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berytos-ea [2022/05/08 05:57]
nunda [National Features] Coastal fort income bonus
berytos-ea [2022/09/14 11:42] (current)
wigglefig
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 ^  Special Race Attributes                ^  Military                                                                                    ^  Magic Access                                                                              ^  Priests                                                                    ^  Buildings                                                     ^ ^  Special Race Attributes                ^  Military                                                                                    ^  Magic Access                                                                              ^  Priests                                                                    ^  Buildings                                                     ^
-| Prefers {{:misc:scales:heat.png?14&nolink}}1\\ Sailing commanders\\ Trace income across oceans  | Greek light to medium infantry\\ Elephants\\ Sacred half-giants\\ National blood summons  | {{path>F3}} (rare 4)\\ {{path>A3}} (rare 4) \\ {{path>B3}} (rare 4) \\ {{path>W3}}* \\ {{path>E2}} (rare 3)\\ {{path>S1}}*  | {{path>H2}} Cap-only\\ {{path>H1}} in Forts\\ {{path>H3}} Summons\\ [[Blood Sacrifice]] | {{:misc:gui:castle.png?30&nolink}} [[Castles]] \\ Coastal Fort Income Bonus (10%)  |+| Prefers {{:misc:scales:heat.png?14&nolink}}1\\ Sailing commanders\\ Trace income across oceans  | Greek light to medium infantry\\ Elephants\\ Sacred half-giants\\ National blood summons  | {{path>F3}} (rare 4)\\ {{path>A3}} (rare 4) \\ {{path>B3}} (rare 4) \\ {{path>W3}}* \\ {{path>E2}} (rare 3)\\ {{path>S1}}*  | {{path>H2}} Cap-only\\ {{path>H1}} in Forts\\ {{path>H3}} Summons\\ [[Blood Sacrifice]] | {{:misc:gui:castle.png?30&nolink}} [[Castles]] \\ Coastal Fort Income Bonus (10%) {{:misc:gui:gold.png?nolink}}  |
  
 *only via coastal provinces *only via coastal provinces
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 Berytos's unit lineup is mediocre, even for the Early Ages. The most durable of Berytos's units are the cap-only ??Colossi Warrior?? and fort-recruit ??Berytian Heavy Spearman??; both have only 14 prot which is easily pierced by even indie weapons. Most do not deal enough damage to make up for the low survivability either, which can make it difficult to expand and survive an early war against nations with more powerful national troops. Berytos's unit lineup is mediocre, even for the Early Ages. The most durable of Berytos's units are the cap-only ??Colossi Warrior?? and fort-recruit ??Berytian Heavy Spearman??; both have only 14 prot which is easily pierced by even indie weapons. Most do not deal enough damage to make up for the low survivability either, which can make it difficult to expand and survive an early war against nations with more powerful national troops.
  
-However, Berytos's mages add the killing power to turn its threat level from almost nonexistent to terrifying with elemental spam, evocations and a comprehensive suite of army buffs. The ??Storm Caller?? can only be recruited in coastal forts but is a powerful combat mage; the ??Bride-in-Waiting?? is expensive and cap-only, but makes up for it with her spread of useful paths and innate mobility. Just as important is their ability to call forth Berytos's [[#national spells | national summons]], which dramatically improve the combat ability of Berytos's initially poor armies. On the other hand, Berytian mages are also highly specialized: the ??Storm Caller?? casts great combat magic, but is an inefficient researcher; the ??Berytian Priest?? blood hunts but is only slightly less inefficient at researching; the ??Berytian Sage?? //does// research efficiently, but does not fight well. This makes mage recruitment a much more deliberate task than for other nations, and limits the nation's flexibility during the early and mid game.+Berytian mages are also highly specialized: the ??Storm Caller?? casts great combat magic, but is an inefficient researcher; the ??Berytian Priest?? blood hunts but is only slightly less inefficient at researching; the ??Berytian Sage?? //does// research efficiently, but does not fight well. This makes mage recruitment a much more deliberate task than for other nations, and limits the nation's flexibility during the early and mid game. However, they provide powerful options for combat magic as well as access to Berytos's nation-defining [[#national spells|national summons]]
  
 ==== Commanders ==== ==== Commanders ====
  
-^ Sprite                                               ^ Unit Name                                                                                                                        ^ Special Attributes                                                                                                                                                                                   Description                                                                                                                                                                                                                                                                                                                        ^+^ Sprite                                               ^ Unit Name                                                                                                                        ^ Special Attributes                                                                                                                                                                                   Comments  ^
 | {{:nations:ea:berytos:berytian_scout.png?nolink}}    | **??Berytian Scout??**\\ {{gold}} 25\\ {{resources}} 3 \\ {{recpoints}} 1                                                        | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (55)\\ {{:abilities:mountainsurvival.png?15&nolink}} [[Mountain Survival]]\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]      | Slightly more stealthy than a generic scout.                                                                                                                                                                                                                                                                                       | | {{:nations:ea:berytos:berytian_scout.png?nolink}}    | **??Berytian Scout??**\\ {{gold}} 25\\ {{resources}} 3 \\ {{recpoints}} 1                                                        | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (55)\\ {{:abilities:mountainsurvival.png?15&nolink}} [[Mountain Survival]]\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]      | Slightly more stealthy than a generic scout.                                                                                                                                                                                                                                                                                       |
 | {{:nations:ea:berytos:berytian_captain.png?nolink}}  | **??Berytian Captain??**\\ {{gold}} 100\\ {{resources}} 17\\ {{recpoints}} 1                                                     | {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max size 2)                                                                                                                                        | 80 leadership sailing commander. Somewhat redundant given the leadership capabilities of the Berytian mages.                                                                                                                                                                                                                       | | {{:nations:ea:berytos:berytian_captain.png?nolink}}  | **??Berytian Captain??**\\ {{gold}} 100\\ {{resources}} 17\\ {{recpoints}} 1                                                     | {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max size 2)                                                                                                                                        | 80 leadership sailing commander. Somewhat redundant given the leadership capabilities of the Berytian mages.                                                                                                                                                                                                                       |
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 | {{:nations:ea:berytos:storm_caller.png?nolink}}      | **??Storm Caller??**\\ {{gold}} 205\\ {{resources}} 2\\ {{recpoints}} 4\\ Coastal fort recruitment only                          | {{path>A2W2,100%FAWS}} {{:misc:gui:research.png?15&nolink}} 15\\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max size 2)                                                                       | 40 leadership sailing mage, [[turn order sequence| magic phase]]-capable with ??Cloud Trapeze??. Strong {{:misc:magic:water.png?14&nolink}}water and especially strong {{:misc:magic:air.png?14&nolink}}air paths provide great combat utility (??Summon Air Elemental??, ??Freezing Mist??, etc.). 25% are {{:misc:magic:astral.png?14&nolink}}astral randoms who can join sabbaths.  | | {{:nations:ea:berytos:storm_caller.png?nolink}}      | **??Storm Caller??**\\ {{gold}} 205\\ {{resources}} 2\\ {{recpoints}} 4\\ Coastal fort recruitment only                          | {{path>A2W2,100%FAWS}} {{:misc:gui:research.png?15&nolink}} 15\\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max size 2)                                                                       | 40 leadership sailing mage, [[turn order sequence| magic phase]]-capable with ??Cloud Trapeze??. Strong {{:misc:magic:water.png?14&nolink}}water and especially strong {{:misc:magic:air.png?14&nolink}}air paths provide great combat utility (??Summon Air Elemental??, ??Freezing Mist??, etc.). 25% are {{:misc:magic:astral.png?14&nolink}}astral randoms who can join sabbaths.  |
 | {{:nations:ea:berytos:berytian_sage.png?nolink}}     | **??Berytian Sage??**\\ {{gold}} 80\\ {{resources}} 4\\ {{recpoints}} 2                                                          | {{path>E1,100%AW}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max size 2)\\ {{abilities:adept_researcher.png?15&nolink}} [[Adept Researcher]] (+2)  | Relatively gold-efficient researcher, but lacks combat utility.                                                                                                                                                                                                                                                                                   | | {{:nations:ea:berytos:berytian_sage.png?nolink}}     | **??Berytian Sage??**\\ {{gold}} 80\\ {{resources}} 4\\ {{recpoints}} 2                                                          | {{path>E1,100%AW}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max size 2)\\ {{abilities:adept_researcher.png?15&nolink}} [[Adept Researcher]] (+2)  | Relatively gold-efficient researcher, but lacks combat utility.                                                                                                                                                                                                                                                                                   |
-| {{:nations:ea:berytos:berytian_priest.png?nolink}}   | **??Berytian Priest??**\\ {{gold}} 140\\ {{resources}} 2\\ {{recpoints}} 2                                                       | {{path>B1H1,100%FAEB}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max size 2)\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]                       | Moderately expensive blood hunter, ??Sabbath Slave?? and ??Sabbath Master??. Expensive to bring into combat, as almost all of its combat power is unlocked with blood slave-intensive sabbaths prior to spells like ??Leech??. Minor priest with 10 leadership.                                                                                                                                                                                                                      | +| {{:nations:ea:berytos:berytian_priest.png?nolink}}   | **??Berytian Priest??**\\ {{gold}} 140\\ {{resources}} 2\\ {{recpoints}} 2                                                       | {{path>B1H1,100%FAEB}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max size 2)\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]                       | Moderately expensive blood hunter, ??Sabbath Slave?? and ??Sabbath Master??. Expensive to bring into combat, as almost all of its combat power is unlocked with blood slave-intensive sabbaths or spells like ??Summon Imps?? and ??Leech??. Minor priest with 10 leadership.                                                                                                                                                                                                                      | 
-| {{:nations:ea:berytos:bride-in-waiting.png?nolink}}  | **??Bride-in-Waiting??**\\ {{gold}} 415\\ {{resources}} 8\\ {{recpoints}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>F2A2E1B2H2,100%FAEB,10%FAEB}}{{:misc:gui:research.png?15&nolink}} 21\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]                                                                         | 90 leadership mage, multiple moderate-to-high paths. [[turn order sequence| Magic phase]]-capable with ??Cloud Trapeze??. The Bride-in-Waiting is very flexible due to its path spread and provides reliable access to Berytos's blood summons, but suffers from exorbitantly high cost!                                                                                                                         |+| {{:nations:ea:berytos:bride-in-waiting.png?nolink}}  | **??Bride-in-Waiting??**\\ {{gold}} 415\\ {{resources}} 8\\ {{recpoints}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>F2A2E1B2}}\\ {{path>H2,100%FAEB,10%FAEB}}{{:misc:gui:research.png?15&nolink}} 21\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]                                                                         | 90 leadership mage, multiple moderate-to-high paths. [[turn order sequence| Magic phase]]-capable with ??Cloud Trapeze??. The Bride-in-Waiting is very flexible due to its path spread and provides reliable access to Berytos's blood summons, but suffers from exorbitantly high cost!                                                                                                                         |
  
 ==== Troops ==== ==== Troops ====
  
-^ Sprite                                                      ^ Unit Name                                                                                                                                                            ^ Special Attributes                                                                                       Description  ^+^ Sprite                                                      ^ Unit Name                                                                                                                                                            ^ Special Attributes                                                                                       Comments  ^
 | {{:nations:ea:berytos:berytian_militia.png?nolink}}         | **??Berytian Militia??** \\ {{:misc:gui:gold.png?15&nolink}} 7\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3                                                                                                                     | Generic militia. Cheap source of siege chaff or patrol strength.                                                                                                                                                                  | | {{:nations:ea:berytos:berytian_militia.png?nolink}}         | **??Berytian Militia??** \\ {{:misc:gui:gold.png?15&nolink}} 7\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3                                                                                                                     | Generic militia. Cheap source of siege chaff or patrol strength.                                                                                                                                                                  |
 | {{:nations:ea:berytos:berytian_archer.png?nolink}}          | **??Berytian Archer??**\\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 7 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9            |                                                                                                           | Massable archers. Supported by national access to ??Wind Guide?? and ??Flaming Arrows??                                                                                                                                                              | | {{:nations:ea:berytos:berytian_archer.png?nolink}}          | **??Berytian Archer??**\\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 7 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9            |                                                                                                           | Massable archers. Supported by national access to ??Wind Guide?? and ??Flaming Arrows??                                                                                                                                                              |
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 | {{:nations:ea:berytos:bride_of_the_gods.png?nolink}}  | **??Dis Mater - Bride of the Gods??**\\ Minimum hero arrival turn: 10    | {{path>F3E1D3B3H2}} {{:misc:gui:research.png?15&nolink}}25\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (13)\\ [[Female]]                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 | Provides moderate death access with good crosspaths. Although she looks less physically impressive than the other Berytian heroes, Dis Mater opens up the option of an immortal lategame with ??Vampire Lord??s. She can also forge ??Skull of Fire?? and ??Shademail Haubergeon??s.  | | {{:nations:ea:berytos:bride_of_the_gods.png?nolink}}  | **??Dis Mater - Bride of the Gods??**\\ Minimum hero arrival turn: 10    | {{path>F3E1D3B3H2}} {{:misc:gui:research.png?15&nolink}}25\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (13)\\ [[Female]]                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 | Provides moderate death access with good crosspaths. Although she looks less physically impressive than the other Berytian heroes, Dis Mater opens up the option of an immortal lategame with ??Vampire Lord??s. She can also forge ??Skull of Fire?? and ??Shademail Haubergeon??s.  |
 | {{:nations:ea:berytos:King_of_the_City.png?nolink}}   | **??Ba'al Hammon - King of the City??**\\ Minimum hero arrival turn: 20  | {{path>F3A2B3H3}} {{:misc:gui:research.png?15&nolink}}21\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (13)\\ {{abilities:adept_sacrificer.png?15&nolink}} [[Adept Sacrificer]] (1)\\ {{:abilities:fear.png?15&nolink}} [[Fear]] (5)\\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (20)\\ {{:abilities:blood_searcher.png?15&nolink}} [[Blood Searcher]] (3)\\ {{:abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] (+8 Per Month)\\ {{:abilities:population_killer.png?15&nolink}} [[Kills Population]] (80)\\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (770/735)\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]\\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] | Unlike Berytos's summonable Melqarts, Ba'al Hammon is size 6 and immune to [[trample]]. Despite being [[unit age | old]], he remains a strong heavy thug chassis and is capable of magic phase attacks with ??Cloud Trapeze?? | | {{:nations:ea:berytos:King_of_the_City.png?nolink}}   | **??Ba'al Hammon - King of the City??**\\ Minimum hero arrival turn: 20  | {{path>F3A2B3H3}} {{:misc:gui:research.png?15&nolink}}21\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (13)\\ {{abilities:adept_sacrificer.png?15&nolink}} [[Adept Sacrificer]] (1)\\ {{:abilities:fear.png?15&nolink}} [[Fear]] (5)\\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (20)\\ {{:abilities:blood_searcher.png?15&nolink}} [[Blood Searcher]] (3)\\ {{:abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] (+8 Per Month)\\ {{:abilities:population_killer.png?15&nolink}} [[Kills Population]] (80)\\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (770/735)\\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]\\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] | Unlike Berytos's summonable Melqarts, Ba'al Hammon is size 6 and immune to [[trample]]. Despite being [[unit age | old]], he remains a strong heavy thug chassis and is capable of magic phase attacks with ??Cloud Trapeze?? |
-| {{:nations:ea:berytos:Queen_of_the_City.png?nolink}}  | **??Makelo - Queen of the City#2876??**\\ Minimum hero arrival turn: 25  | {{path>F3A4W4E4N2H3}} {{:misc:gui:research.png?15&nolink}}39\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (5)\\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (5)\\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15)\\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (20)\\ {{:abilities:healer.png?15&nolink}} [[Healer]] (1)\\ {{:abilities:fear.png?15&nolink}} [[Fear]] (5)\\  {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (20)\\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max size 4)\\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Makelo - Queen of the City??) \\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1) (second shape only)\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] | An incredibly powerful mage. Makelo is a [[master smith]] with a plethora of crosspaths, a high path ritual caster, and is capable of singlehandedly laying down battlefield wide buffs and army killers. She can even heal wounded Melqarts!\\ \\ Having avoided the study of stygian magic that caused the rest of her kind to be imprisoned in Tartarus, Makelo does not cast ??Foul Vapors?? at the start of battle or  kill 5% of the population in her province every month like other ??Telkhine??s.\\ \\ Strangely, Makelo does not have the [female] tag (unlike her daughters, who are both [[therodos-ea | Therodian]] heroes).  |+| {{:nations:ea:berytos:Queen_of_the_City.png?nolink}}  | **??Makelo - Queen of the City#2876??**\\ Minimum hero arrival turn: 25  | {{path>F3A4W4E4N2H3}} {{:misc:gui:research.png?15&nolink}}39\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (5)\\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (5)\\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15)\\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (20)\\ {{:abilities:healer.png?15&nolink}} [[Healer]] (1)\\ {{:abilities:fear.png?15&nolink}} [[Fear]] (5)\\  {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max size 4)\\ Pathboost: +1{{misc:magic:air.png?14&nolink}} +1{{misc:magic:water.png?14&nolink}}\\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (20)\\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Makelo - Queen of the City??) \\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1) (second shape only)\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] | An incredibly powerful mage. Makelo is a [[master smith]] with a plethora of crosspaths, a high path ritual caster, and is capable of singlehandedly laying down battlefield wide buffs and army killers. She can even heal wounded Melqarts!\\ \\ Having avoided the study of stygian magic that caused the rest of her kind to be imprisoned in Tartarus, Makelo does not cast ??Foul Vapors?? at the start of battle or  kill 5% of the population in her province every month like other ??Telkhine??s.\\ \\ Strangely, Makelo does not have the [female] tag (unlike her daughters, who are both [[therodos-ea | Therodian]] heroes).  |
  
 ===== Magic ===== ===== Magic =====
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   * {{path>F3}} on Brides-in-Waiting   * {{path>F3}} on Brides-in-Waiting
   * {{path>A3}} on both Brides-in-Waiting and Storm Callers   * {{path>A3}} on both Brides-in-Waiting and Storm Callers
-  * {{path>W3}} on Storm Callers, {{path>W7}} via a ??Water Bracelet??, ??Robe of the Sea?? and [[Elemental Royalty#Queens of Elemental Water | Queen of Elemental Water]] (expensive!) +  * {{path>W3}} on Storm Callers, {{path>W7}} via a ??Water Bracelet??, ??Robe of the Sea?? and [[Elemental Royalty#Queens of Elemental Water | Queen of Elemental Water]]  
-  * {{path>E2}} on Brides-in-Waiting, {{path>E6}} via ??Earth Boots??, a ??Blood Stone??, ??Troll King's Court?? (expensive!) and [[Elemental Royalty#Kings of Elemental Earth | King of Elemental Earth]] (expensive!)+  * {{path>E2}} on Brides-in-Waiting, {{path>E6}} via ??Earth Boots??, a ??Blood Stone??, ??Troll King's Court?? and [[Elemental Royalty#Kings of Elemental Earth | King of Elemental Earth]] 
  
 **Sorceries** **Sorceries**
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   * No {{misc:magic:death.png?14&nolink}}death magic at all except for a {{path>D3}} hero   * No {{misc:magic:death.png?14&nolink}}death magic at all except for a {{path>D3}} hero
   * No {{misc:magic:nature.png?14&nolink}}nature magic at all except for a {{path>N2}} hero   * No {{misc:magic:nature.png?14&nolink}}nature magic at all except for a {{path>N2}} hero
-  * {{path>B3}} on Brides-in-Waiting, realistically as much {{misc:magic:blood.png?14&nolink}}blood as required via [[empowering]] and boosters.+  * {{path>B3}} on Brides-in-Waiting, as much {{misc:magic:blood.png?14&nolink}}blood as required via [[empowering]] and boosters.
  
 **Notable Crosspaths**: **Notable Crosspaths**:
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   * {{path>F2}}, {{path>F3}} for forging. {{misc:magic:fire.png?14&nolink}}Fire randoms open up ??Flame Helmet??s and [[Elemental Royalty#Kings of Elemental Fire | Kings of Elemental Fire]]   * {{path>F2}}, {{path>F3}} for forging. {{misc:magic:fire.png?14&nolink}}Fire randoms open up ??Flame Helmet??s and [[Elemental Royalty#Kings of Elemental Fire | Kings of Elemental Fire]]
   * {{path>A4}} for ??Winged Helmet??s and [[Elemental Royalty#Queens of Elemental Air | Queens of Elemental Air]]   * {{path>A4}} for ??Winged Helmet??s and [[Elemental Royalty#Queens of Elemental Air | Queens of Elemental Air]]
-  * {{path>D2}}, {{path>D3}} for forging. {{misc:magic:death.png?14&nolink}}Death randoms equipped with a ??Skull Staff?? open up ??Skull Face??s for {{path>D5}} rituals.+  * {{path>D2}}, {{path>D3}} for forging. {{misc:magic:death.png?14&nolink}}Death randoms equipped with a ??Skull Staff?? open up ??Skullface??s for {{path>D5}} rituals.
  
 They can also forge the ??Staff of Elemental Mastery?? using either the {{misc:magic:fire.png?14&nolink}}{{misc:magic:water.png?14&nolink}} or {{misc:magic:air.png?14&nolink}}{{misc:magic:earth.png?14&nolink}} crosspath. They can also forge the ??Staff of Elemental Mastery?? using either the {{misc:magic:fire.png?14&nolink}}{{misc:magic:water.png?14&nolink}} or {{misc:magic:air.png?14&nolink}}{{misc:magic:earth.png?14&nolink}} crosspath.
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 {{:nations:ea:hinnom:seir.png?100&nolink |}}{{ :nations:ea:hinnom:seir.png?100&nolink|}}  {{:nations:ea:hinnom:seir.png?100&nolink |}}{{ :nations:ea:hinnom:seir.png?100&nolink|}} 
-Similar to [[gath la | LA Gath]], Berytos's **??Se'ir??im** are a national highlight and Berytos can summon them relatively easily with its non-cap mages. With three attacks at base 20 damage (with berserk) each, a decent amount of hitpoints, and the ability to be blessed, the threat they add to Berytian front lines is difficult to overstate. This is especially important as Berytos otherwise lacks effective troop-based options for damage outside of the cap-only Colossi Warrior. Unfortunately, Berytos's recruitable sacreds are not nearly as scary as the Old Testament giant nations' sacreds, making a heavy bless a bit less enticing; nevertheless, Se'irim will be a part of most successful Berytian game plans.+Similar to [[gath la | LA Gath]], Berytos's **??Se'ir??im** are a national highlight and Berytos can summon them relatively easily with its non-cap mages. With three attacks at base 20 damage (with berserk) each, a decent amount of hitpoints, and the ability to be blessed, the threat they add to Berytian front lines is difficult to overstate. This is especially important as Berytos otherwise lacks effective troop-based options for damage outside of the cap-only Colossi Warrior. Due to their strength, Se'irim will be a part of most successful Berytian game plans.
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 ==== Notable Generic Magic ==== ==== Notable Generic Magic ====
  
-Due to its total lack of {{misc:magic:nature.png?14&nolink}}nature magic, Berytos has a significant weakness to ??Foul Vapors?? early on. Berytos is unlikely to be able to kill enemy armies quickly enough to neutralize the poison and will take massive losses due to the low damage output and human hp of its troops.+Due to its total lack of {{misc:magic:nature.png?14&nolink}}nature magic, Berytos has a significant weakness to ??Foul Vapors?? early on. A Poison Resist bless may be worth considering to mitigate this problem, especially since the abundance of Jade Amazons in the Early Age can make many nations Foul Vapors-capable.
  
 ====Magic Items==== ====Magic Items====
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 ====Power Curve==== ====Power Curve====
-Berytos starts off slow: expansion can be very challenging with its mediocre troops, and a strong knowledge of early research targets and tactics is essentially mandatory for warding off a dedicated rush. Outside of summons and a slow-to-recruit coastal-only mage, Berytos's combat magic is not straightforward to use. However, Berytos's unique blood summons, anyfort blood hunters and powerful mages mean that it can scale very well into the mid game. Once blood hunting operations have become established and you are able to mass ??Se'ir??im, Berytos's threat level increases significantly. This can provide the breathing room for a powerful late game based on strong, plentiful magic support and blood summons (??Melqart??s and more ??Se'ir??im).+Berytos starts off slow: expansion can be very challenging with its mediocre troops, and some help in the form of a significant bless on Colossi Warriors or an awake pretender is essentially mandatory to fend off a determined rush. Outside of summons and a slow-to-recruit coastal-only mage, Berytos's combat magic is not straightforward to use. However, Berytos's unique blood summons, anyfort blood hunters and powerful mages mean that it can scale very well into the mid game. Once blood hunting operations have become established and you are able to mass ??Se'ir??im, Berytos's threat level increases significantly. This can provide the breathing room for a powerful late game based on strong, plentiful magic support and blood summons (??Melqart??s and more ??Se'ir??im).
  
 ====Expansion Strategies==== ====Expansion Strategies====
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 **Bless:** Bless: F&SR, +1 HP, +15 PR. \\ **Bless:** Bless: F&SR, +1 HP, +15 PR. \\
 **Scales:** {{scales>dom5T2P2H3G1M2M3}} **Scales:** {{scales>dom5T2P2H3G1M2M3}}
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-{{:pretenders:golden_idol.png |}}**Wigglefig's Scales** \\ This pretender is built for good scales and to cast [[Astral Corruption]]. You also gain access to the other high {{misc:magic:astral.png?14&nolink}}astral goodies for much easier magic boosting. F&SR does not come online until your pretender turns up, but will make your ??Melqart?? heavy thugs a bit sturdier in the mid-to-late game. Missing poison resist. Scales expansion and rush defense can also be tricky.  
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-**Chassis:** Imprisoned ??Golden Idol?? \\ 
-**Paths:** {{path>E5S6B4}} \\  
-**Bless:** Bless: F&SR, 1×Arcane Command, +1 MR, MW, Blood Surge. \\ 
-**Scales:** {{scales>dom7T2P3H3G3L3M3}} 
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berytos-ea.1651989473.txt.gz · Last modified: 2022/05/08 05:57 by nunda