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astral [2021/04/19 04:03] cactusowl created |
astral [2024/02/29 16:10] (current) joste [Forging] |
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| - | **Astral** {{path> | + | ====== |
| - | * the mind and telepathy | + | {{:magicpath:path_s.png?nolink}} |
| - | * Psychic attack spells: ??Mind Burn??, ?? | + | |
| - | * [[Communions]]: ??Communion Master?? and ??Communion Slave?? | + | |
| - | * the stars, the moon, and light | + | |
| - | * ??Stellar Cascades??, ??Gifts from Heaven??, ??Star Fires?? | + | |
| - | * fortune and misfortune | + | |
| - | * ??Luck??, ??Cheat Fate??, ??Will of the Fates??, ??Doom??, ??Baleful Star?? | + | |
| - | * the essence of magic itself | + | |
| - | * ?? | + | |
| - | * astral projection and travel | + | |
| - | * ??Body Ethereal??, ?? | + | |
| - | * the void and horror marks | + | |
| - | * ??Horror Mark??, ??Astral Geyser?? | + | |
| - | The staple astral attack spells are in [[Thaumaturgy]], along with the spells required for communions. These typically have long range and never miss, but can be resisted with [[Magic Resistance]]. | + | **Astral** {{path> |
| - | Astral nations typically also research | + | * The **Mind**, |
| + | * Psychic attack spells: ??Mind Burn??, ?? | ||
| + | * [[Communions]]: ??Communion Master?? and ??Communion Slave?? | ||
| + | * The **Stellar/ | ||
| + | * ??Stellar Cascades??, ??Gifts from Heaven??, ??Star Fires??, ??Solar Rays?? | ||
| + | * The **Fates**, | ||
| + | * ??Twist Fate??, | ||
| + | * **Projection** | ||
| + | * ??Blink??, ?? | ||
| + | * **" | ||
| + | * ?? | ||
| + | * and the Fabric of **Reality** itself. | ||
| + | * Time: ??Time Stop?? | ||
| + | * Space: | ||
| + | * Both: ??Wish?? | ||
| - | The spell ??Magic Duel?? creates a unique dynamic around astral magic, | + | [[Thaumaturgy]] contains most of the psychic spells |
| - | Conversely, astral mages provide cover against | + | [[Alteration]] is also commonly researched by Astral nations, for ??Luck?? and ??Body Ethereal??, and for the prospect of eventually being able to make [[wish|Wishes]]. |
| - | Powerful Astral nations include Pythium, | + | [[Evocation]] and [[Enchantment]] also have some useful Astral spells; Evocation notably provides ??Mind Hunt?? and ??Magic Duel??, while Enchantment provides Magic Resistance for countering other Astral nations. |
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| + | The best counter for Astral is essentially Astral itself. The spell ??Magic Duel?? creates a unique dynamic around Astral Magic, in which nations with Astral Mages and [[gems|Pearls]] to spare can choke out nations with fewer Astral Mages and/or levels. Quite a few otherwise-decent Mages are very dangerous to use against Astral nations due to their levels of Astral Magic. Conversely, even pathetic Astral Mages provide cover against ??Mind Hunt??, a ritual that otherwise allows high-Astral nations to snipe their neighbors from several provinces away. | ||
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| + | Powerful Astral nations include | ||
| + | |||
| + | ===== Forging ===== | ||
| + | At Level 0, Astral enchanted Armor and weapons would be considered the bog standard of a magic item. | ||
| + | Like the spells, Astral items can boost the casting range of Rituals, give Bonuse Magic LD, luck, and twist fate. | ||
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| + | Many Astral weapons deal double damage to Magical Beings. | ||
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| + | Several crosspath forging with death or nature Infict Curses. | ||
| + | |||
| + | Earth crosspaths give several interesting times including: | ||
| + | *Slave matix, Master Matrix | ||
| + | *Crystal Coin | ||
| + | * ??Crystal Shield?? | ||
| + | |||
| + | A few standouts include: | ||
| + | * ??Pendent of Luck?? | ||
| + | * ??Amulet of Antimagic?? | ||
| + | * ??Eye of the Void?? | ||
| + | * ??Lucky Coin?? | ||
| + | * ??Moon Blade?? | ||
| + | * ??Spell Focus?? | ||
| + | * ??Banner of the Northen Star?? | ||
| + | * ??Ethereal Crossbow?? | ||
| + | * ??Ring of Sorcery?? ??Ring of Wizardry?? | ||
| + | * ??Starshine Skullcap?? | ||
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| + | {{template> | ||
| + | {{tag> | ||