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army-management [2022/04/09 07:17]
dude Add note about walls
army-management [2022/12/25 00:19] (current)
dude simpler example
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   * Front to enemy front: ~26 tiles   * Front to enemy front: ~26 tiles
   * Province defence will always spawn at the middle of the defender placement area as a blob.   * Province defence will always spawn at the middle of the defender placement area as a blob.
-  * Sieges use the same size map, but there is walls in the middle of the map, equal distance from attacker and defender, that limit the battlefield width to units. Non-ethreal units can pass through the walls, however.+  * Sieges use the same size map, but there are walls in the middle of the map, equal distance from attacker and defender, that limit the battlefield width to units. Ethereal units can pass through the walls, however.
  
-From simple observation, it can be seen that combat speeds translates to around 3/4 tiles moved per point. For example, in two combat turns, heavy cavalry (speed 20) moves about 30 tiles (30/2=15).+From simple observation, it can be seen that combat speeds translates to around 3/4 tiles moved per point. For example, in one combat turn heavy cavalry (speed 20) moves about 15 tiles (20*3/4=15).
  
 The Table below shows the layout, with the X's indicating the corners of the deployment zone. The Table below shows the layout, with the X's indicating the corners of the deployment zone.
army-management.1649488620.txt.gz ยท Last modified: 2022/04/09 07:17 by dude