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beginner-s-guide [2020/07/06 23:20] disseverance |
beginner-s-guide [2020/10/31 21:46] (current) fenrir collaboration by a noob |
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====== A Beginner' | ====== A Beginner' | ||
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+ | Hello my friends. | ||
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+ | Recently new players have been commenting that it's hard to find the lingo and slang used a lot discussing the game. This wiki page is a good start and feel free to post questions in the discussion page. [[https:// | ||
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- | ==== Single Player Setup ==== | + | Your first step is start Dominions 5 and choose " |
- | + | ||
- | Your first step is start Dominions 5 and choose " | + | |
=== Map Selection=== | === Map Selection=== | ||
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* You can also generate a random map. The options for that deserve another page and discussion. | * You can also generate a random map. The options for that deserve another page and discussion. | ||
- | The common choice for size of map is 15 provinces per player for multiplayer games. | + | The common choice for size of map is 15 provinces per player for multiplayer games. |
For more information on the details of map choice try this section [[beginner-s-guide_mapchoice|Map Selection Details]] | For more information on the details of map choice try this section [[beginner-s-guide_mapchoice|Map Selection Details]] | ||
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The choice of era determines which version of each nation group you will play although there are a few single age nations. | The choice of era determines which version of each nation group you will play although there are a few single age nations. | ||
- | - Early Age: Magi have higher levels of magic power. | + | - Early Age: Magi have higher levels of magic power (on average) than in other Ages. Magic sites are more common, and nations start with high Magic Gem income (at least 6 a month). Iron is somewhat common, but many areas have only bronze or other primitive materials to work with, resulting in lighter weapons |
- | - Middle Age: Magi have average levels of magic power and magic site frequency is average. | + | - Middle Age: Magi have average levels of magic power and magic site frequency is average. |
- | - Late Age: Magi have the least levels and sites are rare. Crossbows are very common with breastplates or heavier | + | - Late Age: Magi have the fewest |
- | This is mostly your taste or something that grabs your interest. | + | This is mostly your taste or something that grabs your interest. Know that the Late Age plays somewhat differently from the other two, however, since it has much fewer nations and much tougher expansion (for most of its nations) than the other two Ages. |
=== Nation Selection === | === Nation Selection === | ||
- | This is largely a matter of choice although it's possible to sum up a few basic recommendations. | + | This is largely a matter of choice although it's possible to sum up a few basic recommendations. |
+ | - Be careful with nations that focus on {{: | ||
+ | - Look for nations with a few strong types of magic. Having variety is fun, but you don't want to get distracted and unfocused by having too many options, and you'll want high levels in whatever path you choose. [[agartha-ea|Early Age Agartha]] comes to mind, with one of the best and simplest magic choices in {{: | ||
+ | - Look for nations with strong troops. Nations with giant troops can be easy to learn with, and nations like [[ulm-ma|Middle Age Ulm]] with excellent basic troops are simple to expand with. | ||
+ | - Try and save Underwater nations for later, especially mainly-{{: | ||
+ | - Some nations have a [[Dominion]] that kills their local population. Save those nations for later, too. | ||
+ | - Early Age Mictlan & Late Age Mictlan have a strange mechanic that requires [[Blood Sacrifice]] to keep playing them once you start to see other Dominions. Save those two nations for later, too. | ||
- | Some simple suggestions may help for beginners. | + | Some simple suggestions may help for beginners. |
+ | === Game Settings === | ||
+ | Here I'll quickly cover the settings that really matter for a new player. | ||
- | === Game Settings === | + | * I'd recommend to play with random events set on rare for a beginner. |
+ | Events are affected by many factors and it can prove fatal under certain circumstances. Let's agree that, to begin, you might want to focus on the game itself, and not lose by turn 4 (or turn 2 with Early Age Mictlan) because you played with fire in the settings. :) | ||
- | In a proper Order we' | + | |
- | Here I'll fastly cover the settings that really matter for a new player. But more details about this can be found on the following page : https:// | + | * Thrones of Ascension: Clicking on this will enable to choose |
- | | + | |
- | Events are affected by many factor and it can prove Fatal under certain circumstances. Let' | + | |
- | | + | |
- | * **Thrones of ascension** : Clicking on this will enable to choose the victory condition. | + | ===== Review your Nation ===== |
- | The most common being victory by thrones of ascension. Although there is other settings, going with the classic victory setting of the game can never go wrong :) | + | |
- | * In this pop up you'll want to ensure that Cataclysm is disabled. Although it is a setting often used in Multiplayer to avoid games that never ends, let's say you don't want the end of the world to just end your very first playthrough. | + | The game includes a nice feature |
- | * Then probably the most Important aspect of this selection : The number of ascension point required. And number of thrones of each level present in the game. | + | ==== Nation Complexity ==== |
- | + | ||
- | I'd recommend to set the thrones to level 2 or 1 being as many as the total nation count for the game and divide the total value of those throne +1 as the required number of ascension point required. It'll ensure a fairly doable game condition for you, and a defeat that won't come too fast either otherwise. | + | |
- | ===== Nation selection ===== | + | Dominions is a rather asymmetrical game - and perhaps the biggest strategical choice you'll make is your choice of nation. Most game rules are adhered to by each nation, but some have particular rule-breaking features which make them particularly difficult for new players to understand. |
- | * Discuss | + | For your first few games I recommend picking a nation that is both non-underwater (check the tooltip in the nation select window), and does not use blood magic/ |
- | * What makes a nation | + | ~~ avoids most(?) special-rule nations such as Mictlan and pop-kill //[[glaucus_adonis@hotmail.com|Bone White]]// |
- | * How to quickly review | + | |
- | * Things to look for on commanders and troops. | + | ==== Important Unit Features ==== |
+ | |||
+ | Inspecting each of your units is important for you to understand what your nation | ||
+ | |||
+ | === Sacred === | ||
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+ | A {{: | ||
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+ | === Priest === | ||
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+ | A Priest commander has a {{: | ||
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+ | === Magic === | ||
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+ | Commanders can also have one or more levels of [[magic|magic]], | ||
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+ | Magic users can also [[research|Research]], | ||
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+ | === Other Key Features === | ||
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+ | Some races are adept at flying, others can travel across rivers or underwater. Your nation summary will likely brief you on the key features of your nation. | ||
+ | |||
+ | ==== Further Reading ==== | ||
+ | |||
+ | Each nation' | ||
===== Pretender design ===== | ===== Pretender design ===== | ||
* [[pretender-archetypes|Pretenders Archetypes]] There are a few main options for competitive Pretenders you can choose from. Scales builds, Bless builds, Expander builds, Specific Spell builds, and Rainbow builds. | * [[pretender-archetypes|Pretenders Archetypes]] There are a few main options for competitive Pretenders you can choose from. Scales builds, Bless builds, Expander builds, Specific Spell builds, and Rainbow builds. | ||
+ | |||
+ | ==== Your first game Pretender ==== | ||
+ | |||
+ | Awake Pretenders with an Expander build are a good choice for your first game. This allows you to have a combat-suited Pretender from turn 1 that can help you expand and explore more of Dominion' | ||
+ | |||
+ | You can find many suggestions for your Pretender' | ||
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+ | Note that your pretender will only receive your bless //if// you are attacking or defending a province with your [[dominion|Dominion]]. | ||
+ | |||
+ | ==== Subsequent Games ==== | ||
+ | |||
+ | For later games, feel free to mix up your Pretender design. This is often done in consideration with a nation' | ||
+ | |||
===== First turns ===== | ===== First turns ===== | ||
- | Your first priority will be [expansion] -- capturing land from independents (indies) -- and setting up basic infrastructure. | + | Your first priority will be [expansion] -- capturing land from [[independents]] (indies) -- and setting up basic infrastructure. |
Almost all nations start with a scout plus a commander with a small army. If you've chosen an awake pretender, you will start with it, too. On your first turn, you will generally want to recruit more troops and designate one of your starting two commanders as your prophet. | Almost all nations start with a scout plus a commander with a small army. If you've chosen an awake pretender, you will start with it, too. On your first turn, you will generally want to recruit more troops and designate one of your starting two commanders as your prophet. | ||
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There are essentially three ways to expand; you should pursue all of them that your nation is capable of: | There are essentially three ways to expand; you should pursue all of them that your nation is capable of: | ||
- | **Pretender expansion: | + | **Pretender expansion: |
**Sacred expansion: | **Sacred expansion: | ||
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As you begin expanding, you will generally want to begin producing mages from your capital as soon as possible and setting them to research and/or search for magic sites. If you are new to Dominions, the magic system may seem intimidating. The best way to learn is to experiment with it! | As you begin expanding, you will generally want to begin producing mages from your capital as soon as possible and setting them to research and/or search for magic sites. If you are new to Dominions, the magic system may seem intimidating. The best way to learn is to experiment with it! | ||
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+ | ===== Joining and Playing Multiplayer Dominions ===== | ||
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+ | More info! | ||
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===== Other guides for Beginners by our players ===== | ===== Other guides for Beginners by our players ===== | ||