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bcnoexceptions-new-player-guide [2021/01/22 00:15] naaira |
bcnoexceptions-new-player-guide [2022/04/19 19:32] (current) rovsea [Pretender Design] |
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* //Middle Age:// Ulm or Caelum. | * //Middle Age:// Ulm or Caelum. | ||
Someone on the Internet is probably rushing to tell me these are terrible recommendations, | Someone on the Internet is probably rushing to tell me these are terrible recommendations, | ||
+ | |||
+ | <WRAP group> | ||
+ | <WRAP column twothirds> | ||
+ | Each nation will have a national overview, similar to the screen pictured to the right. You can right-click on any of the units to get more information. However, for now, skip those details - we'll get into what the stats mean later. | ||
+ | </ | ||
+ | <WRAP column third> | ||
+ | {{:: | ||
+ | </ | ||
+ | </ | ||
+ | |||
<WRAP box round> | <WRAP box round> | ||
<WRAP group> | <WRAP group> | ||
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There are eight paths - from left to right, you have Fire (F), Air (A), Water (W), Earth (E), Astral (S), Death (D), Nature (N), and Blood (B). | There are eight paths - from left to right, you have Fire (F), Air (A), Water (W), Earth (E), Astral (S), Death (D), Nature (N), and Blood (B). | ||
- | The specific God chassis you just picked | + | The specific God chassis you just picked |
- Adding magic from a new path costs more (40 for immobiles, 60 for most Titans, 80 for most Monsters, and 10 for Humans). This penalty doesn' | - Adding magic from a new path costs more (40 for immobiles, 60 for most Titans, 80 for most Monsters, and 10 for Humans). This penalty doesn' | ||
- The more points you add to a specific path of magic, the more it costs. These costs accelerate - notice that your second click on one of the paths costs more than the first. So, if you want to reach a high number, you want to start at a high number to save points. No chassis starts with more than 3 in any single path. | - The more points you add to a specific path of magic, the more it costs. These costs accelerate - notice that your second click on one of the paths costs more than the first. So, if you want to reach a high number, you want to start at a high number to save points. No chassis starts with more than 3 in any single path. | ||
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You can also recruit units from the territory you just took, which will typically be more of the same units you just beat. These units tend not to be very good, but some of them are quite powerful. Take a look and see if you want to recruit some of them. | You can also recruit units from the territory you just took, which will typically be more of the same units you just beat. These units tend not to be very good, but some of them are quite powerful. Take a look and see if you want to recruit some of them. | ||
- | ====== Turn 5 - Mercenaries and prepping your next expansion | + | ===== Turn 5 - Mercenaries and prepping your next expansion ===== |
Continue expanding, but let's also look at Mercenaries available for hire. Click the " | Continue expanding, but let's also look at Mercenaries available for hire. Click the " | ||
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//Send any feedback on this guide to **@bcnoexceptions** on Discord. Cheers!// | //Send any feedback on this guide to **@bcnoexceptions** on Discord. Cheers!// | ||
+ | {{tag> | ||