dom5:capital
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revision | |||
| dom5:capital [2026/10/26 11:37] – removed - external edit (Unknown date) 127.0.0.1 | dom5:capital [2026/10/26 11:37] (current) – ↷ Page moved from capital to dom5:capital migration | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| + | ======Capital====== | ||
| + | The capital of a [[nations|nation]] is usually its most valuable [[province]]. It can identified by having the same name as the nation (i.e. " | ||
| + | |||
| + | =====Population & Income===== | ||
| + | The capital' | ||
| + | |||
| + | =====Magic Sites===== | ||
| + | A capital province never starts with undiscovered [[magic sites]], so site searching there is useless. [[Events]] may add additional sites during the game. | ||
| + | |||
| + | |||
| + | =====Recruitment===== | ||
| + | Many nations have special recruitment opportunities in their capital. These are visible on their special capital magic site(s). Another nation conquering another capital province does not get access to these recruitment opportunities. | ||
| + | |||
| + | |||
| + | =====Pretender Awakening and Recall===== | ||
| + | Upon awakening or being recalled, a [[pretender]] always (re)spawns in their nation' | ||
| + | If the capital is under siege when the pretender appears they join inside the fort. | ||
| + | If the capital is owned by another nation they spawn outside the fort and fight the [[province defense]] and any [[patrolling]] armies. If the pretender wins they place the province under siege. | ||
