This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
artifacts [2022/11/02 07:05] fenrir created |
artifacts [2023/06/05 06:39] (current) zonk Fever Fetish's ingame desc isn't actually correct |
||
---|---|---|---|
Line 3: | Line 3: | ||
**Artifacts** are Magic [[Items]] that can only be crafted at [[Construction]] [[Research|Level 8]]. For reasons particular to each of them, only **one** of each Artifact can exist in the game at a given time; if you try to craft an Artifact that already exists, you will fail. If you [[Wish]] for an Artifact that already exists, you will be taking it from whoever had it before you. | **Artifacts** are Magic [[Items]] that can only be crafted at [[Construction]] [[Research|Level 8]]. For reasons particular to each of them, only **one** of each Artifact can exist in the game at a given time; if you try to craft an Artifact that already exists, you will fail. If you [[Wish]] for an Artifact that already exists, you will be taking it from whoever had it before you. | ||
- | The default game rules specify that you can only have **one** [[Commander|Mage]] forging | + | The default game rules specify that you can only have **one** [[Commander|Mage]] forging |
You can think of the list of Artifacts as a "ban list", like in Yu-Gi-Oh or other trading card games; that might help with understanding why some very powerful Items share this list with things that seem utterly pathetic. | You can think of the list of Artifacts as a "ban list", like in Yu-Gi-Oh or other trading card games; that might help with understanding why some very powerful Items share this list with things that seem utterly pathetic. | ||
+ | |||
+ | ====== List of Artifacts ====== | ||
+ | |||
+ | ===== One-Handed Weapons ===== | ||
+ | |||
+ | ^ {{: | ||
+ | | ::: | This obscenely-hot Broad Sword (Length 1) is actually fire, molded into a form that can ignore [[Fire Resistance]]. | ||
+ | ^ {{: | ||
+ | | ::: | This Broad Sword (Length 1) bonds hot and cold in holy matrimony, much to everyone else's displeasure. \\ **SLASH, DMG 15, ATK +5, DEF +4, also does 15 AP COLD DMG and 14 AP FIRE DMG on hit (AOE 1), FR +10, CR +10** ||| | ||
+ | ^ {{: | ||
+ | | ::: | This Broad Sword (Length 1) can win you any duel, if you pierce your foe's [[Protection]] with it.\\ **SLASH, DMG 10, ATK +5, DEF +6, also deals 110 [[Fatigue|FAT]] on DMG, INSTAKILLS [[Magic Being|Magic Beings]] on DMG (MR negates), \\ MR +5, Tainted (10% chance per turn)** ||| | ||
+ | ^ {{: | ||
+ | | ::: | This Broad Sword (Length 1) siphons good luck from those who touch it, and doles it out to its friends. | ||
+ | ^ {{: | ||
+ | | ::: | This Broad Sword (Length 1) boosts your " | ||
+ | ^ {{: | ||
+ | | ::: | This Short Sword (Length 1) is rather dangerous for the living to use, especially if they can't dodge. \\ **PIERCE & SLASH, DMG 8, ATT +4, DEF +5, applies ??Plague?? on DMG (not to the [[Undead]]), | ||
+ | ^ {{: | ||
+ | | ::: | This Extra-Long Sword (Length 2) predates Sun Awe, and thus works even in total darkness. Yay for oversights! \\ **SLASH, DMG 10, ATT +3, DEF +3, each hit does x3 DMG to [[Demon|Demons]] & the Undead, MR +1, [[Awe]] +1, Affliction Resistance +1** ||| | ||
+ | ^ {{: | ||
+ | | ::: | It's not //really// a Dagger (Length 0), but it earns its club pass by being so over-the-top. \\ **AP PIERCE, DMG 3, ATT +2, causes 75 POISON DMG on DMG, PR +25, [[Assassin|Patience]] +2** ||| | ||
+ | ^ {{: | ||
+ | | ::: | For fair duels without any magical shenanigans, | ||
+ | ^ {{: | ||
+ | | ::: | This Axe (Length 1) can remove your arm without hurting you. How kind! \\ **SLASH, DMG 12, ATT +5, DEF -2, causes [[Afflictions|" | ||
+ | ^ {{: | ||
+ | | ::: | This Axe (Length 1) can remove your arm without hurting you. How kind! \\ **SLASH, DMG 14, ATT +3, DEF -2, causes [[Afflictions|" | ||
+ | ^ {{: | ||
+ | | ::: | Take care not to mix up this Spear (Length 3) with its twin. \\ **AP PIERCE, DMG 10, ATT +2, DEF +2, UNLIFE, Leadership +50, Lucky, wield with the other ??Twin Spear#126?? for extra bonuses** ||| | ||
+ | ^ {{: | ||
+ | | ::: | Take care not to mix up this Spear (Length 3) with its twin. \\ **AP PIERCE, DMG 10, ATT +2, DEF +2, ??Call Lesser Horror?? spell, Leadership +50, Lucky, \\ wield with the other ??Twin Spear#127?? for extra bonuses** ||| | ||
+ | ^ {{: | ||
+ | | ::: | This Sceptre (Length 1) was made so an Abysian Warlord could pretend to be a mage. \\ **BLUNT, DMG 0, also causes 10 FAT on hit (AOE 1), ?? | ||
+ | ^ {{: | ||
+ | | ::: | This Sceptre (Length 1) was made so a Death Mage could pretend to be Death itself. Death didn't appreciate it. \\ **AP BLUNT, DMG 0, ATT +1, also does 10 LIFE DRAIN DMG on DMG, [[Far Caster]] 2 (Death), [[Fast Aging]] 3, {{path> | ||
+ | ^ {{: | ||
+ | | ::: | Once you pick up this Sceptre (Length 1), **you can't let it go!** \\ **BLUNT, DMG 0, ATT +1, ??Bane Fire?? spell, Leadership +50, Tainted (10% chance per turn)** ||| | ||
+ | ^ {{: | ||
+ | | ::: | Choose the bearer of this Rod (Length 1) carefully. **They will never return it while they live!** \\ **BLUNT, DMG 0, ATT +1, DEF +1, Banishes to [[the Void]] on hit (MR negates), [[Quickness]], | ||
+ | ^ {{: | ||
+ | | ::: | This Rod (Length 1) does **INTERNAL** damage, ignoring all reductions! Many Undead Pretenders have replicas. \\ **AN BLUNT, DMG 10, ATT +2, STR not added to DMG, ??Control the Dead?? spell, Undead Leadership +20** ||| | ||
+ | ^ {{: | ||
+ | | ::: | This Wand (Length 0) makes it snow! \\ **BLUNT, DMG 0, ATT -2, DEF -2, ??Falling Frost?? spell** ||| | ||
+ | ^ {{: | ||
+ | | ::: | In theory, this Sickle (Length 1) can pay for itself! \\ **AP SLASH, DMG 5, ATT +4, DEF +4, applies Decay on DMG (MR negates), melee kills give {{gems> | ||
+ | ^ {{: | ||
+ | | ::: | These Chains (Length 2, 2 Attacks, +2 ATT vs. Shields) are too good for the living! \\ **BLUNT, DMG 5, ATT +3, DEF -2, Enslaves on hit (MR negates), attracts hostile ??Ashen Angel??s** ||| | ||
+ | |||
+ | ===== Double-Handed Weapons ===== | ||
+ | ^ {{: | ||
+ | | ::: | This Great Sword (Length 2) is what every Arch Angel (even the bad ones!) wants for Christmas. | ||
+ | ^ {{: | ||
+ | | ::: | This Great Sword (Length 2) is essentially a ??Staff of Storms??, but BETTER! | ||
+ | ^ {{: | ||
+ | | ::: | A tap of this Great Sword (Length 2) turns crowds into stone! So yeah, be careful with it. \\ **SLASH, DMG 10, ATT +4, DEF +7, Petrifies on hit (AOE 5, MR negates)** ||| | ||
+ | ^ {{: | ||
+ | | ::: | A tap of this Great Sword (Length 2) unleashes deadly rainbows! Taste them at your own risk! \\ **SLASH, DMG 17, ATT +3, DEF +5, also does 10 AN INTERNAL DMG on hit (AOE 5, MR negates), {{path> | ||
+ | ^ {{: | ||
+ | | ::: | The Sun, infamous for judging books by their covers, avoids this Great Sword (Length 2) at all cost. \\ **SLASH, DMG 13, ATT +5, DEF +6, also does 8 AN INTERNAL DMG on hit (AOE 5, not to the Undead), ?? | ||
+ | ^ {{: | ||
+ | | ::: | This Great Sword (Length 2) is a one-way ticket to Heck! \\ **AP SLASH, DMG 14, ATT +4, DEF +4, Banishes to the Inferno on DMG (MR negates), FR +5** ||| | ||
+ | ^ {{: | ||
+ | | ::: | You don't have to give this Trident (Length 3) to an [[r-lyeh-ma|Illithid]], | ||
+ | ^ {{: | ||
+ | | ::: | This Maul (Length 2) is a Dwarven Hammer on STEROIDS! Use both if you can! \\ **BLUNT, DMG 20, ATT +1, also does 14 AP FIRE DMG on hit (AOE 1), [[Forge Bonus]] +4** ||| | ||
+ | ^ {{: | ||
+ | | ::: | This Flail (Length 2, 2 Attacks, +2 ATT vs. Shields) also hits with a touch spell not available to your mages! | ||
+ | ===== Shields ===== | ||
+ | ^ {{: | ||
+ | | ::: | This Tower Shield (not for [[Mounted]] guys) is the ultimate protection against everything, other than cold winds, gas, and mean words. \\ **PROT 40, PARRY 11, DEF -2, ENC +2, STR +4, FR +15, SR +15** ||| | ||
+ | ^ {{: | ||
+ | | ::: | Heaven LOVES this Kite Shield (usable by [[Mounted]] guys)! \\ **PROT 30, PARRY 9, DEF -1, ENC +1, Awe +2, Auto-Bless (EVEN IF YOU'RE NOT [[SACRED]]), | ||
+ | ^ {{: | ||
+ | | ::: | This Oval-ish Shield (usable by [[Mounted]] guys) probably goes with the Dawn Fang. \\ **PROT 35, PARRY 9, DEF -2, ENC +2, MR +1, FR +5, [[Awe]] +1, Affliction Resistance +1** ||| | ||
+ | ^ {{: | ||
+ | | ::: | This Round Shield (usable by [[Mounted]] guys) has Medusa on it, in case you were wondering where she is. \\ **PROT 25, PARRY 7, DEF -1, ENC +1, Fear Aura +5, Petrifies attackers (MR vs. 13 negates, sprite direction matters)** ||| | ||
+ | ===== Helms ===== | ||
+ | ^ {{: | ||
+ | | ::: | It' | ||
+ | ^ {{: | ||
+ | | ::: | This Helmet (no ENC) probably goes with the Shield of the Dawn. \\ **PROT 23, MR +2, [[Awe]] +1, Affliction Resistance +1** ||| | ||
+ | ===== Armors ===== | ||
+ | ^ {{: | ||
+ | | ::: | This Plate Cuirass isn't //that// much better than the rest, but not everyone starts with one. \\ **PROT 17, DEF -1, ENC +2, MM -2** ||| | ||
+ | ^ {{: | ||
+ | | ::: | This is actually lighter than standard Full Plate Mail, but that stuff is quite rare. Its [[Map Movement]] penalty is the same. \\ **PROT 24, DEF -3, ENC +4, MM -6** ||| | ||
+ | ^ {{: | ||
+ | | ::: | This Ring Mail Hauberk is just as heavy as the standard, but it doesn' | ||
+ | ^ {{: | ||
+ | | ::: | These Furs make you rush into the melee right away. Don't put them on your Mages, even though they' | ||
+ | ===== Boots ===== | ||
+ | ^ {{: | ||
+ | | ::: | These let you cross Rivers at any time, regardless of the [[Temperature]] on either side. \\ **Swimming** ||| | ||
+ | ^ {{: | ||
+ | | ::: | These double your movement speed in battle, and provide a lesser-but-still-needed boost outside it. \\ **MM +6, Swiftness 100** ||| | ||
+ | |||
+ | ===== Miscellaneous Items ===== | ||
+ | |||
+ | ^ {{: | ||
+ | | ::: | Makes the reader able to find all the more interesting places on the map. Makes horrors find the reader all the more interesting. \\ **{{path> | ||
+ | ^ {{: | ||
+ | | ::: | Makes the user adept at animal husbandry until they are caught at it. **BY HORRORS.** \\ **Adept Cross Breeder +20** ||| | ||
+ | ^ {{: | ||
+ | | ::: | By your Earthpowers combined! \\ **{{path> | ||
+ | ^ {{: | ||
+ | | ::: | Description is obsolete, gems are created even if bearer isn't really affected by the disease. \\ **Diseases bearer, generates {{gems> |