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battle-enchantment [2025/01/21 17:37] isitaris |
battle-enchantment [2025/10/20 16:48] (current) yourfavnate |
| ??Heat from Hell?? | {{path>F4}} | {{gems>2F}} | Enchantment 6 | Strikes 3% of the battlefield with [[AN]] [[fire damage|fire]] [[fatigue damage]] every 320 [[ticks]]. The amount of damage dealt is 5+Heat scale, -3 if raining. Does nothing if ??Grip of Winter?? is also active. Approximately 1.4, 3.5, 5.8 fatigue per round fatigue per round in cold 3, neutral, and heat 3 respectively (with no resistances). | | | ??Heat from Hell?? | {{path>F4}} | {{gems>2F}} | Enchantment 6 | Strikes 3% of the battlefield with [[AN]] [[fire damage|fire]] [[fatigue damage]] every 320 [[ticks]]. The amount of damage dealt is 5+Heat scale, -3 if raining. Does nothing if ??Grip of Winter?? is also active. Approximately 1.4, 3.5, 5.8 fatigue per round fatigue per round in cold 3, neutral, and heat 3 respectively (with no resistances). | |
| ??Grip of Winter?? | {{path>W4}} | {{gems>2W}} | Enchantment 6 | Strikes 3% of the battlefield with [[AN]] [[cold damage|cold]] [[fatigue damage]] every 320 [[ticks]]. The amount of damage dealt is 4+Cold scale, +2 if it is snowing and a storm is present. Does nothing if ??Heat from Hell?? is also active. Approximately .7, 2.8, 4.9 fatigue per round in heat 3, neutral and cold 3 respectively (with no resistances). | | | ??Grip of Winter?? | {{path>W4}} | {{gems>2W}} | Enchantment 6 | Strikes 3% of the battlefield with [[AN]] [[cold damage|cold]] [[fatigue damage]] every 320 [[ticks]]. The amount of damage dealt is 4+Cold scale, +2 if it is snowing and a storm is present. Does nothing if ??Heat from Hell?? is also active. Approximately .7, 2.8, 4.9 fatigue per round in heat 3, neutral and cold 3 respectively (with no resistances). | |
| ??Solar Brilliance?? | {{path>S5}} | {{gems>3S}} | Enchantment 7 | Every 320 ticks: 5% of the battlefield must make an easy [[Magic Resistance|MR]] check or become blinded. 5% of the battlefield is struck for 5 [[AP]] damage if [[Undead]] or [[Demon|Demonic]], with an easy [[Magic Resistance|MR]] check to negate. Expected hits per tile per round: 117%. Removes the effects of darkness while active, and causes [[dark power]] attribute bonuses to be applied as penalties instead. Cannot be used in caves, underwater or during [[assassin|assassinations]] at night unless a unit with the localsun property is present. | | | ??Solar Brilliance?? | {{path>S5}} | {{gems>3S}} | Enchantment 7 | Every 320 ticks: 5% of the battlefield must make an easy [[Magic Resistance|MR]] check or become blinded. 5% of the battlefield is struck for 5 [[AP]] damage if [[Undead]] or [[Demon|Demonic]], with a standard [[Magic Resistance|MR]] check to negate. Expected hits per tile per round: 117%. Removes the effects of darkness while active, and causes [[dark power]] attribute bonuses to be applied as penalties instead. Cannot be used in caves, underwater or during [[assassin|assassinations]] at night unless a unit with the localsun property is present. | |
| ??Mists of Deception?? | {{path>A6}} | {{gems>2A}} | Enchantment 8 | Applies the effects of ??Mist?? if not already present. Every 320 ticks, for each level of Air magic of the caster, there is a 1 in 24 chance to spawn a random phantasm at a random point on the battlefield. There is a 90% chance that the phantasm is a ??Phantasmal Warrior?? or ??Phantasmal Wolf??, and a 10% chance that the phantasm is a ??Phantasmal Beast?? or ??Phantasmal Knight??. | | | ??Mists of Deception?? | {{path>A6}} | {{gems>2A}} | Enchantment 8 | Applies the effects of ??Mist?? if not already present. Every 320 ticks, for each level of Air magic of the caster, there is a 1 in 24 chance to spawn a random phantasm at a random point on the battlefield. There is a 90% chance that the phantasm is a ??Phantasmal Warrior?? or ??Phantasmal Wolf??, and a 10% chance that the phantasm is a ??Phantasmal Beast?? or ??Phantasmal Knight??. | |
| ??Fields of the Dead?? | {{path>D5E2}} | {{gems>1D}} | Enchantment 9 | Every 320 ticks, there is a 1 in 6 chance to trigger. Reanimates up to a DRN of corpses as soulless, with a 100% chance for armed soulless if there are available corpses. There is a 10% chance for national soulless to be spawned. | | | ??Fields of the Dead?? | {{path>D5E2}} | {{gems>1D}} | Enchantment 9 | Every 320 ticks, there is a 1 in 6 chance to trigger. Reanimates up to a DRN of corpses as soulless, with a 100% chance for armed soulless if there are available corpses. There is a 10% chance for national soulless to be spawned. | |