players have no control on the unit placement there.
2)
wide = x-coordinates
3)
high = y-coordinates
army-management.1643208713.txt.gz · Last modified: 2022/01/26 14:51 by dude