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army-management

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Army Management

Disclaimer: There seems to be a small variance on how the troops/squads are placed, especially when stacked. Formations can also "overflow" the placement area which is important for attack rear -order.

The army management tool is used to deploy your forces, deciding the arrangement in which you armies will enter battle. This interface is also used to assign orders to squads and commanders, and to put squads into formations.The formations can overflow this area and for example very long line formation can fill the whole battlefield. Troops can be placed farthest in top left coordinate where troops can be placed is (10,12) and bottom right is (27,29). For defending player, the pre-battle placement is mirrored so that the units at the top stay at top and the top right coordinate would be (70,12) and bottom left would be (51,29).

Majority1) of combat happens in 80 tiles wide 2) and 40 high3) battlefield. Attacking troops are always left and defending troops on the right side of map. Each side has a deployment zone measuring 17 by 18 squares.

Some important stats about the battlefield:

  • Rear to retreat: 10 tiles
  • Rear to enemy rear: 60 tiles
  • Rear to enemy front4): ~43 tiles
  • Front to enemy front: ~26 tiles
  • Province defence will always spawn at the middle of the placement area as a blob. With command to attack5) immediately.

The Table below shows the layout, with the X's indicating the corners of the deployment zone.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80
1
2
3
4
5
6
7
8
9
10
11
12 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
13 1 X X X X
14 2
15 3
16 4
17 5
18 6
19 7
20 8
21 9 X X
22 10
23 11
24 12
25 13
26 14
27 15
28 16
29 17
30 18 X X X X
31 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43
32 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
33
34
35
36
37
38
39
40
1)
Assassinations and duels in arena use smaller battlefield, but there the players have no control on the unit placement there.
2)
wide = x-coordinates
3)
high = y-coordinates
4)
and Front to enemy rear
5)
or fire
army-management.1643209324.txt.gz · Last modified: 2022/01/26 15:02 by dude