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bcnoexceptions-new-player-guide [2021/06/30 04:35] bcnoexceptions Add nation overview screenshot |
bcnoexceptions-new-player-guide [2026/02/28 16:59] (current) bcnoexceptions |
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| ====== bcnoexceptions' | ====== bcnoexceptions' | ||
| - | [[https:// | + | [[https:// |
| //Welcome! So you met a Dryad in the woods who swooned, maybe brought you a drink or two, and convinced you to buy this game. And now you might be wondering … "how do I play?"// | //Welcome! So you met a Dryad in the woods who swooned, maybe brought you a drink or two, and convinced you to buy this game. And now you might be wondering … "how do I play?"// | ||
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| This screen lets you define your God, which is full of all sorts of meaningful decisions and tricky interplay with your nation. I'm gonna try to break it down, but I'm intentionally gonna skip some parts that will become more clear later as you play. | This screen lets you define your God, which is full of all sorts of meaningful decisions and tricky interplay with your nation. I'm gonna try to break it down, but I'm intentionally gonna skip some parts that will become more clear later as you play. | ||
| - | At the top-left, you can see your Design Points. You're probably not gonna get this down all the way to zero, but you'll want to be efficient. Left-click on things that are adjacent to icons to " | + | At the top-left, you can see your Design Points. You're probably not gonna get this down all the way to zero, but you'll want to be efficient. Left-click on things that are adjacent to icons to " |
| Let's dig into the pieces of this screen. | Let's dig into the pieces of this screen. | ||
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| There are eight paths - from left to right, you have Fire (F), Air (A), Water (W), Earth (E), Astral (S), Death (D), Nature (N), and Blood (B). | There are eight paths - from left to right, you have Fire (F), Air (A), Water (W), Earth (E), Astral (S), Death (D), Nature (N), and Blood (B). | ||
| - | The specific God chassis you just picked | + | The specific God chassis you just picked |
| - Adding magic from a new path costs more (40 for immobiles, 60 for most Titans, 80 for most Monsters, and 10 for Humans). This penalty doesn' | - Adding magic from a new path costs more (40 for immobiles, 60 for most Titans, 80 for most Monsters, and 10 for Humans). This penalty doesn' | ||
| - The more points you add to a specific path of magic, the more it costs. These costs accelerate - notice that your second click on one of the paths costs more than the first. So, if you want to reach a high number, you want to start at a high number to save points. No chassis starts with more than 3 in any single path. | - The more points you add to a specific path of magic, the more it costs. These costs accelerate - notice that your second click on one of the paths costs more than the first. So, if you want to reach a high number, you want to start at a high number to save points. No chassis starts with more than 3 in any single path. | ||